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							- /*
 
-  * AdventureMapClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AdventureMapClasses.h"
 
- #include <SDL_timer.h>
 
- #include "MiscWidgets.h"
 
- #include "CComponent.h"
 
- #include "Images.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/SDL_PixelAccess.h"
 
- #include "../gui/CAnimation.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../windows/CAdvmapInterface.h"
 
- #include "../battle/BattleInterfaceClasses.h"
 
- #include "../battle/BattleInterface.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/CGameState.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CHeroHandler.h"
 
- #include "../../lib/CModHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../../lib/TerrainHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapping/CMap.h"
 
- #include "ClientCommandManager.h"
 
- #include <SDL_surface.h>
 
- #include <SDL_keyboard.h>
 
- #include <SDL_events.h>
 
- CList::CListItem::CListItem(CList * Parent)
 
- 	: CIntObject(LCLICK | RCLICK | HOVER),
 
- 	parent(Parent),
 
- 	selection()
 
- {
 
- 	defActions = 255-DISPOSE;
 
- }
 
- CList::CListItem::~CListItem()
 
- {
 
- }
 
- void CList::CListItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down == true)
 
- 		showTooltip();
 
- }
 
- void CList::CListItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down == true)
 
- 	{
 
- 		//second click on already selected item
 
- 		if(parent->selected == this->shared_from_this())
 
- 		{
 
- 			open();
 
- 		}
 
- 		else
 
- 		{
 
- 			//first click - switch selection
 
- 			parent->select(this->shared_from_this());
 
- 		}
 
- 	}
 
- }
 
- void CList::CListItem::hover(bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->write(getHoverText());
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CList::CListItem::onSelect(bool on)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	selection.reset();
 
- 	if(on)
 
- 		selection = genSelection();
 
- 	select(on);
 
- 	GH.totalRedraw();
 
- }
 
- CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
 
- 	: CIntObject(0, position),
 
- 	size(Size),
 
- 	selected(nullptr)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
 
- 	scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*(int)size), btnDown, CGI->generaltexth->zelp[helpDown]);
 
- 	listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
 
- 	//assign callback only after list was created
 
- 	scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
 
- 	scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
 
- 	scrollUp->addCallback(std::bind(&CList::update, this));
 
- 	scrollDown->addCallback(std::bind(&CList::update, this));
 
- 	update();
 
- }
 
- void CList::update()
 
- {
 
- 	bool onTop = listBox->getPos() == 0;
 
- 	bool onBottom = listBox->getPos() + size >= listBox->size();
 
- 	scrollUp->block(onTop);
 
- 	scrollDown->block(onBottom);
 
- }
 
- void CList::select(std::shared_ptr<CListItem> which)
 
- {
 
- 	if(selected == which)
 
- 		return;
 
- 	if(selected)
 
- 		selected->onSelect(false);
 
- 	selected = which;
 
- 	if(which)
 
- 	{
 
- 		which->onSelect(true);
 
- 		onSelect();
 
- 	}
 
- }
 
- int CList::getSelectedIndex()
 
- {
 
- 	return static_cast<int>(listBox->getIndexOf(selected));
 
- }
 
- void CList::selectIndex(int which)
 
- {
 
- 	if(which < 0)
 
- 	{
 
- 		if(selected)
 
- 			select(nullptr);
 
- 	}
 
- 	else
 
- 	{
 
- 		listBox->scrollTo(which);
 
- 		update();
 
- 		select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
 
- 	}
 
- }
 
- void CList::selectNext()
 
- {
 
- 	int index = getSelectedIndex() + 1;
 
- 	if(index >= listBox->size())
 
- 		index = 0;
 
- 	selectIndex(index);
 
- }
 
- void CList::selectPrev()
 
- {
 
- 	int index = getSelectedIndex();
 
- 	if(index <= 0)
 
- 		selectIndex(0);
 
- 	else
 
- 		selectIndex(index-1);
 
- }
 
- CHeroList::CEmptyHeroItem::CEmptyHeroItem()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
 
- 	portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
 
- 	mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
 
- 	pos.w = mana->pos.w + mana->pos.x - pos.x;
 
- 	pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
 
- }
 
- CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
 
- 	: CListItem(parent),
 
- 	hero(Hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
 
- 	portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
 
- 	mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
 
- 	pos.w = mana->pos.w + mana->pos.x - pos.x;
 
- 	pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
 
- 	update();
 
- }
 
- void CHeroList::CHeroItem::update()
 
- {
 
- 	movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
 
- 	mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
 
- 	redraw();
 
- }
 
- std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
 
- {
 
- 	return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
 
- }
 
- void CHeroList::CHeroItem::select(bool on)
 
- {
 
- 	if(on && adventureInt->selection != hero)
 
- 		adventureInt->select(hero);
 
- }
 
- void CHeroList::CHeroItem::open()
 
- {
 
- 	LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroList::CHeroItem::showTooltip()
 
- {
 
- 	CRClickPopup::createAndPush(hero, GH.getCursorPosition());
 
- }
 
- std::string CHeroList::CHeroItem::getHoverText()
 
- {
 
- 	return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
 
- }
 
- std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
 
- {
 
- 	if (LOCPLINT->wanderingHeroes.size() > index)
 
- 		return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
 
- 	return std::make_shared<CEmptyHeroItem>();
 
- }
 
- CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
 
- 	CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
 
- {
 
- }
 
- void CHeroList::select(const CGHeroInstance * hero)
 
- {
 
- 	selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
 
- }
 
- void CHeroList::update(const CGHeroInstance * hero)
 
- {
 
- 	//this hero is already present, update its status
 
- 	for(auto & elem : listBox->getItems())
 
- 	{
 
- 		auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
 
- 		if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
 
- 		{
 
- 			item->update();
 
- 			return;
 
- 		}
 
- 	}
 
- 	//simplest solution for now: reset list and restore selection
 
- 	listBox->resize(LOCPLINT->wanderingHeroes.size());
 
- 	if (adventureInt->selection)
 
- 	{
 
- 		auto selectedHero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection);
 
- 		if (selectedHero)
 
- 			select(selectedHero);
 
- 	}
 
- 	CList::update();
 
- }
 
- std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
 
- {
 
- 	if (LOCPLINT->towns.size() > index)
 
- 		return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
 
- 	return std::make_shared<CAnimImage>("ITPA", 0);
 
- }
 
- CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
 
- 	CListItem(parent),
 
- 	town(Town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	picture = std::make_shared<CAnimImage>("ITPA", 0);
 
- 	pos = picture->pos;
 
- 	update();
 
- }
 
- std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
 
- {
 
- 	return std::make_shared<CAnimImage>("ITPA", 1);
 
- }
 
- void CTownList::CTownItem::update()
 
- {
 
- 	size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
 
- 	picture->setFrame(iconIndex + 2);
 
- 	redraw();
 
- }
 
- void CTownList::CTownItem::select(bool on)
 
- {
 
- 	if (on && adventureInt->selection != town)
 
- 			adventureInt->select(town);
 
- }
 
- void CTownList::CTownItem::open()
 
- {
 
- 	LOCPLINT->openTownWindow(town);
 
- }
 
- void CTownList::CTownItem::showTooltip()
 
- {
 
- 	CRClickPopup::createAndPush(town, GH.getCursorPosition());
 
- }
 
- std::string CTownList::CTownItem::getHoverText()
 
- {
 
- 	return town->getObjectName();
 
- }
 
- CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
 
- 	CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(),  306, 307, std::bind(&CTownList::createTownItem, this, _1))
 
- {
 
- }
 
- void CTownList::select(const CGTownInstance * town)
 
- {
 
- 	selectIndex(vstd::find_pos(LOCPLINT->towns, town));
 
- }
 
- void CTownList::update(const CGTownInstance *)
 
- {
 
- 	//simplest solution for now: reset list and restore selection
 
- 	listBox->resize(LOCPLINT->towns.size());
 
- 	if (adventureInt->selection)
 
- 	{
 
- 		auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection);
 
- 		if (town)
 
- 			select(town);
 
- 	}
 
- 	CList::update();
 
- }
 
- const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
 
- {
 
- 	const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
 
- 	// if tile is not visible it will be black on minimap
 
- 	if(!tile)
 
- 		return Colors::BLACK;
 
- 	// if object at tile is owned - it will be colored as its owner
 
- 	for (const CGObjectInstance *obj : tile->blockingObjects)
 
- 	{
 
- 		//heroes will be blitted later
 
- 		switch (obj->ID)
 
- 		{
 
- 			case Obj::HERO:
 
- 			case Obj::PRISON:
 
- 				continue;
 
- 		}
 
- 		PlayerColor player = obj->getOwner();
 
- 		if(player == PlayerColor::NEUTRAL)
 
- 			return *graphics->neutralColor;
 
- 		else
 
- 		if (player < PlayerColor::PLAYER_LIMIT)
 
- 			return graphics->playerColors[player.getNum()];
 
- 	}
 
- 	// else - use terrain color (blocked version or normal)
 
- 	const auto & colorPair = parent->colors.find(tile->terType->getId())->second;
 
- 	if (tile->blocked && (!tile->visitable))
 
- 		return colorPair.second;
 
- 	else
 
- 		return colorPair.first;
 
- }
 
- void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	double stepX = double(pos.w) / mapSizes.x;
 
- 	double stepY = double(pos.h) / mapSizes.y;
 
- 	x = static_cast<int>(toX + stepX * tile.x);
 
- 	y = static_cast<int>(toY + stepY * tile.y);
 
- }
 
- void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &tile, SDL_Surface *to, int toX, int toY)
 
- {
 
- 	//coordinates of rectangle on minimap representing this tile
 
- 	// begin - first to blit, end - first NOT to blit
 
- 	int xBegin, yBegin, xEnd, yEnd;
 
- 	tileToPixels (tile, xBegin, yBegin, toX, toY);
 
- 	tileToPixels (int3 (tile.x + 1, tile.y + 1, tile.z), xEnd, yEnd, toX, toY);
 
- 	for (int y=yBegin; y<yEnd; y++)
 
- 	{
 
- 		uint8_t *ptr = (uint8_t*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
 
- 		for (int x=xBegin; x<xEnd; x++)
 
- 			ColorPutter<4, 1>::PutColor(ptr, color);
 
- 	}
 
- }
 
- void CMinimapInstance::refreshTile(const int3 &tile)
 
- {
 
- 	blitTileWithColor(getTileColor(int3(tile.x, tile.y, level)), tile, minimap, 0, 0);
 
- }
 
- void CMinimapInstance::drawScaled(int level)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	//size of one map tile on our minimap
 
- 	double stepX = double(pos.w) / mapSizes.x;
 
- 	double stepY = double(pos.h) / mapSizes.y;
 
- 	double currY = 0;
 
- 	for (int y=0; y<mapSizes.y; y++, currY += stepY)
 
- 	{
 
- 		double currX = 0;
 
- 		for (int x=0; x<mapSizes.x; x++, currX += stepX)
 
- 		{
 
- 			const SDL_Color &color = getTileColor(int3(x,y,level));
 
- 			//coordinates of rectangle on minimap representing this tile
 
- 			// begin - first to blit, end - first NOT to blit
 
- 			int xBegin = static_cast<int>(currX);
 
- 			int yBegin = static_cast<int>(currY);
 
- 			int xEnd = static_cast<int>(currX + stepX);
 
- 			int yEnd = static_cast<int>(currY + stepY);
 
- 			for (int y=yBegin; y<yEnd; y++)
 
- 			{
 
- 				uint8_t *ptr = (uint8_t*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
 
- 				for (int x=xBegin; x<xEnd; x++)
 
- 					ColorPutter<4, 1>::PutColor(ptr, color);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
 
- 	parent(Parent),
 
- 	minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
 
- 	level(Level)
 
- {
 
- 	pos.w = parent->pos.w;
 
- 	pos.h = parent->pos.h;
 
- 	drawScaled(level);
 
- }
 
- CMinimapInstance::~CMinimapInstance()
 
- {
 
- 	SDL_FreeSurface(minimap);
 
- }
 
- void CMinimapInstance::showAll(SDL_Surface * to)
 
- {
 
- 	blitAtLoc(minimap, 0, 0, to);
 
- 	//draw heroes
 
- 	std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
 
- 	for(auto & hero : heroes)
 
- 	{
 
- 		int3 position = hero->visitablePos();
 
- 		if(position.z == level)
 
- 		{
 
- 			const SDL_Color & color = graphics->playerColors[hero->getOwner().getNum()];
 
- 			blitTileWithColor(color, position, to, pos.x, pos.y);
 
- 		}
 
- 	}
 
- }
 
- std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
 
- {
 
- 	std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > ret;
 
- 	for(const auto & terrain : CGI->terrainTypeHandler->objects)
 
- 	{
 
- 		SDL_Color normal = CSDL_Ext::toSDL(terrain->minimapUnblocked);
 
- 		SDL_Color blocked = CSDL_Ext::toSDL(terrain->minimapBlocked);
 
- 		ret[terrain->getId()] = std::make_pair(normal, blocked);
 
- 	}
 
- 	return ret;
 
- }
 
- CMinimap::CMinimap(const Rect & position)
 
- 	: CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
 
- 	level(0),
 
- 	colors(loadColors())
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos.w = position.w;
 
- 	pos.h = position.h;
 
- 	aiShield = std::make_shared<CPicture>("AIShield");
 
- 	aiShield->disable();
 
- }
 
- int3 CMinimap::translateMousePosition()
 
- {
 
- 	// 0 = top-left corner, 1 = bottom-right corner
 
- 	double dx = double(GH.getCursorPosition().x - pos.x) / pos.w;
 
- 	double dy = double(GH.getCursorPosition().y - pos.y) / pos.h;
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	int3 tile ((si32)(mapSizes.x * dx), (si32)(mapSizes.y * dy), level);
 
- 	return tile;
 
- }
 
- void CMinimap::moveAdvMapSelection()
 
- {
 
- 	int3 newLocation = translateMousePosition();
 
- 	adventureInt->centerOn(newLocation);
 
- 	if (!(adventureInt->active & GENERAL))
 
- 		GH.totalRedraw(); //redraw this as well as inactive adventure map
 
- 	else
 
- 		redraw();//redraw only this
 
- }
 
- void CMinimap::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		moveAdvMapSelection();
 
- }
 
- void CMinimap::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(CGI->generaltexth->zelp[291].second, down);
 
- }
 
- void CMinimap::hover(bool on)
 
- {
 
- 	if(on)
 
- 		GH.statusbar->write(CGI->generaltexth->zelp[291].first);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CMinimap::mouseMoved(const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(mouseState(EIntObjMouseBtnType::LEFT))
 
- 		moveAdvMapSelection();
 
- }
 
- void CMinimap::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(minimap)
 
- 	{
 
- 		int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 		int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
 
- 		//draw radar
 
- 		Rect oldClip;
 
- 		Rect radar =
 
- 		{
 
- 			si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
 
- 			si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
 
- 			ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
 
- 			ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
 
- 		};
 
- 		if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
 
- 		{
 
- 			// adjusts radar so that it doesn't go out of map in world view mode (since there's no frame)
 
- 			radar.x = std::min<int>(std::max(pos.x, radar.x), pos.x + pos.w - radar.w);
 
- 			radar.y = std::min<int>(std::max(pos.y, radar.y), pos.y + pos.h - radar.h);
 
- 			if(radar.x < pos.x && radar.y < pos.y)
 
- 				return; // whole map is visible at once, no point in redrawing border
 
- 		}
 
- 		CSDL_Ext::getClipRect(to, oldClip);
 
- 		CSDL_Ext::setClipRect(to, pos);
 
- 		CSDL_Ext::drawDashedBorder(to, radar, Colors::PURPLE);
 
- 		CSDL_Ext::setClipRect(to, oldClip);
 
- 	}
 
- }
 
- void CMinimap::update()
 
- {
 
- 	if(aiShield->recActions & UPDATE) //AI turn is going on. There is no need to update minimap
 
- 		return;
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	minimap = std::make_shared<CMinimapInstance>(this, level);
 
- 	redraw();
 
- }
 
- void CMinimap::setLevel(int newLevel)
 
- {
 
- 	level = newLevel;
 
- 	update();
 
- }
 
- void CMinimap::setAIRadar(bool on)
 
- {
 
- 	if(on)
 
- 	{
 
- 		aiShield->enable();
 
- 		minimap.reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		aiShield->disable();
 
- 		update();
 
- 	}
 
- 	// this my happen during AI turn when this interface is inactive
 
- 	// force redraw in order to properly update interface
 
- 	GH.totalRedraw();
 
- }
 
- void CMinimap::hideTile(const int3 &pos)
 
- {
 
- 	if(minimap)
 
- 		minimap->refreshTile(pos);
 
- }
 
- void CMinimap::showTile(const int3 &pos)
 
- {
 
- 	if(minimap)
 
- 		minimap->refreshTile(pos);
 
- }
 
- CInfoBar::CVisibleInfo::CVisibleInfo()
 
- 	: CIntObject(0, Point(8, 12))
 
- {
 
- }
 
- void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	for(auto object : forceRefresh)
 
- 		object->showAll(to);
 
- }
 
- CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
 
- {
 
- }
 
- CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATHR");
 
- 	heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
 
- }
 
- CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATCS");
 
- 	townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
 
- }
 
- CInfoBar::VisibleDateInfo::VisibleDateInfo()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
 
- 	std::string labelText;
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
 
- 		labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
 
- 	else
 
- 		labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
 
- 	label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
 
- 	forceRefresh.push_back(label);
 
- }
 
- std::string CInfoBar::VisibleDateInfo::getNewDayName()
 
- {
 
- 	if(LOCPLINT->cb->getDate(Date::DAY) == 1)
 
- 		return "NEWDAY";
 
- 	if(LOCPLINT->cb->getDate(Date::DAY) != 1)
 
- 		return "NEWDAY";
 
- 	switch(LOCPLINT->cb->getDate(Date::WEEK))
 
- 	{
 
- 	case 1:
 
- 		return "NEWWEEK1";
 
- 	case 2:
 
- 		return "NEWWEEK2";
 
- 	case 3:
 
- 		return "NEWWEEK3";
 
- 	case 4:
 
- 		return "NEWWEEK4";
 
- 	default:
 
- 		return "";
 
- 	}
 
- }
 
- CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATNX");
 
- 	banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
 
- 	sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
 
- 	glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
 
- }
 
- CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	//get amount of halls of each level
 
- 	std::vector<int> halls(4, 0);
 
- 	for(auto town : LOCPLINT->towns)
 
- 	{
 
- 		int hallLevel = town->hallLevel();
 
- 		//negative value means no village hall, unlikely but possible
 
- 		if(hallLevel >= 0)
 
- 			halls.at(hallLevel)++;
 
- 	}
 
- 	std::vector<PlayerColor> allies, enemies;
 
- 	//generate list of allies and enemies
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 	{
 
- 		if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
 
- 		{
 
- 			if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
 
- 				allies.push_back(PlayerColor(i));
 
- 			else
 
- 				enemies.push_back(PlayerColor(i));
 
- 		}
 
- 	}
 
- 	//generate widgets
 
- 	background = std::make_shared<CPicture>("ADSTATIN");
 
- 	allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
 
- 	enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
 
- 	int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
 
- 	for(PlayerColor & player : allies)
 
- 	{
 
- 		auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
 
- 		posx += image->pos.w;
 
- 		flags.push_back(image);
 
- 	}
 
- 	posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
 
- 	for(PlayerColor & player : enemies)
 
- 	{
 
- 		auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
 
- 		posx += image->pos.w;
 
- 		flags.push_back(image);
 
- 	}
 
- 	for(size_t i=0; i<halls.size(); i++)
 
- 	{
 
- 		hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
 
- 		if(halls[i])
 
- 			hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
 
- 	}
 
- }
 
- CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
 
- 	comp = std::make_shared<CComponent>(compToDisplay);
 
- 	comp->moveTo(Point(pos.x+47, pos.y+50));
 
- 	text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- }
 
- void CInfoBar::playNewDaySound()
 
- {
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- 	else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
 
- 		CCS->soundh->playSound(soundBase::newWeek);
 
- 	else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
 
- 		CCS->soundh->playSound(soundBase::newMonth);
 
- 	else
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- }
 
- void CInfoBar::reset()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = EMPTY;
 
- 	visibleInfo = std::make_shared<EmptyVisibleInfo>();
 
- }
 
- void CInfoBar::showSelection()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(adventureInt->selection)
 
- 	{
 
- 		if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 
- 		{
 
- 			showHeroSelection(hero);
 
- 			return;
 
- 		}
 
- 		else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
 
- 		{
 
- 			showTownSelection(town);
 
- 			return;
 
- 		}
 
- 	}
 
- 	showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
 
- }
 
- void CInfoBar::tick()
 
- {
 
- 	removeUsedEvents(TIME);
 
- 	if(GH.topInt() == adventureInt)
 
- 		showSelection();
 
- }
 
- void CInfoBar::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		if(state == HERO || state == TOWN)
 
- 			showGameStatus();
 
- 		else if(state == GAME)
 
- 			showDate();
 
- 		else
 
- 			showSelection();
 
- 	}
 
- }
 
- void CInfoBar::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
 
- }
 
- void CInfoBar::hover(bool on)
 
- {
 
- 	if(on)
 
- 		GH.statusbar->write(CGI->generaltexth->zelp[292].first);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- CInfoBar::CInfoBar(const Rect & position)
 
- 	: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
 
- 	state(EMPTY)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos.w = position.w;
 
- 	pos.h = position.h;
 
- 	reset();
 
- }
 
- void CInfoBar::showDate()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	playNewDaySound();
 
- 	state = DATE;
 
- 	visibleInfo = std::make_shared<VisibleDateInfo>();
 
- 	setTimer(3000); // confirmed to match H3
 
- 	redraw();
 
- }
 
- void CInfoBar::showComponent(const Component & comp, std::string message)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = COMPONENT;
 
- 	visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
 
- 	setTimer(3000);
 
- 	redraw();
 
- }
 
- void CInfoBar::startEnemyTurn(PlayerColor color)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = AITURN;
 
- 	visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
 
- 	redraw();
 
- }
 
- void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(!hero)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		state = HERO;
 
- 		visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
 
- 	}
 
- 	redraw();
 
- }
 
- void CInfoBar::showTownSelection(const CGTownInstance * town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(!town)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		state = TOWN;
 
- 		visibleInfo = std::make_shared<VisibleTownInfo>(town);
 
- 	}
 
- 	redraw();
 
- }
 
- void CInfoBar::showGameStatus()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = GAME;
 
- 	visibleInfo = std::make_shared<VisibleGameStatusInfo>();
 
- 	setTimer(3000);
 
- 	redraw();
 
- }
 
- CInGameConsole::CInGameConsole()
 
- 	: CIntObject(KEYBOARD | TEXTINPUT),
 
- 	prevEntDisp(-1),
 
- 	defaultTimeout(10000),
 
- 	maxDisplayedTexts(10)
 
- {
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		Point leftBottomCorner(0, pos.h);
 
- 		graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
 
- 			Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
 
- 		if((int)(SDL_GetTicks() - it->second) > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(auto & elem : toDel)
 
- 	{
 
- 		texts.erase(elem);
 
- 	}
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	int lineLen = conf.go()->ac.outputLineLength;
 
- 	if(txt.size() < lineLen)
 
- 	{
 
- 		texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 		if(texts.size() > maxDisplayedTexts)
 
- 		{
 
- 			texts.pop_front();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(lineLen);
 
- 		for(int g=0; g<txt.size() / lineLen + 1; ++g)
 
- 		{
 
- 			std::string part = txt.substr(g * lineLen, lineLen);
 
- 			if(part.size() == 0)
 
- 				break;
 
- 			texts.push_back(std::make_pair(part, SDL_GetTicks()));
 
- 			if(texts.size() > maxDisplayedTexts)
 
- 			{
 
- 				texts.pop_front();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB == key.keysym.sym)
 
- 			{
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(!enteredText.empty() && captureAllKeys)
 
- 			{
 
- 				bool anyTextExceptCaret = enteredText.size() > 1;
 
- 				endEnteringText(anyTextExceptCaret);
 
- 				if(anyTextExceptCaret)
 
- 				{
 
- 					CCS->soundh->playSound("CHAT");
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				Unicode::trimRight(enteredText,2);
 
- 				enteredText += '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.size() == 0)
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
 
- {
 
- 	if(!captureAllKeys || enteredText.size() == 0)
 
- 		return;
 
- 	enteredText.resize(enteredText.size()-1);
 
- 	enteredText += event.text;
 
- 	enteredText += "_";
 
- 	refreshEnteredText();
 
- }
 
- void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
 
- {
 
-  //do nothing here
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	if (!active)
 
- 		return;
 
- 	if (captureAllKeys)
 
- 		return;
 
- 	assert(GH.statusbar);
 
- 	assert(currentStatusBar.expired());//effectively, nullptr check
 
- 	currentStatusBar = GH.statusbar;
 
- 	captureAllKeys = true;
 
- 	enteredText = "_";
 
- 	GH.statusbar->setEnteringMode(true);
 
- 	GH.statusbar->setEnteredText(enteredText);
 
- }
 
- void CInGameConsole::endEnteringText(bool processEnteredText)
 
- {
 
- 	captureAllKeys = false;
 
- 	prevEntDisp = -1;
 
- 	if(processEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		previouslyEntered.push_back(txt);
 
- 		if(txt.at(0) == '/')
 
- 		{
 
- 			//some commands like gosolo don't work when executed from GUI thread
 
- 			auto threadFunction = [=]()
 
- 			{
 
- 				ClientCommandManager commandController;
 
- 				commandController.processCommand(txt.substr(1), true);
 
- 			};
 
- 			boost::thread clientCommandThread(threadFunction);
 
- 			clientCommandThread.detach();
 
- 		}
 
- 		else
 
- 			LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
 
- 	}
 
- 	enteredText.clear();
 
- 	auto statusbar = currentStatusBar.lock();
 
- 	assert(statusbar);
 
- 	if (statusbar)
 
- 		statusbar->setEnteringMode(false);
 
- 	currentStatusBar.reset();
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	auto statusbar = currentStatusBar.lock();
 
- 	assert(statusbar);
 
- 	if (statusbar)
 
- 		statusbar->setEnteredText(enteredText);
 
- }
 
- CAdvMapPanel::CAdvMapPanel(std::shared_ptr<IImage> bg, Point position)
 
- 	: CIntObject()
 
- 	, background(bg)
 
- {
 
- 	defActions = 255;
 
- 	recActions = 255;
 
- 	pos.x += position.x;
 
- 	pos.y += position.y;
 
- 	if (bg)
 
- 	{
 
- 		pos.w = bg->width();
 
- 		pos.h = bg->height();
 
- 	}
 
- }
 
- void CAdvMapPanel::addChildColorableButton(std::shared_ptr<CButton> button)
 
- {
 
- 	colorableButtons.push_back(button);
 
- 	addChildToPanel(button, ACTIVATE | DEACTIVATE);
 
- }
 
- void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
 
- {
 
- 	for(auto & button : colorableButtons)
 
- 	{
 
- 		button->setPlayerColor(clr);
 
- 	}
 
- }
 
- void CAdvMapPanel::showAll(SDL_Surface * to)
 
- {
 
- 	if(background)
 
- 		background->draw(to, pos.x, pos.y);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CAdvMapPanel::addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions)
 
- {
 
- 	otherObjects.push_back(obj);
 
- 	obj->recActions |= actions | SHOWALL;
 
- 	obj->recActions &= ~DISPOSE;
 
- 	addChild(obj.get(), false);
 
- }
 
- CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, std::shared_ptr<IImage> bg, Point position, int spaceBottom, const PlayerColor &color)
 
- 	: CAdvMapPanel(bg, position), icons(_icons)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	int fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
 
- 	if(fillerHeight > 0)
 
- 	{
 
- 		backgroundFiller = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, pos.h, pos.w, fillerHeight));
 
- 	}
 
- }
 
- CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel() = default;
 
- void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor & color, int indexOffset)
 
- {
 
- 	assert(iconsData.size() == currentIcons.size());
 
- 	for(size_t idx = 0; idx < iconsData.size(); idx++)
 
- 	{
 
- 		const auto & data = iconsData.at(idx);
 
- 		currentIcons[idx]->setFrame(data.first + indexOffset);
 
- 	}
 
- }
 
- void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, int indexOffset)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	iconsData.push_back(data);
 
- 	currentIcons.push_back(std::make_shared<CAnimImage>(icons, data.first + indexOffset, 0, data.second.x, data.second.y));
 
- }
 
 
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