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| 
							- #include "stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBattleInterface.h"
 
- #include "CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CPlayerInterface.h"
 
- //#include "SDL_Extensions.h"
 
- #include "SDL_Extensions.h"
 
- //#include "SDL_framerate.h"
 
- #include "SDL_framerate.h"
 
- #include "client/CConfigHandler.h"
 
- #include "client/CCreatureAnimation.h"
 
- #include "client/Graphics.h"
 
- #include "hch/CArtHandler.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CLodHandler.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "lib/Connection.h"
 
- #include "hch/CSpellHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "lib/CondSh.h"
 
- #include "lib/NetPacks.h"
 
- #include "map.h"
 
- #include "mapHandler.h"
 
- #include "timeHandler.h"
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/date_time/posix_time/posix_time.hpp>
 
- #include <boost/thread.hpp>
 
- #include <cmath>
 
- #include <queue>
 
- #include <sstream>
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern TTF_Font * GEOR16;
 
- CPlayerInterface * LOCPLINT;
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- void processCommand(const std::string &message, CClient *&client);
 
- struct OCM_HLP_CGIN
 
- {
 
- 	bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo_cgin ;
 
- void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(vstd::contains(assignedKeys,key.keysym.sym))
 
- 	{
 
- 		if(key.state == SDL_PRESSED)
 
- 			clickLeft(true);
 
- 		else
 
- 			clickLeft(false);
 
- 	}
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4];
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2];
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7];
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					tlog2 << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32];
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12];
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				const CArmedInstance *highl = owner->highlighted->getObj(); 
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->army.slots.size() == 1	//it's only stack
 
- 				  && owner->highlighted->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6];
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11];
 
- 			}
 
- 		}
 
- 		LOCPLINT->statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->oup):(owner->odown);
 
- }
 
- StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
 
- {
 
- 	const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
 
- 	if(!h) return NULL;
 
- 	StackState *pom = new StackState();
 
- 	pom->currentHealth = 0;
 
- 	pom->attackBonus = h->getPrimSkillLevel(0);
 
- 	pom->defenseBonus = h->getPrimSkillLevel(1);
 
- 	pom->luck = h->getCurrentLuck();
 
- 	pom->morale = h->getCurrentMorale(pos,town);
 
- 	pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
 
- 	return pom;
 
- }
 
- void CGarrisonSlot::clickRight (tribool down)
 
- {
 
- 	StackState *pom = getStackState(getObj(),ID,LOCPLINT->curint == LOCPLINT->castleInt);
 
- 	if(down && creature)
 
- 	{
 
- 		(new CCreInfoWindow(creature->idNumber,0,count,pom,boost::function<void()>(),boost::function<void()>(),NULL))
 
- 				->activate();
 
- 		//LOCPLINT->curint->deactivate();
 
- 	}
 
- 	delete pom;
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down)
 
- {
 
- 	if(owner->ignoreEvent)
 
- 	{
 
- 		owner->ignoreEvent = false;
 
- 		return;
 
- 	}
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				StackState *pom2 = getStackState(getObj(),ID,LOCPLINT->curint == LOCPLINT->castleInt);
 
- 				UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(),ID);
 
- 				if(pom.oldID>=0)
 
- 				{
 
- 					(new CCreInfoWindow
 
- 						(creature->idNumber,1,count,pom2,
 
- 						boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //if upgrade is possible we'll bind proper function in callback
 
- 						 boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom))
 
- 							->activate();
 
- 				}
 
- 				else
 
- 				{
 
- 					(new CCreInfoWindow
 
- 						(creature->idNumber,1,count,pom2,0, boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),NULL) )
 
- 						->activate();
 
- 				}
 
- 				if(LOCPLINT->curint->subInt)
 
- 					LOCPLINT->curint->subInt->deactivate();
 
- 				else
 
- 					LOCPLINT->curint->deactivate();
 
- 				owner->highlighted = NULL;
 
- 				show();
 
- 				refr = true;
 
- 				delete pom2;
 
- 			}
 
- 			else if((owner->splitting || LOCPLINT->shiftPressed())
 
- 				&& (!creature 
 
- 					|| (creature == owner->highlighted->creature))
 
- 			)
 
- 			{
 
- 				owner->p2 = ID; //store the second stack pos
 
- 				owner->pb = upg;//store the second stack owner (up or down army)
 
- 				owner->splitting = false;
 
- 				LOCPLINT->curint->deactivate();
 
- 				int totalAmount = owner->highlighted->count;
 
- 				if(creature) 
 
- 					totalAmount += count;
 
- 				int last = -1;
 
- 				if(upg != owner->highlighted->upg) //not splitting within same army
 
- 				{
 
- 					if(owner->highlighted->getObj()->army.slots.size() == 1
 
- 						&& owner->highlighted->getObj()->needsLastStack() )
 
- 					{
 
- 						last = 0;
 
- 					}
 
- 					if(getObj()->army.slots.size() == 1
 
- 						&& getObj()->needsLastStack() )
 
- 					{
 
- 						last += 2;
 
- 					}
 
- 				}
 
- 				CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
 
- 				spw->activate();
 
- 				refr = true;
 
- 			}
 
- 			else if(creature != owner->highlighted->creature) //swap
 
- 			{
 
- 				LOCPLINT->cb->swapCreatures(
 
- 					(!upg)?(owner->oup):(owner->odown),
 
- 					(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 					ID,owner->highlighted->ID);
 
- 			}
 
- 			else //merge
 
- 			{
 
- 				LOCPLINT->cb->mergeStacks(
 
- 					(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 					(!upg)?(owner->oup):(owner->odown),
 
- 					owner->highlighted->ID,ID);
 
- 			}
 
- 		}
 
- 		else //highlight
 
- 		{
 
- 			if(creature)
 
- 				owner->highlighted = this;
 
- 			show();
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::activate()
 
- {
 
- 	if(!active) active=true;
 
- 	else return;
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CGarrisonSlot::deactivate()
 
- {
 
- 	if(active) active=false;
 
- 	else return;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
 
- {
 
- 	active = false;
 
- 	upg = Upg;
 
- 	count = Count;
 
- 	ID = IID;
 
- 	creature = Creature;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	owner = Owner;
 
- }
 
- CGarrisonSlot::~CGarrisonSlot()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- }
 
- void CGarrisonSlot::show()
 
- {
 
- 	if(creature)
 
- 	{
 
- 		char buf[15];
 
- 		SDL_itoa(count,buf,10);
 
- 		blitAt(graphics->bigImgs[creature->idNumber],pos);
 
- 		printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
 
- 		if((owner->highlighted==this)
 
- 			|| (owner->splitting && owner->highlighted->creature == creature))
 
- 		{
 
- 			blitAt(graphics->bigImgs[-1],pos);
 
- 		}
 
- 	}
 
- 	else //empty slot
 
- 	{
 
- 		SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), 
 
- 			jakis2 = pos;
 
- 		SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2);
 
- 		if(owner->splitting)
 
- 			blitAt(graphics->bigImgs[-1],pos);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(size_t i=0;i<sup->size();i++)
 
- 		{
 
- 			delete (*sup)[i];
 
- 		}
 
- 		delete sup;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(size_t i=0;i<sdown->size();i++)
 
- 		{
 
- 			delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
 
- 		}
 
- 		delete sdown;
 
- 	}
 
- }
 
- void CGarrisonInt::show()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(size_t i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->show();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(size_t i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->show();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::deactiveteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::activeteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	if(set1)
 
- 	{
 
- 		sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
 
- 			i!=set1->slots.end(); i++)
 
- 		{
 
- 			(*sup)[i->first] =
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, 
 
- 									&CGI->creh->creatures[i->second.first],i->second.second);
 
- 		}
 
- 		for(int i=0; i<sup->size(); i++)
 
- 			if((*sup)[i] == NULL)
 
- 				(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
 
- 	}
 
- 	if(set2)
 
- 	{
 
- 		sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
 
- 			i!=set2->slots.end(); i++)
 
- 		{
 
- 			(*sdown)[i->first] =
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, 
 
- 									&CGI->creh->creatures[i->second.first],i->second.second);
 
- 		}
 
- 		for(int i=0; i<sup->size(); i++)
 
- 			if((*sdown)[i] == NULL)
 
- 				(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
 
- 	}
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				delete (*sup)[i];
 
- 			}
 
- 		}
 
- 		delete sup;
 
- 		sup = NULL;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				delete (*sdown)[i];
 
- 			}
 
- 		}
 
- 		delete sdown;
 
- 		sdown = NULL;
 
- 	}
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	if(active)
 
- 	{
 
- 		deactiveteSlots();
 
- 	}
 
- 	deleteSlots();
 
- 	createSlots();
 
- 	if(active)
 
- 	{
 
- 		//ignoreEvent = true;
 
- 		activeteSlots();
 
- 		show();
 
- 	}
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	show();
 
- }
 
- void CGarrisonInt::splitStacks(int am2)
 
- {
 
- 	LOCPLINT->cb->splitStack(
 
- 		(highlighted->upg)?(odown):(oup),
 
- 		(pb)?(odown):(oup),
 
- 		highlighted->ID,
 
- 		p2,
 
- 		am2);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, 
 
- 						   const CArmedInstance *s2)
 
- 	:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
 
- 	offx(OX),offy(OY)
 
- {
 
- 	active = false;
 
- 	splitting = false;
 
- 	set1 = LOCPLINT->cb->getGarrison(s1);
 
- 	set2 = LOCPLINT->cb->getGarrison(s2);
 
- 	ignoreEvent = false;
 
- 	update = true;
 
- 	pos.x=(x);
 
- 	pos.y=(y);
 
- 	pos.w=(58);
 
- 	pos.h=(64);
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	active = true;
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 			if((*sup)[i])
 
- 				(*sup)[i]->activate();
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 			if((*sdown)[i])
 
- 				(*sdown)[i]->activate();
 
- 	}
 
- }
 
- void CGarrisonInt::deactivate()
 
- {
 
- 	active = false;
 
- 	deactiveteSlots();
 
- }
 
- CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons)
 
- {
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!Buttons[i].second) //if no function, then by default we'll set it to close
 
- 		{
 
- 			buttons[i]->assignedKeys.insert(SDLK_RETURN);
 
- 			buttons[i]->assignedKeys.insert(SDLK_ESCAPE);
 
- 			buttons[i]->callback += boost::bind(&CInfoWindow::close,this);
 
- 		}
 
- 	}
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		components.push_back(comps[i]);
 
- 	}
 
- 	CMessage::drawIWindow(this,text,player,charperline);
 
- }
 
- CInfoWindow::CInfoWindow() 
 
- {
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	deactivate();
 
- 	delete this;
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CSimpleWindow::show();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->show();
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(delComps)
 
- 	{
 
- 		for (int i=0;i<components.size();i++)
 
- 			delete components[i];
 
- 	}
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		delete buttons[i];
 
- }
 
- void CInfoWindow::activate()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 		components[i]->activate();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->activate();
 
- }
 
- void CInfoWindow::deactivate()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 		components[i]->deactivate();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->deactivate();
 
- 	LOCPLINT->removeObjToBlit(this);
 
- }
 
- void CRClickPopup::clickRight (tribool down)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::activate()
 
- {
 
- 	ClickableR::activate();
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- }
 
- void CRClickPopup::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
- :bitmap(Bitmap),free(Free)
 
- {
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	deactivate();
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	delete this;
 
- 	if(LOCPLINT->curint->subInt)
 
- 		return;
 
- 	if(LOCPLINT->curint == LOCPLINT->adventureInt)
 
- 		LOCPLINT->adventureInt->show();
 
- 	else if(LOCPLINT->curint == LOCPLINT->castleInt)
 
- 		LOCPLINT->castleInt->showAll();
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen));
 
- }
 
- void SComponent::init(Etype Type, int Subtype, int Val)
 
- {
 
- 	std::ostringstream oss;
 
- 	switch (Type)
 
- 	{
 
- 	case artifact:
 
- 		description = CGI->arth->artifacts[Subtype].Description();
 
- 		subtitle = CGI->arth->artifacts[Subtype].Name();
 
- 		break;
 
- 	case primskill:
 
- 		description = CGI->generaltexth->arraytxt[2+Subtype];
 
- 		oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->generaltexth->primarySkillNames[Subtype];
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case secskill44: case secskill:
 
- 		subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
 
- 		description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
 
- 		break;
 
- 	case resource:
 
- 		description = CGI->generaltexth->allTexts[242];
 
- 		oss << Val;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case spell:
 
- 		description = CGI->spellh->spells[Subtype].descriptions[Val];
 
- 		subtitle = CGI->spellh->spells[Subtype].name;
 
- 		break;
 
- 	case experience:
 
- 		description = CGI->generaltexth->allTexts[241];
 
- 		oss << Val ;
 
- 		if(Subtype && Val==1)
 
- 		{
 
- 			subtitle = CGI->generaltexth->allTexts[442];
 
- 		}
 
- 		else
 
- 		{
 
- 			subtitle = oss.str();
 
- 		}
 
- 		break;
 
- 	}
 
- 	type = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	SDL_Surface * temp = this->getImg();
 
- 	if(!temp)
 
- 	{
 
- 		tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
 
- 		return;
 
- 	}
 
- 	pos.w = temp->w;
 
- 	pos.h = temp->h;
 
- }
 
- SComponent::SComponent(Etype Type, int Subtype, int Val)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- SComponent::SComponent(const Component &c)
 
- {
 
- 	if(c.id==5)
 
- 		init(experience,c.subtype,c.val);
 
- 	else if(c.id == Component::SPELL)
 
- 		init(spell,c.subtype,c.val);
 
- 	else
 
- 		init((Etype)c.id,c.subtype,c.val);
 
- 	if(c.id==2 && c.when==-1)
 
- 		subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
 
- }
 
- void SComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- }
 
- SDL_Surface * SComponent::getImg()
 
- {
 
- 	switch (type)
 
- 	{
 
- 	case artifact:
 
- 		return graphics->artDefs->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case primskill:
 
- 		return graphics->pskillsb->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case secskill44:
 
- 		return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 		break;
 
- 	case secskill:
 
- 		return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 		break;
 
- 	case resource:
 
- 		return graphics->resources->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case experience:
 
- 		return graphics->pskillsb->ourImages[4].bitmap;
 
- 		break;
 
- 	case morale:
 
- 		return graphics->morale82->ourImages[val+3].bitmap;
 
- 		break;
 
- 	case luck:
 
- 		return graphics->luck82->ourImages[val+3].bitmap;
 
- 		break;
 
- 	case spell:
 
- 		return graphics->spellscr->ourImages[subtype].bitmap;
 
- 		break;
 
- 	}
 
- 	return NULL;
 
- }
 
- void SComponent::clickRight (tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(description,down,this);
 
- }
 
- void SComponent::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void SComponent::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- void CSelectableComponent::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init(SDL_Surface * Border)
 
- {
 
- 	SDL_Surface * symb = SComponent::getImg();
 
- 	myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 	SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
 
- 	blitAt(symb,1,1,myBitmap);
 
- 	if (Border) //use custom border
 
- 	{
 
- 		border = Border;
 
- 		customB = true;
 
- 	}
 
- 	else //we need to draw border
 
- 	{
 
- 		customB = false;
 
- 		border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 		SDL_FillRect(border,NULL,0x00FFFF);
 
- 		for (int i=0;i<border->w;i++)
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
 
- 			SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
 
- 		}
 
- 		for (int i=0;i<border->h;i++)
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
 
- 			SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
 
- 		}
 
- 		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
 
- 	}
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
 
- :SComponent(c),onSelect(OnSelect)
 
- {
 
- 	init(Border);
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
 
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
 
- {
 
- 	init(Border);
 
- }
 
- CSelectableComponent::~CSelectableComponent()
 
- {
 
- 	SDL_FreeSurface(myBitmap);
 
- 	if (!customB)
 
- 		SDL_FreeSurface(border);
 
- }
 
- void CSelectableComponent::activate()
 
- {
 
- 	KeyInterested::activate();
 
- 	SComponent::activate();
 
- 	ClickableL::activate();
 
- }
 
- void CSelectableComponent::deactivate()
 
- {
 
- 	KeyInterested::deactivate();
 
- 	SComponent::deactivate();
 
- 	ClickableL::deactivate();
 
- }
 
- SDL_Surface * CSelectableComponent::getImg()
 
- {
 
- 	return myBitmap;
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		SDL_FillRect(myBitmap,NULL,0x000000);
 
- 		blitAt(SComponent::getImg(),1,1,myBitmap);
 
- 		if (on)
 
- 		{
 
- 			blitAt(border,0,0,myBitmap);
 
- 		}
 
- 		selected = on;
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		return;
 
- 	}
 
- }
 
- void CSelectableComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(myBitmap,pos.x,pos.y,to);
 
- 	printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
 
- }
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	if(!to)
 
- 		to=screen;
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=NULL;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
 
- 	}
 
- }
 
- CSelWindow::CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons)
 
- {
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",(Buttons[i].second)?(Buttons[i].second):(boost::bind(&CInfoWindow::close,this)),0,0,Buttons[i].first));
 
- 	}
 
- 	if(Buttons.size() == 1) //only one button - assign enter to it
 
- 		buttons[0]->assignedKeys.insert(SDLK_RETURN);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this,text,player,charperline);
 
- }
 
- void CSelWindow::close()
 
- {
 
- 	deactivate();
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->curint->activate();
 
- 	LOCPLINT->showingDialog->setn(false);
 
- 	LOCPLINT->cb->selectionMade(ret,ID);
 
- 	delete this;
 
- }
 
- CButtonBase::CButtonBase()
 
- {
 
- 	bitmapOffset = 0;
 
- 	curimg=0;
 
- 	type=-1;
 
- 	abs=false;
 
- 	active=false;
 
- 	notFreeButton = false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- }
 
- CButtonBase::~CButtonBase()
 
- {
 
- 	if(notFreeButton)
 
- 		return;
 
- 	for(int i =0; i<imgs.size();i++)
 
- 		for(int j=0;j<imgs[i].size();j++)
 
- 			SDL_FreeSurface(imgs[i][j]);
 
- }
 
- void CButtonBase::show(SDL_Surface * to)
 
- {
 
- 	if(!to)
 
- 		to=screen;
 
- 	if (abs)
 
- 	{
 
- 		blitAt(imgs[curimg]
 
- 			[( (state+bitmapOffset) < (imgs[curimg].size()) )	?
 
- 				(state+bitmapOffset)	:
 
- 				(imgs[curimg].size()-1)			]
 
- 													,pos.x,pos.y,to);
 
- 		//updateRect(&pos,to);
 
- 	}
 
- 	else
 
- 	{
 
- 		blitAt(imgs[curimg]
 
- 			[( (state+bitmapOffset) < (imgs[curimg].size()) )	?
 
- 				(state+bitmapOffset)	:
 
- 				(imgs[curimg].size()-1)			],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
 
- 		//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
 
- 	}
 
- }
 
- ClickableL::ClickableL()
 
- {
 
- 	pressedL=false;
 
- }
 
- ClickableL::~ClickableL()
 
- {}
 
- void ClickableL::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 		pressedL=true;
 
- 	else
 
- 		pressedL=false;
 
- }
 
- void ClickableL::activate()
 
- {
 
- 	LOCPLINT->lclickable.push_front(this);
 
- }
 
- void ClickableL::deactivate()
 
- {
 
- 	LOCPLINT->lclickable.erase
 
- 		(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
 
- }
 
- ClickableR::ClickableR()
 
- {
 
- 	pressedR=false;
 
- }
 
- ClickableR::~ClickableR()
 
- {}
 
- void ClickableR::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 		pressedR=true;
 
- 	else
 
- 		pressedR=false;
 
- }
 
- void ClickableR::activate()
 
- {
 
- 	LOCPLINT->rclickable.push_front(this);
 
- }
 
- void ClickableR::deactivate()
 
- {
 
- 	LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
 
- }
 
- //ClickableR
 
- Hoverable::~Hoverable()
 
- {}
 
- void Hoverable::activate()
 
- {
 
- 	LOCPLINT->hoverable.push_front(this);
 
- }
 
- void Hoverable::deactivate()
 
- {
 
- 	LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
 
- }
 
- void Hoverable::hover(bool on)
 
- {
 
- 	hovered=on;
 
- }
 
- //Hoverable
 
- KeyInterested::~KeyInterested()
 
- {}
 
- void KeyInterested::activate()
 
- {
 
- 	LOCPLINT->keyinterested.push_front(this);
 
- }
 
- void KeyInterested::deactivate()
 
- {
 
- 	LOCPLINT->
 
- 		keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
 
- }
 
- //KeyInterested
 
- void MotionInterested::activate()
 
- {
 
- 	LOCPLINT->motioninterested.push_front(this);
 
- }
 
- void MotionInterested::deactivate()
 
- {
 
- 	LOCPLINT->
 
- 		motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
 
- }
 
- void TimeInterested::activate()
 
- {
 
- 	LOCPLINT->timeinterested.push_back(this);
 
- }
 
- void TimeInterested::deactivate()
 
- {
 
- 	LOCPLINT->
 
- 		timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
 
- }
 
- CPlayerInterface::CPlayerInterface(int Player, int serial)
 
- {
 
- 	LOCPLINT = this;
 
- 	curAction = NULL;
 
- 	curint = NULL;
 
- 	playerID=Player;
 
- 	serialID=serial;
 
- 	human=true;
 
- 	castleInt = NULL;
 
- 	adventureInt = NULL;
 
- 	pim = new boost::recursive_mutex;
 
- 	showingDialog = new CondSh<bool>(false);
 
- 	heroMoveSpeed = 2;
 
- 	mapScrollingSpeed = 2;
 
- 	//initializing framerate keeper
 
- 	mainFPSmng = new FPSmanager;
 
- 	SDL_initFramerate(mainFPSmng);
 
- 	SDL_setFramerate(mainFPSmng, 48);
 
- 	//framerate keeper initialized
 
- 	cingconsole = new CInGameConsole;
 
- }
 
- CPlayerInterface::~CPlayerInterface()
 
- {
 
- 	delete pim;
 
- 	delete showingDialog;
 
- 	delete mainFPSmng;
 
- 	delete adventureInt;
 
- 	delete cingconsole;
 
- 	for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
 
- 		SDL_FreeSurface(i->second);
 
- 	for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
 
- 		SDL_FreeSurface(i->second);
 
- }
 
- void CPlayerInterface::init(ICallback * CB)
 
- {
 
- 	cb = dynamic_cast<CCallback*>(CB);
 
- 	adventureInt = new CAdvMapInt(playerID);
 
- 	std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
 
- 	for(int i=0;i<tt.size();i++)
 
- 	{
 
- 		SDL_Surface * pom = infoWin(tt[i]);
 
- 		graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
 
- 	}
 
- }
 
- void CPlayerInterface::yourTurn()
 
- {
 
- 	LOCPLINT = this;
 
- 	makingTurn = true;
 
- 	for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
 
- 		SDL_FreeSurface(i->second);
 
- 	graphics->heroWins.clear();
 
- 	std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
 
- 	for(int i=0;i<hh.size();i++)
 
- 	{
 
- 		SDL_Surface * pom = infoWin(hh[i]);
 
- 		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
 
- 	}
 
- 	adventureInt->infoBar.newDay(cb->getDate(1));
 
- 	//select first hero if available.
 
- 	//TODO: check if hero is slept
 
- 	if(adventureInt->heroList.items.size())
 
- 		adventureInt->select(adventureInt->heroList.items[0].first);
 
- 	else
 
- 		adventureInt->select(adventureInt->townList.items[0]);
 
- 	adventureInt->activate();
 
- 	timeHandler th;
 
- 	th.getDif();
 
- 	for(;makingTurn;) // main loop
 
- 	{
 
- 		updateWater();
 
- 		pim->lock();
 
- 		//if there are any waiting dialogs, show them
 
- 		if(dialogs.size() && !showingDialog->get())
 
- 		{
 
- 			dialogs.front()->buttons[0]->callback += boost::bind(&IActivable::activate,LOCPLINT->curint);
 
- 			showingDialog->set(true);
 
- 			curint->deactivate(); //dezaktywacja starego interfejsu
 
- 			dialogs.front()->activate();
 
- 			LOCPLINT->objsToBlit.push_back(dialogs.front());
 
- 			dialogs.pop_front();
 
- 		}
 
- 		int tv = th.getDif();
 
- 		std::list<TimeInterested*> hlp = timeinterested;
 
- 		for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(timeinterested,*i)) continue;
 
- 			if ((*i)->toNextTick>=0)
 
- 				(*i)->toNextTick-=tv;
 
- 			if ((*i)->toNextTick<0)
 
- 				(*i)->tick();
 
- 		}
 
- 		LOCPLINT->adventureInt->updateScreen = false;
 
- 		while(true)
 
- 		{
 
- 			SDL_Event *ev = NULL;
 
- 			{
 
- 				boost::unique_lock<boost::mutex> lock(eventsM);
 
- 				if(!events.size())
 
- 				{
 
- 					break;
 
- 				}
 
- 				else
 
- 				{
 
- 					ev = events.front();
 
- 					events.pop();
 
- 				}
 
- 			}
 
- 			handleEvent(ev);
 
- 			delete ev;
 
- 		}
 
- 		if (curint == adventureInt) //stuff for advMapInt
 
- 		{
 
- 			adventureInt->update();
 
- 		}
 
- 		for(int i=0;i<objsToBlit.size();i++)
 
- 			objsToBlit[i]->show();
 
- 		CGI->curh->draw1();
 
- 		CSDL_Ext::update(screen);
 
- 		CGI->curh->draw2();
 
- 		pim->unlock();
 
- 		SDL_framerateDelay(mainFPSmng);
 
- 	}
 
- 	adventureInt->deactivate();
 
- 	cb->endTurn();
 
- }
 
- inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects[h].second = r;
 
- 			return;
 
- 		}
 
- }
 
- inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects.erase(hlp.objects.begin()+h);
 
- 			return;
 
- 		}
 
- }
 
- int getDir(int3 src, int3 dst)
 
- {
 
- 	int ret = -1;
 
- 	if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
 
- 	{
 
- 		ret = 1;
 
- 	}
 
- 	else if(dst.x == src.x && dst.y+1 == src.y) //t
 
- 	{
 
- 		ret = 2;
 
- 	}
 
- 	else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
 
- 	{
 
- 		ret = 3;
 
- 	}
 
- 	else if(dst.x-1 == src.x && dst.y == src.y) //r
 
- 	{
 
- 		ret = 4;
 
- 	}
 
- 	else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
 
- 	{
 
- 		ret = 5;
 
- 	}
 
- 	else if(dst.x == src.x && dst.y-1 == src.y) //b
 
- 	{
 
- 		ret = 6;
 
- 	}
 
- 	else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
 
- 	{
 
- 		ret = 7;
 
- 	}
 
- 	else if(dst.x+1 == src.x && dst.y == src.y) //l
 
- 	{
 
- 		ret = 8;
 
- 	}
 
- 	return ret;
 
- }
 
- void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	adventureInt->centerOn(details.ho->pos); //actualizing screen pos
 
- 	if(adventureInt == curint)
 
- 		adventureInt->minimap.draw();
 
- 	if(details.style>0  ||  details.src == details.dst)
 
- 		return;
 
- 	//initializing objects and performing first step of move
 
- 	const CGHeroInstance * ho = details.ho; //object representing this hero
 
- 	int3 hp = details.src;
 
- 	if (!details.successful) //hero failed to move
 
- 	{
 
- 		if(ho->movement > 50)
 
- 			ho->moveDir = getDir(details.src,details.dst);
 
- 		ho->isStanding = true;
 
- 		adventureInt->heroList.draw();
 
- 		if (adventureInt->terrain.currentPath && ho->movement>145) //TODO: better condition on movement - check cost of endtile
 
- 		{
 
- 			delete adventureInt->terrain.currentPath;
 
- 			adventureInt->terrain.currentPath = NULL;
 
- 			adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
 
- 		}
 
- 		return;
 
- 	}
 
- 	if (adventureInt->terrain.currentPath) //&& hero is moving
 
- 	{
 
- 		adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
 
- 	}
 
- 	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 
- 	{
 
- 		ho->moveDir = 1;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 
- 	{
 
- 		ho->moveDir = 2;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 
- 	{
 
- 		ho->moveDir = 3;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 
- 	{
 
- 		ho->moveDir = 4;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 
- 	{
 
- 		ho->moveDir = 5;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 
- 	{
 
- 		ho->moveDir = 6;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 
- 	{
 
- 		ho->moveDir = 7;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 
- 	{
 
- 		ho->moveDir = 8;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	//first initializing done
 
- 	SDL_framerateDelay(mainFPSmng); // after first move
 
- 	//main moving
 
- 	for(int i=1; i<32; i+=2*heroMoveSpeed)
 
- 	{
 
- 		if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = i-32;
 
- 			adventureInt->terrain.moveY = i-32;
 
- 			subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
 
- 		}
 
- 		else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveY = i-32;
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
 
- 		}
 
- 		else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = -i+32;
 
- 			adventureInt->terrain.moveY = i-32;
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
 
- 			subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
 
- 		}
 
- 		else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = -i+32;
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
 
- 		}
 
- 		else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 
- 		{
 
- 			
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = -i+32;
 
- 			adventureInt->terrain.moveY = -i+32;
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
 
- 			subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
 
- 		}
 
- 		else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveY = -i+32;
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
 
- 		}
 
- 		else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = i-32;
 
- 			adventureInt->terrain.moveY = -i+32;
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
 
- 			subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
 
- 		}
 
- 		else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = i-32;
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
 
- 		}
 
- 		adventureInt->updateScreen = true;
 
- 		LOCPLINT->adventureInt->update(); //updating screen
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_Delay(5);
 
- 		SDL_framerateDelay(mainFPSmng); //for animation purposes
 
- 	} //for(int i=1; i<32; i+=4)
 
- 	//main moving done
 
- 	//finishing move
 
- 	//restoring adventureInt->terrain.move*
 
- 	adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
 
- 	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 
- 	{
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y+1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 	}
 
- 	//restoring good rects
 
- 	subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
 
- 	subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
 
- 	subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
 
- 	subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
 
- 	subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
 
- 	subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
 
- 	//restoring good order of objects
 
- 	std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
 
- 	ho->isStanding = true;
 
- 	//move finished
 
- 	adventureInt->minimap.draw();
 
- 	adventureInt->heroList.updateMove(ho);
 
- 	//check if user cancelled movement
 
- 	{
 
- 		boost::unique_lock<boost::mutex> un(eventsM);
 
- 		while(events.size())
 
- 		{
 
- 			SDL_Event *ev = events.front();
 
- 			events.pop();
 
- 			switch(ev->type)
 
- 			{
 
- 			case SDL_MOUSEBUTTONDOWN:
 
- 				stillMoveHero = false;
 
- 				break;
 
- 			case SDL_KEYDOWN:
 
- 				if(ev->key.keysym.sym < SDLK_F1)
 
- 					stillMoveHero = false;
 
- 				break;
 
- 			}
 
- 			delete ev;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	graphics->heroWins.erase(hero->ID);
 
- 	adventureInt->heroList.updateHList(hero);
 
- }
 
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
 
- 		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
 
- 	adventureInt->heroList.updateHList();
 
- }
 
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
 
- {
 
- 	adventureInt->deactivate();
 
- 	//timeHandler t;
 
- 	//t.getDif();
 
- 	castleInt = new CCastleInterface(town,true);
 
- 	//std::cout << "Loading town screen: " << t.getDif() <<std::endl;
 
- }
 
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if (specific)
 
- 	{
 
- 		switch (specific->ID)
 
- 		{
 
- 		case HEROI_TYPE:
 
- 			return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
 
- 			break;
 
- 		case TOWNI_TYPE:
 
- 			return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
 
- 			break;
 
- 		default:
 
- 			return NULL;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (adventureInt->selection->ID)
 
- 		{
 
- 		case HEROI_TYPE:
 
- 			{
 
- 				const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
 
- 				return graphics->drawHeroInfoWin(curh);
 
- 			}
 
- 		case TOWNI_TYPE:
 
- 			{
 
- 				return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
 
- 			}
 
- 		default:
 
- 			tlog1 << "Strange... selection is neither hero nor town\n";
 
- 			return NULL;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
 
- {
 
- 	//sending active, hovered hoverable objects hover() call
 
- 	std::vector<Hoverable*> hlp;
 
- 	for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
 
- 	{
 
- 		if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			if (!(*i)->hovered)
 
- 				hlp.push_back((*i));
 
- 		}
 
- 		else if ((*i)->hovered)
 
- 		{
 
- 			(*i)->hover(false);
 
- 		}
 
- 	}
 
- 	for(int i=0; i<hlp.size();i++)
 
- 		hlp[i]->hover(true);
 
- 	//sending active, MotionInterested objects mouseMoved() call
 
- 	std::list<MotionInterested*> miCopy = motioninterested;
 
- 	for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
 
- 	{
 
- 		if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			(*i)->mouseMoved(sEvent->motion);
 
- 		}
 
- 	}
 
- 	//adventure map scrolling with mouse
 
- 	if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
 
- 	{
 
- 		if(sEvent->motion.x<15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::LEFT;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
 
- 		}
 
- 		if(sEvent->motion.x>screen->w-15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
 
- 		}
 
- 		if(sEvent->motion.y<15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::UP;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::UP;
 
- 		}
 
- 		if(sEvent->motion.y>screen->h-15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::DOWN;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
 
- {
 
- 	current = sEvent;
 
- 	if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
 
- 	{
 
- 		SDL_KeyboardEvent key = sEvent->key;
 
- 		//translate numpad keys
 
- 		if (key.keysym.sym >= SDLK_KP0  && key.keysym.sym <= SDLK_KP9)
 
- 		{
 
- 			key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
 
- 		}
 
- 		else if(key.keysym.sym == SDLK_KP_ENTER)
 
- 		{
 
- 			key.keysym.sym = (SDLKey)SDLK_RETURN;
 
- 		}
 
- 		bool keysCaptured = false;
 
- 		for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
 
- 		{
 
- 			if((*i)->captureAllKeys)
 
- 			{
 
- 				keysCaptured = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 		std::list<KeyInterested*> miCopy = keyinterested;
 
- 		for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
 
- 			if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
 
- 				(**i).keyPressed(key);
 
- 	}
 
- 	else if(sEvent->type==SDL_MOUSEMOTION)
 
- 	{
 
- 		CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
 
- 		handleMouseMotion(sEvent);
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		std::list<ClickableL*> hlp = lclickable;
 
- 		for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(lclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickLeft(true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		std::list<ClickableL*> hlp = lclickable;
 
- 		for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(lclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickLeft(false);
 
- 			}
 
- 			else
 
- 				(*i)->clickLeft(boost::logic::indeterminate);
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		std::list<ClickableR*> hlp = rclickable;
 
- 		for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(rclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickRight(true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		std::list<ClickableR*> hlp = rclickable;
 
- 		for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(rclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickRight(false);
 
- 			}
 
- 			else
 
- 				(*i)->clickRight(boost::logic::indeterminate);
 
- 		}
 
- 	}
 
- 	current = NULL;
 
- } //event end
 
- int3 CPlayerInterface::repairScreenPos(int3 pos)
 
- {
 
- 	if(pos.x<=-Woff)
 
- 		pos.x = -Woff+1;
 
- 	if(pos.y<=-Hoff)
 
- 		pos.y = -Hoff+1;
 
- 	if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
 
- 		pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
 
- 	if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
 
- 		pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
 
- 	return pos;
 
- }
 
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
 
- {
 
- 	if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
 
- 		return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	redrawHeroWin(hero);
 
- }
 
- void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	redrawHeroWin(hero);
 
- }
 
- void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(adventureInt == curint)
 
- 		adventureInt->heroList.draw();
 
- }
 
- void CPlayerInterface::receivedResource(int type, int val)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(!curint)
 
- 		return;
 
- 	if(curint==adventureInt  ||  screen->h > 600  ||  screen->w > 800)
 
- 		adventureInt->resdatabar.draw();
 
- 	if(curint==castleInt && !curint->subInt)
 
- 		castleInt->resdatabar->draw();
 
- }
 
- void CPlayerInterface::showSelDialog(const std::string &text, const std::vector<Component*> &components, ui32 askID)
 
- //void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	adventureInt->deactivate(); //dezaktywacja starego interfejsu
 
- 	std::vector<CSelectableComponent*> intComps;
 
- 	for(int i=0;i<components.size();i++)
 
- 		intComps.push_back(new CSelectableComponent(*components[i])); //will be deleted by CSelWindow::close
 
- 	std::vector<std::pair<std::string,boost::function<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,boost::function<void()> >("IOKAY.DEF",0));
 
- 	CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom);
 
- 	LOCPLINT->objsToBlit.push_back(temp);
 
- 	temp->activate();
 
- 	temp->ID = askID;
 
- 	intComps[0]->clickLeft(true);
 
- }
 
- void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	{
 
- 		boost::unique_lock<boost::mutex> un(showingDialog->mx);
 
- 		while(showingDialog->data)
 
- 			showingDialog->cond.wait(un);
 
- 	}
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
 
- 	curint->deactivate();
 
- 	lw->activate();
 
- }
 
- void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	//redraw infowindow
 
- 	SDL_FreeSurface(graphics->townWins[town->id]);
 
- 	graphics->townWins[town->id] = infoWin(town);
 
- 	if(town->garrisonHero)
 
- 	{
 
- 		CGI->mh->hideObject(town->garrisonHero);
 
- 	}
 
- 	if(town->visitingHero)
 
- 	{
 
- 		CGI->mh->printObject(town->visitingHero);
 
- 	}
 
- 	adventureInt->heroList.updateHList();
 
- 	CCastleInterface *c = dynamic_cast<CCastleInterface*>(curint);
 
- 	if(c)
 
- 	{
 
- 		c->garr->highlighted = NULL;
 
- 		c->hslotup.hero = town->garrisonHero;
 
- 		c->garr->odown = c->hslotdown.hero = town->visitingHero;
 
- 		c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
 
- 		c->garr->recreateSlots();
 
- 		c->showAll();
 
- 	}
 
- }
 
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
 
- {
 
- 	if(hero->tempOwner != town->tempOwner)
 
- 		return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	openTownWindow(town);
 
- }
 
- void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(obj->ID == HEROI_TYPE) //hero
 
- 	{
 
- 		const CGHeroInstance * hh;
 
- 		if(hh = dynamic_cast<const CGHeroInstance*>(obj))
 
- 		{
 
- 			SDL_FreeSurface(graphics->heroWins[hh->subID]);
 
- 			graphics->heroWins[hh->subID] = infoWin(hh);
 
- 		}
 
- 		CHeroWindow * hw = adventureInt->heroWindow;
 
- 		if(hw == curint->subInt)
 
- 		{
 
- 			hw->garInt->recreateSlots();
 
- 			hw->garInt->show();
 
- 		}
 
- 		if(castleInt) //opened town window - redraw town garrison slots (change is within hero garr)
 
- 		{
 
- 			castleInt->garr->highlighted = NULL;
 
- 			castleInt->garr->recreateSlots();
 
- 		}
 
- 	}
 
- 	else if (obj->ID == TOWNI_TYPE) //town
 
- 	{
 
- 		const CGTownInstance * tt;
 
- 		if(tt = static_cast<const CGTownInstance*>(obj))
 
- 		{
 
- 			SDL_FreeSurface(graphics->townWins[tt->id]);
 
- 			graphics->townWins[tt->id] = infoWin(tt);
 
- 		}
 
- 		if(tt->visitingHero)
 
- 		{
 
- 			SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
 
- 			graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
 
- 		}
 
- 		if(LOCPLINT->castleInt)
 
- 		{
 
- 			LOCPLINT->castleInt->garr->highlighted = NULL;
 
- 			LOCPLINT->castleInt->garr->recreateSlots();
 
- 		}
 
- 	}
 
- 	if(curint == adventureInt)
 
- 		adventureInt->infoBar.draw();
 
- }
 
- void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	switch (buildingID)
 
- 	{
 
- 	case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
 
- 		{
 
- 			SDL_FreeSurface(graphics->townWins[town->id]);
 
- 			graphics->townWins[town->id] = infoWin(town);
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(curint!=castleInt)
 
- 		return;
 
- 	if(castleInt->town!=town)
 
- 		return;
 
- 	switch(what)
 
- 	{
 
- 	case 1:
 
- 		castleInt->addBuilding(buildingID);
 
- 		break;
 
- 	case 2:
 
- 		castleInt->removeBuilding(buildingID);
 
- 		break;
 
- 	}
 
- }
 
- void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	curint->deactivate();
 
- 	curint = battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
 
- 	curint->activate();
 
- 	LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
 
- }
 
- void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
 
- {
 
- }
 
- void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->newRound(round);
 
- }
 
- void CPlayerInterface::actionStarted(const BattleAction* action)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	curAction = new BattleAction(*action);
 
- 	if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
 
- 	{
 
- 		battleInt->moveStarted = true;
 
- 		if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
 
- 		{
 
- 			battleInt->creAnims[action->stackNumber]->setType(20);
 
- 		}
 
- 	}
 
- 	battleInt->deactivate();
 
- 	CStack *stack = cb->battleGetStackByID(action->stackNumber);
 
- 	char txt[400];
 
- 	if(action->actionType == 1)
 
- 	{
 
- 		if(action->side)
 
- 			battleInt->defendingHero->setPhase(4);
 
- 		else
 
- 			battleInt->attackingHero->setPhase(4);
 
- 		return;
 
- 	}
 
- 	if(!stack)
 
- 	{
 
- 		tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
 
- 		return;
 
- 	}
 
- 	int txtid = 0;
 
- 	switch(action->actionType)
 
- 	{
 
- 	case 3: //defend
 
- 		txtid = 120;
 
- 		break;
 
- 	case 8: //wait
 
- 		txtid = 136;
 
- 		break;
 
- 	case 11: //bad morale
 
- 		txtid = -34; //negative -> no separate singular/plural form		
 
- 		battleInt->displayEffect(30,stack->position);
 
- 		break;
 
- 	}
 
- 	if(txtid > 0  &&  stack->amount != 1)
 
- 		txtid++; //move to plural text
 
- 	else if(txtid < 0)
 
- 		txtid = -txtid;
 
- 	if(txtid)
 
- 	{
 
- 		sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(),  (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
 
- 		LOCPLINT->battleInt->console->addText(txt);
 
- 	}
 
- }
 
- void CPlayerInterface::actionFinished(const BattleAction* action)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	delete curAction;
 
- 	curAction = NULL;
 
- 	//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
 
- 	{
 
- 		battleInt->activate();
 
- 	}
 
- 	if(action->actionType == 1)
 
- 	{
 
- 		if(action->side)
 
- 			battleInt->defendingHero->setPhase(0);
 
- 		else
 
- 			battleInt->attackingHero->setPhase(0);
 
- 	}
 
- }
 
- BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
 
- {
 
- 	CBattleInterface *b = battleInt;
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 		CStack *stack = cb->battleGetStackByID(stackID);
 
- 		if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
 
- 		{
 
- 			std::string hlp = CGI->generaltexth->allTexts[33];
 
- 			boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
 
- 			battleInt->displayEffect(20,stack->position);
 
- 			battleInt->console->addText(hlp);
 
- 		}
 
- 		b->stackActivated(stackID);
 
- 	}
 
- 	//wait till BattleInterface sets its command
 
- 	boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
 
- 	while(!b->givenCommand->data)
 
- 		b->givenCommand->cond.wait(lock);
 
- 	//tidy up
 
- 	BattleAction ret = *(b->givenCommand->data);
 
- 	delete b->givenCommand->data;
 
- 	b->givenCommand->data = NULL;
 
- 	//return command
 
- 	return ret;
 
- }
 
- void CPlayerInterface::battleEnd(BattleResult *br)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	((CBattleInterface*)curint)->battleFinished(*br);
 
- }
 
- void CPlayerInterface::battleResultQuited()
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	((CBattleInterface*)curint)->resWindow->deactivate();
 
- 	objsToBlit -= curint;
 
- 	delete battleInt;
 
- 	battleInt = 0;
 
- 	curint = adventureInt;
 
- 	adventureInt->activate();
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->stackMoved(ID, dest, end, distance);
 
- }
 
- void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->spellCasted(sc);
 
- }
 
- void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->battleStacksEffectsSet(sse);
 
- }
 
- void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
 
- {
 
- 	tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	tlog5 << "done!\n";
 
- 	std::vector<CBattleInterface::SStackAttackedInfo> arg;
 
- 	for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
 
- 	{
 
- 		if(i->isEffect())
 
- 		{
 
- 			battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
 
- 		}
 
- 		CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
 
- 		arg.push_back(to_put);
 
- 	}
 
- 	battleInt->stacksAreAttacked(arg);
 
- }
 
- void CPlayerInterface::battleAttack(BattleAttack *ba)
 
- {
 
- 	tlog5 << "CPlayerInterface::battleAttack - locking...";
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	tlog5 << "done!\n";
 
- 	if(ba->lucky()) //lucky hit
 
- 	{
 
- 		CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
 
- 		std::string hlp = CGI->generaltexth->allTexts[45];
 
- 		boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
 
- 		battleInt->console->addText(hlp);
 
- 		battleInt->displayEffect(18,stack->position);
 
- 	}
 
- 	//TODO: bad luck?
 
- 	if(ba->shot())
 
- 	{
 
- 		for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
 
- 			battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
 
- 	}
 
- 	else
 
- 	{
 
- 		CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
 
- 		int shift = 0;		
 
- 		if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)		
 
- 		{			
 
- 			if(attacker->attackerOwned)				
 
- 				shift = 1;			
 
- 			else				
 
- 				shift = -1;		
 
- 		}		
 
- 		battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );	
 
- 	}
 
- }
 
- void CPlayerInterface::showComp(SComponent comp)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	adventureInt->infoBar.showComp(&comp,4000);
 
- }
 
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components)
 
- {
 
- 	std::vector<SComponent*> intComps;
 
- 	for(int i=0;i<components.size();i++)
 
- 		intComps.push_back(new SComponent(*components[i]));
 
- 	showInfoDialog(text,intComps);
 
- }
 
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, bool deactivateCur)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom);
 
- 	if(makingTurn && curint)
 
- 	{
 
- 		showingDialog->set(true);
 
- 		if(deactivateCur)
 
- 		{
 
- 			temp->buttons[0]->callback += boost::bind(&IActivable::activate,LOCPLINT->curint);
 
- 			curint->deactivate(); //dezaktywacja starego interfejsu
 
- 		}
 
- 		temp->activate();
 
- 		LOCPLINT->objsToBlit.push_back(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		dialogs.push_back(temp);
 
- 	}
 
- }
 
- void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool deactivateCur, bool DelComps)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	if(deactivateCur)
 
- 		curint->deactivate(); //dezaktywacja starego interfejsu
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom);
 
- 	temp->delComps = DelComps;
 
- 	for(int i=0;i<onYes.funcs.size();i++)
 
- 		temp->buttons[0]->callback += onYes.funcs[i];
 
- 	for(int i=0;i<onNo.funcs.size();i++)
 
- 		temp->buttons[1]->callback += onNo.funcs[i];
 
- 	//if(onYes)
 
- 	//	temp->buttons[0]->callback += boost::bind(&CInfoWindow::close,temp);
 
- 	//if(onNo)
 
- 	//	temp->buttons[1]->callback += boost::bind(&CInfoWindow::close,temp);
 
- 	temp->activate();
 
- 	LOCPLINT->objsToBlit.push_back(temp);
 
- }
 
- void CPlayerInterface::showYesNoDialog(const  std::string &text, const std::vector<Component*> &components, ui32 askID )
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	LOCPLINT->showingDialog->setn(false);
 
- 	curint->deactivate(); //dezaktywacja starego interfejsu
 
- 	std::vector<SComponent*> intComps;
 
- 	for(int i=0;i<components.size();i++)
 
- 		intComps.push_back(new SComponent(*components[i])); //will be deleted by CSelWindow::close
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text,playerID,36,intComps,pom);
 
- 	temp->buttons[0]->callback += boost::bind(&IActivable::activate,curint);
 
- 	temp->buttons[1]->callback += boost::bind(&IActivable::activate,curint);
 
- 	temp->buttons[0]->callback += boost::bind(&CCallback::selectionMade,cb,0,askID);
 
- 	temp->buttons[1]->callback += boost::bind(&CCallback::selectionMade,cb,1,askID);
 
- 	temp->delComps = true;
 
- 	temp->activate();
 
- 	LOCPLINT->objsToBlit.push_back(temp);
 
- }
 
- void CPlayerInterface::removeObjToBlit(IShowable* obj)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	objsToBlit.erase
 
- 		(std::find(objsToBlit.begin(),objsToBlit.end(),obj));
 
- 	//delete obj;
 
- }
 
- void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
 
- 		adventureInt->minimap.showTile(*i);
 
- 	if(curint == adventureInt)
 
- 		adventureInt->minimap.draw();
 
- }
 
- void CPlayerInterface::tileHidden(const std::set<int3> &pos)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
 
- 		adventureInt->minimap.hideTile(*i);
 
- 	if(curint == adventureInt)
 
- 		adventureInt->minimap.draw();
 
- }
 
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	adventureInt->heroWindow->setHero(hero);
 
- 	this->objsToBlit.push_back(adventureInt->heroWindow);
 
- 	curint->deactivate();
 
- 	if(curint == castleInt)
 
- 		castleInt->subInt = adventureInt->heroWindow;
 
- 	adventureInt->heroWindow->quitButton->callback.funcs.clear();
 
- 	adventureInt->heroWindow->quitButton->callback += boost::bind(&CHeroWindow::deactivate,adventureInt->heroWindow);
 
- 	adventureInt->heroWindow->quitButton->callback += boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
 
- 	adventureInt->heroWindow->activate();
 
- }
 
- void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(curint->subInt == adventureInt->heroWindow)
 
- 	{
 
- 		adventureInt->heroWindow->deactivate();
 
- 		adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
 
- 		adventureInt->heroWindow->activate();
 
- 	}
 
- }
 
- void CPlayerInterface::updateWater()
 
- {
 
- }
 
- void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(curint == castleInt)
 
- 	{
 
- 		CFortScreen *fs = dynamic_cast<CFortScreen*>(curint->subInt);
 
- 		if(fs)
 
- 			fs->draw(castleInt,false);
 
- 	}
 
- }
 
- void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
 
- {
 
- 	if(bonus.type == HeroBonus::NONE)	return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	redrawHeroWin(hero);
 
- }
 
- template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
 
- {
 
- 	h & playerID & serialID;
 
- 	h & heroMoveSpeed & mapScrollingSpeed;
 
- 	h & CBattleInterface::settings;
 
- }
 
- void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
 
- {
 
- 	serializeTempl(h,version);
 
- }
 
- void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
 
- {
 
- 	serializeTempl(h,version);
 
- }
 
- void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
 
- {
 
- 	if(!vstd::contains(graphics->heroWins,hero->subID))
 
- 	{
 
- 		tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
 
- 		return;
 
- 	}
 
- 	SDL_FreeSurface(graphics->heroWins[hero->subID]);
 
- 	graphics->heroWins[hero->subID] = infoWin(hero); 
 
- 	if (adventureInt->selection == hero)
 
- 		adventureInt->infoBar.draw();
 
- }
 
- bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath * path )
 
- {
 
- 	if (!h || !path)
 
- 		return false; //can't find hero
 
- 	bool result = false;
 
- 	path->convert(0);
 
- 	stillMoveHero = true;
 
- 	for(int i=path->nodes.size()-1; i>0; i--)
 
- 	{
 
- 		{
 
- 			boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 			if(!stillMoveHero)
 
- 				return result;
 
- 		}
 
- 		int3 endpos(path->nodes[i-1].coord.x, path->nodes[i-1].coord.y, h->pos.z);
 
- 		result = cb->moveHero(h,endpos);
 
- 	}
 
- 	stillMoveHero = false;
 
- 	return result;
 
- }
 
- bool CPlayerInterface::shiftPressed() const
 
- {
 
- 	return SDL_GetKeyState(NULL)[SDLK_LSHIFT]  ||  SDL_GetKeyState(NULL)[SDLK_RSHIFT];
 
- }
 
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
 
- {
 
- 	bg=BitmapHandler::loadBitmap(name);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	if(maxw >= 0)
 
- 		pos.w = std::min(bg->w,maxw);
 
- 	else
 
- 		pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(pos.w/2)+x;
 
- 	middley=(bg->h/2)+y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
 
- 	{
 
- 		current="";
 
- 		show();
 
- 	}
 
- }
 
- void CStatusBar::print(const std::string & text)
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
 
- 	{
 
- 		current=text;
 
- 		show();
 
- 	}
 
- }
 
- void CStatusBar::show()
 
- {
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly);
 
- }
 
- std::string CStatusBar::getCurrent()
 
- {
 
- 	return current;
 
- }
 
- void CList::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- };
 
- void CList::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- };
 
- void CList::clickLeft(tribool down)
 
- {
 
- };
 
- CList::CList(int Size)
 
- :SIZE(Size)
 
- {
 
- }
 
- CHeroList::CHeroList(int Size)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
 
- 	arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
 
- 	mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
 
- 	mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
 
- 	empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
 
- 	selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
 
- 	arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
 
- 	arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
 
-  //32px per hero
 
- 	posmobx = pos.x+1;
 
- 	posmoby = pos.y+arrup->height+1;
 
- 	posporx = pos.x+mobile->width+2;
 
- 	pospory = pos.y+arrup->height;
 
- 	posmanx = pos.x+1+50+mobile->width;
 
- 	posmany = pos.y+arrup->height+1;
 
- 	from = 0;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	int w = pos.w+1, h = pos.h+4;
 
- 	bg = CSDL_Ext::newSurface(w,h,screen);
 
- 	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
 
- 		if(!h->inTownGarrison)
 
- 			items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
 
- 	}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	if (which<0)
 
- 	{
 
- 		selected = which;
 
- 		LOCPLINT->adventureInt->selection = NULL;
 
- 		LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 		draw();
 
- 		LOCPLINT->adventureInt->infoBar.draw(NULL);
 
- 	}
 
- 	if (which>=items.size())
 
- 		return;
 
- 	selected = which;
 
- 	LOCPLINT->adventureInt->centerOn(items[which].first->pos);
 
- 	LOCPLINT->adventureInt->selection = items[which].first;
 
- 	//recalculationg path in case of something has changed on map
 
- 	if(items[which].second)
 
- 	{
 
- 		CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
 
- 		delete items[which].second;
 
- 		LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 	}
 
- 	//recalculated and assigned
 
- 	draw();
 
- 	LOCPLINT->adventureInt->townList.draw();
 
- 	LOCPLINT->adventureInt->infoBar.draw(NULL);
 
- 	LOCPLINT->cb->setSelection(items[which].first);
 
- }
 
- void CHeroList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
 
- 		{
 
- 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
 
- 			LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(items[from+ny].first->name);
 
- 	temp.push_back(items[from+ny].first->type->heroClass->name);
 
- 	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
 
- 		}
 
- 		//if not buttons then heroes
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
 
- 										LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
 
- 										LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,false
 
- 										);
 
- 		ip->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
 
- 		LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
 
- {
 
- 	if(toRemove) //remove specific hero
 
- 	{
 
- 		for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
 
- 		{
 
- 			if(i->first == toRemove)
 
- 			{
 
- 				delete i->second;
 
- 				items.erase(i);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		items.clear();
 
- 		genList();
 
- 	}
 
- 	if(selected>=items.size())
 
- 		select(items.size()-1);
 
- 	if(items.size()==0)
 
- 		LOCPLINT->adventureInt->townList.select(0);
 
- 	else
 
- 		select(selected);
 
- }
 
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
 
- {
 
- 	int ser = -1;
 
- 	for(int i=0; i<items.size() && ser<0; i++)
 
- 		if(items[i].first->subID == which->subID)
 
- 			ser = i;
 
- 	ser -= from;
 
- 	if(ser<0 || ser > SIZE) return;
 
- 	int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
 
- 	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
 
- }
 
- void CHeroList::draw()
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
 
- 			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
 
- 			blitAt(empty,posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		const CGHeroInstance *cur = items[iT].first;
 
- 		int pom = cur->movement / 100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
 
- 		pom = cur->mana / 5;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
 
- 		SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
 
- 		blitAt(temp,posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
 
- 		{
 
- 			blitAt(selection,posporx,pospory+i*32);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from > SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
- int CHeroList::getPosOfHero(const CArmedInstance* h)
 
- {
 
- 	return vstd::findPos(
 
- 		items,h,
 
- 		boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
 
- 		const CArmedInstance *,const CGHeroInstance*>,_1,
 
- 		&std::pair<const CGHeroInstance*, CPath *>::first,_2));
 
- }
 
- CTownList::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(arrupg);
 
- 	arrdo = CDefHandler::giveDef(arrdog);
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = std::max(arrdo->width, arrup->width);
 
- 	pos.h = arrdo->height + arrup->height + Size*32;
 
- 	arrupp.x=x;
 
- 	arrupp.y=y;
 
- 	arrupp.w=arrup->width;
 
- 	arrupp.h=arrup->height;
 
- 	arrdop.x=x;
 
- 	arrdop.y=y+arrup->height+32*SIZE;
 
- 	arrdop.w=arrdo->width;
 
- 	arrdop.h=arrdo->height;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- }
 
- void CTownList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyTowns();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	if (which>=items.size())
 
- 		return;
 
- 	selected = which;
 
- 	if(!fun.empty())
 
- 		fun();
 
- }
 
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	};
 
- 	LOCPLINT->statusbar->print(items[from+ny]->name);
 
- }
 
- void CTownList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
 
- 		{
 
- 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>SIZE || ny<0)
 
- 			return;
 
- 		if(LOCPLINT->curint == LOCPLINT->adventureInt
 
- 		  && (ny+from)==selected 
 
- 		  && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
 
- 		  )
 
- 			LOCPLINT->openTownWindow(items[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(graphics->townWins[items[from+ny]->id],LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,false);
 
- 		ip->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw()
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(graphics->getPic(-1),posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(graphics->getPic(-2),posporx,pospory+i*32);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
- CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
 
- :c(cre),big(Big)
 
- {
 
- 	anim = new CCreatureAnimation(cre->animDefName);
 
- }
 
- CCreaturePic::~CCreaturePic()
 
- {
 
- 	delete anim;
 
- }
 
- int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
 
- {
 
- 	SDL_Rect dst;
 
- 	if(big)
 
- 	{
 
- 		blitAt(graphics->backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
 
- 		dst = genRect(130,100,x,y);
 
- 	}
 
- 	else
 
- 	{
 
- 		blitAt(graphics->backgroundsm[c->faction],x,y);//curx-50,pos.y+130-65);
 
- 		dst = genRect(120,100,x,y);
 
- 	}
 
- 	if(c->isDoubleWide())
 
- 		x-=15;
 
- 	return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
 
- }
 
- SDL_Surface * CCreaturePic::getPic(bool nextFrame)
 
- {
 
- 	//TODO: write
 
- 	return NULL;
 
- }
 
- void CRecrutationWindow::close()
 
- {
 
- 	deactivate();
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- }
 
- void CRecrutationWindow::Max()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CRecrutationWindow::Buy()
 
- {
 
- 	recruit(creatures[which].ID,slider->value);
 
- 	close();
 
- }
 
- void CRecrutationWindow::Cancel()
 
- {
 
- 	close();
 
- }
 
- void CRecrutationWindow::sliderMoved(int to)
 
- {
 
- 	buy->block(!to);
 
- }
 
- void CRecrutationWindow::clickLeft(tribool down)
 
- {
 
- 	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			which = i;
 
- 			int newAmount = std::min(amounts[i],creatures[i].amount);
 
- 			slider->amount = newAmount;
 
- 			if(slider->value > newAmount)
 
- 				slider->moveTo(newAmount);
 
- 			else
 
- 				slider->moveTo(slider->value);
 
- 			curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 			for(int j=0;j<creatures.size();j++)
 
- 			{
 
- 				if(which==j)
 
- 					drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
 
- 				else
 
- 					drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
 
- 				curx += 120;
 
- 			}
 
- 			break;
 
- 		}
 
- 		curx += 120;
 
- 	}
 
- }
 
- void CRecrutationWindow::clickRight( boost::logic::tribool down )
 
- {
 
- 	if(down)
 
- 	{
 
- 		int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 		for(int i=0;i<creatures.size();i++)
 
- 		{
 
- 			if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 			{
 
- 				CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
 
- 				popup->activate();
 
- 				break;
 
- 			}
 
- 			curx += 120;
 
- 		}
 
- 	}
 
- }
 
- void CRecrutationWindow::activate()
 
- {
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	buy->activate();
 
- 	max->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- 	LOCPLINT->statusbar = bar;
 
- }
 
- void CRecrutationWindow::deactivate()
 
- {
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	buy->deactivate();
 
- 	max->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CRecrutationWindow::show(SDL_Surface * to)
 
- {
 
- 	static char c=0;
 
- 	blitAt(bitmap,pos.x,pos.y,to?to:screen);
 
- 	buy->show();
 
- 	max->show();
 
- 	cancel->show();
 
- 	slider->show();
 
- 	char pom[15];
 
- 	SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
 
- 	printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,screen);
 
- 	SDL_itoa(slider->value,pom,10); //recruit
 
- 	printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,screen);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,screen); //eg "Recruit Dragon flies"
 
- 	int curx = pos.x+115-creatures[which].res.size()*16;
 
- 	for(int i=0;i<creatures[which].res.size();i++)
 
- 	{
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
 
- 		SDL_itoa(creatures[which].res[i].second,pom,10);
 
- 		printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen);
 
- 		SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
 
- 		printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,screen);
 
- 		curx+=32;
 
- 	}
 
- 	curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pic->blitPic(screen,curx-50,pos.y+130-65,!(c%4));
 
- 		curx += 120;
 
- 	}
 
- 	c++;
 
- 	bar->show();
 
- }
 
- CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
 
- :recruit(Recruit)
 
- {
 
- 	which = 0;
 
- 	creatures.resize(Creatures.size());
 
- 	amounts.resize(Creatures.size());
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].amount = Creatures[i].second;
 
- 		creatures[i].ID = Creatures[i].first;
 
- 		for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
 
- 			if(CGI->creh->creatures[Creatures[i].first].cost[j])
 
- 				creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
 
- 		creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
 
- 		amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 	}
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
 
- 	max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
 
- 	buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
 
- 	std::string pom;
 
- 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
 
- 	drawBorder(bitmap,172,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,246,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,64,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,322,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,133,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,211,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,289,312,66,34,int3(173,142,66));
 
- 	//border for creatures
 
- 	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pos.x = curx+1;
 
- 		creatures[i].pos.y = 65;
 
- 		creatures[i].pos.w = 100;
 
- 		creatures[i].pos.h = 130;
 
- 		if(which==i)
 
- 			drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
 
- 		else
 
- 			drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
 
- 		curx += 120;
 
- 	}
 
- 	if(!creatures[0].amount ||  !amounts[0])
 
- 	{
 
- 		max->block(true);
 
- 		slider->block(true);
 
- 	}
 
- 	//buy->block(true); //not needed, will be blocked by initing slider on 0
 
- }
 
- CRecrutationWindow::~CRecrutationWindow()
 
- {
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		delete creatures[i].pic;
 
- 	}
 
- 	delete max;
 
- 	delete buy;
 
- 	delete cancel;
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete slider;
 
- 	delete bar;
 
- }
 
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
 
- {
 
- 	last = Last;
 
- 	which = 1;
 
- 	c=cid;
 
- 	slider = NULL;
 
- 	gar = Owner;
 
- 	bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	int sliderPositions = max - (last>=0) - (last==2);
 
- 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
 
- 	a1 = max-val;
 
- 	a2 = val;
 
- 	anim = new CCreaturePic(&CGI->creh->creatures[cid]);
 
- 	anim->anim->setType(1);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
 
- 	printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
 
- }
 
- CSplitWindow::~CSplitWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete ok;
 
- 	delete cancel;
 
- 	delete slider;
 
- 	delete anim;
 
- }
 
- void CSplitWindow::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	KeyInterested::activate();
 
- 	ok->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CSplitWindow::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	KeyInterested::deactivate();
 
- 	ok->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CSplitWindow::split()
 
- {
 
- 	gar->splitStacks(a2);
 
- 	close();
 
- }
 
- void CSplitWindow::close()
 
- {
 
- 	deactivate();
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	int all = a1+a2;
 
- 	a2 = to + (last==1 || last==2);
 
- 	if(slider)
 
- 		a1 = all - a2;
 
- }
 
- void CSplitWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,screen);
 
- 	ok->show();
 
- 	cancel->show();
 
- 	slider->show();
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,screen);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,screen);
 
- 	anim->blitPic(screen,pos.x+20,pos.y+54,false);
 
- 	anim->blitPic(screen,pos.x+177,pos.y+54,false);
 
- }
 
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int &cur = (which ? a2 : a1), 
 
- 		&sec = (which ? a1 : a2), 
 
- 		ncur = cur;
 
- 	if (key.keysym.sym == SDLK_BACKSPACE)
 
- 	{
 
- 		ncur /= 10;
 
- 	}
 
- 	else if(key.keysym.sym == SDLK_TAB)
 
- 	{
 
- 		which = !which;
 
- 	}
 
- 	else
 
- 	{
 
- 		int number = key.keysym.sym - SDLK_0;
 
- 		if (number < 0   ||   number > 9) //not a number pressed
 
- 		{
 
- 			return;
 
- 		}
 
- 		ncur = cur*10 + number;
 
- 	}
 
- 	int delta = ncur - cur;
 
- 	if(delta > sec)
 
- 	{
 
- 		cur += sec;
 
- 		sec = 0;
 
- 	}
 
- 	slider->moveTo(which ? ncur : a1+a2-ncur);
 
- }
 
- void CSplitWindow::clickLeft( boost::logic::tribool down )
 
- {
 
- 	if(down)
 
- 	{
 
- 		Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
 
- 		click -= pos.topLeft();
 
- 		if(Rect(19,216,105,40).isIn(click))
 
- 			which = 0;
 
- 		else if(Rect(175,216,105,40).isIn(click))
 
- 			which = 1;
 
- 	}
 
- }
 
- void CCreInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	char pom[15];
 
- 	blitAt(bitmap,pos.x,pos.y,screen);
 
- 	anim->blitPic(screen,pos.x+21,pos.y+48,(type) && !(anf%4));
 
- 	if(++anf==4) 
 
- 		anf=0;
 
- 	if(count.size())
 
- 		printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly);
 
- 	if(upgrade)
 
- 		upgrade->show();
 
- 	if(dismiss)
 
- 		dismiss->show();
 
- 	if(ok)
 
- 		ok->show();
 
- }
 
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
 
- :ok(0),dismiss(0),upgrade(0),type(Type),dsm(Dsm),dependant(0)
 
- {
 
- 	active = false;
 
- 	anf = 0;
 
- 	c = &CGI->creh->creatures[Cid];
 
- 	bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	anim = new CCreaturePic(c);
 
- 	if(!type) anim->anim->setType(2);
 
- 	char pom[75];int hlp=0;
 
- 	if(creatureCount)
 
- 	{
 
- 		SDL_itoa(creatureCount,pom,10);
 
- 		count = pom;
 
- 	}
 
- 	printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
 
- 	//atttack
 
- 	printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->attack,pom,10);
 
- 	if(State && State->attackBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->attack > 0)
 
- 			hlp = log10f(c->attack)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->attackBonus+c->attack);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,61,GEOR13,zwykly,bitmap);
 
- 	//defense
 
- 	printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->defence,pom,10);
 
- 	if(State && State->defenseBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->defence > 0)
 
- 			hlp = log10f(c->defence)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->defenseBonus+c->defence);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,80,GEOR13,zwykly,bitmap);
 
- 	//shots
 
- 	if(c->shots)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
 
- 		if(State)
 
- 			sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
 
- 		else
 
- 			SDL_itoa(c->shots,pom,10);
 
- 		printToWR(pom,276,99,GEOR13,zwykly,bitmap);
 
- 	}
 
- 	//damage
 
- 	printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->damageMin,pom,10);
 
- 	if(c->damageMin > 0)
 
- 		hlp = log10f(c->damageMin)+2;
 
- 	else
 
- 		hlp = 2;
 
- 	pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
 
- 	SDL_itoa(c->damageMax,pom+hlp+2,10);
 
- 	printToWR(pom,276,118,GEOR13,zwykly,bitmap);
 
- 	//health
 
- 	printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->hitPoints,pom,10);
 
- 	printToWR(pom,276,137,GEOR13,zwykly,bitmap);
 
- 	//remaining health
 
- 	if(State && State->currentHealth)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
 
- 		SDL_itoa(State->currentHealth,pom,10);
 
- 		printToWR(pom,276,156,GEOR13,zwykly,bitmap);
 
- 	}
 
- 	//speed
 
- 	printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->speed,pom,10);
 
- 	if(State && State->speedBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->speed > 0)
 
- 			hlp = log10f(c->speed)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
 
- 		hlp += 2+(int)log10f(c->speed + State->speedBonus);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,175,GEOR13,zwykly,bitmap);
 
- 	//luck and morale
 
- 	blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
 
- 	blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
 
- 	//print abilities text - if r-click popup
 
- 	if(type)
 
- 	{
 
- 		if(Upg && ui)
 
- 		{
 
- 			bool enough = true;
 
- 			for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
 
- 			{
 
- 				if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
 
- 					enough = false;
 
- 				upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount)); 
 
- 			}
 
- 			if(enough)
 
- 			{
 
- 				CFunctionList<void()> fs[2];
 
- 				fs[0] += Upg;
 
- 				fs[0] += boost::bind(&CCreInfoWindow::close,this);
 
- 				fs[1] += boost::bind(&CCreInfoWindow::activate,this);
 
- 				CFunctionList<void()> cfl;
 
- 				cfl = boost::bind(&CCreInfoWindow::deactivate,this);
 
- 				cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false,false);
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
 
- 			}
 
- 			else
 
- 			{
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
 
- 				upgrade->callback.funcs.clear();
 
- 				upgrade->bitmapOffset = 2;
 
- 			}
 
- 		}
 
- 		if(Dsm)
 
- 		{
 
- 			CFunctionList<void()> fs[2];
 
- 			//on dismiss confirmed
 
- 			fs[0] += Dsm; //dismiss
 
- 			fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
 
- 			fs[1] += boost::bind(&CCreInfoWindow::activate,this);
 
- 			CFunctionList<void()> cfl;
 
- 		        cfl = boost::bind(&CCreInfoWindow::deactivate,this);
 
- 			cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false,false);
 
- 			dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
 
- 		}
 
- 		ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
 
- 	}
 
- 	//spell effects
 
- 	if(State)
 
- 	{
 
- 		int printed=0; //how many effect pics have been printed
 
- 		for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
 
- 		{
 
- 			blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap); 
 
- 			++printed;
 
- 			if(printed >= 3)
 
- 			{
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CCreInfoWindow::~CCreInfoWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete anim;
 
- 	delete upgrade;
 
- 	delete ok;
 
- 	delete dismiss;
 
- 	for(int i=0; i<upgResCost.size();i++)
 
- 		delete upgResCost[i];
 
- }
 
- void CCreInfoWindow::activate()
 
- {
 
- 	if(active) return;
 
- 	active = true;
 
- 	if(!type)
 
- 		ClickableR::activate();
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	if(ok)
 
- 		ok->activate();
 
- 	if(dismiss)
 
- 		dismiss->activate();
 
- 	if(upgrade)
 
- 		upgrade->activate();
 
- }
 
- void CCreInfoWindow::close()
 
- {
 
- 	deactivate();
 
- 	if(dynamic_cast<CHeroWindow*>(LOCPLINT->curint->subInt))
 
- 	{
 
- 		if(type)
 
- 			LOCPLINT->curint->subInt->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 		CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
 
- 		if(c && !c->subInt)
 
- 			c->showAll();
 
- 		if(type)
 
- 			LOCPLINT->curint->activate();
 
- 	}
 
- 	delete this;
 
- }
 
- void CCreInfoWindow::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CCreInfoWindow::dismissF()
 
- {
 
- 	dsm();
 
- 	close();
 
- }
 
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CCreInfoWindow::deactivate()
 
- {
 
- 	if(!active) return;
 
- 	active = false;
 
- 	if(!type)
 
- 		ClickableR::deactivate();
 
- 	LOCPLINT->objsToBlit -= static_cast<IShowable*>(this);
 
- 	if(ok)
 
- 		ok->deactivate();
 
- 	if(dismiss)
 
- 		dismiss->deactivate();
 
- 	if(upgrade)
 
- 		upgrade->deactivate();
 
- }
 
- void CCreInfoWindow::onUpgradeYes()
 
- {
 
- 	dependant->close();
 
- 	dependant->deactivate();
 
- 	delete dependant;
 
-  
 
- 	LOCPLINT->curint->activate();
 
- }
 
- void CCreInfoWindow::onUpgradeNo()
 
- {
 
- }
 
- void CLevelWindow::close()
 
- {
 
- 	deactivate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		if(comps[i]->selected)
 
- 		{
 
- 			cb(i);
 
- 			break;
 
- 		}
 
- 	}
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	heroType = hero->subID;
 
- 	cb = callback;
 
- 	for(int i=0;i<skills.size();i++)
 
- 	{
 
- 		comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
 
- 		comps.back()->assignedKeys.insert(SDLK_1 + i);
 
- 	}
 
- 	bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
 
- 	graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
 
- 	//draw window
 
- 	char buf[100], buf2[100];
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
 
- 	sprintf(buf,buf2,hero->name.c_str());
 
- 	printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
 
- 	sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
 
- 	printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
 
- 	blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
 
- 	printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
 
- 	SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
 
- 	int curx = bitmap->w/2 - ( skills.size()*44   +   (skills.size()-1)*(36+ort->w) )/2;
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->pos.x = curx+pos.x;
 
- 		comps[i]->pos.y = 326+pos.y;
 
- 		if( i < (comps.size()-1) )
 
- 		{
 
- 			curx += 44 + 18; //skill width + margin to "or"
 
- 			blitAt(ort,curx,346,bitmap);
 
- 			curx += ort->w + 18;
 
- 		}
 
- 	}
 
- 	if(comps.size() > 1)
 
- 	{
 
- 		ok->block(true);
 
- 	}
 
- 	else if(comps.size() == 1)
 
- 	{
 
- 		comps[0]->select(true);
 
- 	}
 
- 	SDL_FreeSurface(ort);
 
- }
 
- void CLevelWindow::selectionChanged(unsigned to)
 
- {
 
- 	if(ok->blocked)
 
- 		ok->block(false);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		if(i==to)
 
- 			comps[i]->select(true);
 
- 		else
 
- 			comps[i]->select(false);
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	delete ok;
 
- 	for(int i=0;i<comps.size();i++)
 
- 		delete comps[i];
 
- 	SDL_FreeSurface(bitmap);
 
- }
 
- void CLevelWindow::activate()
 
- {
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	ok->activate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->activate();
 
- }
 
- void CLevelWindow::deactivate()
 
- {
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	ok->deactivate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->deactivate();
 
- }
 
- void CLevelWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,screen);
 
- 	blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y);
 
- 	ok->show();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->show();
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y);
 
- 	char * buf = new char[15];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
 
- 		CGI->generaltexth->allTexts[62]
 
- 	+": %s, "
 
- 		+ CGI->generaltexth->allTexts[63]
 
- 	+ ": %s, "
 
- 		+	CGI->generaltexth->allTexts[64]
 
- 	+ ": %s",temp)
 
- 		,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly);
 
- 	temp.clear();
 
- 	//updateRect(&pos,screen);
 
- 	delete[] buf;
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- SDL_Surface * CCustomImgComponent::getImg()
 
- {
 
- 	return bmp;
 
- }
 
- CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
 
- :bmp(sur), free(freeSur)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- CCustomImgComponent::~CCustomImgComponent()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bmp);
 
- }
 
- CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
 
- {
 
- 	left = Left;
 
- 	type = Type;
 
- 	id = ID;
 
- }
 
- void CMarketplaceWindow::CTradeableItem::show( SDL_Surface * to/*=NULL*/ )
 
- {
 
- 	SDL_Surface *hlp = getSurface();
 
- 	blitAt(hlp,pos.x+19,pos.y+9,to);
 
- }
 
- void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
 
- {
 
- 	CMarketplaceWindow *mw = static_cast<CMarketplaceWindow *>(LOCPLINT->curint->subInt);
 
- 	if(down)
 
- 	{
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this)
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- void CMarketplaceWindow::CTradeableItem::activate()
 
- {
 
- 	ClickableL::activate();
 
- }
 
- void CMarketplaceWindow::CTradeableItem::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- }
 
- SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case 0:
 
- 		return graphics->resources32->ourImages[id].bitmap;
 
- 	case 1:
 
- 		return graphics->artDefs->ourImages[id].bitmap;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
 
- {
 
- 	i.resize(amount);
 
- 	for(int j=0;j<amount;j++)
 
- 	{
 
- 		i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
 
- 		i[j]->pos = p[j];
 
- 	}
 
- }
 
- void CMarketplaceWindow::setMode( int mode )
 
- {
 
- 	std::vector<SDL_Rect> lpos, rpos;
 
- 	clear();
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
 
- 			SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
 
- 			graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
 
- 			bg = SDL_ConvertSurface(bg2,screen->format,0); 
 
- 			SDL_FreeSurface(bg2);
 
- 			lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
 
- 				genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
 
- 				genRect(66,69,122,338);
 
- 			for(int i=0;i<lpos.size();i++)
 
- 			{
 
- 				lpos[i].x += pos.x;
 
- 				lpos[i].y += pos.y;
 
- 				rpos.push_back(lpos[i]);
 
- 				rpos[rpos.size()-1].x += 288;
 
- 			}
 
- 			initItems(left,lpos,0,7,true,NULL);
 
- 			initItems(right,rpos,0,7,false,NULL);
 
- 			printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
 
- 			printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
 
- 			printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
 
- 		}
 
- 	}
 
- }
 
- void CMarketplaceWindow::clear()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		delete left[i];
 
- 	for(int i=0;i<right.size();i++)
 
- 		delete right[i];
 
- 	left.clear();
 
- 	right.clear();
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(int Mode)
 
- {
 
- 	mode = Mode;
 
- 	bg = NULL;
 
- 	ok = max = deal = NULL;
 
- 	pos.x = screen->w/2 - 300;
 
- 	pos.y = screen->h/2 - 296;
 
- 	slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
 
- 	setMode(mode);
 
- 	hLeft = hRight = NULL;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::deactivate,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->callback += boost::bind(&CMarketplaceWindow::clear,this); //clear
 
- 	ok->callback += boost::bind(vstd::delObj<CMarketplaceWindow>,this); //will delete
 
- 	ok->callback += boost::bind(&CMainInterface::activate,LOCPLINT->curint);
 
- 	deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
 
- 	max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
 
- 	max->block(true);
 
- 	deal->block(true);
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	delete slider;
 
- }
 
- void CMarketplaceWindow::show( SDL_Surface * to/*=NULL*/ )
 
- {
 
- 	blitAt(bg,pos);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(screen,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft)
 
- 		CSDL_Ext::drawBorder(screen,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	ok->show();
 
- 	deal->show();
 
- 	max->show();
 
- 	slider->show();
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->show();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->show();
 
- 	if(mode==0)
 
- 	{
 
- 		char buf[15];
 
- 		for(int i=0;i<left.size();i++)
 
- 		{
 
- 			SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 			printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly);
 
- 		}
 
- 		if(hLeft) //print prices
 
- 		{
 
- 			for(int i=0; i<right.size();i++)
 
- 			{
 
- 				if(right[i]->id != hLeft->id)
 
- 					printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly);
 
- 				else
 
- 					printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly);
 
- 			}
 
- 		}
 
- 		if(hLeft && hRight && hLeft->id!= hRight->id)
 
- 		{
 
- 			blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,screen);
 
- 			blitAt(hRight->getSurface(),pos.x+430,pos.y+457,screen);
 
- 			SDL_itoa(slider->value * r1,buf,10);
 
- 			printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly);
 
- 			SDL_itoa(slider->value * r2,buf,10);
 
- 			printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly);
 
- 		}
 
- 	}
 
- }
 
- void CMarketplaceWindow::activate()
 
- {
 
- 	LOCPLINT->objsToBlit += this;
 
- 	LOCPLINT->curint->subInt = this;
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->activate();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->activate();
 
- 	ok->activate();
 
- 	max->activate();
 
- 	deal->activate();
 
- 	slider->activate();
 
- }
 
- void CMarketplaceWindow::deactivate()
 
- {
 
- 	LOCPLINT->objsToBlit -= this;
 
- 	LOCPLINT->curint->subInt = NULL;
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->deactivate();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->deactivate();
 
- 	ok->deactivate();
 
- 	max->deactivate();
 
- 	deal->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
 
- 	slider->moveTo(0);
 
- 	hLeft = NULL;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	if(hLeft && hRight && hLeft->id!= hRight->id)
 
- 	{
 
- 		LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
 
- 		slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
 
- 		slider->moveTo(0);
 
- 		max->block(false);
 
- 		deal->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		max->block(true);
 
- 		deal->block(true);
 
- 		slider->amount = 0;
 
- 		slider->moveTo(0);
 
- 	}
 
- 	if(side && hLeft) //left selection changed, recalculate offers
 
- 	{
 
- 		rSubs.clear();
 
- 		rSubs.resize(right.size());
 
- 		int h1, h2;
 
- 		for(int i=0;i<right.size();i++)
 
- 		{
 
- 			std::ostringstream oss;
 
- 			LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
 
- 			oss << h2;
 
- 			if(h1!=1)
 
- 				oss << "/" << h1;
 
- 			rSubs[i] = oss.str();
 
- 		}
 
- 	}
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
 
- {
 
- 	this->pos = pos;
 
- 	background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
 
- 	graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
 
- 	//printing texts
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
 
- 	//setting up buttons
 
- 	save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
 
- 	std::swap(save->imgs[0][0], save->imgs[0][1]);
 
- 	quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
 
- 	std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
 
- 	backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
 
- 	heroMoveSpeed->select(owner->heroMoveSpeed, 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
 
- 	mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
 
- }
 
- CSystemOptionsWindow::~CSystemOptionsWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete save;
 
- 	delete quitGame;
 
- 	delete backToMap;
 
- 	delete heroMoveSpeed;
 
- 	delete mapScrollSpeed;
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	this->deactivate();
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false, false);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	deactivate();
 
- 	for(int g=0; g<LOCPLINT->objsToBlit.size(); ++g)
 
- 	{
 
- 		if(dynamic_cast<CSystemOptionsWindow*>(LOCPLINT->objsToBlit[g]))
 
- 		{
 
- 			LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
 
- 			break;
 
- 		}
 
- 	}
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	using namespace boost::posix_time;
 
- 	std::ostringstream fnameStream;
 
- 	fnameStream << second_clock::local_time();
 
- 	std::string fname = fnameStream.str();
 
- 	boost::algorithm::replace_all(fname,":","");
 
- 	boost::algorithm::replace_all(fname," ","-");
 
- 	LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false, false);
 
- }
 
- void CSystemOptionsWindow::activate()
 
- {
 
- 	save->activate();
 
- 	quitGame->activate();
 
- 	backToMap->activate();
 
- 	heroMoveSpeed->activate();
 
- 	mapScrollSpeed->activate();
 
- }
 
- void CSystemOptionsWindow::deactivate()
 
- {
 
- 	save->deactivate();
 
- 	quitGame->deactivate();
 
- 	backToMap->deactivate();
 
- 	heroMoveSpeed->deactivate();
 
- 	mapScrollSpeed->deactivate();
 
- }
 
- void CSystemOptionsWindow::show(SDL_Surface *to)
 
- {
 
- 	//evaluating to
 
- 	if(!to)
 
- 		to = screen;
 
- 	SDL_BlitSurface(background, NULL, to, &pos);
 
- 	save->show(to);
 
- 	quitGame->show(to);
 
- 	backToMap->show(to);
 
- 	heroMoveSpeed->show(to);
 
- 	mapScrollSpeed->show(to);
 
- }
 
- CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
 
- :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
 
- {
 
- 	if(H1)
 
- 		selected = 0;
 
- 	else
 
- 		selected = -1;
 
- 	bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
 
- 	printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
 
- 	printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- 	pos.x = (screen->w-bg->w)/2;
 
- 	pos.y = (screen->h-bg->h)/2;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
 
- 	h1.pos.x += pos.x;
 
- 	h2.pos.x += pos.x;
 
- 	h1.pos.y += pos.y;
 
- 	h2.pos.y += pos.y;
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
 
- 	thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes() >= 8)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(H1)
 
- 		{
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
 
- 		}
 
- 		else
 
- 			recruit->block(1);
 
- 	}
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete cancel;
 
- 	delete thiefGuild;
 
- 	delete recruit;
 
- 	delete bar;
 
- }
 
- void CTavernWindow::activate()
 
- {
 
- 	LOCPLINT->objsToBlit += this;
 
- 	LOCPLINT->curint->subInt = this;
 
- 	thiefGuild->activate();
 
- 	cancel->activate();
 
- 	if(h1.h)
 
- 		h1.activate();
 
- 	if(h2.h)
 
- 		h2.activate();
 
- 	recruit->activate();
 
- 	LOCPLINT->statusbar = bar;
 
- }
 
- void CTavernWindow::deactivate()
 
- {
 
- 	LOCPLINT->objsToBlit -= this;
 
- 	thiefGuild->deactivate();
 
- 	cancel->deactivate();
 
- 	if(h1.h)
 
- 		h1.deactivate();
 
- 	if(h2.h)
 
- 		h2.deactivate();
 
- 	recruit->deactivate();
 
- }
 
- void CTavernWindow::close()
 
- {
 
- 	LOCPLINT->curint->subInt = NULL;
 
- 	deactivate();
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,screen);
 
- 	if(h1.h)
 
- 		h1.show();
 
- 	if(h2.h)
 
- 		h2.show();
 
- 	thiefGuild->show();
 
- 	cancel->show();
 
- 	recruit->show();
 
- 	bar->show();
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? &h2 : &h1;
 
- 		char descr[300];
 
- 		int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
 
- 			if(vstd::contains(sel->h->artifWorn,i)) 
 
- 				artifs--;
 
- 		sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
 
- 			sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
 
- 		printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,screen);
 
- 		CSDL_Ext::drawBorder(screen,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(pressedL && !down)
 
- 		as();
 
- 	ClickableL::clickLeft(down);
 
- }
 
- void CTavernWindow::HeroPortrait::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CTavernWindow::HeroPortrait::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		LOCPLINT->adventureInt->heroWindow->setHero(h);
 
- 		LOCPLINT->objsToBlit += LOCPLINT->adventureInt->heroWindow;
 
- 		LOCPLINT->curint->deactivate();
 
- 		ClickableR::activate();
 
- 	}
 
- 	else if(vstd::contains(LOCPLINT->objsToBlit,LOCPLINT->adventureInt->heroWindow))
 
- 	{
 
- 		LOCPLINT->objsToBlit -= LOCPLINT->adventureInt->heroWindow;
 
- 		ClickableR::deactivate();
 
- 		LOCPLINT->castleInt->showAll(0,true);
 
- 		LOCPLINT->curint->subInt->activate();
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- :as(sel,id)
 
- {
 
- 	h = H;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 	}
 
- }
 
- 	
 
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
 
- {
 
- 	blitAt(graphics->portraitLarge[h->subID],pos);
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 		LOCPLINT->statusbar->print(hoverName);
 
- 	else
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void CInGameConsole::activate()
 
- {
 
- 	KeyInterested::activate();
 
- }
 
- void CInGameConsole::deactivate()
 
- {
 
- 	KeyInterested::deactivate();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		SDL_Color green = {0,0xff,0,0};
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt == LOCPLINT->curint)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		CSDL_Ext::printAtWR(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(int it=0; it<toDel.size(); ++it)
 
- 	{
 
- 		texts.erase(toDel[it]);
 
- 	}
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 	if(texts.size() > maxDisplayedTexts)
 
- 	{
 
- 		texts.pop_front();
 
- 	}
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(LOCPLINT->curint == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->curint == LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(LOCPLINT->curint == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->curint == LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(LOCPLINT->curint == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->curint == LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : defaultTimeout(10000), maxDisplayedTexts(10), prevEntDisp(-1)
 
- {
 
- }
 
 
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