ChangeLog 57 KB

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  1. 1.0.0 -> 1.1.0
  2. GENERAL:
  3. * Mods and their versions and serialized into save files. Game checks mod compatibility before loading
  4. * Logs are stored in system default logs directory
  5. * LUA/ERM libs are not compiled by default
  6. * FFMpeg dependency is optional now
  7. MODS:
  8. * Supported rewardable objects customization
  9. * Battleground obstacles are extendable now with VLC mechanism
  10. * Introduced "compatibility" section into mods settings
  11. LAUNCHER:
  12. * Fixed problem with duplicated mods in the list
  13. * Launcher shows compatible mods only
  14. * Uninstall button was moved to the left of layout
  15. 0.99 -> 1.0.0
  16. GENERAL:
  17. * Spectator mode was implemented through command-line options
  18. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  19. * Restart scenario button should work correctly now
  20. * Skyship Grail works now immediately after capturing without battle
  21. * Lodestar Grail implemented
  22. * Fixed Gargoyles immunity
  23. * New bonuses:
  24. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  25. - TRANSMUTATION - "WoG werewolf"-like ability
  26. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  27. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  28. - RANGED_RETALIATION - allows ranged counterattack
  29. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  30. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  31. - MANUAL_CONTROL - grant manual control over war machine
  32. - WIDE_BREATH - melee creature attacks affect many nearby hexes
  33. - FIRST_STRIKE - creature counterattacks before attack if possible
  34. - SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  35. - SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  36. - BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  37. - DESTRUCTION - creature ability for killing extra units after hit, configurable
  38. MULTIPLAYER:
  39. * Loading support. Save from single client could be used to load all clients.
  40. * Restart support. All clients will restart together on same server.
  41. * Hotseat mixed with network game. Multiple colors can be controlled by each client.
  42. SPELLS:
  43. * Implemented cumulative effects for spells
  44. MODS:
  45. * Improve support for WoG commander artifacts and skill descriptions
  46. * Added support for modding of original secondary skills and creation of new ones.
  47. * Map object sounds can now be configured via json
  48. * Added bonus updaters for hero specialties
  49. * Added allOf, anyOf and noneOf qualifiers for bonus limiters
  50. * Added bonus limiters: alignment, faction and terrain
  51. * Supported new terrains, new battlefields, custom water and rock terrains
  52. * Following special buildings becomes available in the fan towns:
  53. - attackVisitingBonus
  54. - defenceVisitingBonus
  55. - spellPowerVisitingBonus
  56. - knowledgeVisitingBonus
  57. - experienceVisitingBonus
  58. - lighthouse
  59. - treasury
  60. SOUND:
  61. * Fixed many mising or wrong pickup and visit sounds for map objects
  62. * All map objects now have ambient sounds identical to OH3
  63. RANDOM MAP GENERATOR:
  64. * Random map generator supports water modes (normal, islands)
  65. * Added config randomMap.json with settings for map generator
  66. * Added parameter for template allowedWaterContent
  67. * Extra resource packs appear nearby mines
  68. * Underground can be player starting place for factions allowed to be placed underground
  69. * Improved obstacles placement aesthetics
  70. * Rivers are generated on the random maps
  71. * RMG works more stable, various crashes have been fixed
  72. * Treasures requiring guards are guaranteed to be protected
  73. VCAI:
  74. * Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
  75. * AI will now use universal pathfinding globally
  76. * AI can use Summon Boat and Town Portal
  77. * AI can gather and save resources on purpose
  78. * AI will only buy army on demand instead of every turn
  79. * AI can distinguish the value of all map objects
  80. * General speed optimizations
  81. BATTLES:
  82. * Towers should block ranged retaliation
  83. * AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
  84. * Towers do not attack war machines automatically
  85. * Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)
  86. ADVENTURE MAP:
  87. * Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
  88. * Fix: Captured town should not be duplicated on the UI
  89. LAUNCHER:
  90. * Implemented notifications about updates
  91. * Supported redirection links for downloading mods
  92. 0.98 -> 0.99
  93. GENERAL:
  94. * New Bonus NO_TERRAIN_PENALTY
  95. * Nomads will remove Sand movement penalty from army
  96. * Flying and water walking is now supported in pathfinder
  97. * New artifacts supported
  98. - Angel Wings
  99. - Boots of Levitation
  100. * Implemented rumors in tavern window
  101. * New cheat codes:
  102. - vcmiglaurung - gives 5000 crystal dragons into each slot
  103. - vcmiungoliant - conceal fog of war for current player
  104. * New console commands:
  105. - gosolo - AI take control over human players and vice versa
  106. - controlai - give control of one or all AIs to player
  107. - set hideSystemMessages on/off - supress server messages in chat
  108. BATTLES:
  109. * Drawbridge mechanics implemented (animation still missing)
  110. * Merging of town and visiting hero armies on siege implemented
  111. * Hero info tooltip for skills and mana implemented
  112. ADVENTURE AI:
  113. * Fixed AI trying to go through underground rock
  114. * Fixed several cases causing AI wandering aimlessly
  115. * AI can again pick best artifacts and exchange artifacts between heroes
  116. * AI heroes with patrol enabled won't leave patrol area anymore
  117. RANDOM MAP GENERATOR:
  118. * Changed fractalization algorithm so it can create cycles
  119. * Zones will not have straight paths anymore, they are totally random
  120. * Generated zones will have different size depending on template setting
  121. * Added Thieves Guild random object (1 per zone)
  122. * Added Seer Huts with quests that match OH3
  123. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  124. 0.97 -> 0.98
  125. GENERAL:
  126. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  127. ADVENTURE AI:
  128. * AI will try to use Monolith entrances for exploration
  129. * AI will now always revisit each exit of two way monolith if exit no longer visible
  130. * AI will eagerly pick guarded and blocked treasures
  131. ADVENTURE MAP:
  132. * Implemented world view
  133. * Added graphical fading effects
  134. SPELLS:
  135. * New spells handled:
  136. - Earthquake
  137. - View Air
  138. - View Earth
  139. - Visions
  140. - Disguise
  141. * Implemented CURE spell negative dispell effect
  142. * Added LOCATION target for spells castable on any hex with new target modifiers
  143. BATTLES:
  144. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  145. RANDOM MAP GENERATOR:
  146. * Underground tunnels are working now
  147. * Implemented "junction" zone type
  148. * Improved zone placing algorithm
  149. * More balanced distribution of treasure piles
  150. * More obstacles within zones
  151. 0.96 -> 0.97 (Nov 01 2014)
  152. GENERAL:
  153. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  154. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  155. * (linux)
  156. * Changes in used librries:
  157. - VCMI can now be compiled with SDL2
  158. - Movies will use ffmpeg library
  159. - change boost::bind to std::bind
  160. - removed boost::asign
  161. - Updated FuzzyLite to 5.0
  162. * Multiplayer load support was implemented through command-line options
  163. ADVENTURE AI:
  164. * Significantly optimized execution time, AI should be much faster now.
  165. ADVENTURE MAP:
  166. * Non-latin characters can now be entered in chat window or used for save names.
  167. * Implemented separate speed for owned heroes and heroes owned by other players
  168. GRAPHICS:
  169. * Better upscaling when running in fullscreen mode.
  170. * New creature/commader window
  171. * New resolutions and bonus icons are now part of a separate mod
  172. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  173. RANDOM MAP GENERATOR:
  174. * Random map generator now creates complete and playable maps, should match original RMG
  175. * All important features from original map templates are implemented
  176. * Fixed major crash on removing objects
  177. * Undeground zones will look just like surface zones
  178. LAUNCHER:
  179. * Implemented switch to disable intro movies in game
  180. 0.95 -> 0.96 (Jul 01 2014)
  181. GENERAL:
  182. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  183. ADVENTURE AI:
  184. * Optimized speed and removed various bottlenecks.
  185. ADVENTURE MAP:
  186. * Heroes auto-level primary and secondary skill levels according to experience
  187. BATTLES:
  188. * Wall hit/miss sound will be played when using catapult during siege
  189. SPELLS:
  190. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  191. RANDOM MAP GENERATOR
  192. * Towns from mods can be used
  193. * Reading connections, terrains, towns and mines from template
  194. * Zone placement
  195. * Zone borders and connections, fractalized paths inside zones
  196. * Guard generation
  197. * Treasue piles generation (so far only few removable objects)
  198. MODS:
  199. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  200. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  201. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  202. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  203. GENERAL:
  204. * Added configuring of heroes quantity per player allowed in game
  205. 0.94 -> 0.95 (Mar 01 2014)
  206. GENERAL:
  207. * Components of combined artifacts will now display info about entire set.
  208. * Implements level limit
  209. * Added WoG creature abilities by Kuririn
  210. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  211. * Added precompiled header compilation for CMake (can be enabled per flag)
  212. * VCMI will detect changes in text files using crc-32 checksum
  213. * Basic support for unicode. Internally vcmi always uses utf-8
  214. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  215. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  216. ADVENTURE AI:
  217. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  218. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  219. * AI will now use SectorMap to find a way to guarded / covered objects.
  220. * Significantly improved exploration algorithm.
  221. * Locked heroes now try to decompose their goals exhaustively.
  222. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  223. * Improvements for army exchange criteria.
  224. * GatherArmy may include building dwellings in town (experimental).
  225. * AI should now conquer map more aggressively and much faster
  226. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  227. CAMPAIGNS:
  228. * Implemented move heroes to next scenario
  229. * Support for non-standard victory conditions for H3 campaigns
  230. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  231. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  232. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  233. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  234. TOWNS:
  235. * Extended building dependencies support
  236. MODS:
  237. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  238. * Custom victory/loss conditions for maps or campaigns
  239. * 7 days without towns loss condition is no longer hardcoded
  240. * Only changed mods will be validated
  241. 0.93 -> 0.94 (Oct 01 2013)
  242. GENERAL:
  243. * New Launcher application, see
  244. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  245. * fixed "get txt" console command
  246. * command "extract" to extract file by name
  247. * command "def2bmp" to convert def into set of frames.
  248. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  249. * fixed duels, added no-GUI mode for automatic AI testing
  250. * Sir Mullich is available at the start of the game
  251. * Upgrade cost will never be negative.
  252. * support for Chinese fonts (GBK 2-byte encoding)
  253. ADVENTURE MAP
  254. * if Quick Combat option is turned on, battles will be resolved by AI
  255. * first hero is awakened on new turn
  256. * fixed 3000 gems reward in shipwreck
  257. BATTLES:
  258. * autofight implemented
  259. * most of the animations is time-based
  260. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  261. * synchronized attack/defence animation
  262. * spell animation speed uses game settings
  263. * fixed disrupting ray duration
  264. * added logging domain for battle animations
  265. * Fixed crashes on Land Mines / Fire Wall casting.
  266. * UI will be correctly greyed-out during opponent turn
  267. * fixed remaining issues with blit order
  268. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  269. * Fixed Remove Obstacle.
  270. *defeating hero will yield 500 XP
  271. * Added lots of missing spell immunities from Strategija
  272. * Added stone gaze immunity for Troglodytes (did you know about it?)
  273. * damage done by turrets is properly increased by built buldings
  274. * Wyverns will cast Poison instead of Stone Gaze.
  275. TOWN:
  276. * Fixed issue that allowed to build multiple boats in town.
  277. * fix for lookout tower
  278. 0.92 -> 0.93 (Jun 01 2013)
  279. GENERAL:
  280. * Support for SoD-only installations, WoG becomes optional addition
  281. * New logging framework
  282. * Negative luck support, disabled by default
  283. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  284. * Fixed stack artifact (and related buttons) not displaying in creature window.
  285. * Fixed crash at month of double population.
  286. MODS:
  287. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  288. * Improved json validation. Now it support most of features from latest json schema draft.
  289. * Icons use path to icon instead of image indexes.
  290. * It is possible to edit data of another mod or H3 data via mods.
  291. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  292. * Removed no longer needed field "projectile spins"
  293. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  294. BATTLES:
  295. * Fixed Death Stare of Commanders
  296. * Projectile blitting should be closer to original H3. But still not perfect.
  297. * Fixed missing Mirth effects
  298. * Stack affected by Berserk should not try to attack itself
  299. * Fixed several cases of incorrect positioning of creatures in battles
  300. * Fixed abilities of Efreet.
  301. * Fixed broken again palette in some battle backgrounds
  302. TOWN:
  303. * VCMI will not crash if building selection area is smaller than def
  304. * Detection of transparency on selection area is closer to H3
  305. * Improved handling buildings with mode "auto":
  306. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  307. - transitive dependencies are handled (A makes B build, and B makes C and D)
  308. SOUND:
  309. * Added missing WoG creature sounds (from Kuririn).
  310. * The Windows package comes with DLLs needed to play .ogg files
  311. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  312. * some missing sounds for battle effects
  313. ARTIFACTS:
  314. * Several fixes to combined artifacts added via mods.
  315. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  316. * Fixed incorrect components of Cornucopia.
  317. * Cheat code with grant all artifacts, including the ones added by mods
  318. 0.91 -> 0.92 (Mar 01 2013)
  319. GENERAL:
  320. * hero crossover between missions in campaigns
  321. * introduction before missions in campaigns
  322. MODS:
  323. * Added CREATURE_SPELL_POWER for commanders
  324. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  325. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  326. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  327. * Double growth creatures are configurable now
  328. * Drain Life now has % effect depending on bonus value
  329. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  330. * Moat damage configurable
  331. * More config options for spells:
  332. - mind immunity handled by config
  333. - direct damage immunity handled by config
  334. - immunity icon configurable
  335. - removed mind_spell flag
  336. * creature config use string ids now.
  337. * support for string subtype id in short bonus format
  338. * primary skill identifiers for bonuses
  339. 0.9 -> 0.91 (Feb 01 2013)
  340. GENERAL:
  341. * VCMI build on OS X is now supported
  342. * Completely removed autotools
  343. * Added RMG interace and ability to generate simplest working maps
  344. * Added loading screen
  345. MODS:
  346. - Simplified mod structure. Mods from 0.9 will not be compatible.
  347. * Mods can be turned on and off in config/modSettings.json file
  348. * Support for new factions, including:
  349. - New towns
  350. - New hero classes
  351. - New heroes
  352. - New town-related external dwellings
  353. * Support for new artifact, including combined, commander and stack artifacts
  354. * Extended configuration options
  355. - All game objects are referenced by string identifiers
  356. - Subtype resolution for bonuses
  357. BATTLES:
  358. * Support for "enchanted" WoG ability
  359. ADVENTURE AI:
  360. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  361. * Improved exploration algorithm
  362. * AI will prioritize dwellings and mines when there are no opponents visible
  363. 0.89 -> 0.9 (Oct 01 2012)
  364. GENERAL:
  365. * Provisional support creature-adding mods
  366. * New filesystem allowing easier resource adding/replacing
  367. * Reorganized package for better compatibility with HotA and not affecting the original game
  368. * Moved many hard-coded settings into text config files
  369. * Commander level-up dialog
  370. * New Quest Log window
  371. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  372. BATTLES
  373. * New graphics for Stack Queue
  374. * Death Stare works identically to H3
  375. * No explosion when catapult fails to damage the wall
  376. * Fixed crash when attacking stack dies before counterattack
  377. * Fixed crash when attacking stack dies in the Moat just before the attack
  378. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  379. * Fleeing hero won't lose artifacts.
  380. * Spellbook won't be captured.
  381. ADVENTURE AI
  382. * support for quests (Seer Huts, Quest Guardians, and so)
  383. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  384. * AI will now understand threat of Abandoned Mine.
  385. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  386. * Fixed strange case when AI found allied town extremely dangerous
  387. * Fixed crash when AI tried to "revisit" a Boat
  388. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  389. * Fixed a possible freeze when exchanging resources at marketplace
  390. BATTLE AI
  391. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  392. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  393. 0.88 -> 0.89 (Jun 01 2012)
  394. GENERAL
  395. * Mostly implemented Commanders feature (missing level-up dialog)
  396. * Support for stack artifacts
  397. * New creature window graphics contributed by fishkebab
  398. * Config file may have multiple upgrades for creatures
  399. * CTRL+T will open marketplace window
  400. * G will open thieves guild window if player owns at least one town with tavern
  401. * Implemented restart functionality. CTRL+R will trigger a quick restart
  402. * Save game screen and returning to main menu will work if game was started with --start option
  403. * Simple mechanism for detecting game desynchronization after init
  404. * 1280x800 resolution graphics, contributed by Topas
  405. ADVENTURE MAP
  406. * Fixed monsters regenerating casualties from battle at the start of new week.
  407. * T in adventure map will switch to next town
  408. BATTLES
  409. * It's possible to switch active creature during tacts phase by clicking on stack
  410. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  411. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  412. * Fixed crash when death stare or acid breath activated on stack that was just killed
  413. * First aid tent can heal only creatures that suffered damage
  414. * War machines can't be healed by tent
  415. * Creatures casting spells won't try to cast them during tactic phase
  416. * Console tooltips for first aid tent
  417. * Console tooltips for teleport spell
  418. * Cursor is reset to pointer when action is requested
  419. * Fixed a few other missing or wrong tooltips/cursors
  420. * Implemented opening creature window by l-clicking on stack
  421. * Fixed crash on attacking walls with Cyclop Kings
  422. * Fixed and simplified Teleport casting
  423. * Fixed Remove Obstacle spell
  424. * New spells supported:
  425. - Chain Lightning
  426. - Fire Wall
  427. - Force Field
  428. - Land Mine
  429. - Quicksands
  430. - Sacrifice
  431. TOWNS:
  432. * T in castle window will open a tavern window (if available)
  433. PREGAME
  434. * Pregame will use same resolution as main game
  435. * Support for scaling background image
  436. * Customization of graphics with config file.
  437. ADVENTURE AI
  438. * basic rule system for threat evaluation
  439. * new town development logic
  440. * AI can now use external dwellings
  441. * AI will weekly revisit dwellings & mills
  442. * AI will now always pick best stacks from towns
  443. * AI will recruit multiple heroes for exploration
  444. * AI won't try attacking its own heroes
  445. 0.87 -> 0.88 (Mar 01 2012)
  446. * added an initial version of new adventure AI: VCAI
  447. * system settings window allows to change default resolution
  448. * introduced unified JSON-based settings system
  449. * fixed all known localization issues
  450. * Creature Window can handle descriptions of spellcasting abilities
  451. * Support for the clone spell
  452. 0.86 -> 0.87 (Dec 01 2011)
  453. GENERAL:
  454. * Pathfinder can find way using ships and subterranean gates
  455. * Hero reminder & sleep button
  456. PREGAME:
  457. * Credits are implemented
  458. BATTLES
  459. * All attacked hexes will be highlighted
  460. * New combat abilities supported:
  461. - Spell Resistance aura
  462. - Random spellcaster (Genies)
  463. - Mana channeling
  464. - Daemon summoning
  465. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  466. - Fear
  467. - Fearless
  468. - No wall penalty
  469. - Enchanter
  470. - Bind
  471. - Dispell helpful spells
  472. 0.85 -> 0.86 (Sep 01 2011)
  473. GENERAL:
  474. * Reinstated music support
  475. * Bonus system optimizations (caching)
  476. * converted many config files to JSON
  477. * .tga file support
  478. * New artifacts supported
  479. - Admiral's Hat
  480. - Statue of Legion
  481. - Titan's Thunder
  482. BATTLES:
  483. * Correct handling of siege obstacles
  484. * Catapult animation
  485. * New combat abilities supported
  486. - Dragon Breath
  487. - Three-headed Attack
  488. - Attack all around
  489. - Death Cloud / Fireball area attack
  490. - Death Blow
  491. - Lightning Strike
  492. - Rebirth
  493. * New WoG abilities supported
  494. - Defense Bonus
  495. - Cast before attack
  496. - Immunity to direct damage spells
  497. * New spells supported
  498. - Magic Mirror
  499. - Titan's Lightning Bolt
  500. 0.84 -> 0.85 (Jun 01 2011)
  501. GENERAL:
  502. * Support for stack experience
  503. * Implemented original campaign selection screens
  504. * New artifacts supported:
  505. - Statesman's Medal
  506. - Diplomat's Ring
  507. - Ambassador's Sash
  508. TOWNS:
  509. * Implemented animation for new town buildings
  510. * It's possible to sell artifacts at Artifact Merchants
  511. BATTLES:
  512. * Neutral monsters will be split into multiple stacks
  513. * Hero can surrender battle to keep army
  514. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  515. * Partial support for Stone Gaze, Paralyze, Mana drain
  516. 0.83 -> 0.84 (Mar 01 2011)
  517. GENERAL:
  518. * Bonus system has been rewritten
  519. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  520. * New artifacts supported:
  521. - Angellic Alliance
  522. - Bird of Perception
  523. - Emblem of Cognizance
  524. - Spell Scroll
  525. - Stoic Watchman
  526. BATTLES:
  527. * Better animations handling
  528. * Defensive stance is supported
  529. HERO:
  530. * New secondary skills supported:
  531. - Artillery
  532. - Eagle Eye
  533. - Tactics
  534. AI PLAYER:
  535. * new AI leading neutral creatures in combat, slightly better then previous
  536. 0.82 -> 0.83 (Nov 01 2010)
  537. GENERAL:
  538. * Alliances support
  539. * Week of / Month of events
  540. * Mostly done pregame for MP games (temporarily only for local clients)
  541. * Support for 16bpp displays
  542. * Campaigns:
  543. - support for building bonus
  544. - moving to next map after victory
  545. * Town Portal supported
  546. * Vial of Dragon Blood and Statue of Legion supported
  547. HERO:
  548. * remaining specialities have been implemented
  549. TOWNS:
  550. * town events supported
  551. * Support for new town structures: Deiety of Fire and Escape Tunnel
  552. BATTLES:
  553. * blocked retreating from castle
  554. 0.81 -> 0.82 (Aug 01 2010)
  555. GENERAL:
  556. * Some of the starting bonuses in campaigns are supported
  557. * It's possible to select difficulty level of mission in campaign
  558. * new cheat codes:
  559. - vcmisilmaril - player wins
  560. - vcmimelkor - player loses
  561. ADVENTURE MAP:
  562. * Neutral armies growth implemented (10% weekly)
  563. * Power rating of neutral stacks
  564. * Favourable Winds reduce sailing cost
  565. HERO:
  566. * Learning secondary skill supported.
  567. * Most of hero specialities are supported, including:
  568. -Creature specialities (progressive, fixed, Sir Mullich)
  569. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  570. -Secondary skill bonuses
  571. -Creature Upgrades (Gelu)
  572. -Resorce generation
  573. -Starting Skill (Adrienne)
  574. TOWNS:
  575. * Support for new town structures:
  576. - Artifact Merchant
  577. - Aurora Borealis
  578. - Castle Gates
  579. - Magic University
  580. - Portal of Summoning
  581. - Skeleton transformer
  582. - Veil of Darkness
  583. OBJECTS:
  584. * Stables will now upgrade Cavaliers to Champions.
  585. New object supported:
  586. - Abandoned Mine
  587. - Altar of Sacrifice
  588. - Black Market
  589. - Cover of Darkness
  590. - Hill Fort
  591. - Refugee Camp
  592. - Sanctuary
  593. - Tavern
  594. - University
  595. - Whirlpool
  596. 0.8 -> 0.81 (Jun 01 2010)
  597. GENERAL:
  598. * It's possible to start campaign
  599. * Support for build grail victory condition
  600. * New artifacts supported:
  601. - Angel's Wings
  602. - Boots of levitation
  603. - Orb of Vulnerability
  604. - Ammo cart
  605. - Golden Bow
  606. - Hourglass of Evil Hour
  607. - Bow of Sharpshooter
  608. - Armor of the Damned
  609. ADVENTURE MAP:
  610. * Creatures now guard surrounding tiles
  611. * New adventura map spells supported:
  612. - Summon Boat
  613. - Scuttle Boat
  614. - Dimension Door
  615. - Fly
  616. - Water walk
  617. BATTLES:
  618. * A number of new creature abilities supported
  619. * First Aid Tent is functional
  620. * Support for distance/wall/melee penalties & no * penalty abilities
  621. * Reworked damage calculation to fit OH3 formula better
  622. * Luck support
  623. * Teleportation spell
  624. HERO:
  625. * First Aid secondary skill
  626. * Improved formula for necromancy to match better OH3
  627. TOWNS:
  628. * Sending resources to other players by marketplace
  629. * Support for new town structures:
  630. - Lighthouse
  631. - Colossus
  632. - Freelancer's Guild
  633. - Guardian Spirit
  634. - Necromancy Amplifier
  635. - Soul Prison
  636. OBJECTS:
  637. New object supported:
  638. - Freelancer's Guild
  639. - Trading Post
  640. - War Machine Factory
  641. 0.75 -> 0.8 (Mar 01 2010)
  642. GENERAL:
  643. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  644. * Implemented assembling and disassembling of combination artifacts.
  645. * Kingdom Overview screen is now available.
  646. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  647. * Replaced TTF fonts with original ones.
  648. ADVENTURE MAP:
  649. * Implemented rivers animations (thx to GrayFace).
  650. BATTLES:
  651. * Fire Shield spell (and creature ability) supported
  652. * affecting morale/luck and casting spell after attack creature abilities supported
  653. HERO:
  654. * Implementation of Scholar secondary skill
  655. TOWN:
  656. * New left-bottom info panel functionalities.
  657. TOWNS:
  658. * new town structures supported:
  659. - Ballista Yard
  660. - Blood Obelisk
  661. - Brimstone Clouds
  662. - Dwarven Treasury
  663. - Fountain of Fortune
  664. - Glyphs of Fear
  665. - Mystic Pond
  666. - Thieves Guild
  667. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  668. OBJECTS:
  669. New objects supported:
  670. - Border gate
  671. - Den of Thieves
  672. - Lighthouse
  673. - Obelisk
  674. - Quest Guard
  675. - Seer hut
  676. A lot of of various bugfixes and improvements:
  677. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  678. 0.74 -> 0.75 (Dec 01 2009)
  679. GENERAL:
  680. * Implemented "main menu" in-game option.
  681. * Hide the mouse cursor while displaying a popup window.
  682. * Better handling of huge and empty message boxes (still needs more changes)
  683. * Fixed several crashes when exiting.
  684. ADVENTURE INTERFACE:
  685. * Movement cursor shown for unguarded enemy towns.
  686. * Battle cursor shown for guarded enemy garrisons.
  687. * Clicking on the border no longer opens an empty info windows
  688. HERO WINDOW:
  689. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  690. TOWNS:
  691. * new special town structures supported:
  692. - Academy of Battle Scholars
  693. - Cage of Warlords
  694. - Mana Vortex
  695. - Stables
  696. - Skyship (revealing entire map only)
  697. OBJECTS:
  698. * External dwellings increase town growth
  699. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  700. * Scholar won't give unavaliable spells anymore.
  701. A lot of of various bugfixes and improvements:
  702. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  703. 0.73 -> 0.74 (Oct 01 2009)
  704. GENERAL:
  705. * Scenario Information window
  706. * Save Game window
  707. * VCMI window should start centered
  708. * support for Necromancy and Ballistics secondary skills
  709. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  710. * VCMI client has its own icon (thx for graphic to Dikamilo)
  711. * Ellipsis won't be split when breaking text on several lines
  712. * split button will be grayed out when no creature is selected
  713. * fixed issue when splitting stack to the hero with only one creatures
  714. * a few fixes for shipyard window
  715. ADVENTURE INTERFACE:
  716. * Cursor shows if tile is accesible and how many turns away
  717. * moving hero with arrow keys / numpad
  718. * fixed Next Hero button behaviour
  719. * fixed Surface/Underground switch button in higher resolutions
  720. BATTLES:
  721. * partial siege support
  722. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  723. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  724. * more creatures special abilities supported
  725. * battle settings will be stored
  726. * fixed crashes occurring on attacking two hex creatures from back
  727. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  728. * even large stack numbers will fit the boxes
  729. * when active stack is killed by spell, game behaves properly
  730. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  731. * ballista can shoot even if there's an enemy creature next to it
  732. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  733. * selecting attack directions works as in H3
  734. * estimating damage that will be dealt while choosing stack to be attacked
  735. * modified the positioning of battle effects, they should look about right now.
  736. * after selecting a spell during combat, l-click is locked for any action other than casting.
  737. * flying creatures will be blitted over all other creatures, obstacles and wall
  738. * obstacles and units should be printed in better order (not tested)
  739. * fixed armageddon animation
  740. * new spells supported:
  741. - Anti-Magic
  742. - Cure
  743. - Resurrection
  744. - Animate Dead
  745. - Counterstrike
  746. - Berserk
  747. - Hypnotize
  748. - Blind
  749. - Fire Elemental
  750. - Earth Elemental
  751. - Water Elemental
  752. - Air Elemental
  753. - Remove obstacle
  754. TOWNS:
  755. * enemy castle can be taken over
  756. * only one capitol per player allowed (additional ones will be lost)
  757. * garrisoned hero can buy a spellbook
  758. * heroes available in tavern should be always different
  759. * ship bought in town will be correctly placed
  760. * new special town structures supported:
  761. - Lookout Tower
  762. - Temple of Valhalla
  763. - Wall of Knowledge
  764. - Order of Fire
  765. HERO WINDOW:
  766. * war machines cannot be unequiped
  767. PREGAME:
  768. * sorting: a second click on the column header sorts in descending order.
  769. * advanced options tab: r-click popups for selected town, hero and bonus
  770. * starting scenario / game by double click
  771. * arrows in options tab are hidden when not available
  772. * subtitles for chosen hero/town/bonus in pregame
  773. OBJECTS:
  774. * fixed pairing Subterranean Gates
  775. New objects supported:
  776. - Borderguard & Keymaster Tent
  777. - Cartographer
  778. - Creature banks
  779. - Eye of the Magi & Hut of the Magi
  780. - Garrison
  781. - Stables
  782. - Pandora Box
  783. - Pyramid
  784. 0.72 -> 0.73 (Aug 01 2009)
  785. GENERAL:
  786. * infowindow popup will be completely on screen
  787. * fixed possible crash with in game console
  788. * fixed crash when gaining artifact after r-click on hero in tavern
  789. * Estates / hero bonuses won't give resources on first day.
  790. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  791. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  792. * 'T' hotkey opens marketplace window
  793. * giving starting spells for heroes
  794. * pressing enter or escape close spellbook
  795. * removed redundant quotation marks from skills description and artifact events texts
  796. * disabled autosaving on first turn
  797. * bonuses from bonus artifacts
  798. * increased char per line limit for subtitles under components
  799. * corrected some exp/level values
  800. * primary skills cannot be negative
  801. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  802. * fixed timed events reappearing
  803. * saving system options
  804. * saving hero direction
  805. * r-click popups on enemy heroes and towns
  806. * hero leveling formula matches the H3
  807. ADVENTURE INTERFACE:
  808. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  809. * The size of the frame around the map depends on the screen size.
  810. * spellbook shows adventure spells when opened on adventure map
  811. * erasing path after picking objects with last movement point
  812. BATTLES:
  813. * spell resistance supported (secondary skill, artifacts, creature skill)
  814. * corrected damage inflicted by spells and ballista
  815. * added some missing projectile infos
  816. * added native terrain bonuses in battles
  817. * number of units in stack in battle should better fit the box
  818. * non-living and undead creatures have now always 0 morale
  819. * displaying luck effect animation
  820. * support for battleground overlays:
  821. - cursed ground
  822. - magic plains
  823. - fiery fields
  824. - rock lands
  825. - magic clouds
  826. - lucid pools
  827. - holy ground
  828. - clover field
  829. - evil fog
  830. TOWNS:
  831. * fixes for horde buildings
  832. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  833. * capitol bar in town hall is grey (not red) if already one exists
  834. * fixed crash on entering hall when town was near map edge
  835. HERO WINDOW:
  836. * garrisoned heroes won't be shown on the list
  837. * artifacts will be present on morale/luck bonuses list
  838. PREGAME:
  839. * saves are sorted primary by map format, secondary by name
  840. * fixed displaying date of saved game (uses local time, removed square character)
  841. OBJECTS:
  842. * Fixed primary/secondary skill levels given by a scholar.
  843. * fixed problems with 3-tiles monoliths
  844. * fixed crash with flaggable building next to map edge
  845. * fixed some descriptions for events
  846. * New objects supported:
  847. - Buoy
  848. - Creature Generators
  849. - Flotsam
  850. - Mermaid
  851. - Ocean bottle
  852. - Sea Chest
  853. - Shipwreck Survivor
  854. - Shipyard
  855. - Sirens
  856. 0.71 -> 0.72 (Jun 1 2009)
  857. GENERAL:
  858. * many sound effects and music
  859. * autosave (to 5 subsequent files)
  860. * artifacts support (most of them)
  861. * added internal game console (activated on TAB)
  862. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  863. * improved randomization
  864. * fixed crash on closing application
  865. * VCMI won't always give all three stacks in the starting armies
  866. * fix for drawing starting army creatures count
  867. * Diplomacy secondary skill support
  868. * timed events won't cause resources amount to be negative
  869. * support for sorcery secondary skill
  870. * reduntant quotation marks from artifact descriptions are removed
  871. * no income at the first day
  872. ADVENTURE INTERFACE:
  873. * fixed crasbug occurring on revisiting objects (by pressing space)
  874. * always restoring default cursor when movng mouse out of the terrain
  875. * fixed map scrolling with ctrl+arrows when some windows are opened
  876. * clicking scrolling arrows in town/hero list won't open town/hero window
  877. * pathfinder will now look for a path going via printed positions of roads when it's possible
  878. * enter can be used to open window with selected hero/town
  879. BATTLES:
  880. * many creatures special skills implemented
  881. * battle will end when one side has only war machines
  882. * fixed some problems with handling obstacles info
  883. * fixed bug with defending / waiting while no stack is active
  884. * spellbook button is inactive when hero cannot cast any spell
  885. * obstacles will be placed more properly when resolution is different than 800x600
  886. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  887. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  888. * new spells:
  889. - frost ring
  890. - fireball
  891. - inferno
  892. - meteor shower
  893. - death ripple
  894. - destroy undead
  895. - dispel
  896. - armageddon
  897. - disrupting ray
  898. - protection from air
  899. - protection from fire
  900. - protection from water
  901. - protection from earth
  902. - precision
  903. - slayer
  904. TOWNS:
  905. * resting in town with mage guild will replenih all the mana points
  906. * fixed Blacksmith
  907. * the number of creatures at the beginning of game is their base growth
  908. * it's possible to enter Tavern via Brotherhood of Sword
  909. HERO WINDOW:
  910. * fixed mana limit info in the hero window
  911. * war machines can't be removed
  912. * fixed problems with removing artifacts when all visible slots in backpack are full
  913. PREGAME:
  914. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  915. * Fix position of maps names.
  916. * Made the slider cursor much more responsive. Speedup the map select screen.
  917. * Try to behave when no maps/saves are present.
  918. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  919. OBJECTS:
  920. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  921. * leaving guardians in flagged mines.
  922. * support for Scholar object
  923. * support for School of Magic
  924. * support for School of War
  925. * support for Pillar of Fire
  926. * support for Corpse
  927. * support for Lean To
  928. * support for Wagon
  929. * support for Warrior's Tomb
  930. * support for Event
  931. * Corpse (Skeleton) will be accessible from all directions
  932. 0.7 -> 0.71 (Apr 01 2009)
  933. GENERAL:
  934. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  935. * morale/luck system and corresponding sec. skills supported
  936. * fixed crash when hero get level and has less than two sec. skills to choose between
  937. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  938. * proper handling of custom portraits of heroes
  939. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  940. * fixed crash when there was no hero available to hire for some player
  941. * fixed problems with 1024x600 screen resolution
  942. * updating blockmap/visitmap of randomized objects
  943. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  944. * further fixes for leveling-up (stability and identical offered skills bug)
  945. * splitting window allows to rebalance two stack with the same creatures
  946. * support for numpad keyboard
  947. * support for timed events
  948. ADVENTURE INTERFACE:
  949. * added "Next hero" button functionality
  950. * added missing path arrows
  951. * corrected centering on hero's position
  952. * recalculating hero path after reselecting hero
  953. * further changes in pathfinder making it more like original one
  954. * orientation of hero can't be change if movement points are exhausted
  955. * campfire, borderguard, bordergate, questguard will be accessible from the top
  956. * new movement cost calculation algorithm
  957. * fixed sight radious calculation
  958. * it's possible to stop hero movement
  959. * faster minimap refreshing
  960. * provisional support for "Save" button in System Options Window
  961. * it's possible to revisit object under hero by pressing Space
  962. BATTLES:
  963. * partial support for battle obstacles
  964. * only one spell can be casted per turn
  965. * blocked opening sepllbook if hero doesn't have a one
  966. * spells not known by hero can't be casted
  967. * spell books won't be placed in War Machine slots after battle
  968. * attack is now possible when hex under cursor is not displayed
  969. * glowing effect of yellow border around creatures
  970. * blue glowing border around hovered creature
  971. * made animation on battlefield more smooth
  972. * standing stacks have more static animation
  973. * probably fixed problem with displaying corpses on battlefield
  974. * fixes for two-hex creatures actions
  975. * fixed hero casting spell animation
  976. * corrected stack death animation
  977. * battle settings will be remembered between battles
  978. * improved damage calculation formula
  979. * correct handling of flying creatures in battles
  980. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  981. * amounts of units taking actions / being an object of actions won't be shown until action ends
  982. * fixed positions of stack queue and battle result window when resolution is != 800x600
  983. * corrected duration of frenzy spell which was incorrect in certain cases
  984. * corrected hero spell casting animation
  985. * better support for battle backgrounds
  986. * blocked "save" command during battle
  987. * spellbook displays only spells known by Hero
  988. New spells supported:
  989. - Mirth
  990. - Sorrow
  991. - Fortune
  992. - Misfortune
  993. TOWN INTERFACE:
  994. * cannot build more than one capitol
  995. * cannot build shipyard if town is not near water
  996. * Rampart's Treasury requires Miner's Guild
  997. * minor improvements in Recruitment Window
  998. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  999. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  1000. * fixed blinking resdatabar in town screen when buying (800x600)
  1001. * fixed horde buildings displaying in town hall
  1002. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  1003. PREGAME:
  1004. * added scrolling scenario list with mouse wheel
  1005. * fixed mouse slow downs
  1006. * cannot select heroes for computer player (pregame)
  1007. * no crash if uses gives wrong resolution ID number
  1008. * minor fixes
  1009. OBJECTS:
  1010. * windmill gives 500 gold only during first week ever (not every month)
  1011. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  1012. New objects supported:
  1013. * Prison
  1014. * Magic Well
  1015. * Faerie Ring
  1016. * Swan Pond
  1017. * Idol of Fortune
  1018. * Fountain of Fortune
  1019. * Rally Flag
  1020. * Oasis
  1021. * Temple
  1022. * Watering Hole
  1023. * Fountain of Youth
  1024. * support for Redwood Observatory
  1025. * support for Shrine of Magic Incantation / Gesture / Thought
  1026. * support for Sign / Ocean Bottle
  1027. AI PLAYER:
  1028. Minor improvements and fixes.
  1029. 0.64 -> 0.7 (Feb 01 2009)
  1030. GENERAL:
  1031. * move some settings to the config/settings.txt file
  1032. * partial support for new screen resolutions
  1033. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  1034. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  1035. * fixed crashbug occurring when hero levelled above 15 level
  1036. * support for non-standard screen resolutions
  1037. * F4 toggles between full-screen and windowed mode
  1038. * minor improvements in creature card window
  1039. * splitting stacks with the shift+click
  1040. * creature card window contains info about modified speed
  1041. ADVENTURE INTERFACE:
  1042. * added water animation
  1043. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  1044. * partial handling r-clicks on adventure map
  1045. TOWN INTERFACE:
  1046. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  1047. * fixed cloning creatures bug in garrisons (and related issues)
  1048. BATTLES
  1049. * support for the Wait command
  1050. * magic arrow *really* works
  1051. * war machines support partially added
  1052. * queue of stacks narrowed
  1053. * spell effect animation displaying improvements
  1054. * positive/negative spells cannot be cast on hostile/our stacks
  1055. * showing spell effects affecting stack in creature info window
  1056. * more appropriate coloring of stack amount box when stack is affected by a spell
  1057. * battle console displays notifications about wait/defend commands
  1058. * several reported bugs fixed
  1059. * new spells supported:
  1060. a) Haste
  1061. b) lightning bolt
  1062. c) ice bolt
  1063. d) slow
  1064. e) implosion
  1065. f) forgetfulness
  1066. g) shield
  1067. h) air shield
  1068. i) bless
  1069. j) curse
  1070. k) bloodlust
  1071. l) weakness
  1072. m) stone skin
  1073. n) prayer
  1074. o) frenzy
  1075. AI PLAYER:
  1076. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1077. OBJECTS:
  1078. * Guardians property for resources is handled
  1079. * support for Witch Hut
  1080. * support for Arena
  1081. * support for Library of Enlightenment
  1082. And a lot of minor fixes
  1083. 0.63 -> 0.64 (Nov 01 2008)
  1084. GENERAL:
  1085. * sprites from /Sprites folder are handled correctly
  1086. * several fixes for pathfinder and path arrows
  1087. * better handling disposed/predefined heroes
  1088. * heroes regain 1 mana point each turn
  1089. * support for mistycisim and intelligence skills
  1090. * hero hiring possible
  1091. * added support for a number of hotkeys
  1092. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1093. * many minor improvements
  1094. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1095. a) woggaladriel -> vcmiainur
  1096. b) wogoliphaunt -> vcminoldor
  1097. c) wogshadowfax -> vcminahar
  1098. d) wogeyeofsauron -> vcmieagles
  1099. e) wogisengard -> vcmiformenos
  1100. f) wogsaruman -> vcmiistari
  1101. g) wogpathofthedead -> vcmiangband
  1102. h) woggandalfwhite -> vcmiglorfindel
  1103. ADVENTURE INTERFACE:
  1104. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1105. * slowed map scrolling
  1106. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1107. * blocked map scrolling when dialog window is opened
  1108. * scholar will be accessible from the top
  1109. TOWN INTERFACE:
  1110. * partially done tavern window (only hero hiring functionality)
  1111. BATTLES:
  1112. * water elemental will really be treated as 2 hex creature
  1113. * potential infinite loop in reverseCreature removed
  1114. * better handling of battle cursor
  1115. * fixed blocked shooter behavior
  1116. * it's possible in battles to check remeaining HP of neutral stacks
  1117. * partial support for Magic Arrow spell
  1118. * fixed bug with dying unit
  1119. * stack queue hotkey is now 'Q'
  1120. * added shots limit
  1121. 0.62 -> 0.63 (Oct 01 2008)
  1122. GENERAL:
  1123. * coloured console output, logging all info to txt files
  1124. * it's possible to use other port than 3030 by passing it as an additional argument
  1125. * removed some redundant warnings
  1126. * partially done spellbook
  1127. * Alt+F4 quits the game
  1128. * some crashbugs was fixed
  1129. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1130. * magical hero are given spellbook at the beginning
  1131. * added initial secondary skills for heroes
  1132. BATTLES:
  1133. * very significant optimization of battles
  1134. * battle summary window
  1135. * fixed crashbug occurring sometimes on exiting battle
  1136. * confirm window is shown before retreat
  1137. * graphic stack queue in battle (shows when 'c' key is pressed)
  1138. * it's possible to attack enemy hero
  1139. * neutral monster army disappears when defeated
  1140. * casualties among hero army and neutral creatures are saved
  1141. * better animation handling in battles
  1142. * directional attack in battles
  1143. * mostly done battle options (although they're not saved)
  1144. * added receiving exp (and leveling-up) after a won battle
  1145. * added support for archery, offence and armourer secondary abilities
  1146. * hero's primary skills accounted for damage dealt by creatures in battle
  1147. TOWNS:
  1148. * mostly done marketplace
  1149. * fixed crashbug with battles on swamps and rough terrain
  1150. * counterattacks
  1151. * heroes can learn new spells in towns
  1152. * working resource silo
  1153. * fixed bug with the mage guild when no spells available
  1154. * it's possible to build lighthouse
  1155. HERO WINDOW:
  1156. * setting army formation
  1157. * tooltips for artifacts in backpack
  1158. ADVENTURE INTERFACE:
  1159. * fixed bug with disappearing head of a hero in adventure map
  1160. * some objects are no longer accessible from the top
  1161. * no tooltips for objects under FoW
  1162. * events won't be shown
  1163. * working Subterranean Gates, Monoliths
  1164. * minimap shows all flaggable objects (towns, mines, etc.)
  1165. * artifacts we pick up go to the appropriate slot (if free)
  1166. 0.61 -> 0.62 (Sep 01 2008)
  1167. General:
  1168. * restructured to the server-client model
  1169. * support for heroes placed in towns
  1170. * upgrading creatures
  1171. * working gaining levels for heroes (including dialog with skill selection)
  1172. * added graphical cursor
  1173. * showing creature amount in the creature info window
  1174. * giving starting bonus
  1175. Castles:
  1176. * icon in infobox showing that there is hero in town garrison
  1177. * fort/citadel/castle screen
  1178. * taking last stack from the heroes army should be impossible (or at least harder)
  1179. * fixed reading forbidden structures
  1180. * randomizing spells in towns
  1181. * viewing hero window in the town screen
  1182. * possibility of moving hero into the garrison
  1183. * mage guild screen
  1184. * support for blacksmith
  1185. * if hero doesn't have a spell book, he can buy one in a mage guild
  1186. * it's possible to build glyph of fear in fortress
  1187. * creatures placeholders work properly
  1188. Adventure Interface:
  1189. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1190. Hero Window:
  1191. * bugfix: splitting stacks works in hero window
  1192. * removed bug causing significant increase of CPU consumption
  1193. Battles:
  1194. * shooting
  1195. * removed some displaying problems
  1196. * showing last group of frames in creature animation won't crash
  1197. * added start moving and end moving animations
  1198. * fixed moving two-hex creatures
  1199. * showing/hiding graphic cursor
  1200. * a part of using graphic cursor
  1201. * slightly optimized showing of battle interface
  1202. * animation of getting hit / death by shooting is displayed when it should be
  1203. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1204. * minor optimizations
  1205. PreGame:
  1206. * updates settings when selecting new map after changing sorting criteria
  1207. * if sorting not by name, name will be used as a secondary criteria
  1208. * when filter is applied a first available map is selected automatically
  1209. * slider position updated after sorting in pregame
  1210. Objects:
  1211. * support for the Tree of knowledge
  1212. * support for Campfires
  1213. * added event message when picking artifact
  1214. 0.6 -> 0.61 (Jun 15 2008)
  1215. Improvements:
  1216. * improved attacking in the battles
  1217. * it's possible to kill hostile stack
  1218. * animations won't go in the same phase
  1219. * Better pathfinder
  1220. * "%s" substitutions in Right-click information in town hall
  1221. * windmill won't give wood
  1222. * hover text for heroes
  1223. * support for ZSoft-style PCX files in /Data
  1224. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1225. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1226. * stack at the limit of unit's range can now be attacked
  1227. * range of unit is now properly displayed
  1228. * battle log is scrolled down when new event occurs
  1229. * console is closed when application exits
  1230. Bugfixes:
  1231. * stack at the limit of unit's range can now be attacked
  1232. * good background for the town hall screen in Stronghold
  1233. * fixed typo in hall.txt
  1234. * VCMI won't crash when r-click neutral stack during the battle
  1235. * water won't blink behind shipyard in the Castle
  1236. * fixed several memory leaks
  1237. * properly displaying two-hex creatures in recruit/split/info window
  1238. * corrupted map file won't cause crash on initializing main menu
  1239. 0.59 -> 0.6 (Jun 1 2008)
  1240. * partially done attacking in battles
  1241. * screen isn't now refreshed while blitting creature info window
  1242. * r-click creature info windows in battles
  1243. * no more division by 0 in slider
  1244. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1245. * fixed estate problems
  1246. * fixed blinking mana vortex
  1247. * grail increases creature growths
  1248. * new pathfinder
  1249. * several minor improvements
  1250. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1251. * fixed memory leak in battles
  1252. * blitting creature animations to rects in the recruitment window
  1253. * fixed wrong creatures def names
  1254. * better battle pathfinder and unit reversing
  1255. * improved slider ( #58 )
  1256. * fixed problems with horde buildings (won't block original dwellings)
  1257. * giving primary skill when hero get level (but there is still no dialog)
  1258. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1259. * creature levels not messed in Fortress
  1260. * war machines are added to the hero's inventory, not to the garrison
  1261. * support for H3-style PCX graphics in Data/
  1262. * VCMI won't crash when is unable to initialize audio system
  1263. * fixed displaying wrong town defs
  1264. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1265. * creature info window (only r-click)
  1266. * callback for buttons/lists based on boost::function
  1267. * a lot of minor improvements
  1268. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1269. Towns:
  1270. * recruiting creatures
  1271. * working creature growths (including castle and horde building influences)
  1272. * towns give income
  1273. * town hall screen
  1274. * building buildings (requirements and cost are handled)
  1275. * hints for structures
  1276. * updating town infobox
  1277. Garrisons:
  1278. * merging stacks
  1279. * splitting stacks
  1280. Battles:
  1281. * starting battles
  1282. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1283. * leaving battle by pressing flee button
  1284. * moving units in battles and displaying their ranges
  1285. * defend command for units
  1286. General:
  1287. * a number of minor fixes and improvements
  1288. 0.54 -> 0.55 (Feb 29 2008)
  1289. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1290. * randomization quantity of creatures on the map
  1291. * fix of Pandora's Box handling
  1292. * reading disposed/predefined heroes
  1293. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1294. * more detailed logs
  1295. * reported problems with hero flags resolved
  1296. * heroes cannot occupy the same tile
  1297. * hints for most of creature generators
  1298. * some minor stuff
  1299. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1300. * given hero is placed in the town entrance
  1301. * some objects such as river delta won't be blitted "on" hero
  1302. * tiles under FoW are inaccessible
  1303. * giving random hero on RoE maps
  1304. * improved protection against hero duplication
  1305. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1306. * right click popups with infoboxes for heroes/towns lists
  1307. * new interface coloring (many thanks to GrayFace ;])
  1308. * fixed bug in object flag's coloring
  1309. * added hints in town lists
  1310. * eliminated square from city hints
  1311. 0.53 - 0.53b (Feb 20 2008)
  1312. * added giving default buildings in towns
  1313. * town infobox won't crash on empty town
  1314. 0.52 - 0.53 (Feb 18 2008):
  1315. * hopefully the last bugfix of Pandora's Box
  1316. * fixed blockmaps of generated heroes
  1317. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1318. * fixed town randomization
  1319. * fixed hero randomization
  1320. * fixed displaying heroes in preGame
  1321. * fixed selecting/deselecting artifact slots in hero window
  1322. * much faster pathfinder
  1323. * memory usage and load time significantly decreased
  1324. * it's impossible to select empty artifact slot in hero window
  1325. * fixed problem with FoW displaying on minimap on L-sized maps
  1326. * fixed crashbug in hero list connected with heroes dismissing
  1327. * mostly done town infobox
  1328. * town daily income is properly calculated
  1329. 0.51 - 0.52 (Feb 7 2008):
  1330. * [feature] giving starting hero
  1331. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1332. * [feature] picked artifacts are added to hero's backpack
  1333. * [feature] possibility of choosing player to play
  1334. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1335. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1336. * [bugfix] improved randomization
  1337. * [bugfix] pathfinder can't be cheated (what caused errors)
  1338. 0.5 - 0.51 (Feb 3 2008):
  1339. * close button properly closes (same does 'q' key)
  1340. * two players can't have selected same hero
  1341. * double click on "Show Available Scenarios" won't reset options
  1342. * fixed possible crashbug in town/hero lists
  1343. * fixed crashbug in initializing game caused by wrong prisons handling
  1344. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1345. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1346. * fixed crashbug on reading blank Quest Guards
  1347. * better console messages
  1348. * map reading speed up (though it's still slow, especially on bigger maps)
  1349. to 0.5 (Feb 2 2008 - first closed release):
  1350. * Main menu and New game screens
  1351. * Scenario selection, part of advanced options support
  1352. * Partially done adventure map, town and hero interfaces
  1353. * Moving hero
  1354. * Interactions with several objects (mines, resources, mills, and others)