CRmgTemplateStorage.cpp 12 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CModHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../GameConstants.h"
  21. #include "../StringConstants.h"
  22. const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
  23. {
  24. return templates;
  25. }
  26. void CJsonRmgTemplateLoader::loadTemplates()
  27. {
  28. const JsonNode rootNode(ResourceID("config/rmg.json"));
  29. for(const auto & templatePair : rootNode.Struct())
  30. {
  31. auto tpl = new CRmgTemplate();
  32. try
  33. {
  34. tpl->setName(templatePair.first);
  35. const auto & templateNode = templatePair.second;
  36. // Parse main template data
  37. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  38. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  39. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  40. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  41. // Parse zones
  42. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  43. for (const auto & zonePair : templateNode["zones"].Struct())
  44. {
  45. auto zone = new CRmgTemplateZone();
  46. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  47. zone->setId(zoneId);
  48. const auto & zoneNode = zonePair.second;
  49. zone->setType(parseZoneType(zoneNode["type"].String()));
  50. zone->setSize(zoneNode["size"].Float());
  51. if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  52. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  53. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  54. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  55. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  56. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  57. if (!zoneNode["townsAreSameType"].isNull()) //default : false
  58. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  59. for (int i = 0; i < 2; ++i)
  60. {
  61. std::set<TFaction> allowedTownTypes;
  62. if (i)
  63. {
  64. if (zoneNode["allowedTowns"].isNull())
  65. allowedTownTypes = zone->getDefaultTownTypes();
  66. }
  67. else
  68. {
  69. if (zoneNode["allowedMonsters"].isNull())
  70. allowedTownTypes = VLC->townh->getAllowedFactions(false);
  71. }
  72. if (allowedTownTypes.empty())
  73. {
  74. for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
  75. {
  76. //complain if the town type is not present in our game
  77. if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
  78. allowedTownTypes.insert(id.get());
  79. }
  80. }
  81. if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
  82. {
  83. for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
  84. {
  85. //erase unindentified towns silently
  86. if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
  87. vstd::erase_if_present(allowedTownTypes, id.get());
  88. }
  89. }
  90. if (i)
  91. zone->setTownTypes(allowedTownTypes);
  92. else
  93. zone->setMonsterTypes(allowedTownTypes);
  94. }
  95. const std::string monsterStrength = zoneNode["monsters"].String();
  96. if (monsterStrength == "weak")
  97. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  98. else if (monsterStrength == "normal")
  99. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  100. else if (monsterStrength == "strong")
  101. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  102. else
  103. throw (rmgException("incorrect monster power"));
  104. if (!zoneNode["mines"].isNull())
  105. {
  106. auto mines = zoneNode["mines"].Struct();
  107. //FIXME: maybe there is a smarter way to parse it already?
  108. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  109. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  110. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  111. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  112. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  113. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  114. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  115. //TODO: Mithril
  116. }
  117. //treasures
  118. if (!zoneNode["treasure"].isNull())
  119. {
  120. //TODO: parse vector of different treasure settings
  121. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  122. {
  123. auto treasureInfo = zoneNode["treasure"].Struct();
  124. {
  125. CTreasureInfo ti;
  126. ti.min = treasureInfo["min"].Float();
  127. ti.max = treasureInfo["max"].Float();
  128. ti.density = treasureInfo["density"].Float(); //TODO: use me
  129. zone->addTreasureInfo(ti);
  130. }
  131. }
  132. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  133. {
  134. for (auto treasureInfo : zoneNode["treasure"].Vector())
  135. {
  136. CTreasureInfo ti;
  137. ti.min = treasureInfo["min"].Float();
  138. ti.max = treasureInfo["max"].Float();
  139. ti.density = treasureInfo["density"].Float();
  140. zone->addTreasureInfo(ti);
  141. }
  142. }
  143. }
  144. zones[zone->getId()] = zone;
  145. }
  146. //copy settings from already parsed zones
  147. for (const auto & zonePair : templateNode["zones"].Struct())
  148. {
  149. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  150. auto zone = zones[zoneId];
  151. const auto & zoneNode = zonePair.second;
  152. if (!zoneNode["terrainTypeLikeZone"].isNull())
  153. {
  154. int id = zoneNode["terrainTypeLikeZone"].Float();
  155. zone->setTerrainTypes(zones[id]->getTerrainTypes());
  156. zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
  157. }
  158. if (!zoneNode["townTypeLikeZone"].isNull())
  159. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  160. if (!zoneNode["treasureLikeZone"].isNull())
  161. {
  162. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  163. {
  164. zone->addTreasureInfo(treasureInfo);
  165. }
  166. }
  167. if (!zoneNode["minesLikeZone"].isNull())
  168. {
  169. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  170. {
  171. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  172. }
  173. }
  174. }
  175. tpl->setZones(zones);
  176. // Parse connections
  177. std::list<CRmgTemplateZoneConnection> connections;
  178. for(const auto & connPair : templateNode["connections"].Vector())
  179. {
  180. CRmgTemplateZoneConnection conn;
  181. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  182. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  183. conn.setGuardStrength(connPair["guard"].Float());
  184. connections.push_back(conn);
  185. }
  186. tpl->setConnections(connections);
  187. {
  188. auto zones = tpl->getZones();
  189. for (auto con : tpl->getConnections())
  190. {
  191. auto idA = con.getZoneA()->getId();
  192. auto idB = con.getZoneB()->getId();
  193. zones[idA]->addConnection(idB);
  194. zones[idB]->addConnection(idA);
  195. }
  196. }
  197. tpl->validate();
  198. templates[tpl->getName()] = tpl;
  199. }
  200. catch(const std::exception & e)
  201. {
  202. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  203. }
  204. }
  205. }
  206. CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
  207. {
  208. CRmgTemplate::CSize size;
  209. if(text.empty()) return size;
  210. std::vector<std::string> parts;
  211. boost::split(parts, text, boost::is_any_of("+"));
  212. static const std::map<std::string, int> mapSizeMapping =
  213. {
  214. {"s", CMapHeader::MAP_SIZE_SMALL},
  215. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  216. {"l", CMapHeader::MAP_SIZE_LARGE},
  217. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  218. };
  219. auto it = mapSizeMapping.find(parts[0]);
  220. if(it == mapSizeMapping.end())
  221. {
  222. // Map size is given as a number representation
  223. const auto & numericalRep = parts[0];
  224. parts.clear();
  225. boost::split(parts, numericalRep, boost::is_any_of("x"));
  226. assert(parts.size() == 3);
  227. size.setWidth(boost::lexical_cast<int>(parts[0]));
  228. size.setHeight(boost::lexical_cast<int>(parts[1]));
  229. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  230. }
  231. else
  232. {
  233. size.setWidth(it->second);
  234. size.setHeight(it->second);
  235. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  236. }
  237. return size;
  238. }
  239. ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
  240. {
  241. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  242. {
  243. {"playerStart", ETemplateZoneType::PLAYER_START},
  244. {"cpuStart", ETemplateZoneType::CPU_START},
  245. {"treasure", ETemplateZoneType::TREASURE},
  246. {"junction", ETemplateZoneType::JUNCTION},
  247. };
  248. auto it = zoneTypeMapping.find(type);
  249. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  250. return it->second;
  251. }
  252. CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
  253. {
  254. CRmgTemplateZone::CTownInfo towns;
  255. towns.setTownCount(node["towns"].Float());
  256. towns.setCastleCount(node["castles"].Float());
  257. towns.setTownDensity(node["townDensity"].Float());
  258. towns.setCastleDensity(node["castleDensity"].Float());
  259. return towns;
  260. }
  261. std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  262. {
  263. std::set<TFaction> townTypes;
  264. for(const auto & townTypeNode : townTypesVector)
  265. {
  266. auto townTypeStr = townTypeNode.String();
  267. if(townTypeStr == "all") return defaultTownTypes;
  268. bool foundFaction = false;
  269. for(auto factionPtr : VLC->townh->factions)
  270. {
  271. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  272. {
  273. townTypes.insert(factionPtr->index);
  274. foundFaction = true;
  275. }
  276. }
  277. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  278. }
  279. return townTypes;
  280. }
  281. std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  282. {
  283. std::set<ETerrainType> terTypes;
  284. if (terTypeStrings.empty()) //nothing was specified
  285. return defaultTerrainTypes;
  286. for(const auto & node : terTypeStrings)
  287. {
  288. const auto & terTypeStr = node.String();
  289. if(terTypeStr == "all") return defaultTerrainTypes;
  290. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  291. if (pos != -1)
  292. {
  293. terTypes.insert(ETerrainType(pos));
  294. }
  295. else
  296. {
  297. throw std::runtime_error("Terrain type is invalid.");
  298. }
  299. }
  300. return terTypes;
  301. }
  302. CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
  303. {
  304. CRmgTemplate::CPlayerCountRange playerRange;
  305. if(players.empty())
  306. {
  307. playerRange.addNumber(0);
  308. return playerRange;
  309. }
  310. std::vector<std::string> commaParts;
  311. boost::split(commaParts, players, boost::is_any_of(","));
  312. for(const auto & commaPart : commaParts)
  313. {
  314. std::vector<std::string> rangeParts;
  315. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  316. if(rangeParts.size() == 2)
  317. {
  318. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  319. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  320. playerRange.addRange(lower, upper);
  321. }
  322. else if(rangeParts.size() == 1)
  323. {
  324. auto val = boost::lexical_cast<int>(rangeParts.front());
  325. playerRange.addNumber(val);
  326. }
  327. }
  328. return playerRange;
  329. }
  330. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  331. {
  332. return templates;
  333. }
  334. CRmgTemplateStorage::CRmgTemplateStorage()
  335. {
  336. auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
  337. jsonLoader->loadTemplates();
  338. const auto & tpls = jsonLoader->getTemplates();
  339. templates.insert(tpls.begin(), tpls.end());
  340. }
  341. CRmgTemplateStorage::~CRmgTemplateStorage()
  342. {
  343. for (auto & pair : templates) delete pair.second;
  344. }