MinePlacer.cpp 2.7 KB

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  1. /*
  2. * License: GNU General Public License v2.0 or later
  3. * Full text of license available in license.txt file, in main folder
  4. *
  5. */
  6. #include "StdInc.h"
  7. #include "MinePlacer.h"
  8. #include "TownPlacer.h"
  9. #include "ConnectionsPlacer.h"
  10. #include "../CMapGenerator.h"
  11. #include "../RmgMap.h"
  12. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  13. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  14. #include "../../mapping/CMapEditManager.h"
  15. #include "../RmgPath.h"
  16. #include "../RmgObject.h"
  17. #include "ObjectManager.h"
  18. #include "../Functions.h"
  19. #include "RoadPlacer.h"
  20. #include "WaterAdopter.h"
  21. #include "../TileInfo.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. void MinePlacer::process()
  24. {
  25. auto * manager = zone.getModificator<ObjectManager>();
  26. if(!manager)
  27. {
  28. logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
  29. return;
  30. }
  31. placeMines(*manager);
  32. }
  33. void MinePlacer::init()
  34. {
  35. DEPENDENCY(TownPlacer);
  36. DEPENDENCY(ConnectionsPlacer);
  37. POSTFUNCTION(ObjectManager);
  38. POSTFUNCTION(RoadPlacer);
  39. }
  40. bool MinePlacer::placeMines(ObjectManager & manager)
  41. {
  42. std::vector<CGMine*> createdMines;
  43. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  44. for(const auto & mineInfo : zone.getMinesInfo())
  45. {
  46. const auto res = GameResID(mineInfo.first);
  47. for(int i = 0; i < mineInfo.second; ++i)
  48. {
  49. auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
  50. const auto & rmginfo = mineHandler->getRMGInfo();
  51. auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
  52. mine->producedResource = res;
  53. mine->tempOwner = PlayerColor::NEUTRAL;
  54. mine->producedQuantity = mine->defaultResProduction();
  55. createdMines.push_back(mine);
  56. if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
  57. {
  58. //only first wood & ore mines are close
  59. manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
  60. }
  61. else
  62. requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
  63. }
  64. }
  65. //Shuffle mines to avoid patterns, but don't shuffle key objects like towns
  66. RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
  67. for (const auto& obj : requiredObjects)
  68. {
  69. manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
  70. }
  71. //create extra resources
  72. if(int extraRes = generator.getConfig().mineExtraResources)
  73. {
  74. for(auto * mine : createdMines)
  75. {
  76. for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
  77. {
  78. auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
  79. resource->amount = CGResource::RANDOM_AMOUNT;
  80. RequiredObjectInfo roi;
  81. roi.obj = resource;
  82. roi.nearbyTarget = mine;
  83. manager.addNearbyObject(roi);
  84. }
  85. }
  86. }
  87. return true;
  88. }
  89. VCMI_LIB_NAMESPACE_END