英雄无敌3(跨平台含手机)

DjWarmonger ef4e199f15 Implemented "Quantity does not grow" for monsters (#2094) il y a 10 ans
AI ea46be03f3 AI: check if hero killed while visiting object he stayed on il y a 10 ans
Mods 7dc0fbcca7 Improved Quest Log window graphics il y a 10 ans
client 00de870f17 Check input destination position when moving using arrow keys il y a 10 ans
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt il y a 11 ans
config 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading il y a 10 ans
debian 356b6ab34a A bit delayed, but still - Linux version bump il y a 11 ans
editor b551bdb725 Final part of the merge il y a 11 ans
launcher a3d4f9d22f Fixed conversion warnings caused by Qt il y a 11 ans
lib ef4e199f15 Implemented "Quantity does not grow" for monsters (#2094) il y a 10 ans
osx 145df56126 different data file locations for different iso files il y a 11 ans
rpm fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
scripting febd4595dc [ERM] Less heavy includes in header il y a 10 ans
server a736a863da Merge branch 'develop' of https://github.com/vcmi/vcmi into develop il y a 10 ans
test 94c0d5896f [MVS] Added /LTCG option to improve linker performance. il y a 11 ans
.gitignore 6812ec6b7e Updated .gitignore il y a 11 ans
.travis.yml 275c35491b Update FFmpeg ppa il y a 10 ans
AUTHORS 237d2b4090 Added myself il y a 11 ans
CCallback.cpp aa0433228a Fixed cheats - sendMesssage will also pass current object. il y a 11 ans
CCallback.h aa0433228a Fixed cheats - sendMesssage will also pass current object. il y a 11 ans
CMakeLists.txt 356b6ab34a A bit delayed, but still - Linux version bump il y a 11 ans
ChangeLog 860c61def1 Update changelog il y a 10 ans
Global.h aa5e9fc959 get rid of global debug macros. il y a 10 ans
README.linux 5001fee1c7 Update F21 dependency il y a 11 ans
README.md a5998353c6 Update year to 2015 in readme il y a 10 ans
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder il y a 12 ans
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration il y a 11 ans
VCMI_global.props a50e9219c2 Launcher works for me. il y a 12 ans
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) il y a 12 ans
VCMI_global_release.props bcf8cab19a Project files update/cleanup. il y a 13 ans
VCMI_global_user.props a50e9219c2 Launcher works for me. il y a 12 ans
license.txt 645ed84978 * license (GPL v2 or later) il y a 17 ans
vcmi.workspace 4c5c83aa1f Re add ERM to workspace il y a 11 ans
vcmibuilder e946769b42 let data, maps and mp3 directory be truly case insensitive il y a 11 ans
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 il y a 11 ans

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.48+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods