Ivan Savenko 85de3143ff Fixed Genie spellcasting logic to account for spell immunities 1 year ago
..
AccessibilityInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
AccessibilityInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
AutocombatPreferences.h 78f56df44f Comment out unused OH3 options so they do not clutter code suggestions 2 years ago
BattleAction.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleAction.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleAttackInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleAttackInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleHex.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleHex.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleInfo.cpp b58301849b Pass functor via reference to avoid costly copies 1 year ago
BattleInfo.h b58301849b Pass functor via reference to avoid costly copies 1 year ago
BattleProxy.cpp b58301849b Pass functor via reference to avoid costly copies 1 year ago
BattleProxy.h b58301849b Pass functor via reference to avoid costly copies 1 year ago
BattleStateInfoForRetreat.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
BattleStateInfoForRetreat.h 737c34b8c6 BattleAI: avoid selfblocking on siege 2 years ago
CBattleInfoCallback.cpp 85de3143ff Fixed Genie spellcasting logic to account for spell immunities 1 year ago
CBattleInfoCallback.h 85de3143ff Fixed Genie spellcasting logic to account for spell immunities 1 year ago
CBattleInfoEssentials.cpp 07e7d6cc14 Do not allow fleeing from cities without fort 1 year ago
CBattleInfoEssentials.h b58301849b Pass functor via reference to avoid costly copies 1 year ago
CObstacleInstance.cpp b88a8da4e8 Split off some netpack structures into separate files 2 years ago
CObstacleInstance.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
CPlayerBattleCallback.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CPlayerBattleCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CUnitState.cpp f5a64a0ac5 Call cheap to compute conditions before costly conditions 1 year ago
CUnitState.h abad4b01ce Remove explicit convesion to int in operators 1 year ago
DamageCalculator.cpp 3b6d3dee69 Slayer spell should only affect creatures with KING bonus 1 year ago
DamageCalculator.h 970981cfc9 Show information on potential kills in attack tooltip 2 years ago
Destination.cpp 93c2bbf9ab vcmi: modernize lib/battle 2 years ago
Destination.h 93c2bbf9ab vcmi: modernize lib/battle 2 years ago
IBattleInfoCallback.h b58301849b Pass functor via reference to avoid costly copies 1 year ago
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
IBattleState.h b58301849b Pass functor via reference to avoid costly copies 1 year ago
IUnitInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
PossiblePlayerBattleAction.h 9a19feaf4a Fix spellcasters with massive spells 2 years ago
ReachabilityInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
ReachabilityInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
SideInBattle.cpp 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 years ago
SideInBattle.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
SiegeInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
SiegeInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
Unit.cpp 09e42cd9df Remove magic number 2 years ago
Unit.h 56d69e790b Renamed MetaString methods to more logical names 2 years ago