NetPackFixture.h 601 B

12345678910111213141516171819202122232425262728293031323334353637383940
  1. /*
  2. * NetPackFixture.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/gameState/CGameState.h"
  12. namespace test
  13. {
  14. class GameStateFake : public CGameState
  15. {
  16. public:
  17. MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
  18. };
  19. class NetPackFixture
  20. {
  21. public:
  22. NetPackFixture();
  23. virtual ~NetPackFixture();
  24. std::shared_ptr<GameStateFake> gameState;
  25. protected:
  26. void setUp();
  27. private:
  28. };
  29. }