| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- /*
- * Nullkiller.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "PriorityEvaluator.h"
- #include "DangerHitMapAnalyzer.h"
- #include "../Goals/AbstractGoal.h"
- #include "../Behaviors/Behavior.h"
- enum class HeroLockedReason
- {
- NOT_LOCKED = 0,
- STARTUP = 1,
- DEFENCE = 2,
- HERO_CHAIN = 3
- };
- class Nullkiller
- {
- private:
- std::unique_ptr<PriorityEvaluator> priorityEvaluator;
- const CGHeroInstance * activeHero;
- std::map<const CGHeroInstance *, HeroLockedReason> lockedHeroes;
- public:
- std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
- Nullkiller();
- void makeTurn();
- bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
- bool isHeroLocked(const CGHeroInstance * hero) const { return vstd::contains(lockedHeroes, hero); }
- HeroLockedReason getHeroLockedReason(const CGHeroInstance * hero) const { return isHeroLocked(hero) ? lockedHeroes.at(hero) : HeroLockedReason::NOT_LOCKED; }
- void setActive(const CGHeroInstance * hero) { activeHero = hero; }
- void lockHero(const CGHeroInstance * hero, HeroLockedReason lockReason) { lockedHeroes[hero] = lockReason; }
- void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
- bool arePathHeroesLocked(const AIPath & path) const;
- private:
- void resetAiState();
- void updateAiState();
- Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
- Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
- };
|