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							- #pragma once
 
- #include "SDL_Extensions.h"
 
- /*
 
-  * SDL_Pixels.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // for accessing channels from pixel in format-independent way
 
- //should be as fast as accessing via pointer at least for 3-4 bytes per pixel
 
- namespace Channels
 
- {
 
- 	// channel not present in this format
 
- 	struct channel_empty
 
- 	{
 
- 		static STRONG_INLINE void set(Uint8*, Uint8) {}
 
- 		static STRONG_INLINE Uint8 get(const Uint8 *) { return 255;}
 
- 	};
 
- 	// channel which uses whole pixel
 
- 	template<int offset>
 
- 	struct channel_pixel
 
- 	{
 
- 		static STRONG_INLINE void set(Uint8 *ptr, Uint8 value)
 
- 		{
 
- 			ptr[offset] = value;
 
- 		}
 
- 		static STRONG_INLINE Uint8 get(const Uint8 *ptr)
 
- 		{
 
- 			return ptr[offset];
 
- 		}
 
- 	};
 
- 	// channel which uses part of pixel
 
- 	template <int bits, int mask, int shift>
 
- 	struct channel_subpx
 
- 	{
 
- 		static void STRONG_INLINE set(Uint8 *ptr, Uint8 value)
 
- 		{
 
- 			Uint16 * const pixel = (Uint16*)ptr;
 
- 			Uint8 subpx = value >> (8 - bits);
 
- 			*pixel = (*pixel & !mask) | ((subpx << shift) & mask );
 
- 		}
 
- 		static Uint8 STRONG_INLINE get(const Uint8 *ptr)
 
- 		{
 
- 			Uint8 subpx = (*((Uint16 *)ptr) & mask) >> shift;
 
- 			return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
 
- 		}
 
- 	};
 
- 	template<int bpp>
 
- 	struct px
 
- 	{
 
- 		static channel_empty r;
 
- 		static channel_empty g;
 
- 		static channel_empty b;
 
- 		static channel_empty a;
 
- 	};
 
- #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 	template<>
 
- 	struct px<4>
 
- 	{
 
- 		static channel_pixel<1> r;
 
- 		static channel_pixel<2> g;
 
- 		static channel_pixel<3> b;
 
- 		static channel_pixel<0> a;
 
- 	};
 
- 	template<>
 
- 	struct px<3>
 
- 	{
 
- 		static channel_pixel<0> r;
 
- 		static channel_pixel<1> g;
 
- 		static channel_pixel<2> b;
 
- 		static channel_empty a;
 
- 	};
 
- #else
 
- 	template<>
 
- 	struct px<4>
 
- 	{
 
- 		static channel_pixel<2> r;
 
- 		static channel_pixel<1> g;
 
- 		static channel_pixel<0> b;
 
- 		static channel_pixel<3> a;
 
- 	};
 
- 	template<>
 
- 	struct px<3>
 
- 	{
 
- 		static channel_pixel<2> r;
 
- 		static channel_pixel<1> g;
 
- 		static channel_pixel<0> b;
 
- 		static channel_empty a;
 
- 	};
 
- #endif
 
- 	template<>
 
- 	struct px<2>
 
- 	{
 
- 		static channel_subpx<5, 0xF800, 11> r;
 
- 		static channel_subpx<6, 0x07E0, 5 > g;
 
- 		static channel_subpx<5, 0x001F, 0 > b;
 
- 		static channel_empty a;
 
- 	};
 
- }
 
- template <int incrementPtr>
 
- struct ColorPutter<2, incrementPtr>
 
- {
 
- 	static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
 
- 	static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
 
- 	static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
 
- 	static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
 
- 	static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
 
- 	static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
 
- };
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b);
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	switch (A)
 
- 	{
 
- 	case 0:
 
- 		ptr += bpp * incrementPtr;
 
- 		return;
 
- 	case 255:
 
- 		PutColor(ptr, R, G, B);
 
- 		return;
 
- 	case 128:  // optimized
 
- 		PutColor(ptr,
 
- 				 ((Uint16)R + Channels::px<bpp>::r.get(ptr)) >> 1,
 
- 				 ((Uint16)G + Channels::px<bpp>::g.get(ptr)) >> 1,
 
- 				 ((Uint16)B + Channels::px<bpp>::b.get(ptr)) >> 1);
 
- 		return;
 
- 	default:
 
- 		PutColor(ptr, R, G, B, A);
 
- 		return;
 
- 	}
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	PutColor(ptr, ((((Uint32)R - (Uint32)Channels::px<bpp>::r.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::r.get(ptr),
 
- 				  ((((Uint32)G - (Uint32)Channels::px<bpp>::g.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::g.get(ptr),
 
- 				  ((((Uint32)B - (Uint32)Channels::px<bpp>::b.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::b.get(ptr));
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
 
- {
 
- 	static_assert(incrementPtr >= -1 && incrementPtr <= +1, "Invalid incrementPtr value!");
 
- 	if (incrementPtr < 0)
 
- 		ptr -= bpp;
 
- 	Channels::px<bpp>::r.set(ptr, R);
 
- 	Channels::px<bpp>::g.set(ptr, G);
 
- 	Channels::px<bpp>::b.set(ptr, B);
 
- 	Channels::px<bpp>::a.set(ptr, 255);
 
- 	if (incrementPtr > 0)
 
- 		ptr += bpp;
 
- }
 
- template<int bpp, int incrementPtr>
 
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
 
- {
 
- 	if (count)
 
- 	{
 
- 		Uint8 *pixel = ptr;
 
- 		PutColor(ptr, Color.r, Color.g, Color.b);
 
- 		for (size_t i=0; i<count-1; i++)
 
- 		{
 
- 			memcpy(ptr, pixel, bpp);
 
- 			ptr += bpp * incrementPtr;
 
- 		}
 
- 	}
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
 
- {
 
- 	if(incrementPtr == -1)
 
- 		ptr -= 2;
 
- 	Uint16 * const px = (Uint16*)ptr;
 
- 	*px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
 
- 	if(incrementPtr == 1)
 
- 		ptr += 2; //bpp
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	switch (A)
 
- 	{
 
- 	case 0:
 
- 		ptr += 2 * incrementPtr;
 
- 		return;
 
- 	case 255:
 
- 		PutColor(ptr, R, G, B);
 
- 		return;
 
- 	default:
 
- 		PutColor(ptr, R, G, B, A);
 
- 		return;
 
- 	}
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
 
- {
 
- 	const int rbit = 5, gbit = 6, bbit = 5; //bits per color
 
- 	const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
 
- 	const int rshift = 11, gshift = 5, bshift = 0;
 
- 	const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift,
 
- 		b5 = (*((Uint16 *)ptr) & bmask) >> bshift,
 
- 		g5 = (*((Uint16 *)ptr) & gmask) >> gshift;
 
- 	const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
 
- 		g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
 
- 		b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
 
- 	PutColor(ptr,
 
- 		(((R-r8)*A) >> 8) + r8,
 
- 		(((G-g8)*A) >> 8) + g8,
 
- 		(((B-b8)*A) >> 8) + b8);
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b, Color.unused);
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b);
 
- }
 
- template <int incrementPtr>
 
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
 
- {
 
- 	//drop least significant bits of 24 bpp encoded color
 
- 	Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
 
- 	for (size_t i=0; i<count; i++)
 
- 	{
 
- 		memcpy(ptr, &pixel, 2);
 
- 		if(incrementPtr == -1)
 
- 			ptr -= 2;
 
- 		if(incrementPtr == 1)
 
- 			ptr += 2;
 
- 	}
 
- }
 
 
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