CRewardableObject.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376
  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  22. {
  23. auto vi = configuration.info.at(index);
  24. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  25. // show message only if it is not empty or in infobox
  26. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  27. {
  28. InfoWindow iw;
  29. iw.player = contextHero->tempOwner;
  30. iw.text = vi.message;
  31. vi.reward.loadComponents(iw.components, contextHero);
  32. iw.type = configuration.infoWindowType;
  33. if(!iw.components.empty() || !iw.text.toString().empty())
  34. cb->showInfoDialog(&iw);
  35. }
  36. // grant reward afterwards. Note that it may remove object
  37. if(markAsVisit)
  38. markAsVisited(contextHero);
  39. grantReward(index, contextHero);
  40. }
  41. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  42. {
  43. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  44. sd.player = contextHero->tempOwner;
  45. sd.text = dialog;
  46. sd.components = loadComponents(contextHero, rewardIndices);
  47. cb->showBlockingDialog(&sd);
  48. }
  49. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  50. {
  51. std::vector<Component> result;
  52. if (rewardIndices.size() > 1)
  53. for (auto index : rewardIndices)
  54. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  55. if (rewardIndices.size() == 1)
  56. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  57. return result;
  58. }
  59. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  60. {
  61. if(!wasVisitedBefore(h))
  62. {
  63. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  64. bool objectRemovalPossible = false;
  65. for(auto index : rewards)
  66. {
  67. if(configuration.info.at(index).reward.removeObject)
  68. objectRemovalPossible = true;
  69. }
  70. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  71. switch (rewards.size())
  72. {
  73. case 0: // no available rewards, e.g. visiting School of War without gold
  74. {
  75. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  76. if (!emptyRewards.empty())
  77. grantRewardWithMessage(h, emptyRewards[0], false);
  78. else
  79. logMod->warn("No applicable message for visiting empty object!");
  80. break;
  81. }
  82. case 1: // one reward. Just give it with message
  83. {
  84. if (configuration.canRefuse)
  85. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  86. else
  87. grantRewardWithMessage(h, rewards.front(), true);
  88. break;
  89. }
  90. default: // multiple rewards. Act according to select mode
  91. {
  92. switch (configuration.selectMode) {
  93. case Rewardable::SELECT_PLAYER: // player must select
  94. selectRewardWthMessage(h, rewards, configuration.onSelect);
  95. break;
  96. case Rewardable::SELECT_FIRST: // give first available
  97. grantRewardWithMessage(h, rewards.front(), true);
  98. break;
  99. case Rewardable::SELECT_RANDOM: // give random
  100. grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  101. break;
  102. }
  103. break;
  104. }
  105. }
  106. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  107. {
  108. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  109. cb->sendAndApply(&cov);
  110. }
  111. }
  112. else
  113. {
  114. logGlobal->debug("Revisiting already visited object");
  115. if (!wasVisited(h->getOwner()))
  116. {
  117. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  118. cb->sendAndApply(&cov);
  119. }
  120. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  121. if (!visitedRewards.empty())
  122. grantRewardWithMessage(h, visitedRewards[0], false);
  123. else
  124. logMod->warn("No applicable message for visiting already visited object!");
  125. }
  126. }
  127. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  128. {
  129. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  130. }
  131. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  132. {
  133. if(answer == 0)
  134. return; // player refused
  135. if(answer > 0 && answer-1 < configuration.info.size())
  136. {
  137. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  138. markAsVisited(hero);
  139. grantReward(list[answer - 1], hero);
  140. }
  141. else
  142. {
  143. throw std::runtime_error("Unhandled choice");
  144. }
  145. }
  146. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  147. {
  148. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  149. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  150. cb->sendAndApply(&cov);
  151. }
  152. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  153. {
  154. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  155. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  156. // hero is not blocked by levelup dialog - grant remainer immediately
  157. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  158. {
  159. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  160. }
  161. }
  162. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  163. {
  164. switch (configuration.visitMode)
  165. {
  166. case Rewardable::VISIT_UNLIMITED:
  167. return false;
  168. case Rewardable::VISIT_ONCE:
  169. return onceVisitableObjectCleared;
  170. case Rewardable::VISIT_PLAYER:
  171. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  172. case Rewardable::VISIT_BONUS:
  173. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  174. case Rewardable::VISIT_HERO:
  175. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  176. case Rewardable::VISIT_LIMITER:
  177. return configuration.visitLimiter.heroAllowed(contextHero);
  178. default:
  179. return false;
  180. }
  181. }
  182. bool CRewardableObject::wasVisited(PlayerColor player) const
  183. {
  184. switch (configuration.visitMode)
  185. {
  186. case Rewardable::VISIT_UNLIMITED:
  187. case Rewardable::VISIT_BONUS:
  188. case Rewardable::VISIT_HERO:
  189. case Rewardable::VISIT_LIMITER:
  190. return false;
  191. case Rewardable::VISIT_ONCE:
  192. case Rewardable::VISIT_PLAYER:
  193. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  194. default:
  195. return false;
  196. }
  197. }
  198. bool CRewardableObject::wasScouted(PlayerColor player) const
  199. {
  200. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  201. }
  202. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  203. {
  204. switch (configuration.visitMode)
  205. {
  206. case Rewardable::VISIT_BONUS:
  207. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  208. case Rewardable::VISIT_HERO:
  209. return h->visitedObjects.count(ObjectInstanceID(id));
  210. case Rewardable::VISIT_LIMITER:
  211. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  212. default:
  213. return wasVisited(h->getOwner());
  214. }
  215. }
  216. std::string CRewardableObject::getHoverText(PlayerColor player) const
  217. {
  218. std::string result = getObjectName();
  219. if (!getDescriptionMessage(player).empty())
  220. result += "\n" + getDescriptionMessage(player);
  221. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  222. {
  223. if (wasVisited(player))
  224. result += "\n\n" + configuration.visitedTooltip.toString();
  225. else
  226. result += "\n\n" + configuration.notVisitedTooltip.toString();
  227. }
  228. return result;
  229. }
  230. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  231. {
  232. std::string result = getObjectName();
  233. if (!getDescriptionMessage(hero).empty())
  234. result += "\n" + getDescriptionMessage(hero);
  235. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  236. {
  237. if (wasVisited(hero))
  238. result += "\n\n" + configuration.visitedTooltip.toString();
  239. else
  240. result += "\n\n" + configuration.notVisitedTooltip.toString();
  241. }
  242. return result;
  243. }
  244. std::string CRewardableObject::getDescriptionMessage(PlayerColor player) const
  245. {
  246. if (!wasScouted(player) || configuration.info.empty())
  247. return configuration.description.toString();
  248. auto rewardIndices = getAvailableRewards(nullptr, Rewardable::EEventType::EVENT_FIRST_VISIT);
  249. if (rewardIndices.empty())
  250. return configuration.info[0].description.toString();
  251. return configuration.info[rewardIndices.front()].description.toString();
  252. }
  253. std::string CRewardableObject::getDescriptionMessage(const CGHeroInstance * hero) const
  254. {
  255. if (!wasScouted(hero->getOwner()) || configuration.info.empty())
  256. return configuration.description.toString();
  257. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  258. if (rewardIndices.empty())
  259. return configuration.info[0].description.toString();
  260. return configuration.info[rewardIndices.front()].description.toString();
  261. }
  262. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  263. {
  264. if (!wasScouted(player))
  265. return {};
  266. auto rewardIndices = getAvailableRewards(nullptr, Rewardable::EEventType::EVENT_FIRST_VISIT);
  267. if (rewardIndices.empty() && !configuration.info.empty())
  268. rewardIndices.push_back(0);
  269. if (rewardIndices.empty())
  270. return {};
  271. return loadComponents(nullptr, rewardIndices);
  272. }
  273. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  274. {
  275. if (!wasScouted(hero->getOwner()))
  276. return {};
  277. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  278. if (rewardIndices.empty() && !configuration.info.empty())
  279. rewardIndices.push_back(0);
  280. if (rewardIndices.empty())
  281. return {};
  282. return loadComponents(nullptr, rewardIndices);
  283. }
  284. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  285. {
  286. switch (what)
  287. {
  288. case ObjProperty::REWARD_RANDOMIZE:
  289. initObj(cb->gameState()->getRandomGenerator());
  290. break;
  291. case ObjProperty::REWARD_SELECT:
  292. selectedReward = val;
  293. break;
  294. case ObjProperty::REWARD_CLEARED:
  295. onceVisitableObjectCleared = val;
  296. break;
  297. }
  298. }
  299. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  300. {
  301. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  302. {
  303. if (configuration.resetParameters.rewards)
  304. {
  305. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  306. }
  307. if (configuration.resetParameters.visitors)
  308. {
  309. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  310. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  311. cb->sendAndApply(&cov);
  312. }
  313. }
  314. }
  315. void CRewardableObject::initObj(CRandomGenerator & rand)
  316. {
  317. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  318. }
  319. CRewardableObject::CRewardableObject()
  320. {}
  321. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  322. {
  323. CArmedInstance::serializeJsonOptions(handler);
  324. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  325. }
  326. VCMI_LIB_NAMESPACE_END