MapQueries.h 3.6 KB

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  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/networkPacks/PacksForClient.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGObjectInstance;
  16. class IObjectInterface;
  17. VCMI_LIB_NAMESPACE_END
  18. //Created when player starts turn or when player puts game on [ause
  19. //Removed when player accepts a turn or continur play
  20. class TimerPauseQuery : public CQuery
  21. {
  22. public:
  23. TimerPauseQuery(CGameHandler * owner, PlayerColor player);
  24. bool blocksPack(const CPackForServer *pack) const override;
  25. void onAdding(PlayerColor color) override;
  26. void onRemoval(PlayerColor color) override;
  27. bool endsByPlayerAnswer() const override;
  28. };
  29. //Created when hero attempts move and something happens
  30. //(not necessarily position change, could be just an object interaction).
  31. class CHeroMovementQuery : public CQuery
  32. {
  33. public:
  34. TryMoveHero tmh;
  35. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  36. const CGHeroInstance *hero;
  37. void onExposure(QueryPtr topQuery) override;
  38. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  39. void onAdding(PlayerColor color) override;
  40. void onRemoval(PlayerColor color) override;
  41. };
  42. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  43. {
  44. public:
  45. std::array<const CArmedInstance *,2> exchangingArmies;
  46. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  47. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  48. bool blocksPack(const CPackForServer *pack) const override;
  49. };
  50. //yes/no and component selection dialogs
  51. class CBlockingDialogQuery : public CDialogQuery
  52. {
  53. public:
  54. const IObjectInterface * caller;
  55. BlockingDialog bd; //copy of pack... debug purposes
  56. CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog &bd);
  57. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  58. };
  59. class OpenWindowQuery : public CDialogQuery
  60. {
  61. EOpenWindowMode mode;
  62. public:
  63. OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
  64. bool blocksPack(const CPackForServer *pack) const override;
  65. void onExposure(QueryPtr topQuery) override;
  66. };
  67. class CTeleportDialogQuery : public CDialogQuery
  68. {
  69. public:
  70. TeleportDialog td; //copy of pack... debug purposes
  71. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  72. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  73. };
  74. class CHeroLevelUpDialogQuery : public CDialogQuery
  75. {
  76. public:
  77. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  78. void onRemoval(PlayerColor color) override;
  79. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  80. HeroLevelUp hlu;
  81. const CGHeroInstance * hero;
  82. };
  83. class CCommanderLevelUpDialogQuery : public CDialogQuery
  84. {
  85. public:
  86. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  87. void onRemoval(PlayerColor color) override;
  88. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  89. CommanderLevelUp clu;
  90. const CGHeroInstance * hero;
  91. };