CMakeLists.txt 23 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. #
  18. # Other:
  19. # - Cleanup remove_directory copy_directory if performance will be a problem.
  20. # We can use some macro over copy_if_different since it's only work for single file.
  21. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  22. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  23. # - Try to get rid of FOLDER override with define_property
  24. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  25. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  26. if(APPLE)
  27. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  28. set(APPLE_MACOS 1)
  29. else()
  30. set(APPLE_IOS 1)
  31. endif()
  32. endif()
  33. ############################################
  34. # User-provided options #
  35. ############################################
  36. if(NOT CMAKE_BUILD_TYPE)
  37. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  38. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  39. FORCE)
  40. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  41. endif()
  42. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  43. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  44. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  45. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  46. if(APPLE_IOS)
  47. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  48. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  49. else()
  50. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  51. endif()
  52. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  53. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  54. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  55. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  56. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  57. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  58. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF)
  59. # Used for Snap packages and also useful for debugging
  60. if(NOT APPLE_IOS)
  61. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  62. endif()
  63. # Allow to pass package name from Travis CI
  64. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  65. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  66. if(APPLE_IOS AND NOT ENABLE_SINGLE_APP_BUILD)
  67. set(ENABLE_SINGLE_APP_BUILD ON)
  68. endif()
  69. # ERM depends on LUA implicitly
  70. if(ENABLE_ERM AND NOT ENABLE_LUA)
  71. set(ENABLE_LUA ON)
  72. endif()
  73. # We want to deploy assets into build directory for easier debugging without install
  74. if(NOT APPLE_IOS AND NOT COPY_CONFIG_ON_BUILD)
  75. set(COPY_CONFIG_ON_BUILD OFF)
  76. endif()
  77. ############################################
  78. # Miscellaneous options #
  79. ############################################
  80. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  81. # Contains custom functions and macros, but don't altering any options
  82. include(VCMIUtils)
  83. include(VersionDefinition)
  84. vcmi_print_important_variables()
  85. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  86. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  87. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  88. # Make FOLDER property inheritable
  89. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  90. #
  91. # Important! This trick depend on undefined behavior since we override CMake own property.
  92. # In same time define_property documentation states it's function for custom properties.
  93. define_property(
  94. TARGET
  95. PROPERTY FOLDER
  96. INHERITED
  97. BRIEF_DOCS "Set the folder name."
  98. FULL_DOCS "Use to organize targets in an IDE."
  99. )
  100. # Generate Version.cpp
  101. if(ENABLE_GITVERSION)
  102. add_custom_target(update_version ALL
  103. BYPRODUCTS "Version.cpp"
  104. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  105. )
  106. else()
  107. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  108. endif(ENABLE_GITVERSION)
  109. # Precompiled header configuration
  110. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  111. macro(enable_pch name)
  112. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  113. endmacro(enable_pch)
  114. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  115. macro(enable_pch ignore)
  116. endmacro(enable_pch)
  117. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  118. ############################################
  119. # Documentation section #
  120. ############################################
  121. include(UseDoxygen OPTIONAL)
  122. ############################################
  123. # Compile and linking options #
  124. ############################################
  125. #Enable C++14 Globally
  126. set (CMAKE_CXX_STANDARD 14)
  127. #General visibility options
  128. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  129. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  130. #Global fallback mapping
  131. # RelWithDebInfo falls back to Release, then MinSizeRel
  132. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  133. # MinSizeRel falls back to Release, then RelWithDebInfo
  134. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  135. # Release falls back to RelWithDebInfo, then MinSizeRel
  136. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  137. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  138. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  139. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  140. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  141. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  142. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  143. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  144. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  145. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  146. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  147. if(ENABLE_SINGLE_APP_BUILD)
  148. add_definitions(-DSINGLE_PROCESS_APP=1)
  149. endif()
  150. if(APPLE_IOS)
  151. set(CMAKE_MACOSX_RPATH 1)
  152. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  153. if(NOT USING_CONAN)
  154. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  155. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  156. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  157. endif()
  158. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  159. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  160. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  161. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  162. endif()
  163. if(MINGW OR MSVC)
  164. # Windows Vista or newer for FuzzyLite 6 to compile
  165. add_definitions(-D_WIN32_WINNT=0x0600)
  166. #delete lib prefix for dlls (libvcmi -> vcmi)
  167. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  168. if(MSVC)
  169. add_definitions(-DBOOST_ALL_NO_LIB)
  170. add_definitions(-DBOOST_ALL_DYN_LINK)
  171. set(Boost_USE_STATIC_LIBS OFF)
  172. # Don't link with SDLMain
  173. if(ENABLE_DEBUG_CONSOLE)
  174. set(SDL2_BUILDING_LIBRARY ON)
  175. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  176. endif()
  177. # Suppress warnings
  178. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  179. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  180. # 4250: 'class1' : inherits 'class2::member' via dominance
  181. # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  182. # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  183. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
  184. if(ENABLE_MULTI_PROCESS_BUILDS)
  185. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  186. endif()
  187. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  188. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  189. # Reported to Microsoft here:
  190. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  191. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  192. # Required at least for compatibility with Boost 1.68 on Vcpkg
  193. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  194. endif(MSVC)
  195. if(MINGW)
  196. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  197. # Check for iconv (may be needed for Boost.Locale)
  198. include(CheckLibraryExists)
  199. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  200. if(ICONV_FOUND)
  201. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  202. endif()
  203. # Prevent compiler issues when building Debug
  204. # Assembler might fail with "too many sections"
  205. # With big-obj or 64-bit build will take hours
  206. if(CMAKE_BUILD_TYPE MATCHES Debug)
  207. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  208. endif()
  209. endif(MINGW)
  210. endif(MINGW OR MSVC)
  211. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  212. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
  213. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  214. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  215. endif()
  216. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  217. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  218. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  219. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
  220. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  221. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
  222. endif()
  223. if(UNIX)
  224. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  225. endif()
  226. endif()
  227. # Check if some platform-specific libraries are needed for linking
  228. if(NOT WIN32 AND NOT APPLE_IOS)
  229. include(CheckLibraryExists)
  230. # Shared memory functions used by Boost.Interprocess
  231. # FindBoost handle linking with pthreads, but doesn't handle this
  232. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  233. if(HAVE_RT_LIB)
  234. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  235. endif()
  236. endif()
  237. if(ENABLE_LUA)
  238. add_definitions(-DSCRIPTING_ENABLED=1)
  239. endif()
  240. ############################################
  241. # Finding packages #
  242. ############################################
  243. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  244. find_package(ZLIB REQUIRED)
  245. # Conan compatibility
  246. if(TARGET zlib::zlib)
  247. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  248. endif()
  249. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  250. if(APPLE_IOS AND NOT USING_CONAN)
  251. list(APPEND FFMPEG_COMPONENTS swresample)
  252. endif()
  253. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  254. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  255. if(NOT FORCE_BUNDLED_MINIZIP)
  256. find_package(minizip)
  257. if(TARGET minizip::minizip)
  258. add_definitions(-DUSE_SYSTEM_MINIZIP)
  259. endif()
  260. endif()
  261. find_package(SDL2 REQUIRED)
  262. find_package(SDL2_image REQUIRED)
  263. if(TARGET SDL2_image::SDL2_image)
  264. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  265. endif()
  266. find_package(SDL2_mixer REQUIRED)
  267. if(TARGET SDL2_mixer::SDL2_mixer)
  268. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  269. endif()
  270. find_package(SDL2_ttf REQUIRED)
  271. if(TARGET SDL2_ttf::SDL2_ttf)
  272. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  273. endif()
  274. find_package(TBB REQUIRED)
  275. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  276. # Widgets finds its own dependencies (QtGui and QtCore).
  277. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  278. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  279. endif()
  280. if(ENABLE_LUA)
  281. find_package(luajit)
  282. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  283. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  284. add_library(luajit::luajit STATIC IMPORTED)
  285. set_target_properties(luajit::luajit PROPERTIES
  286. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  287. set_target_properties(luajit::luajit PROPERTIES
  288. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  289. endif()
  290. if(TARGET luajit::luajit)
  291. message(STATUS "Using LuaJIT provided by system")
  292. else()
  293. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  294. find_package(Lua REQUIRED)
  295. if(Lua_FOUND)
  296. add_library(luajit::luajit UNKNOWN IMPORTED)
  297. set_target_properties(luajit::luajit PROPERTIES
  298. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  299. set_target_properties(luajit::luajit PROPERTIES
  300. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  301. endif()
  302. endif()
  303. endif()
  304. ############################################
  305. # Output directories #
  306. ############################################
  307. if(WIN32) # on Win everything goes into H3 root directory
  308. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  309. set(LIB_DIR "." CACHE STRING "Where to install main library")
  310. set(DATA_DIR "." CACHE STRING "Where to install data files")
  311. elseif(APPLE)
  312. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  313. include(GNUInstallDirs)
  314. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  315. if(ENABLE_MONOLITHIC_INSTALL)
  316. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  317. set(LIB_DIR "." CACHE STRING "Where to install main library")
  318. set(DATA_DIR "." CACHE STRING "Where to install data files")
  319. else()
  320. if(APPLE_MACOS)
  321. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  322. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  323. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  324. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  325. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  326. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  327. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  328. else()
  329. set(LIB_DIR "Frameworks")
  330. set(DATA_DIR ".")
  331. endif()
  332. endif()
  333. else()
  334. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  335. include(GNUInstallDirs)
  336. if(ENABLE_MONOLITHIC_INSTALL)
  337. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  338. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  339. set(LIB_DIR "." CACHE STRING "Where to install main library")
  340. set(DATA_DIR "." CACHE STRING "Where to install data files")
  341. else()
  342. if(NOT BIN_DIR)
  343. set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
  344. endif()
  345. if(NOT LIB_DIR)
  346. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  347. endif()
  348. if(NOT DATA_DIR)
  349. set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
  350. endif()
  351. endif()
  352. # following constants only used for platforms using XDG (Linux, BSD, etc)
  353. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  354. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  355. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  356. endif()
  357. # iOS has flat libs directory structure
  358. if(APPLE_IOS)
  359. set(AI_LIB_DIR "${LIB_DIR}")
  360. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  361. else()
  362. set(AI_LIB_DIR "${LIB_DIR}/AI")
  363. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  364. endif()
  365. #######################################
  366. # Add subdirectories #
  367. #######################################
  368. if(APPLE_IOS)
  369. add_subdirectory(ios)
  370. endif()
  371. include(VCMI_lib)
  372. add_subdirectory(lib)
  373. set(VCMI_LIB_TARGET vcmi)
  374. if(ENABLE_SINGLE_APP_BUILD)
  375. add_subdirectory(lib_server)
  376. endif()
  377. if(ENABLE_ERM)
  378. add_subdirectory(scripting/erm)
  379. endif()
  380. if(ENABLE_LUA)
  381. add_subdirectory(scripting/lua)
  382. endif()
  383. if(NOT TARGET minizip::minizip)
  384. add_subdirectory_with_folder("3rdparty" lib/minizip)
  385. add_library(minizip::minizip ALIAS minizip)
  386. endif()
  387. if(ENABLE_LAUNCHER)
  388. add_subdirectory(launcher)
  389. endif()
  390. if(ENABLE_EDITOR)
  391. add_subdirectory(mapeditor)
  392. endif()
  393. add_subdirectory(client)
  394. add_subdirectory(server)
  395. add_subdirectory_with_folder("AI" AI)
  396. if(ENABLE_TEST)
  397. enable_testing()
  398. add_subdirectory(test)
  399. endif()
  400. #######################################
  401. # Installation section #
  402. #######################################
  403. install(DIRECTORY config DESTINATION ${DATA_DIR})
  404. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  405. if(ENABLE_LUA)
  406. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  407. endif()
  408. # that script is useless for Windows and iOS
  409. if(NOT WIN32 AND NOT APPLE_IOS)
  410. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  411. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  412. GROUP_READ GROUP_EXECUTE
  413. WORLD_READ WORLD_EXECUTE)
  414. endif()
  415. if(WIN32)
  416. file(GLOB dep_files
  417. ${dep_files}
  418. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  419. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  420. message(STATUS "Detected MXE build")
  421. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  422. # Copy debug versions of libraries if build type is debug
  423. set(debug_postfix d)
  424. endif()
  425. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  426. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  427. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  428. file(GLOB dep_files
  429. ${dep_files}
  430. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  431. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  432. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  433. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  434. ${Qtbin_folder}/icu*.dll)
  435. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  436. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  437. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  438. install(
  439. FILES ${integration_loc}
  440. DESTINATION ${BIN_DIR}/platforms
  441. )
  442. endif()
  443. endif()
  444. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  445. endif(WIN32)
  446. #######################################
  447. # Packaging section #
  448. #######################################
  449. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  450. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  451. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  452. # vcmi does not have "patch version" in version string
  453. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  454. #TODO: remove version from Global.h and use this one as define?
  455. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  456. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  457. set(CPACK_PACKAGE_NAME "VCMI")
  458. else()
  459. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  460. endif()
  461. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  462. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  463. else()
  464. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  465. endif()
  466. set(CPACK_PACKAGE_VENDOR "VCMI team")
  467. if(WIN32)
  468. # Note: due to NSI script generation process all of the backward slashes here are useful
  469. set(CPACK_MONOLITHIC_INSTALL 1)
  470. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  471. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  472. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  473. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  474. else()
  475. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  476. endif()
  477. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  478. if(ENABLE_LAUNCHER)
  479. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  480. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  481. else()
  482. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  483. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  484. endif()
  485. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  486. # set the install/unistall icon used for the installer itself
  487. # There is a bug in NSI that does not handle full unix paths properly.
  488. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  489. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  490. # set the package header icon for MUI
  491. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  492. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  493. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  494. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  495. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  496. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  497. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  498. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  499. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  500. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  501. if(NOT (${CMAKE_CROSSCOMPILING}))
  502. add_subdirectory(win)
  503. endif()
  504. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  505. set(CPACK_MONOLITHIC_INSTALL 1)
  506. set(CPACK_GENERATOR "DragNDrop")
  507. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  508. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  509. # So we can keep both enabled and this shouldn't hurt
  510. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  511. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  512. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  513. # Otherwise DMG background image wouldn't work
  514. # Pre-generated DS_Store use absolute path to background image
  515. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  516. include(GetGitRevisionDescription)
  517. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  518. string(TIMESTAMP CURRENT_YEAR "%Y")
  519. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  520. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  521. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  522. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  523. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  524. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  525. if(ENABLE_LAUNCHER)
  526. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  527. else()
  528. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  529. endif()
  530. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  531. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  532. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  533. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  534. # Bundle fixing code must be in separate directory to be executed after all other install code
  535. add_subdirectory(osx)
  536. elseif(APPLE_IOS)
  537. set(CPACK_GENERATOR ZIP)
  538. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  539. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  540. else()
  541. set(CPACK_GENERATOR TGZ)
  542. endif()
  543. include(CPack)