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- /*
- * CResourceLoader.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CInputStream.h"
- class CResourceLoader;
- class ResourceLocator;
- class ISimpleResourceLoader;
- class JsonNode;
- /**
- * Specifies the resource type.
- *
- * Supported file extensions:
- *
- * Text: .txt .json
- * Animation: .def
- * Mask: .msk .msg
- * Campaign: .h3c
- * Map: .h3m
- * Font: .fnt
- * Image: .bmp, .jpg, .pcx, .png, .tga
- * Sound: .wav .82m
- * Video: .smk, .bik .mjpg .mpg
- * Music: .mp3, .ogg
- * Archive: .lod, .snd, .vid .pac
- * Palette: .pal
- * Savegame: .v*gm1
- */
- namespace EResType
- {
- enum Type
- {
- TEXT,
- ANIMATION,
- MASK,
- CAMPAIGN,
- MAP,
- BMP_FONT,
- TTF_FONT,
- IMAGE,
- VIDEO,
- SOUND,
- MUSIC,
- ARCHIVE_VID,
- ARCHIVE_SND,
- ARCHIVE_LOD,
- PALETTE,
- CLIENT_SAVEGAME,
- SERVER_SAVEGAME,
- DIRECTORY,
- ERM,
- ERT,
- ERS,
- OTHER
- };
- }
- /**
- * A struct which identifies a resource clearly.
- */
- class DLL_LINKAGE ResourceID
- {
- public:
- /**
- * Default c-tor.
- */
- ResourceID();
- /**
- * Move Ctor.
- */
- ResourceID(ResourceID && other)
- : name(std::move(other.name)), type(other.getType())
- {
- }
- /**
- * Copy Ctor. Required by clang (or this is standard?) if move constructor is present
- */
- ResourceID(const ResourceID & other)
- : name(other.getName()), type(other.getType())
- {
- }
- /**
- * Ctor. Can be used to create indentifier for resource loading using one parameter
- *
- * @param name The resource name including extension.
- */
- explicit ResourceID(std::string fullName);
- /**
- * Ctor.
- *
- * @param name The resource name.
- * @param type The resource type. A constant from the enumeration EResType.
- */
- ResourceID(std::string name, EResType::Type type);
- /**
- * Compares this object with a another resource identifier.
- *
- * @param other The other resource identifier.
- * @return Returns true if both are equally, false if not.
- */
- inline bool operator==(ResourceID const & other) const
- {
- return name == other.name && type == other.type;
- }
- /*
- * Move-assignment operator.
- */
- inline ResourceID& operator=(ResourceID && other)
- {
- name = std::move(other.name);
- type = other.getType();
- return *this;
- }
- /**
- * Gets the name of the identifier.
- *
- * @return the name of the identifier
- */
- std::string getName() const;
- /**
- * Gets the type of the identifier.
- *
- * @return the type of the identifier
- */
- EResType::Type getType() const;
- /**
- * Sets the name of the identifier.
- *
- * @param name the name of the identifier. No extension, will be converted to uppercase.
- */
- void setName(std::string name);
- /**
- * Sets the type of the identifier.
- *
- * @param type the type of the identifier.
- */
- void setType(EResType::Type type);
- protected:
- /**
- * Ctor for usage strictly in resourceLoader for some speedup
- *
- * @param prefix Prefix of ths filename, already in upper case
- * @param name The resource name, upper case
- * @param type The resource type. A constant from the enumeration EResType.
- */
- ResourceID(const std::string & prefix, const std::string & name, EResType::Type type);
- friend class CResourceLoader;
- private:
- /** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
- std::string name;
- /**
- * Specifies the resource type. EResType::OTHER if not initialized.
- * Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
- */
- EResType::Type type;
- };
- /**
- * Generates a hash value for the resource identifier object.
- *
- * @param resourceIdent The object from which a hash value should be generated.
- * @return the generated hash value
- */
- inline size_t hash_value(const ResourceID & resourceIdent)
- {
- boost::hash<int> intHasher;
- boost::hash<std::string> stringHasher;
- return stringHasher(resourceIdent.getName()) ^ intHasher(static_cast<int>(resourceIdent.getType()));
- }
- /**
- * This class manages the loading of resources whether standard
- * or derived from several container formats and the file system.
- */
- class DLL_LINKAGE CResourceLoader
- {
- typedef boost::unordered_map<ResourceID, std::vector<ResourceLocator> > ResourcesMap;
- public:
- /// class for iterating over all available files/Identifiers
- /// can be created via CResourceLoader::getIterator
- template <typename Comparator, typename Iter>
- class Iterator
- {
- public:
- /// find next available item.
- Iterator& operator++()
- {
- assert(begin != end);
- begin++;
- findNext();
- return *this;
- }
- bool hasNext()
- {
- return begin != end;
- }
- /// get identifier of current item
- const ResourceID & operator* () const
- {
- assert(begin != end);
- return begin->first;
- }
- /// get identifier of current item
- const ResourceID * operator -> () const
- {
- assert(begin != end);
- return &begin->first;
- }
- protected:
- Iterator(Iter begin, Iter end, Comparator comparator):
- begin(begin),
- end(end),
- comparator(comparator)
- {
- //find first applicable item
- findNext();
- }
- friend class CResourceLoader;
- private:
- Iter begin;
- Iter end;
- Comparator comparator;
- void findNext()
- {
- while (begin != end && !comparator(begin->first))
- begin++;
- }
- };
- CResourceLoader();
- /**
- * Loads the resource specified by the resource identifier.
- *
- * @param resourceIdent This parameter identifies the resource to load.
- * @return a pointer to the input stream, not null
- *
- * @throws std::runtime_error if the resource doesn't exists
- */
- std::unique_ptr<CInputStream> load(const ResourceID & resourceIdent) const;
- /// temporary member to ease transition to new filesystem classes
- std::pair<std::unique_ptr<ui8[]>, ui64> loadData(const ResourceID & resourceIdent) const;
- /**
- * Get resource locator for this identifier
- *
- * @param resourceIdent This parameter identifies the resource to load.
- * @return resource locator for this resource or empty one if resource was not found
- */
- ResourceLocator getResource(const ResourceID & resourceIdent) const;
- /// returns ALL overriden resources with same name, including last one acessible via getResource
- const std::vector<ResourceLocator> & getResourcesWithName(const ResourceID & resourceIdent) const;
- /// returns real name of file in filesystem. Not usable for archives
- std::string getResourceName(const ResourceID & resourceIdent) const;
- /**
- * Get iterator for looping all files matching filter
- * Notes:
- * - iterating over all files may be slow. Use with caution
- * - all filenames are in upper case
- *
- * @param filter functor with signature bool(ResourceIdentifier) used to check if this file is required
- * @return resource locator for this resource or empty one if resource was not found
- */
- template<typename Comparator>
- Iterator<Comparator, ResourcesMap::const_iterator> getIterator(Comparator filter) const
- {
- return Iterator<Comparator, ResourcesMap::const_iterator>(resources.begin(), resources.end(), filter);
- }
- /**
- * Tests whether the specified resource exists.
- *
- * @param resourceIdent the resource which should be checked
- * @return true if the resource exists, false if not
- */
- bool existsResource(const ResourceID & resourceIdent) const;
- /**
- * Creates new resource (if not exists) with specified URI.
- * Type will be determined from extension
- * File case will be same as in URI
- *
- * @param URI file to create
- * @return true on success, false if resource exists or on error
- */
- bool createResource(std::string URI);
- /**
- * Adds a simple resource loader to the loaders list and its entries to the resources list.
- *
- * The loader object will be destructed when this resource loader is destructed.
- * Don't delete it manually.
- * Same loader can be added multiple times (with different mount point)
- *
- * @param mountPoint prefix that will be added to all files in this loader
- * @param loader The simple resource loader object to add
- */
- void addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable);
- private:
- /**
- * Contains lists of same resources which can be accessed uniquely by an
- * resource identifier.
- */
- ResourcesMap resources;
- struct LoaderEntry
- {
- std::string prefix;
- shared_ptr<ISimpleResourceLoader> loader;
- bool writeable;
- };
- /** A list of resource loader objects */
- std::vector<LoaderEntry > loaders;
- };
- /**
- * This class has static methods for a global resource loader access.
- *
- * Class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling initialize.
- */
- class DLL_LINKAGE CResourceHandler
- {
- public:
- /**
- * Gets an instance of resource loader.
- *
- * Make sure that you've set an instance before using it. It'll throw an exception if no instance was set.
- *
- * @return Returns an instance of resource loader.
- */
- static CResourceLoader * get();
- /**
- * Creates instance of resource loader.
- * Will not fill filesystem with data
- *
- */
- static void initialize();
- /**
- * Will load all filesystem data from Json data at this path (config/filesystem.json)
- * @param prefix - prefix for all paths in filesystem config
- */
- static void loadFileSystem(const std::string &prefix, const std::string & fsConfigURI);
- static void loadFileSystem(const std::string &prefix, const JsonNode & fsConfig);
- static void loadDirectory(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
- static void loadArchive(const std::string &prefix, const std::string & mountPoint, const JsonNode & config, EResType::Type archiveType);
- /**
- * Checks all subfolders of MODS directory for presence of mods
- * If this directory has mod.json file it will be added to resources
- */
- static std::vector<std::string> getAvailableMods();
- static void setActiveMods(std::vector<std::string> enabledMods); //WARNING: not reentrable. Do not call it twice!!!
- private:
- /** Instance of resource loader */
- static CResourceLoader * resourceLoader;
- static CResourceLoader * initialLoader;
- };
- /**
- * A struct which describes the exact position of a resource.
- */
- class DLL_LINKAGE ResourceLocator
- {
- public:
- /**
- * Ctor.
- *
- * @param archive A pointer to the resource archive object.
- * @param resourceName Unique resource name in the space of the given resource archive.
- */
- ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName);
- /**
- * Gets a pointer to the resource loader object.
- *
- * @return a pointer to the resource loader object
- */
- ISimpleResourceLoader * getLoader() const;
- /**
- * Gets the resource name.
- *
- * @return the resource name.
- */
- std::string getResourceName() const;
- private:
- /**
- * A pointer to the loader which knows where and how to construct a stream object
- * which does the loading process actually.
- */
- ISimpleResourceLoader * loader;
- /** A unique name of the resource in space of the loader. */
- std::string resourceName;
- };
- /**
- * A helper class which provides a functionality to convert extension strings to EResTypes.
- */
- class DLL_LINKAGE EResTypeHelper
- {
- public:
- /**
- * Converts a extension string to a EResType enum object.
- *
- * @param extension The extension string e.g. .BMP, .PNG
- * @return Returns a EResType enum object
- */
- static EResType::Type getTypeFromExtension(std::string extension);
- /**
- * Gets the EResType as a string representation.
- *
- * @param type the EResType
- * @return the type as a string representation
- */
- static std::string getEResTypeAsString(EResType::Type type);
- };
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