BattleOptionsTab.cpp 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205
  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../eventsSDL/InputHandler.h"
  15. #include "../../../lib/CConfigHandler.h"
  16. #include "../../../lib/filesystem/ResourceID.h"
  17. #include "../../../lib/CGeneralTextHandler.h"
  18. #include "../../widgets/Buttons.h"
  19. #include "../../widgets/TextControls.h"
  20. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  21. {
  22. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  23. type |= REDRAW_PARENT;
  24. //addConditional("touchscreen", GH.input().hasTouchInputDevice());
  25. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  26. addCallback("viewGridChanged", [this, owner](bool value)
  27. {
  28. viewGridChangedCallback(value, owner);
  29. });
  30. addCallback("movementShadowChanged", [this, owner](bool value)
  31. {
  32. movementShadowChangedCallback(value, owner);
  33. });
  34. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  35. {
  36. movementHighlightOnHoverChangedCallback(value, owner);
  37. });
  38. addCallback("mouseShadowChanged", [this](bool value)
  39. {
  40. mouseShadowChangedCallback(value);
  41. });
  42. addCallback("animationSpeedChanged", [this](int value)
  43. {
  44. animationSpeedChangedCallback(value);
  45. });
  46. addCallback("showQueueChanged", [this, owner](bool value)
  47. {
  48. showQueueChangedCallback(value, owner);
  49. });
  50. addCallback("queueSizeChanged", [this, owner](int value)
  51. {
  52. queueSizeChangedCallback(value, owner);
  53. });
  54. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  55. {
  56. skipBattleIntroMusicChangedCallback(value);
  57. });
  58. build(config);
  59. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  60. animationSpeedToggle->setSelected(getAnimSpeed());
  61. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  62. queueSizeToggle->setSelected(getQueueSizeId());
  63. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  64. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  65. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  66. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  67. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  68. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  69. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  70. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  71. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  72. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  73. }
  74. int BattleOptionsTab::getAnimSpeed() const
  75. {
  76. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  77. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  78. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  79. }
  80. int BattleOptionsTab::getQueueSizeId() const
  81. {
  82. std::string sizeText = settings["battle"]["queueSize"].String();
  83. bool visible = settings["battle"]["showQueue"].Bool();
  84. if(!visible)
  85. return -1;
  86. if(sizeText == "none")
  87. return -1;
  88. if(sizeText == "auto")
  89. return 0;
  90. if(sizeText == "small")
  91. return 1;
  92. if(sizeText == "big")
  93. return 2;
  94. return 0;
  95. }
  96. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  97. {
  98. switch(value)
  99. {
  100. case -1:
  101. return "none";
  102. case 0:
  103. return "auto";
  104. case 1:
  105. return "small";
  106. case 2:
  107. return "big";
  108. default:
  109. return "auto";
  110. }
  111. }
  112. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  113. {
  114. Settings cellBorders = settings.write["battle"]["cellBorders"];
  115. cellBorders->Bool() = value;
  116. if(parentBattleInterface)
  117. parentBattleInterface->redrawBattlefield();
  118. }
  119. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  120. {
  121. Settings stackRange = settings.write["battle"]["stackRange"];
  122. stackRange->Bool() = value;
  123. if(parentBattleInterface)
  124. parentBattleInterface->redrawBattlefield();
  125. }
  126. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  127. {
  128. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  129. stackRange->Bool() = value;
  130. if(parentBattleInterface)
  131. parentBattleInterface->redrawBattlefield();
  132. }
  133. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  134. {
  135. Settings shadow = settings.write["battle"]["mouseShadow"];
  136. shadow->Bool() = value;
  137. }
  138. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  139. {
  140. Settings speed = settings.write["battle"]["speedFactor"];
  141. speed->Float() = static_cast<float>(value);
  142. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  143. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  144. if (targetLabel)
  145. targetLabel->setText(std::to_string(valuePercentage) + "%");
  146. }
  147. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  148. {
  149. if(!parentBattleInterface)
  150. {
  151. Settings showQueue = settings.write["battle"]["showQueue"];
  152. showQueue->Bool() = value;
  153. }
  154. else
  155. {
  156. parentBattleInterface->setBattleQueueVisibility(value);
  157. }
  158. }
  159. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  160. {
  161. if (value == -1)
  162. {
  163. showQueueChangedCallback(false, parentBattleInterface);
  164. return;
  165. }
  166. std::string stringifiedValue = getQueueSizeStringFromId(value);
  167. Settings size = settings.write["battle"]["queueSize"];
  168. size->String() = stringifiedValue;
  169. showQueueChangedCallback(true, parentBattleInterface);
  170. }
  171. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  172. {
  173. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  174. musicSkipSettingValue->Bool() = value;
  175. }