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- #include "StdInc.h"
- #include "CDefObjInfoHandler.h"
- #include "filesystem/CResourceLoader.h"
- #include "../client/CGameInfo.h"
- #include "../lib/VCMI_Lib.h"
- #include "GameConstants.h"
- /*
- * CDefObjInfoHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- bool CGDefInfo::isVisitable() const
- {
- for (int i=0; i<6; i++)
- {
- if (visitMap[i])
- return true;
- }
- return false;
- }
- CGDefInfo::CGDefInfo()
- {
- visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
- width = height = -1;
- }
- void CGDefInfo::fetchInfoFromMSK()
- {
- auto msk = CResourceHandler::get()->loadData(ResourceID(std::string("SPRITES/") + name, EResType::MASK));
- width = msk.first.get()[0];
- height = msk.first.get()[1];
- for(int i=0; i<6; ++i)
- {
- coverageMap[i] = msk.first.get()[i+2];
- shadowCoverage[i] = msk.first.get()[i+8];
- }
- }
- void CDefObjInfoHandler::load()
- {
- auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ZOBJCTS.TXT"));
- std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
- int objNumber;
- inp>>objNumber;
- std::string mapStr;
- for(int hh=0; hh<objNumber; ++hh)
- {
- CGDefInfo* nobj = new CGDefInfo();
- std::string dump;
- inp>>nobj->name;
- std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
- for(int o=0; o<6; ++o)
- {
- nobj->blockMap[o] = 0xff;
- nobj->visitMap[o] = 0x00;
- nobj->coverageMap[o] = 0x00;
- nobj->shadowCoverage[o] = 0x00;
- }
- inp>>mapStr;
- std::reverse(mapStr.begin(), mapStr.end());
- for(int v=0; v<mapStr.size(); ++v)
- {
- if(mapStr[v]=='0')
- {
- nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
- }
- }
- inp>>mapStr;
- std::reverse(mapStr.begin(), mapStr.end());
- for(int v=0; v<mapStr.size(); ++v)
- {
- if(mapStr[v]=='1')
- {
- nobj->visitMap[v/8] |= (128 >> (v%8));
- }
- }
- for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
- inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
- si32 id; inp >> id; nobj->id = Obj(id);
- inp>>nobj->subid;
- inp>>nobj->type;
- nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
- if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
- {
- nobj->visitDir = 0xff;
- }
- else
- {
- static const Obj visitableFromTop[] =
- {Obj::FLOTSAM,
- Obj::SEA_CHEST,
- Obj::SHIPWRECK_SURVIVOR,
- Obj::BUOY,
- Obj::OCEAN_BOTTLE,
- Obj::BOAT,
- Obj::WHIRLPOOL,
- Obj::GARRISON,
- Obj::SCHOLAR,
- Obj::CAMPFIRE,
- Obj::BORDERGUARD,
- Obj::BORDER_GATE,
- Obj::QUEST_GUARD,
- Obj::CORPSE};
- for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
- {
- if(visitableFromTop[i] == nobj->id)
- {
- nobj->visitDir = 0xff;
- break;
- }
- }
- }
- inp >> nobj->printPriority;
- //coverageMap calculating
- nobj->fetchInfoFromMSK();
- nobj->id.toDefObjInfo()[nobj->subid] = nobj;
- }
- for (int i = 0; i < 8 ; i++)
- {
- static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
- "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
- if(i)
- {
- gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
- }
- gobjs[Obj::HOLE][i]->name = holeDefs[i];
- }
- }
- CDefObjInfoHandler::~CDefObjInfoHandler()
- {
- for(bmap<int,bmap<int, ConstTransitivePtr<CGDefInfo> > >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
- for(bmap<int, ConstTransitivePtr<CGDefInfo> >::iterator j=i->second.begin(); j!=i->second.end(); j++)
- j->second.dellNull();
- }
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