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- #include "../stdafx.h"
- #include "CCursorHandler.h"
- #include "SDL.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "CDefHandler.h"
- /*
- * CCursorHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- void CCursorHandler::initCursor()
- {
- mode = number = xpos = ypos = 0;
- dndImage = NULL;
- help = CSDL_Ext::newSurface(40,40);
- cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
- cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
- cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
- cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
- SDL_ShowCursor(SDL_DISABLE);
- }
- void CCursorHandler::changeGraphic(const int & type, const int & no)
- {
- mode = type;
- number = no;
- }
- /**
- * Replaces the cursor with a custom image.
- *
- * @param image Image to replace cursor with or NULL to use the normal
- * cursor.
- */
- void CCursorHandler::dragAndDropCursor(SDL_Surface* image)
- {
- dndImage = image;
- }
- void CCursorHandler::cursorMove(const int & x, const int & y)
- {
- xpos = x;
- ypos = y;
- }
- void CCursorHandler::draw1()
- {
- if(!Show) return;
- int x = xpos, y = ypos;
- shiftPos(x, y);
- SDL_Rect temp_rect1 = genRect(40,40,x,y);
- SDL_Rect temp_rect2 = genRect(40,40,0,0);
- SDL_BlitSurface(screen, &temp_rect1, help, &temp_rect2);
- // if (dndImage)
- // blitAt(dndImage, x - dndImage->w/2, y - dndImage->h/2);
- // else
- // blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
- if (dndImage) {
- SDL_Rect temp_rect =genRect(40, 40, x - dndImage->w/2, y - dndImage->h/2);
- SDL_BlitSurface(dndImage, NULL, screen, &temp_rect);
- } else {
- SDL_Rect temp_rect = genRect(40,40,x,y);
- SDL_BlitSurface(cursors[mode]->ourImages[number].bitmap, NULL, screen, &temp_rect);
- }
- }
- void CCursorHandler::draw2()
- {
- if(!Show) return;
- int x = xpos, y = ypos;
- shiftPos(x, y);
- SDL_Rect temp_rect = genRect(40, 40, x, y);
- SDL_BlitSurface(help, NULL, screen, &temp_rect);
- //blitAt(help,x,y);
- }
- void CCursorHandler::draw(SDL_Surface *to)
- {
- SDL_Rect temp_rect = genRect(40, 40, xpos, ypos);
- CSDL_Ext::blitSurface(cursors[mode]->ourImages[number].bitmap, 0, to, &temp_rect);
- }
- void CCursorHandler::shiftPos( int &x, int &y )
- {
- if((mode==1 && number!=6) || mode ==3)
- {
- x-=16;
- y-=16;
- // Properly align the melee attack cursors.
- if (mode == 1)
- {
- switch (number)
- {
- case 7: // Bottom left
- x -= 6;
- y += 16;
- break;
- case 8: // Left
- x -= 16;
- y += 10;
- break;
- case 9: // Top left
- x -= 6;
- y -= 6;
- break;
- case 10: // Top right
- x += 16;
- y -= 6;
- break;
- case 11: // Right
- x += 16;
- y += 11;
- break;
- case 12: // Bottom right
- x += 16;
- y += 16;
- break;
- case 13: // Below
- x += 9;
- y += 16;
- break;
- case 14: // Above
- x += 9;
- y -= 15;
- break;
- }
- }
- }
- else if(mode==0)
- {
- if(number == 0); //to exclude
- else if(number == 2)
- {
- x -= 12;
- y -= 10;
- }
- else if(number == 3)
- {
- x -= 12;
- y -= 12;
- }
- else if(number < 27)
- {
- int hlpNum = (number - 4)%6;
- if(hlpNum == 0)
- {
- x -= 15;
- y -= 13;
- }
- else if(hlpNum == 1)
- {
- x -= 13;
- y -= 13;
- }
- else if(hlpNum == 2)
- {
- x -= 20;
- y -= 20;
- }
- else if(hlpNum == 3)
- {
- x -= 13;
- y -= 16;
- }
- else if(hlpNum == 4)
- {
- x -= 8;
- y -= 9;
- }
- else if(hlpNum == 5)
- {
- x -= 14;
- y -= 16;
- }
- }
- else if(number == 41)
- {
- x -= 14;
- y -= 16;
- }
- else if(number < 31 || number == 42)
- {
- x -= 20;
- y -= 20;
- }
- }
- }
- void CCursorHandler::centerCursor()
- {
- SDL_Surface *cursor = this->cursors[mode]->ourImages[number].bitmap;
- this->xpos = (screen->w / 2.) - (cursor->w / 2.);
- this->ypos = (screen->h / 2.) - (cursor->h / 2.);
- SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
- SDL_WarpMouse(this->xpos, this->ypos);
- SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
- }
- CCursorHandler::~CCursorHandler()
- {
- if(help)
- SDL_FreeSurface(help);
- for(int g=0; g<cursors.size(); ++g)
- delete cursors[g];
- }
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