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- #pragma once
- // Forward class declarations aren't enough here. The compiler
- // generated CMapInfo d-tor, generates the unique_ptr d-tor as well here
- // as a inline method. The unique_ptr d-tor requires a complete type. Defining
- // the CMapInfo d-tor to let the compiler add the d-tor stuff in the .cpp file
- // would work with one exception. It prevents the generation of the move
- // constructor which is needed. (Writing such a c-tor is nasty.) With the
- // new c++11 keyword "default" for constructors this problem could be solved. But it isn't
- // available for Visual Studio for now. (Empty d-tor in .cpp would be required anyway)
- #include "CMap.h"
- #include "CCampaignHandler.h"
- struct StartInfo;
- /**
- * A class which stores the count of human players and all players, the filename,
- * scenario options, the map header information,...
- */
- class DLL_LINKAGE CMapInfo
- {
- public:
- //FIXME: unique_ptr won't work here with gcc-4.5. (can't move into vector at CPregame.cpp, SelectionTab::parseMaps() method)
- //Needs some workaround or wait till there is no need to support 4.5
- shared_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
- shared_ptr<CCampaignHeader> campaignHeader; //may be nullptr if scenario
- StartInfo * scenarioOpts; //options with which scenario has been started (used only with saved games)
- std::string fileURI;
- std::string date;
- int playerAmnt; //players in map
- int humanPlayers; //players ALLOWED to be controlled by human
- int actualHumanPlayers; // >1 if multiplayer game
- bool isRandomMap; // true if the map will be created randomly, false if not
- CMapInfo();
- void mapInit(const std::string & fname);
- void campaignInit();
- void countPlayers();
- template <typename Handler> void serialize(Handler &h, const int Version)
- {
- h & mapHeader & campaignHeader & scenarioOpts & fileURI & date & playerAmnt & humanPlayers;
- h & actualHumanPlayers & isRandomMap;
- }
- };
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