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							- /*
 
-  * NetPackFixture.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/gameState/CGameState.h"
 
- namespace test
 
- {
 
- class GameStateFake : public CGameState
 
- {
 
- public:
 
- 	MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
 
- };
 
- class NetPackFixture
 
- {
 
- public:
 
- 	NetPackFixture();
 
- 	virtual ~NetPackFixture();
 
- 	std::shared_ptr<GameStateFake> gameState;
 
- protected:
 
- 	void setUp();
 
- private:
 
- };
 
- }
 
 
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