| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504 | 
							- <?xml version="1.0" encoding="utf-8"?>
 
- <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 
-   <ItemGroup Label="ProjectConfigurations">
 
-     <ProjectConfiguration Include="Debug|Win32">
 
-       <Configuration>Debug</Configuration>
 
-       <Platform>Win32</Platform>
 
-     </ProjectConfiguration>
 
-     <ProjectConfiguration Include="Debug|x64">
 
-       <Configuration>Debug</Configuration>
 
-       <Platform>x64</Platform>
 
-     </ProjectConfiguration>
 
-     <ProjectConfiguration Include="RD|Win32">
 
-       <Configuration>RD</Configuration>
 
-       <Platform>Win32</Platform>
 
-     </ProjectConfiguration>
 
-     <ProjectConfiguration Include="RD|x64">
 
-       <Configuration>RD</Configuration>
 
-       <Platform>x64</Platform>
 
-     </ProjectConfiguration>
 
-   </ItemGroup>
 
-   <PropertyGroup Label="Globals">
 
-     <ProjectGuid>{B952FFC5-3039-4DE1-9F08-90ACDA483D8F}</ProjectGuid>
 
-     <RootNamespace>VCMI_lib</RootNamespace>
 
-     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
 
-   </PropertyGroup>
 
-   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>Unicode</CharacterSet>
 
-     <WholeProgramOptimization>true</WholeProgramOptimization>
 
-     <PlatformToolset>v142</PlatformToolset>
 
-   </PropertyGroup>
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>Unicode</CharacterSet>
 
-     <WholeProgramOptimization>true</WholeProgramOptimization>
 
-     <PlatformToolset>v140_xp</PlatformToolset>
 
-   </PropertyGroup>
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>Unicode</CharacterSet>
 
-     <PlatformToolset>v140_xp</PlatformToolset>
 
-     <WholeProgramOptimization>true</WholeProgramOptimization>
 
-   </PropertyGroup>
 
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
 
-     <ConfigurationType>DynamicLibrary</ConfigurationType>
 
-     <CharacterSet>MultiByte</CharacterSet>
 
-     <PlatformToolset>v140_xp</PlatformToolset>
 
-   </PropertyGroup>
 
-   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 
-   <ImportGroup Label="ExtensionSettings">
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-     <Import Project="..\VCMI_global_release.props" />
 
-     <Import Project="..\VCMI_global.props" />
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-     <Import Project="..\VCMI_global_release.props" />
 
-     <Import Project="..\VCMI_global.props" />
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-     <Import Project="..\VCMI_global_debug.props" />
 
-     <Import Project="..\VCMI_global.props" />
 
-   </ImportGroup>
 
-   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
 
-     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 
-     <Import Project="..\VCMI_global_debug.props" />
 
-     <Import Project="..\VCMI_global.props" />
 
-   </ImportGroup>
 
-   <PropertyGroup Label="UserMacros" />
 
-   <PropertyGroup>
 
-     <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..</OutDir>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(VCMI_Out)</OutDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(VCMI_Out)</OutDir>
 
-     <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(VCMI_Out)</OutDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
 
-     <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|x64'">$(Configuration)\</IntDir>
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
 
-     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
 
-     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|x64'" />
 
-   </PropertyGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 
-     <ClCompile>
 
-       <AdditionalOptions>/MP4 %(AdditionalOptions) /bigobj
 
-  /Zm150</AdditionalOptions>
 
-       <Optimization>Disabled</Optimization>
 
-       <AdditionalIncludeDirectories>$(BOOSTDIR);$(ZLIBDIR);$(SDLDIR)</AdditionalIncludeDirectories>
 
-       <MinimalRebuild>false</MinimalRebuild>
 
-       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 
-       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
 
-       <WarningLevel>Level3</WarningLevel>
 
-       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
 
-       <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
 
-       <ExpandAttributedSource>false</ExpandAttributedSource>
 
-       <AssemblerOutput>NoListing</AssemblerOutput>
 
-       <PreprocessToFile>false</PreprocessToFile>
 
-       <PrecompiledHeader>Use</PrecompiledHeader>
 
-       <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
 
-       <PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
 
-       <PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
-       <WholeProgramOptimization>false</WholeProgramOptimization>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-       <AdditionalLibraryDirectories>..\..\libs</AdditionalLibraryDirectories>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 
-     <ClCompile>
 
-       <AdditionalOptions>/MP4 %(AdditionalOptions) /bigobj
 
-  /Zm150</AdditionalOptions>
 
-       <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
 
-       <ExpandAttributedSource>false</ExpandAttributedSource>
 
-       <AssemblerOutput>NoListing</AssemblerOutput>
 
-       <PreprocessToFile>false</PreprocessToFile>
 
-       <PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
 
-     <ClCompile>
 
-       <AdditionalOptions>/Oy- /bigobj</AdditionalOptions>
 
-       <PreprocessorDefinitions>VCMI_DLL;VCMI_NO_EXTRA_VERSION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
-       <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
 
-       <PrecompiledHeader>Use</PrecompiledHeader>
 
-       <AdditionalIncludeDirectories>$(BOOSTDIR);$(ZLIBDIR);$(SDLDIR)</AdditionalIncludeDirectories>
 
-       <MultiProcessorCompilation>true</MultiProcessorCompilation>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-       <Version>
 
-       </Version>
 
-       <LinkTimeCodeGeneration>
 
-       </LinkTimeCodeGeneration>
 
-       <AdditionalLibraryDirectories>..\..\libs</AdditionalLibraryDirectories>
 
-       <AdditionalOptions>/LTCG %(AdditionalOptions)</AdditionalOptions>
 
-       <ForceFileOutput>MultiplyDefinedSymbolOnly</ForceFileOutput>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|x64'">
 
-     <ClCompile>
 
-       <AdditionalOptions>/Oy- %(AdditionalOptions) /bigobj
 
-  /Zm150</AdditionalOptions>
 
-       <PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
-       <PrecompiledHeader>Use</PrecompiledHeader>
 
-       <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
 
-     </ClCompile>
 
-     <Link>
 
-       <AdditionalDependencies>minizip.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
 
-       <Version>
 
-       </Version>
 
-       <LinkTimeCodeGeneration>
 
-       </LinkTimeCodeGeneration>
 
-     </Link>
 
-   </ItemDefinitionGroup>
 
-   <ItemGroup>
 
-     <ClCompile Include="battle\BattleAction.cpp" />
 
-     <ClCompile Include="battle\BattleHex.cpp" />
 
-     <ClCompile Include="battle\BattleInfo.cpp" />
 
-     <ClCompile Include="battle\AccessibilityInfo.cpp" />
 
-     <ClCompile Include="battle\BattleAttackInfo.cpp" />
 
-     <ClCompile Include="battle\BattleProxy.cpp" />
 
-     <ClCompile Include="battle\CBattleInfoCallback.cpp" />
 
-     <ClCompile Include="battle\CBattleInfoEssentials.cpp" />
 
-     <ClCompile Include="battle\CCallbackBase.cpp" />
 
-     <ClCompile Include="battle\CPlayerBattleCallback.cpp" />
 
-     <ClCompile Include="battle\CUnitState.cpp" />
 
-     <ClCompile Include="battle\Destination.cpp" />
 
-     <ClCompile Include="battle\IBattleState.cpp" />
 
-     <ClCompile Include="battle\ReachabilityInfo.cpp" />
 
-     <ClCompile Include="battle\Unit.cpp" />
 
-     <ClCompile Include="CArtHandler.cpp" />
 
-     <ClCompile Include="CBonusTypeHandler.cpp" />
 
-     <ClCompile Include="CBuildingHandler.cpp" />
 
-     <ClCompile Include="CConfigHandler.cpp" />
 
-     <ClCompile Include="CConsoleHandler.cpp" />
 
-     <ClCompile Include="CCreatureHandler.cpp" />
 
-     <ClCompile Include="CCreatureSet.cpp" />
 
-     <ClCompile Include="CGameInterface.cpp" />
 
-     <ClCompile Include="CGameState.cpp" />
 
-     <ClCompile Include="CGeneralTextHandler.cpp" />
 
-     <ClCompile Include="CHeroHandler.cpp" />
 
-     <ClCompile Include="CModHandler.cpp" />
 
-     <ClCompile Include="battle\CObstacleInstance.cpp" />
 
-     <ClCompile Include="CPathfinder.cpp" />
 
-     <ClCompile Include="CSkillHandler.cpp" />
 
-     <ClCompile Include="CStack.cpp" />
 
-     <ClCompile Include="CThreadHelper.cpp" />
 
-     <ClCompile Include="CTownHandler.cpp" />
 
-     <ClCompile Include="CRandomGenerator.cpp" />
 
-     <ClCompile Include="filesystem\CMemoryBuffer.cpp" />
 
-     <ClCompile Include="filesystem\CZipSaver.cpp" />
 
-     <ClCompile Include="filesystem\FileInfo.cpp" />
 
-     <ClCompile Include="filesystem\FileStream.cpp" />
 
-     <ClCompile Include="filesystem\MinizipExtensions.cpp" />
 
-     <ClCompile Include="registerTypes\TypesLobbyPacks.cpp" />
 
-     <ClCompile Include="serializer\BinaryDeserializer.cpp" />
 
-     <ClCompile Include="serializer\BinarySerializer.cpp" />
 
-     <ClCompile Include="serializer\CLoadIntegrityValidator.cpp" />
 
-     <ClCompile Include="serializer\CMemorySerializer.cpp" />
 
-     <ClCompile Include="serializer\CSerializer.cpp" />
 
-     <ClCompile Include="serializer\CTypeList.cpp" />
 
-     <ClCompile Include="serializer\Connection.cpp" />
 
-     <ClCompile Include="serializer\JsonDeserializer.cpp" />
 
-     <ClCompile Include="serializer\JsonSerializeFormat.cpp" />
 
-     <ClCompile Include="serializer\JsonSerializer.cpp" />
 
-     <ClCompile Include="battle\SideInBattle.cpp" />
 
-     <ClCompile Include="battle\SiegeInfo.cpp" />
 
-     <ClCompile Include="spells\AbilityCaster.cpp" />
 
-     <ClCompile Include="spells\BonusCaster.cpp" />
 
-     <ClCompile Include="spells\CSpellHandler.cpp" />
 
-     <ClCompile Include="spells\effects\Catapult.cpp" />
 
-     <ClCompile Include="spells\effects\Dispel.cpp" />
 
-     <ClCompile Include="spells\effects\Heal.cpp" />
 
-     <ClCompile Include="spells\effects\Obstacle.cpp" />
 
-     <ClCompile Include="spells\effects\RemoveObstacle.cpp" />
 
-     <ClCompile Include="spells\effects\Sacrifice.cpp" />
 
-     <ClCompile Include="spells\effects\Teleport.cpp" />
 
-     <ClCompile Include="spells\effects\UnitEffect.cpp" />
 
-     <ClCompile Include="spells\ISpellMechanics.cpp" />
 
-     <ClCompile Include="spells\AdventureSpellMechanics.cpp" />
 
-     <ClCompile Include="spells\BattleSpellMechanics.cpp" />
 
-     <ClCompile Include="spells\Problem.cpp" />
 
-     <ClCompile Include="spells\ProxyCaster.cpp" />
 
-     <ClCompile Include="spells\TargetCondition.cpp" />
 
-     <ClCompile Include="spells\ViewSpellInt.cpp" />
 
-     <ClCompile Include="spells\effects\Effect.cpp" />
 
-     <ClCompile Include="spells\effects\Effects.cpp" />
 
-     <ClCompile Include="spells\effects\Clone.cpp" />
 
-     <ClCompile Include="spells\effects\Damage.cpp" />
 
-     <ClCompile Include="spells\effects\LocationEffect.cpp" />
 
-     <ClCompile Include="spells\effects\Registry.cpp" />
 
-     <ClCompile Include="spells\effects\Summon.cpp" />
 
-     <ClCompile Include="spells\effects\Timed.cpp" />
 
-     <ClCompile Include="filesystem\AdapterLoaders.cpp" />
 
-     <ClCompile Include="filesystem\CArchiveLoader.cpp" />
 
-     <ClCompile Include="filesystem\CBinaryReader.cpp" />
 
-     <ClCompile Include="filesystem\CCompressedStream.cpp" />
 
-     <ClCompile Include="filesystem\CFileInputStream.cpp" />
 
-     <ClCompile Include="filesystem\CFilesystemLoader.cpp" />
 
-     <ClCompile Include="filesystem\CMemoryStream.cpp" />
 
-     <ClCompile Include="filesystem\CZipLoader.cpp" />
 
-     <ClCompile Include="filesystem\Filesystem.cpp" />
 
-     <ClCompile Include="filesystem\ResourceID.cpp" />
 
-     <ClCompile Include="GameConstants.cpp" />
 
-     <ClCompile Include="IHandlerBase.cpp" />
 
-     <ClCompile Include="JsonDetail.cpp" />
 
-     <ClCompile Include="LogicalExpression.cpp" />
 
-     <ClCompile Include="mapObjects\CArmedInstance.cpp" />
 
-     <ClCompile Include="mapObjects\CBank.cpp" />
 
-     <ClCompile Include="mapObjects\CGHeroInstance.cpp" />
 
-     <ClCompile Include="mapObjects\CGMarket.cpp" />
 
-     <ClCompile Include="mapObjects\CGPandoraBox.cpp" />
 
-     <ClCompile Include="mapObjects\CGTownInstance.cpp" />
 
-     <ClCompile Include="mapObjects\CObjectClassesHandler.cpp" />
 
-     <ClCompile Include="mapObjects\CObjectHandler.cpp" />
 
-     <ClCompile Include="mapObjects\CommonConstructors.cpp" />
 
-     <ClCompile Include="mapObjects\CQuest.cpp" />
 
-     <ClCompile Include="mapObjects\CRewardableConstructor.cpp" />
 
-     <ClCompile Include="mapObjects\CRewardableObject.cpp" />
 
-     <ClCompile Include="mapObjects\JsonRandom.cpp" />
 
-     <ClCompile Include="mapObjects\MiscObjects.cpp" />
 
-     <ClCompile Include="mapObjects\ObjectTemplate.cpp" />
 
-     <ClCompile Include="mapping\CCampaignHandler.cpp" />
 
-     <ClCompile Include="mapping\CMap.cpp" />
 
-     <ClCompile Include="mapping\CMapInfo.cpp" />
 
-     <ClCompile Include="mapping\CMapService.cpp" />
 
-     <ClCompile Include="mapping\CMapEditManager.cpp" />
 
-     <ClCompile Include="mapping\MapFormatH3M.cpp" />
 
-     <ClCompile Include="mapping\MapFormatJson.cpp" />
 
-     <ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
 
-     <ClCompile Include="registerTypes\RegisterTypes.cpp" />
 
-     <ClCompile Include="registerTypes\TypesClientPacks1.cpp" />
 
-     <ClCompile Include="registerTypes\TypesClientPacks2.cpp" />
 
-     <ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
 
-     <ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
 
-     <ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
 
-     <ClCompile Include="registerTypes\TypesServerPacks.cpp" />
 
-     <ClCompile Include="rmg\CMapGenerator.cpp" />
 
-     <ClCompile Include="logging\CLogger.cpp" />
 
-     <ClCompile Include="logging\CBasicLogConfigurator.cpp" />
 
-     <ClCompile Include="HeroBonus.cpp" />
 
-     <ClCompile Include="IGameCallback.cpp" />
 
-     <ClCompile Include="CGameInfoCallback.cpp" />
 
-     <ClCompile Include="JsonNode.cpp" />
 
-     <ClCompile Include="NetPacksLib.cpp" />
 
-     <ClCompile Include="ResourceSet.cpp" />
 
-     <ClCompile Include="rmg\CMapGenOptions.cpp" />
 
-     <ClCompile Include="rmg\CRmgTemplate.cpp" />
 
-     <ClCompile Include="rmg\CRmgTemplateStorage.cpp" />
 
-     <ClCompile Include="rmg\CRmgTemplateZone.cpp" />
 
-     <ClCompile Include="rmg\CZoneGraphGenerator.cpp" />
 
-     <ClCompile Include="rmg\CZonePlacer.cpp" />
 
-     <ClCompile Include="StartInfo.cpp" />
 
-     <ClCompile Include="StdInc.cpp">
 
-       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 
-       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
 
-       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdInc.h</PrecompiledHeaderFile>
 
-       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
 
-       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|x64'">Create</PrecompiledHeader>
 
-       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
 
-       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StdInc.h</PrecompiledHeaderFile>
 
-     </ClCompile>
 
-     <ClCompile Include="VCMIDirs.cpp" />
 
-     <ClCompile Include="VCMI_Lib.cpp" />
 
-     <ClCompile Include="vstd\DateUtils.cpp" />
 
-     <ClCompile Include="vstd\StringUtils.cpp" />
 
-   </ItemGroup>
 
-   <ItemGroup>
 
-     <ClInclude Include="..\Global.h" />
 
-     <ClInclude Include="..\AUTHORS.h" />
 
-     <ClInclude Include="..\Version.h" />
 
-     <ClInclude Include="AI_Base.h" />
 
-     <ClInclude Include="battle\BattleAction.h" />
 
-     <ClInclude Include="battle\BattleHex.h" />
 
-     <ClInclude Include="battle\BattleInfo.h" />
 
-     <ClInclude Include="battle\AccessibilityInfo.h" />
 
-     <ClInclude Include="battle\BattleAttackInfo.h" />
 
-     <ClInclude Include="battle\BattleProxy.h" />
 
-     <ClInclude Include="battle\CBattleInfoCallback.h" />
 
-     <ClInclude Include="battle\CBattleInfoEssentials.h" />
 
-     <ClInclude Include="battle\CCallbackBase.h" />
 
-     <ClInclude Include="battle\CPlayerBattleCallback.h" />
 
-     <ClInclude Include="battle\CUnitState.h" />
 
-     <ClInclude Include="battle\Destination.h" />
 
-     <ClInclude Include="battle\IBattleState.h" />
 
-     <ClInclude Include="battle\IUnitInfo.h" />
 
-     <ClInclude Include="battle\ReachabilityInfo.h" />
 
-     <ClInclude Include="battle\Unit.h" />
 
-     <ClInclude Include="CArtHandler.h" />
 
-     <ClInclude Include="CBonusTypeHandler.h" />
 
-     <ClInclude Include="CBuildingHandler.h" />
 
-     <ClInclude Include="CConfigHandler.h" />
 
-     <ClInclude Include="CConsoleHandler.h" />
 
-     <ClInclude Include="CCreatureHandler.h" />
 
-     <ClInclude Include="CCreatureSet.h" />
 
-     <ClInclude Include="CGameInterface.h" />
 
-     <ClInclude Include="CGameState.h" />
 
-     <ClInclude Include="CGameStateFwd.h" />
 
-     <ClInclude Include="CGeneralTextHandler.h" />
 
-     <ClInclude Include="CHeroHandler.h" />
 
-     <ClInclude Include="CModHandler.h" />
 
-     <ClInclude Include="battle\CObstacleInstance.h" />
 
-     <ClInclude Include="CondSh.h" />
 
-     <ClInclude Include="ConstTransitivePtr.h" />
 
-     <ClInclude Include="CPathfinder.h" />
 
-     <ClInclude Include="CPlayerState.h" />
 
-     <ClInclude Include="CRandomGenerator.h" />
 
-     <ClInclude Include="CScriptingModule.h" />
 
-     <ClInclude Include="CSkillHandler.h" />
 
-     <ClInclude Include="CSoundBase.h" />
 
-     <ClInclude Include="CStack.h" />
 
-     <ClInclude Include="CStopWatch.h" />
 
-     <ClInclude Include="CThreadHelper.h" />
 
-     <ClInclude Include="CTownHandler.h" />
 
-     <ClInclude Include="filesystem\AdapterLoaders.h" />
 
-     <ClInclude Include="filesystem\CArchiveLoader.h" />
 
-     <ClInclude Include="filesystem\CBinaryReader.h" />
 
-     <ClInclude Include="filesystem\CCompressedStream.h" />
 
-     <ClInclude Include="filesystem\CFileInfo.h" />
 
-     <ClInclude Include="filesystem\CFileInputStream.h" />
 
-     <ClInclude Include="filesystem\CFilesystemLoader.h" />
 
-     <ClInclude Include="filesystem\CInputOutputStream.h" />
 
-     <ClInclude Include="filesystem\CInputStream.h" />
 
-     <ClInclude Include="filesystem\CMemoryBuffer.h" />
 
-     <ClInclude Include="filesystem\CMemoryStream.h" />
 
-     <ClInclude Include="filesystem\COutputStream.h" />
 
-     <ClInclude Include="filesystem\CStream.h" />
 
-     <ClInclude Include="filesystem\CZipLoader.h" />
 
-     <ClInclude Include="filesystem\CZipSaver.h" />
 
-     <ClInclude Include="filesystem\FileInfo.h" />
 
-     <ClInclude Include="filesystem\FileStream.h" />
 
-     <ClInclude Include="filesystem\Filesystem.h" />
 
-     <ClInclude Include="filesystem\ISimpleResourceLoader.h" />
 
-     <ClInclude Include="filesystem\MinizipExtensions.h" />
 
-     <ClInclude Include="filesystem\ResourceID.h" />
 
-     <ClInclude Include="FunctionList.h" />
 
-     <ClInclude Include="IBonusTypeHandler.h" />
 
-     <ClInclude Include="IHandlerBase.h" />
 
-     <ClInclude Include="JsonDetail.h" />
 
-     <ClInclude Include="LogicalExpression.h" />
 
-     <ClInclude Include="mapObjects\CArmedInstance.h" />
 
-     <ClInclude Include="mapObjects\CBank.h" />
 
-     <ClInclude Include="mapObjects\CGHeroInstance.h" />
 
-     <ClInclude Include="mapObjects\CGMarket.h" />
 
-     <ClInclude Include="mapObjects\CGPandoraBox.h" />
 
-     <ClInclude Include="mapObjects\CGTownInstance.h" />
 
-     <ClInclude Include="mapObjects\CObjectClassesHandler.h" />
 
-     <ClInclude Include="mapObjects\CObjectHandler.h" />
 
-     <ClInclude Include="mapObjects\CommonConstructors.h" />
 
-     <ClInclude Include="mapObjects\CQuest.h" />
 
-     <ClInclude Include="mapObjects\CRewardableConstructor.h" />
 
-     <ClInclude Include="mapObjects\CRewardableObject.h" />
 
-     <ClInclude Include="mapObjects\JsonRandom.h" />
 
-     <ClInclude Include="mapObjects\MapObjects.h" />
 
-     <ClInclude Include="mapObjects\MiscObjects.h" />
 
-     <ClInclude Include="mapObjects\ObjectTemplate.h" />
 
-     <ClInclude Include="mapping\CCampaignHandler.h" />
 
-     <ClInclude Include="mapping\CDrawRoadsOperation.h" />
 
-     <ClInclude Include="mapping\CMap.h" />
 
-     <ClInclude Include="mapping\CMapDefines.h" />
 
-     <ClInclude Include="mapping\CMapInfo.h" />
 
-     <ClInclude Include="mapping\CMapService.h" />
 
-     <ClInclude Include="mapping\CMapEditManager.h" />
 
-     <ClInclude Include="mapping\MapFormatH3M.h" />
 
-     <ClInclude Include="mapping\MapFormatJson.h" />
 
-     <ClInclude Include="NetPacksBase.h" />
 
-     <ClInclude Include="NetPacksLobby.h" />
 
-     <ClInclude Include="registerTypes\RegisterTypes.h" />
 
-     <ClInclude Include="rmg\CMapGenerator.h" />
 
-     <ClInclude Include="logging\CLogger.h" />
 
-     <ClInclude Include="logging\CBasicLogConfigurator.h" />
 
-     <ClInclude Include="GameConstants.h" />
 
-     <ClInclude Include="Bonus.h" />
 
-     <ClInclude Include="IGameCallback.h" />
 
-     <ClInclude Include="CGameInfoCallback.h" />
 
-     <ClInclude Include="IGameEventsReceiver.h" />
 
-     <ClInclude Include="int3.h" />
 
-     <ClInclude Include="Interprocess.h" />
 
-     <ClInclude Include="JsonNode.h" />
 
-     <ClInclude Include="NetPacks.h" />
 
-     <ClInclude Include="ResourceSet.h" />
 
-     <ClInclude Include="rmg\CMapGenOptions.h" />
 
-     <ClInclude Include="rmg\CRmgTemplate.h" />
 
-     <ClInclude Include="rmg\CRmgTemplateStorage.h" />
 
-     <ClInclude Include="rmg\CRmgTemplateZone.h" />
 
-     <ClInclude Include="rmg\CZoneGraphGenerator.h" />
 
-     <ClInclude Include="rmg\CZonePlacer.h" />
 
-     <ClInclude Include="rmg\float3.h" />
 
-     <ClInclude Include="ScopeGuard.h" />
 
-     <ClInclude Include="serializer\BinaryDeserializer.h" />
 
-     <ClInclude Include="serializer\BinarySerializer.h" />
 
-     <ClInclude Include="serializer\Cast.h" />
 
-     <ClInclude Include="serializer\CLoadIntegrityValidator.h" />
 
-     <ClInclude Include="serializer\CMemorySerializer.h" />
 
-     <ClInclude Include="serializer\CSerializer.h" />
 
-     <ClInclude Include="serializer\CTypeList.h" />
 
-     <ClInclude Include="serializer\Connection.h" />
 
-     <ClInclude Include="serializer\JsonDeserializer.h" />
 
-     <ClInclude Include="serializer\JsonSerializeFormat.h" />
 
-     <ClInclude Include="serializer\JsonSerializer.h" />
 
-     <ClInclude Include="battle\SideInBattle.h" />
 
-     <ClInclude Include="battle\SiegeInfo.h" />
 
-     <ClInclude Include="serializer\JsonTreeSerializer.h" />
 
-     <ClInclude Include="spells\AbilityCaster.h" />
 
-     <ClInclude Include="spells\AdventureSpellMechanics.h" />
 
-     <ClInclude Include="spells\BattleSpellMechanics.h" />
 
-     <ClInclude Include="spells\BonusCaster.h" />
 
-     <ClInclude Include="spells\CSpellHandler.h" />
 
-     <ClInclude Include="spells\effects\Catapult.h" />
 
-     <ClInclude Include="spells\effects\Dispel.h" />
 
-     <ClInclude Include="spells\effects\EffectsFwd.h" />
 
-     <ClInclude Include="spells\effects\Heal.h" />
 
-     <ClInclude Include="spells\effects\Obstacle.h" />
 
-     <ClInclude Include="spells\effects\RemoveObstacle.h" />
 
-     <ClInclude Include="spells\effects\Sacrifice.h" />
 
-     <ClInclude Include="spells\effects\Teleport.h" />
 
-     <ClInclude Include="spells\effects\UnitEffect.h" />
 
-     <ClInclude Include="spells\ISpellMechanics.h" />
 
-     <ClInclude Include="spells\Magic.h" />
 
-     <ClInclude Include="spells\ProxyCaster.h" />
 
-     <ClInclude Include="spells\SpellMechanics.h" />
 
-     <ClInclude Include="spells\Problem.h" />
 
-     <ClInclude Include="spells\TargetCondition.h" />
 
-     <ClInclude Include="spells\ViewSpellInt.h" />
 
-     <ClInclude Include="spells\effects\Effect.h" />
 
-     <ClInclude Include="spells\effects\Effects.h" />
 
-     <ClInclude Include="spells\effects\Clone.h" />
 
-     <ClInclude Include="spells\effects\Damage.h" />
 
-     <ClInclude Include="spells\effects\GlobalEffect.h" />
 
-     <ClInclude Include="spells\effects\LocationEffect.h" />
 
-     <ClInclude Include="spells\effects\Registry.h" />
 
-     <ClInclude Include="spells\effects\StackEffect.h" />
 
-     <ClInclude Include="spells\effects\Summon.h" />
 
-     <ClInclude Include="spells\effects\Timed.h" />
 
-     <ClInclude Include="StartInfo.h" />
 
-     <ClInclude Include="StdInc.h" />
 
-     <ClInclude Include="StringConstants.h" />
 
-     <ClInclude Include="UnlockGuard.h" />
 
-     <ClInclude Include="vcmi_endian.h" />
 
-     <ClInclude Include="VCMI_Lib.h" />
 
-     <ClInclude Include="VCMIDirs.h" />
 
-   </ItemGroup>
 
-   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 
-   <ImportGroup Label="ExtensionTargets">
 
-   </ImportGroup>
 
- </Project>
 
 
  |