InputSourceTouch.cpp 11 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../GameEngine.h"
  16. #include "../GameEngineUser.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../render/IScreenHandler.h"
  21. #if defined(VCMI_ANDROID)
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #elif defined(VCMI_IOS)
  24. #include "../ios/utils.h"
  25. #endif
  26. #include <SDL_events.h>
  27. #include <SDL_hints.h>
  28. #include <SDL_timer.h>
  29. InputSourceTouch::InputSourceTouch()
  30. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0), numTouchFingers(0)
  31. {
  32. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  33. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  34. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  35. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  36. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  37. if (params.useRelativeMode)
  38. state = TouchState::RELATIVE_MODE;
  39. else
  40. state = TouchState::IDLE;
  41. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  42. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  43. #else
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  45. #endif
  46. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  47. }
  48. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  49. {
  50. Point screenSize = ENGINE->screenDimensions();
  51. motionAccumulatedX[tfinger.fingerId] += tfinger.dx;
  52. motionAccumulatedY[tfinger.fingerId] += tfinger.dy;
  53. float motionThreshold = 1.0 / std::min(screenSize.x, screenSize.y);
  54. if(std::abs(motionAccumulatedX[tfinger.fingerId]) < motionThreshold && std::abs(motionAccumulatedY[tfinger.fingerId]) < motionThreshold)
  55. return;
  56. if (settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  57. ENGINE->cursor().cursorMove(ENGINE->getCursorPosition().x, ENGINE->getCursorPosition().y);
  58. switch(state)
  59. {
  60. case TouchState::RELATIVE_MODE:
  61. {
  62. int scalingFactor = ENGINE->screenHandler().getScalingFactor();
  63. Point moveDistance {
  64. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * motionAccumulatedX[tfinger.fingerId]),
  65. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * motionAccumulatedY[tfinger.fingerId])
  66. };
  67. ENGINE->input().moveCursorPosition(moveDistance);
  68. ENGINE->cursor().cursorMove(ENGINE->getCursorPosition().x * scalingFactor, ENGINE->getCursorPosition().y * scalingFactor);
  69. break;
  70. }
  71. case TouchState::IDLE:
  72. {
  73. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  74. break;
  75. }
  76. case TouchState::TAP_DOWN_SHORT:
  77. case TouchState::TAP_DOWN_LONG_AWAIT:
  78. {
  79. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  80. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  81. {
  82. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  83. ENGINE->events().dispatchGesturePanningStarted(lastTapPosition);
  84. }
  85. break;
  86. }
  87. case TouchState::TAP_DOWN_PANNING:
  88. case TouchState::TAP_DOWN_PANNING_POPUP:
  89. {
  90. emitPanningEvent(tfinger);
  91. break;
  92. }
  93. case TouchState::TAP_DOWN_DOUBLE:
  94. {
  95. emitPinchEvent(tfinger);
  96. break;
  97. }
  98. case TouchState::TAP_DOWN_LONG:
  99. {
  100. // no-op
  101. break;
  102. }
  103. }
  104. if(std::abs(motionAccumulatedX[tfinger.fingerId]) >= motionThreshold)
  105. motionAccumulatedX[tfinger.fingerId] = 0;
  106. if(std::abs(motionAccumulatedY[tfinger.fingerId]) >= motionThreshold)
  107. motionAccumulatedY[tfinger.fingerId] = 0;
  108. }
  109. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  110. {
  111. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  112. // FIXME: better place to update potentially changed settings?
  113. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  114. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  115. lastTapTimeTicks = tfinger.timestamp;
  116. switch(state)
  117. {
  118. case TouchState::RELATIVE_MODE:
  119. {
  120. if(tfinger.x > 0.5)
  121. {
  122. if (tfinger.y < 0.5)
  123. ENGINE->events().dispatchShowPopup(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  124. else
  125. ENGINE->events().dispatchMouseLeftButtonPressed(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  126. }
  127. break;
  128. }
  129. case TouchState::IDLE:
  130. {
  131. lastTapPosition = convertTouchToMouse(tfinger);
  132. ENGINE->input().setCursorPosition(lastTapPosition);
  133. state = TouchState::TAP_DOWN_SHORT;
  134. break;
  135. }
  136. case TouchState::TAP_DOWN_SHORT:
  137. {
  138. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  139. ENGINE->events().dispatchGesturePanningStarted(lastTapPosition);
  140. state = TouchState::TAP_DOWN_DOUBLE;
  141. break;
  142. }
  143. case TouchState::TAP_DOWN_PANNING:
  144. {
  145. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  146. state = TouchState::TAP_DOWN_DOUBLE;
  147. break;
  148. }
  149. case TouchState::TAP_DOWN_DOUBLE:
  150. {
  151. ENGINE->user().onGlobalLobbyInterfaceActivated();
  152. break;
  153. }
  154. case TouchState::TAP_DOWN_LONG_AWAIT:
  155. lastTapPosition = convertTouchToMouse(tfinger);
  156. break;
  157. case TouchState::TAP_DOWN_LONG:
  158. case TouchState::TAP_DOWN_PANNING_POPUP:
  159. {
  160. // no-op
  161. break;
  162. }
  163. }
  164. }
  165. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  166. {
  167. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  168. switch(state)
  169. {
  170. case TouchState::RELATIVE_MODE:
  171. {
  172. if(tfinger.x > 0.5)
  173. {
  174. if (tfinger.y < 0.5)
  175. ENGINE->events().dispatchClosePopup(ENGINE->getCursorPosition());
  176. else
  177. ENGINE->events().dispatchMouseLeftButtonReleased(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  178. }
  179. break;
  180. }
  181. case TouchState::IDLE:
  182. {
  183. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  184. break;
  185. }
  186. case TouchState::TAP_DOWN_SHORT:
  187. {
  188. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  189. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  190. {
  191. ENGINE->events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  192. ENGINE->events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  193. }
  194. else
  195. {
  196. ENGINE->events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  197. ENGINE->events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  198. lastLeftClickTimeTicks = tfinger.timestamp;
  199. lastLeftClickPosition = convertTouchToMouse(tfinger);
  200. }
  201. state = TouchState::IDLE;
  202. break;
  203. }
  204. case TouchState::TAP_DOWN_PANNING:
  205. case TouchState::TAP_DOWN_PANNING_POPUP:
  206. {
  207. ENGINE->events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  208. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  209. break;
  210. }
  211. case TouchState::TAP_DOWN_DOUBLE:
  212. {
  213. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  214. state = TouchState::TAP_DOWN_PANNING;
  215. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  216. {
  217. ENGINE->events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  218. state = TouchState::IDLE;
  219. }
  220. break;
  221. }
  222. case TouchState::TAP_DOWN_LONG:
  223. {
  224. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  225. {
  226. state = TouchState::TAP_DOWN_LONG_AWAIT;
  227. }
  228. break;
  229. }
  230. case TouchState::TAP_DOWN_LONG_AWAIT:
  231. {
  232. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  233. {
  234. ENGINE->input().setCursorPosition(convertTouchToMouse(tfinger));
  235. ENGINE->events().dispatchClosePopup(convertTouchToMouse(tfinger));
  236. state = TouchState::IDLE;
  237. }
  238. break;
  239. }
  240. }
  241. }
  242. void InputSourceTouch::handleUpdate()
  243. {
  244. if ( state == TouchState::TAP_DOWN_SHORT)
  245. {
  246. uint32_t currentTime = SDL_GetTicks();
  247. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  248. {
  249. ENGINE->events().dispatchShowPopup(ENGINE->getCursorPosition(), params.touchToleranceDistance);
  250. if (ENGINE->windows().isTopWindowPopup())
  251. {
  252. hapticFeedback();
  253. state = TouchState::TAP_DOWN_LONG;
  254. }
  255. }
  256. }
  257. }
  258. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  259. {
  260. return convertTouchToMouse(tfinger.x, tfinger.y);
  261. }
  262. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  263. {
  264. return Point(x * ENGINE->screenDimensions().x, y * ENGINE->screenDimensions().y);
  265. }
  266. bool InputSourceTouch::hasTouchInputDevice() const
  267. {
  268. return SDL_GetNumTouchDevices() > 0;
  269. }
  270. int InputSourceTouch::getNumTouchFingers() const
  271. {
  272. return numTouchFingers;
  273. }
  274. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  275. {
  276. Point distance = convertTouchToMouse(-motionAccumulatedX[tfinger.fingerId], -motionAccumulatedY[tfinger.fingerId]);
  277. ENGINE->events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  278. }
  279. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  280. {
  281. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  282. if (fingers < 2)
  283. return;
  284. bool otherFingerFound = false;
  285. double otherX;
  286. double otherY;
  287. for (int i = 0; i < fingers; ++i)
  288. {
  289. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  290. if (finger && finger->id != tfinger.fingerId)
  291. {
  292. otherX = finger->x * ENGINE->screenDimensions().x;
  293. otherY = finger->y * ENGINE->screenDimensions().y;
  294. otherFingerFound = true;
  295. break;
  296. }
  297. }
  298. if (!otherFingerFound)
  299. return; // should be impossible, but better to avoid weird edge cases
  300. float thisX = tfinger.x * ENGINE->screenDimensions().x;
  301. float thisY = tfinger.y * ENGINE->screenDimensions().y;
  302. float deltaX = motionAccumulatedX[tfinger.fingerId] * ENGINE->screenDimensions().x;
  303. float deltaY = motionAccumulatedY[tfinger.fingerId] * ENGINE->screenDimensions().y;
  304. float oldX = thisX - deltaX - otherX;
  305. float oldY = thisY - deltaY - otherY;
  306. float newX = thisX - otherX;
  307. float newY = thisY - otherY;
  308. double distanceOld = std::sqrt(oldX * oldX + oldY * oldY);
  309. double distanceNew = std::sqrt(newX * newX + newY * newY);
  310. if (distanceOld > params.pinchSensitivityThreshold)
  311. ENGINE->events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  312. }
  313. void InputSourceTouch::hapticFeedback() {
  314. if(params.hapticFeedbackEnabled) {
  315. #if defined(VCMI_ANDROID)
  316. CAndroidVMHelper vmHelper;
  317. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  318. #elif defined(VCMI_IOS)
  319. iOS_utils::hapticFeedback();
  320. #endif
  321. }
  322. }