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						AccessibilityInfo.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						AccessibilityInfo.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						AutocombatPreferences.h
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					78f56df44f
					Comment out unused OH3 options so they do not clutter code suggestions
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				2 years ago | 
			
		
			
				
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						BattleAction.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						BattleAction.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						BattleAttackInfo.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						BattleAttackInfo.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						BattleHex.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						BattleHex.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						BattleInfo.cpp
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						BattleInfo.h
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						BattleProxy.cpp
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						BattleProxy.h
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						BattleStateInfoForRetreat.cpp
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					11b237a23c
					vcmi: massive refactoring v1
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				2 years ago | 
			
		
			
				
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						BattleStateInfoForRetreat.h
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					737c34b8c6
					BattleAI: avoid selfblocking on siege
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				2 years ago | 
			
		
			
				
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						CBattleInfoCallback.cpp
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					85de3143ff
					Fixed Genie spellcasting logic to account for spell immunities
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				1 year ago | 
			
		
			
				
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						CBattleInfoCallback.h
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					85de3143ff
					Fixed Genie spellcasting logic to account for spell immunities
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				1 year ago | 
			
		
			
				
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						CBattleInfoEssentials.cpp
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					07e7d6cc14
					Do not allow fleeing from cities without fort
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				1 year ago | 
			
		
			
				
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						CBattleInfoEssentials.h
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						CObstacleInstance.cpp
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					b88a8da4e8
					Split off some netpack structures into separate files
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				2 years ago | 
			
		
			
				
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						CObstacleInstance.h
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					b88a8da4e8
					Split off some netpack structures into separate files
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				2 years ago | 
			
		
			
				
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						CPlayerBattleCallback.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						CPlayerBattleCallback.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						CUnitState.cpp
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					f5a64a0ac5
					Call cheap to compute conditions before costly conditions
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				1 year ago | 
			
		
			
				
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						CUnitState.h
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					abad4b01ce
					Remove explicit convesion to int in operators
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				1 year ago | 
			
		
			
				
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						DamageCalculator.cpp
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					3b6d3dee69
					Slayer spell should only affect creatures with KING bonus
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				1 year ago | 
			
		
			
				
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						DamageCalculator.h
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					970981cfc9
					Show information on potential kills in attack tooltip
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				2 years ago | 
			
		
			
				
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						Destination.cpp
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					93c2bbf9ab
					vcmi: modernize lib/battle
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				2 years ago | 
			
		
			
				
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						Destination.h
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					93c2bbf9ab
					vcmi: modernize lib/battle
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				2 years ago | 
			
		
			
				
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						IBattleInfoCallback.h
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						IBattleState.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						IBattleState.h
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					b58301849b
					Pass functor via reference to avoid costly copies
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				1 year ago | 
			
		
			
				
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						IUnitInfo.h
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					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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				3 years ago | 
			
		
			
				
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						PossiblePlayerBattleAction.h
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					9a19feaf4a
					Fix spellcasters with massive spells
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				2 years ago | 
			
		
			
				
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						ReachabilityInfo.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						ReachabilityInfo.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						SideInBattle.cpp
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					2b9c362d5b
					Explicitly convert identifier to underlying enumeration
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				2 years ago | 
			
		
			
				
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						SideInBattle.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						SiegeInfo.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						SiegeInfo.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 years ago | 
			
		
			
				
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						Unit.cpp
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					09e42cd9df
					Remove magic number
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				2 years ago | 
			
		
			
				
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						Unit.h
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					56d69e790b
					Renamed MetaString methods to more logical names
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				2 years ago |