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- #include "stdafx.h"
- #include "mapHandler.h"
- #include "client/SDL_Extensions.h"
- #include "client/CGameInfo.h"
- #include <cstdlib>
- #include "hch/CLodHandler.h"
- #include "hch/CDefObjInfoHandler.h"
- #include <algorithm>
- #include "lib/CGameState.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CTownHandler.h"
- #include "client/Graphics.h"
- #include <iomanip>
- #include <sstream>
- #include "hch/CObjectHandler.h"
- #include "lib/map.h"
- #include "hch/CDefHandler.h"
- #include "client/CConfigHandler.h"
- #include <boost/assign/list_of.hpp>
- #include "hch/CGeneralTextHandler.h"
- /*
- * mapHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- #define ADVOPT (conf.go()->ac)
- std::string nameFromType (int typ)
- {
- switch(static_cast<TerrainTile::EterrainType>(typ))
- {
- case TerrainTile::dirt:
- return std::string("DIRTTL.DEF");
- case TerrainTile::sand:
- return std::string("SANDTL.DEF");
- case TerrainTile::grass:
- return std::string("GRASTL.DEF");
- case TerrainTile::snow:
- return std::string("SNOWTL.DEF");
- case TerrainTile::swamp:
- return std::string("SWMPTL.DEF");
- case TerrainTile::rough:
- return std::string("ROUGTL.DEF");
- case TerrainTile::subterranean:
- return std::string("SUBBTL.DEF");
- case TerrainTile::lava:
- return std::string("LAVATL.DEF");
- case TerrainTile::water:
- return std::string("WATRTL.DEF");
- case TerrainTile::rock:
- return std::string("ROCKTL.DEF");
- case TerrainTile::border:
- //TODO use me
- break;
- default:
- //TODO do something here
- break;
- }
- return std::string();
- }
- struct OCM_HLP
- {
- bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo ;
- void alphaTransformDef(CGDefInfo * defInfo)
- {
- for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
- {
- CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
- }
- }
- void CMapHandler::prepareFOWDefs()
- {
- fullHide = CDefHandler::giveDef("TSHRC.DEF");
- partialHide = CDefHandler::giveDef("TSHRE.DEF");
- //adding necessary rotations
- int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
- Cimage nw;
- for(int g=0; g<ARRAY_COUNT(missRot); ++g)
- {
- nw = partialHide->ourImages[missRot[g]];
- nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- }
- //necessaary rotations added
- //alpha - transformation
- for(size_t i=0; i<partialHide->ourImages.size(); ++i)
- {
- CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
- }
- //initialization of type of full-hide image
- hideBitmap.resize(CGI->mh->map->width);
- for (size_t i=0;i<hideBitmap.size();i++)
- {
- hideBitmap[i].resize(CGI->mh->map->height);
- }
- for (size_t i=0; i<hideBitmap.size(); ++i)
- {
- for (int j=0; j < CGI->mh->map->height; ++j)
- {
- hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
- for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
- {
- hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
- }
- }
- }
- }
- void CMapHandler::roadsRiverTerrainInit()
- {
- //initializing road's and river's DefHandlers
- roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
- roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
- roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
- for(size_t g=0; g<staticRiverDefs.size(); ++g)
- {
- for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
- {
- CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
- }
- }
- for(size_t g=0; g<roadDefs.size(); ++g)
- {
- for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
- {
- CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
- }
- }
- sizes.x = CGI->mh->map->width;
- sizes.y = CGI->mh->map->height;
- sizes.z = CGI->mh->map->twoLevel+1;
- // Create enough room for the whole map and its frame
- ttiles.resize(CGI->mh->map->width, frameW, frameW);
- for (int i=0-frameW;i<ttiles.size()-frameW;i++)
- {
- ttiles[i].resize(CGI->mh->map->height, frameH, frameH);
- }
- for (int i=0-frameW;i<ttiles.size()-frameW;i++)
- {
- for (int j=0-frameH;j<(int)CGI->mh->map->height+frameH;j++)
- ttiles[i][j].resize(CGI->mh->map->twoLevel+1, 0, 0);
- }
- // prepare the map
- for (int i=0; i<map->width; i++) //by width
- {
- for (int j=0; j<map->height;j++) //by height
- {
- for (int k=0; k<=map->twoLevel; ++k) //by levels
- {
- TerrainTile2 &pom(ttiles[i][j][k]);
- pom.pos = int3(i, j, k);
- pom.tileInfo = &(map->terrain[i][j][k]);
- }
- }
- }
- }
- void CMapHandler::borderAndTerrainBitmapInit()
- {
- CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
- bord->notFreeImgs = true;
- terrainGraphics.resize(10);
- for (int i = 0; i < 10 ; i++)
- {
- CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
- terrainGraphics[i].resize(hlp->ourImages.size());
- hlp->notFreeImgs = true;
- for(size_t j=0; j < hlp->ourImages.size(); ++j)
- terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
- delete hlp;
- }
- for (int i=0-frameW; i<map->width+frameW; i++) //by width
- {
- for (int j=0-frameH; j<map->height+frameH;j++) //by height
- {
- for(int k=0; k<=map->twoLevel; ++k) //by levles
- {
- if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
- {
- int terBitmapNum = -1;
- if(i==-1 && j==-1)
- terBitmapNum = 16;
- else if(i==-1 && j==(map->height))
- terBitmapNum = 19;
- else if(i==(map->width) && j==-1)
- terBitmapNum = 17;
- else if(i==(map->width) && j==(map->height))
- terBitmapNum = 18;
- else if(j == -1 && i > -1 && i < map->height)
- terBitmapNum = 22+rand()%2;
- else if(i == -1 && j > -1 && j < map->height)
- terBitmapNum = 33+rand()%2;
- else if(j == map->height && i >-1 && i < map->width)
- terBitmapNum = 29+rand()%2;
- else if(i == map->width && j > -1 && j < map->height)
- terBitmapNum = 25+rand()%2;
- else
- terBitmapNum = rand()%16;
- if(terBitmapNum != -1)
- {
- ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
- continue;
- }
- }
- }
- }
- }
- delete bord;
- }
- void CMapHandler::initObjectRects()
- {
- //initializing objects / rects
- for(size_t f=0; f < map->objects.size(); ++f)
- {
- const CGObjectInstance *obj = map->objects[f];
- if( !obj
- || obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
- || obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
- || !obj->defInfo
- || !obj->defInfo->handler) //no graphic...
- {
- continue;
- }
- const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
- for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
- {
- for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx<<5; //fx*32
- cr.y = fy<<5; //fy*32
- std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
-
- if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
- && (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
- && (obj->pos.y + fy - bitmap->h/32+1) >= 0
- && (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
- )
- {
- //TerrainTile2 & curt =
- // ttiles
- // [obj->pos.x + fx - bitmap->w/32]
- //[obj->pos.y + fy - bitmap->h/32]
- //[obj->pos.z];
- ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<bitmap->h/32; ++fy)
- } //for(int fx=0; fx<bitmap->w/32; ++fx)
- } // for(int f=0; f<map->objects.size(); ++f)
- for(int ix=0; ix<ttiles.size()-frameW; ++ix)
- {
- for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
- {
- for(int iz=0; iz<ttiles[0][0].size(); ++iz)
- {
- stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
- }
- }
- }
- }
- static void processDef (CGDefInfo* def)
- {
- if(def->id == EVENTI_TYPE)
- return;
- if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten
- {
- if(def->name.size())
- {
- if(vstd::contains(CGI->mh->loadedDefs, def->name))
- {
- def->handler = CGI->mh->loadedDefs[def->name];
- }
- else
- {
- CGI->mh->loadedDefs[def->name] = def->handler = CDefHandler::giveDefEss(def->name);
- }
- }
- else
- {
- tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
- def->handler = NULL;
- return;
- }
- def->width = def->handler->ourImages[0].bitmap->w/32;
- def->height = def->handler->ourImages[0].bitmap->h/32;
- }
- CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
- if(pom && def->id!=TOWNI_TYPE)
- {
- pom->handler = def->handler;
- pom->width = pom->handler->ourImages[0].bitmap->w/32;
- pom->height = pom->handler->ourImages[0].bitmap->h/32;
- }
- else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
- tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
- //alpha transformation
- for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
- {
- CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
- }
- }
- void CMapHandler::initHeroDef(CGHeroInstance * h)
- {
- h->defInfo->handler = graphics->flags1[0];
- h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
- h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
- }
- void CMapHandler::init()
- {
- timeHandler th;
- th.getDif();
- CGI->dobjinfo->gobjs[8][0]->handler = graphics->boatAnims[0];
- CGI->dobjinfo->gobjs[8][1]->handler = graphics->boatAnims[1];
- CGI->dobjinfo->gobjs[8][2]->handler = graphics->boatAnims[2];
- // Size of visible terrain.
- mapW = conf.go()->ac.advmapW;
- mapH = conf.go()->ac.advmapH;
- // Total number of visible tiles. Substract the center tile, then
- // compute the number of tiles on each side, and reassemble.
- int t1, t2;
- t1 = (mapW-32)/2;
- t2 = mapW - 32 - t1;
- tilesW = 1 + (t1+31)/32 + (t2+31)/32;
- t1 = (mapH-32)/2;
- t2 = mapH - 32 - t1;
- tilesH = 1 + (t1+31)/32 + (t2+31)/32;
- // Size of the frame around the map. In extremes positions, the
- // frame must not be on the center of the map, but right on the
- // edge of the center tile.
- frameW = (mapW+31) /32 / 2;
- frameH = (mapH+31) /32 / 2;
- offsetX = (mapW - (2*frameW+1)*32)/2;
- offsetY = (mapH - (2*frameH+1)*32)/2;
- std::ifstream ifs(DATA_DIR "/config/townsDefs.txt");
- int ccc;
- ifs>>ccc;
- for(int i=0;i<ccc*2;i++)
- {
- CGDefInfo *n;
- if(i<ccc)
- {
- n = CGI->state->villages[i];
- map->defy.push_back(CGI->state->forts[i]);
- }
- else
- n = CGI->state->capitols[i%ccc];
- ifs >> n->name;
- if(!n)
- tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
- else
- map->defy.push_back(n);
- }
- tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
- for(int i=0;i<map->heroes.size();i++)
- {
- if(!map->heroes[i]->defInfo->handler)
- {
- initHeroDef(map->heroes[i]);
- }
- }
- std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
- tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
- for(int i=0;i<PLAYER_LIMIT;i++)
- {
- for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
- {
- usedHeroes.insert(map->players[i].heroesNames[j].heroID);
- }
- }
- tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
- prepareFOWDefs();
- roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
- borderAndTerrainBitmapInit();
- tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
- initObjectRects();
- tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
- }
- // Update map window screen
- // top_tile top left tile to draw. Not necessarily visible.
- // extRect, extRect = map window on screen
- // moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
- void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, const std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode)
- {
- // Width and height of the portion of the map to process. Units in tiles.
- unsigned int dx = tilesW;
- unsigned int dy = tilesH;
- // Basic rectangle for a tile. Should be a const but conflicts with SDL headers
- SDL_Rect rtile = { 0, 0, 32, 32 };
-
- // Absolute coords of the first pixel in the top left corner
- int srx_init = offsetX + extRect->x;
- int sry_init = offsetY + extRect->y;
- int srx, sry; // absolute screen coordinates in pixels
- // If moving, we need to add an extra column/line
- if (moveX != 0)
- {
- dx++;
- srx_init += moveX;
- if (moveX > 0)
- {
- // Moving right. We still need to draw the old tile on the
- // left, so adjust our referential
- top_tile.x --;
- srx_init -= 32;
- }
- }
- if (moveY != 0)
- {
- dy++;
- sry_init += moveY;
- if (moveY > 0)
- {
- // Moving down. We still need to draw the tile on the top,
- // so adjust our referential.
- top_tile.y --;
- sry_init -= 32;
- }
- }
- // Reduce sizes if we go out of the full map.
- if (top_tile.x < -frameW)
- top_tile.x = -frameW;
- if (top_tile.y < -frameH)
- top_tile.y = -frameH;
- if (top_tile.x + dx > map->width + frameW)
- dx = map->width + frameW - top_tile.x;
- if (top_tile.y + dy > map->height + frameH)
- dy = map->height + frameH - top_tile.y;
-
- if(!otherHeroAnim)
- heroAnim = anim; //the same, as it should be
- SDL_Rect prevClip;
- SDL_GetClipRect(extSurf, &prevClip);
- SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
- // printing terrain
- srx = srx_init;
- for (int bx = 0; bx < dx; bx++, srx+=32)
- {
- // Skip column if not in map
- if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
- continue;
- sry = sry_init;
- for (int by=0; by < dy; by++, sry+=32)
- {
- int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
- // Skip tile if not in map
- if (pos.y < 0 || pos.y >= map->height)
- continue;
- const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
- const TerrainTile &tinfo = *tile.tileInfo;
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- //blit terrain with river/road
- if(tile.terbitmap) //if custom terrain graphic - use it
- SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), extSurf, &sr);
- else //use default terrain graphic
- CSDL_Ext::blitWithRotateClipVal(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4);
- if(tinfo.nuine) //print river if present
- CSDL_Ext::blitWithRotateClipValWithAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4);
- if(tinfo.malle) //print road if present
- CSDL_Ext::blitWithRotateClipValWithAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>4)%4);
- //blit objects
- const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
- for(int h=0; h < objects.size(); ++h)
- {
- const CGObjectInstance *obj = objects[h].first;
- ui8 color = obj->tempOwner;
- //checking if object has non-empty graphic on this tile
- if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
- continue;
- //don't print flaggable objects in puzzle mode
- if(puzzleMode && obj->tempOwner != 254)
- continue;
- SDL_Rect sr2(sr);
- SDL_Rect pp = objects[h].second;
- pp.h = sr.h;
- pp.w = sr.w;
- const CGHeroInstance * themp = (obj->ID != HEROI_TYPE
- ? NULL
- : static_cast<const CGHeroInstance*>(obj));
- //print hero / boat and flag
- if(themp && themp->moveDir && themp->type || obj->ID == 8) //it's hero or boat
- {
- const int IMGVAL = 8; //frames per group of movement animation
- ui8 dir;
- std::vector<Cimage> * iv = NULL;
- std::vector<CDefEssential *> Graphics::*flg = NULL;
- SDL_Surface * tb; //surface to blitted
- if(themp) //hero
- {
- dir = themp->moveDir;
- //pick graphics of hero (or boat if hero is sailing)
- iv = (themp->boat)
- ? &graphics->boatAnims[themp->boat->subID]->ourImages
- : &graphics->heroAnims[themp->type->heroType]->ourImages;
- //pick appropriate flag set
- if(themp->boat)
- {
- switch (themp->boat->subID)
- {
- case 0: flg = &Graphics::flags1; break;
- case 1: flg = &Graphics::flags2; break;
- case 2: flg = &Graphics::flags3; break;
- default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
- }
- }
- else
- {
- flg = &Graphics::flags4;
- }
- }
- else //boat
- {
- const CGBoat *boat = static_cast<const CGBoat*>(obj);
- dir = boat->direction;
- iv = &graphics->boatAnims[boat->subID]->ourImages;
- }
- if(themp && !themp->isStanding) //hero is moving
- {
- size_t gg;
- for(gg=0; gg<iv->size(); ++gg)
- {
- if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
- {
- tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
- break;
- }
- }
- CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
- //printing flag
- pp.y+=IMGVAL*2-32;
- sr2.y-=16;
- SDL_BlitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
- }
- else //hero / boat stands still
- {
- size_t gg;
- for(gg=0; gg < iv->size(); ++gg)
- {
- if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
- {
- tb = (*iv)[gg].bitmap;
- break;
- }
- }
- CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
- //printing flag
- if(flg
- && obj->pos.x == top_tile.x + bx
- && obj->pos.y == top_tile.y + by)
- {
- SDL_Rect bufr = sr2;
- bufr.x-=2*32;
- bufr.y-=1*32;
- bufr.h = 64;
- bufr.w = 96;
- if(bufr.x-extRect->x>-64)
- SDL_BlitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
- }
- }
- }
- else //blit normal object
- {
- const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
- SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
- //setting appropriate flag color
- if(color < 8 || color==255)
- CSDL_Ext::setPlayerColor(bitmap, color);
- if( obj->hasShadowAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5) )
- CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
- else
- SDL_BlitSurface(bitmap,&pp,extSurf,&sr2);
- }
- }
- //objects blitted
- }
- }
- // terrain printed
- // printing borders
- srx = srx_init;
- for (int bx = 0; bx < dx; bx++, srx+=32)
- {
- sry = sry_init;
- for (int by = 0; by<dy; by++, sry+=32)
- {
- int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- if (pos.x < 0 || pos.x >= map->width ||
- pos.y < 0 || pos.y >= map->height)
- {
- SDL_BlitSurface(ttiles[pos.x][pos.y][top_tile.z].terbitmap,
- &genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
- }
- else
- {
- //blitting Fog of War
- if (!puzzleMode)
- {
- if (pos.x >= 0 &&
- pos.y >= 0 &&
- pos.x < CGI->mh->map->width &&
- pos.y < CGI->mh->map->height &&
- !(*visibilityMap)[pos.x][pos.y][top_tile.z])
- {
- SDL_Surface * hide = getVisBitmap(pos.x, pos.y, *visibilityMap, top_tile.z);
- CSDL_Ext::blit8bppAlphaTo24bpp(hide, &rtile, extSurf, &sr);
- }
- }
-
- //FoW blitted
- // TODO: these should be activable by the console
- #ifdef MARK_BLOCKED_POSITIONS
- if(ttiles[pos.x][pos.y][top_tile.z].tileInfo->blocked) //temporary hiding blocked positions
- {
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
- SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
- }
- #endif
- #ifdef MARK_VISITABLE_POSITIONS
- if(ttiles[pos.x][pos.y][top_tile.z].tileInfo->visitable) //temporary hiding visitable positions
- {
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
- SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
- }
- #endif
- }
- }
- }
- // borders printed
- #ifdef MARK_GRID_POSITIONS
- // print grid
- // TODO: This option should be activated by the console.
- srx = srx_init;
- for (int bx = 0; bx < dx; bx++, srx+=32)
- {
- sry = sry_init;
- for (int by = 0; by<dy; by++, sry+=32)
- {
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- const int3 color(0x555555, 0x555555, 0x555555);
- if (sr.y >= extRect->y &&
- sr.y < extRect->y+extRect->h)
- for(int i=0;i<sr.w;i++)
- if (sr.x+i >= extRect->x &&
- sr.x+i < extRect->x+extRect->w)
- CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
- if (sr.x >= extRect->x &&
- sr.x < extRect->x+extRect->w)
- for(int i=0; i<sr.h;i++)
- if (sr.y+i >= extRect->y &&
- sr.y+i < extRect->y+extRect->h)
- CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
- }
- }
- // grid
- #endif
- //applying sepia / gray effect
- if(puzzleMode)
- {
- if(ADVOPT.puzzleSepia)
- {
- const int sepiaDepth = 20;
- const int sepiaIntensity = 30;
- for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
- {
- for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
- {
- unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
- int b = pixels[0];
- int g = pixels[1];
- int r = pixels[2];
- int gry = (r + g + b) / 3;
- r = g = b = gry;
- r = r + (sepiaDepth * 2);
- g = g + sepiaDepth;
- if (r>255) r=255;
- if (g>255) g=255;
- if (b>255) b=255;
- // Darken blue color to increase sepia effect
- b -= sepiaIntensity;
- // normalize if out of bounds
- if (b<0) b=0;
- if (b>255) b=255;
- pixels[0] = b;
- pixels[1] = g;
- pixels[2] = r;
- }
- }
- }
- else
- {
- for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
- {
- for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
- {
- unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
- int b = pixels[0];
- int g = pixels[1];
- int r = pixels[2];
- int gry = (r + g + b) / 3;
- pixels[0] = pixels[1] = pixels[2] = gry;
- }
- }
- }
- }
- //sepia / gray effect applied
- SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
- }
- SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
- {
- int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
- bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
- d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
- d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
- d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
- d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
- d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
- d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
- d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
- d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
- if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
- {
- return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
- }
- else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
- {
- return partialHide->ourImages[22].bitmap; //visible right bottom corner
- }
- else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
- {
- return partialHide->ourImages[15].bitmap; //visible right top corner
- }
- else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
- {
- return partialHide->ourImages[34].bitmap; //visible left bottom corner
- }
- else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
- {
- return partialHide->ourImages[35].bitmap; //visible left top corner
- }
- else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
- {
- return partialHide->ourImages[0].bitmap; //visible top
- }
- else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
- {
- return partialHide->ourImages[4].bitmap; //visble bottom
- }
- else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
- {
- return partialHide->ourImages[36].bitmap; //visible left
- }
- else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
- {
- return partialHide->ourImages[2].bitmap; //visible right
- }
- else if(d2 && d6 && !d4 && !d8 && !d7)
- {
- return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- }
- else if(!d2 && d6 && !d4 && d8 && !d1)
- {
- return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
- }
- else if(!d2 && !d6 && d4 && d8 && !d3)
- {
- return partialHide->ourImages[37].bitmap; //visible top, top - left, left; right bottom corner hidden
- }
- else if(d2 && !d6 && d4 && !d8 && !d9)
- {
- return partialHide->ourImages[38].bitmap; //visible left, left - bottom, bottom; right top corner hidden
- }
- else if(d2 && d6 && d4 && d8)
- {
- return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
- }
- if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
- {
- return partialHide->ourImages[16].bitmap; //visible right corners
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
- {
- return partialHide->ourImages[18].bitmap; //visible top corners
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
- {
- return partialHide->ourImages[39].bitmap; //visible left corners
- }
- if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
- {
- return partialHide->ourImages[40].bitmap; //visible bottom corners
- }
- if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
- {
- return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
- {
- return partialHide->ourImages[41].bitmap; //visible top - left and bottom - right corners
- }
- if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
- {
- return partialHide->ourImages[19].bitmap; //visible corners without left top
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
- {
- return partialHide->ourImages[20].bitmap; //visible corners without left bottom
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
- {
- return partialHide->ourImages[42].bitmap; //visible corners without right bottom
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
- {
- return partialHide->ourImages[43].bitmap; //visible corners without right top
- }
- if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
- {
- return partialHide->ourImages[21].bitmap; //visible all corners only
- }
- if(d2 && d6 && d4 && !d8)
- {
- return partialHide->ourImages[6].bitmap; //hidden top
- }
- if(d2 && !d6 && d4 && d8)
- {
- return partialHide->ourImages[7].bitmap; //hidden right
- }
- if(!d2 && d6 && d4 && d8)
- {
- return partialHide->ourImages[8].bitmap; //hidden bottom
- }
- if(d2 && d6 && !d4 && d8)
- {
- return partialHide->ourImages[44].bitmap; //hidden left
- }
- if(!d2 && d6 && d4 && !d8)
- {
- return partialHide->ourImages[9].bitmap; //hidden top and bottom
- }
- if(d2 && !d6 && !d4 && d8)
- {
- return partialHide->ourImages[29].bitmap; //hidden left and right
- }
- if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
- {
- return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
- }
- if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
- {
- return partialHide->ourImages[45].bitmap; //visible top and left bottom corner
- }
- if(!d2 && !d6 && !d4 && d8 && d3 && d1)
- {
- return partialHide->ourImages[33].bitmap; //visible top and bottom corners
- }
- if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
- {
- return partialHide->ourImages[46].bitmap; //visible left and right top corner
- }
- if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
- {
- return partialHide->ourImages[47].bitmap; //visible left and right bottom corner
- }
- if(!d2 && !d6 && d4 && !d8 && d3 && d9)
- {
- return partialHide->ourImages[32].bitmap; //visible left and right corners
- }
- if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
- {
- return partialHide->ourImages[48].bitmap; //visible bottom and left top corner
- }
- if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
- {
- return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
- }
- if(d2 && !d6 && !d4 && !d8 && d7 && d9)
- {
- return partialHide->ourImages[31].bitmap; //visible bottom and top corners
- }
- if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
- {
- return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
- }
- if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
- {
- return partialHide->ourImages[26].bitmap; //visible right and left top corner
- }
- if(!d2 && d6 && !d4 && !d8 && d7 && d1)
- {
- return partialHide->ourImages[49].bitmap; //visible right and left cornres
- }
- if(d2 && d6 && !d4 && !d8 && d7)
- {
- return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
- }
- else if(!d2 && d6 && !d4 && d8 && d1)
- {
- return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
- }
- else if(!d2 && !d6 && d4 && d8 && d3)
- {
- return partialHide->ourImages[50].bitmap; //visible top, top - left, left; right bottom corner visible
- }
- else if(d2 && !d6 && d4 && !d8 && d9)
- {
- return partialHide->ourImages[51].bitmap; //visible left, left - bottom, bottom; right top corner visible
- }
- //newly added
- else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
- {
- return partialHide->ourImages[0].bitmap;
- }
- else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
- {
- return partialHide->ourImages[1].bitmap;
- }
- else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
- {
- return partialHide->ourImages[4].bitmap;
- }
- else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
- {
- return partialHide->ourImages[5].bitmap;
- }
- else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
- {
- return partialHide->ourImages[36].bitmap;
- }
- else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
- {
- return partialHide->ourImages[36].bitmap;
- }
- else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
- {
- return partialHide->ourImages[2].bitmap;
- }
- else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
- {
- return partialHide->ourImages[3].bitmap;
- }
- return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
- }
- bool CMapHandler::printObject(const CGObjectInstance *obj)
- {
- if(!obj->defInfo->handler)
- processDef(obj->defInfo);
- const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
- int tilesW = bitmap->w/32,
- tilesH = bitmap->h/32;
- for(int fx=0; fx<bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<bitmap->h/32; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
- if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
- {
- TerrainTile2 & curt = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z];
- std::vector< std::pair<const CGObjectInstance*,SDL_Rect> >::iterator i = curt.objects.begin();
- for(; i != curt.objects.end(); i++)
- {
- OCM_HLP cmp;
- if(cmp(toAdd, *i))
- {
- curt.objects.insert(i, toAdd);
- i = curt.objects.begin(); //to validate and avoid adding it second time
- break;
- }
- }
- if(i == curt.objects.end())
- curt.objects.insert(i, toAdd);
- }
- } // for(int fy=0; fy<bitmap->h/32; ++fy)
- } //for(int fx=0; fx<bitmap->w/32; ++fx)
- return true;
- }
- bool CMapHandler::hideObject(const CGObjectInstance *obj)
- {
- CDefEssential * curd = obj->defInfo->handler;
- if(!curd) return false;
- const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
- for(int fx=0; fx<bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
- {
- std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
- for(size_t dd=0; dd < ctile.size(); ++dd)
- {
- if(ctile[dd].first->id==obj->id)
- ctile.erase(ctile.begin() + dd);
- }
- }
- } // for(int fy=0; fy<bitmap->h/32; ++fy)
- } //for(int fx=0; fx<bitmap->w/32; ++fx)
- return true;
- }
- bool CMapHandler::removeObject(CGObjectInstance *obj)
- {
- hideObject(obj);
- return true;
- }
- unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
- {
- if(isMoving)
- {
- static const unsigned char frame [] = {-1, 10, 5, 6, 7, 8, 9, 12, 11};
- return frame[dir];
- /*switch(dir)
- {
- case 1:
- return 10;
- case 2:
- return 5;
- case 3:
- return 6;
- case 4:
- return 7;
- case 5:
- return 8;
- case 6:
- return 9;
- case 7:
- return 12;
- case 8:
- return 11;
- default:
- throw std::string("Something very wrong1.");
- }*/
- }
- else //if(isMoving)
- {
- static const unsigned char frame [] = {-1, 13, 0, 1, 2, 3, 4, 15, 14};
- return frame[dir];
- /*switch(dir)
- {
- case 1:
- return 13;
- case 2:
- return 0;
- case 3:
- return 1;
- case 4:
- return 2;
- case 5:
- return 3;
- case 6:
- return 4;
- case 7:
- return 15;
- case 8:
- return 14;
- default:
- throw std::string("Something very wrong2.");
- }*/
- }
- }
- void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
- {
- if(ext)
- {
- if(val->x<0)
- {
- val->w += val->x;
- val->x = ext->x;
- }
- else
- {
- val->x += ext->x;
- }
- if(val->y<0)
- {
- val->h += val->y;
- val->y = ext->y;
- }
- else
- {
- val->y += ext->y;
- }
- if(val->x+val->w > ext->x+ext->w)
- {
- val->w = ext->x+ext->w-val->x;
- }
- if(val->y+val->h > ext->y+ext->h)
- {
- val->h = ext->y+ext->h-val->y;
- }
- //for sign problems
- if(val->h > 20000 || val->w > 20000)
- {
- val->h = val->w = 0;
- }
- }
- }
- unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
- {
- if(a.z!=b.z)
- return -1; //error!
- if(a.x==b.x+1 && a.y==b.y+1) //lt
- return 0;
- else if(a.x==b.x && a.y==b.y+1) //t
- return 1;
- else if(a.x==b.x-1 && a.y==b.y+1) //rt
- return 2;
- else if(a.x==b.x-1 && a.y==b.y) //r
- return 3;
- else if(a.x==b.x-1 && a.y==b.y-1) //rb
- return 4;
- else if(a.x==b.x && a.y==b.y-1) //b
- return 5;
- else if(a.x==b.x+1 && a.y==b.y-1) //lb
- return 6;
- else if(a.x==b.x+1 && a.y==b.y) //l
- return 7;
- return -2; //shouldn't happen
- }
- void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
- {
- //works with at most 16 colors, if needed more -> increase values
- assert(howMany < 16);
- SDL_Color palette[16];
- for(int i=0; i<howMany; ++i)
- {
- palette[(i+1)%howMany] =img->format->palette->colors[from + i];
- }
- SDL_SetColors(img,palette,from,howMany);
- }
- void CMapHandler::updateWater() //shift colors in palettes of water tiles
- {
- for(size_t j=0; j < terrainGraphics[7].size(); ++j)
- {
- shiftColors(terrainGraphics[7][j],246, 9);
- }
- for(size_t j=0; j < terrainGraphics[8].size(); ++j)
- {
- shiftColors(terrainGraphics[8][j],229, 12);
- shiftColors(terrainGraphics[8][j],242, 14);
- }
- for(size_t j=0; j < staticRiverDefs[0]->ourImages.size(); ++j)
- {
- shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,183, 12);
- shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,195, 6);
- }
- for(size_t j=0; j < staticRiverDefs[2]->ourImages.size(); ++j)
- {
- shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,228, 12);
- shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,183, 6);
- shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,240, 6);
- }
- for(size_t j=0; j < staticRiverDefs[3]->ourImages.size(); ++j)
- {
- shiftColors(staticRiverDefs[3]->ourImages[j].bitmap,240, 9);
- }
- }
- CMapHandler::~CMapHandler()
- {
- delete fullHide;
- delete partialHide;
- for(int i=0; i < roadDefs.size(); i++)
- delete roadDefs[i];
- for(int i=0; i < staticRiverDefs.size(); i++)
- delete staticRiverDefs[i];
- //TODO: why this code makes VCMI crash?
- /*for(int i=0; i < terrainGraphics.size(); ++i)
- {
- for(int j=0; j < terrainGraphics[i].size(); ++j)
- SDL_FreeSurface(terrainGraphics[i][j]);
- }
- terrainGraphics.clear();*/
- }
- CMapHandler::CMapHandler()
- {
- mapW = mapH = 0;
- frameW = frameH = 0;
- fullHide = NULL;
- partialHide = NULL;
- }
- void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
- {
- out.clear();
- TerrainTile2 &t = ttiles[pos.x][pos.y][pos.z];
- for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = t.objects.begin(); i != t.objects.end(); i++)
- {
- if(i->first->ID == 124)
- {
- out = i->first->hoverName;
- return;
- }
- }
- if(terName)
- out = CGI->generaltexth->terrainNames[t.tileInfo->tertype];
- }
- TerrainTile2::TerrainTile2()
- :tileInfo(0),terbitmap(0)
- {}
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