ObjectDistributor.cpp 4.7 KB

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  1. /*
  2. * ObjectDistributor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObjectDistributor.h"
  12. #include "../../VCMI_Lib.h"
  13. #include "../RmgMap.h"
  14. #include "../CMapGenerator.h"
  15. #include "TreasurePlacer.h"
  16. #include "QuestArtifactPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "TerrainPainter.h"
  19. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  20. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  21. #include "../../mapObjects/MapObjects.h"
  22. #include "../Functions.h"
  23. #include "../RmgObject.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. void ObjectDistributor::process()
  26. {
  27. distributeLimitedObjects();
  28. distributePrisons();
  29. distributeSeerHuts();
  30. }
  31. void ObjectDistributor::init()
  32. {
  33. //All of the terrain types need to be determined
  34. DEPENDENCY_ALL(TerrainPainter);
  35. POSTFUNCTION(TreasurePlacer);
  36. }
  37. void ObjectDistributor::distributeLimitedObjects()
  38. {
  39. //FIXME: Must be called after TerrainPainter::process()
  40. ObjectInfo oi;
  41. auto zones = map.getZones();
  42. for (auto primaryID : VLC->objtypeh->knownObjects())
  43. {
  44. for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  45. {
  46. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  47. if (!handler->isStaticObject() && handler->getRMGInfo().value)
  48. {
  49. auto rmgInfo = handler->getRMGInfo();
  50. //Skip objects which don't have global per-map limit here
  51. if (rmgInfo.mapLimit)
  52. {
  53. //Count all zones where this object can be placed
  54. std::vector<std::shared_ptr<Zone>> matchingZones;
  55. for (const auto& it : zones)
  56. {
  57. if (!handler->getTemplates(it.second->getTerrainType()).empty() &&
  58. rmgInfo.value <= it.second->getMaxTreasureValue())
  59. {
  60. matchingZones.push_back(it.second);
  61. }
  62. }
  63. size_t numZones = matchingZones.size();
  64. if (!numZones)
  65. continue;
  66. auto rmgInfo = handler->getRMGInfo();
  67. for (auto& zone : matchingZones)
  68. {
  69. //We already know there are some templates
  70. auto templates = handler->getTemplates(zone->getTerrainType());
  71. //FIXME: Templates empty?! Maybe zone changed terrain type over time?
  72. //Assume the template with fewest terrains is the most suitable
  73. auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
  74. {
  75. return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
  76. });
  77. oi.generateObject = [temp]() -> CGObjectInstance *
  78. {
  79. return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
  80. };
  81. oi.value = rmgInfo.value;
  82. oi.probability = rmgInfo.rarity;
  83. oi.templ = temp;
  84. //Rounding up will make sure all possible objects are exhausted
  85. uint32_t mapLimit = rmgInfo.mapLimit.value();
  86. uint32_t maxPerZone = std::ceil(float(mapLimit) / numZones);
  87. //But not more than zone limit
  88. oi.maxPerZone = std::min(maxPerZone, rmgInfo.zoneLimit);
  89. numZones--;
  90. rmgInfo.setMapLimit(mapLimit - oi.maxPerZone);
  91. //Don't add objects with 0 count remaining
  92. if (oi.maxPerZone)
  93. {
  94. zone->getModificator<TreasurePlacer>()->addObjectToRandomPool(oi);
  95. }
  96. }
  97. }
  98. }
  99. }
  100. }
  101. }
  102. void ObjectDistributor::distributeSeerHuts()
  103. {
  104. //TODO: Move typedef outside the class?
  105. //Copy by value to random shuffle
  106. const auto & zoneMap = map.getZones();
  107. RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
  108. RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
  109. const auto & possibleQuestArts = generator.getAllPossibleQuestArtifacts();
  110. size_t availableArts = possibleQuestArts.size();
  111. auto artIt = possibleQuestArts.begin();
  112. for (int i = zones.size() - 1; i >= 0 ; i--)
  113. {
  114. size_t localArts = std::ceil((float)availableArts / (i + 1));
  115. availableArts -= localArts;
  116. auto * qap = zones[i].second->getModificator<QuestArtifactPlacer>();
  117. if (qap)
  118. {
  119. for (;localArts > 0 && artIt != possibleQuestArts.end(); artIt++, localArts--)
  120. {
  121. qap->addRandomArtifact(*artIt);
  122. }
  123. }
  124. }
  125. }
  126. void ObjectDistributor::distributePrisons()
  127. {
  128. //Copy by value to random shuffle
  129. const auto & zoneMap = map.getZones();
  130. RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
  131. RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
  132. size_t allowedPrisons = generator.getPrisonsRemaning();
  133. for (int i = zones.size() - 1; i >= 0; i--)
  134. {
  135. auto zone = zones[i].second;
  136. auto * tp = zone->getModificator<TreasurePlacer>();
  137. if (tp)
  138. {
  139. tp->setMaxPrisons(std::ceil(float(allowedPrisons) / (i + 1)));
  140. allowedPrisons -= tp->getMaxPrisons();
  141. }
  142. }
  143. }
  144. VCMI_LIB_NAMESPACE_END