123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887 |
- /*
- * CStack.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CStack.h"
- #include "CGeneralTextHandler.h"
- #include "battle/BattleInfo.h"
- #include "spells/CSpellHandler.h"
- #include "CRandomGenerator.h"
- #include "NetPacks.h"
- ///CAmmo
- CAmmo::CAmmo(const CStack * Owner, CSelector totalSelector):
- CStackResource(Owner), totalProxy(Owner, totalSelector)
- {
- }
- int32_t CAmmo::available() const
- {
- return total() - used;
- }
- bool CAmmo::canUse(int32_t amount) const
- {
- return available() - amount >= 0;
- }
- void CAmmo::reset()
- {
- used = 0;
- }
- int32_t CAmmo::total() const
- {
- return totalProxy->totalValue();
- }
- void CAmmo::use(int32_t amount)
- {
- if(available() - amount < 0)
- {
- logGlobal->error("Stack ammo overuse");
- used += available();
- }
- else
- used += amount;
- }
- ///CShots
- CShots::CShots(const CStack * Owner):
- CAmmo(Owner, Selector::type(Bonus::SHOTS))
- {
- }
- void CShots::use(int32_t amount)
- {
- //don't remove ammo if we control a working ammo cart
- bool hasAmmoCart = false;
- for(const CStack * st : owner->battle->stacks)
- {
- if(owner->battle->battleMatchOwner(st, owner, true) && st->getCreature()->idNumber == CreatureID::AMMO_CART && st->alive())
- {
- hasAmmoCart = true;
- break;
- }
- }
- if(!hasAmmoCart)
- CAmmo::use(amount);
- }
- ///CCasts
- CCasts::CCasts(const CStack * Owner):
- CAmmo(Owner, Selector::type(Bonus::CASTS))
- {
- }
- ///CRetaliations
- CRetaliations::CRetaliations(const CStack * Owner):
- CAmmo(Owner, Selector::type(Bonus::ADDITIONAL_RETALIATION)), totalCache(0)
- {
- }
- int32_t CRetaliations::total() const
- {
- //after dispell bonus should remain during current round
- int32_t val = 1 + totalProxy->totalValue();
- vstd::amax(totalCache, val);
- return totalCache;
- }
- void CRetaliations::reset()
- {
- CAmmo::reset();
- totalCache = 0;
- }
- ///CHealth
- CHealth::CHealth(const IUnitHealthInfo * Owner):
- owner(Owner)
- {
- reset();
- }
- CHealth::CHealth(const CHealth & other):
- owner(other.owner),
- firstHPleft(other.firstHPleft),
- fullUnits(other.fullUnits),
- resurrected(other.resurrected)
- {
- }
- void CHealth::init()
- {
- reset();
- fullUnits = owner->unitBaseAmount() > 1 ? owner->unitBaseAmount() - 1 : 0;
- firstHPleft = owner->unitBaseAmount() > 0 ? owner->unitMaxHealth() : 0;
- }
- void CHealth::addResurrected(int32_t amount)
- {
- resurrected += amount;
- vstd::amax(resurrected, 0);
- }
- int64_t CHealth::available() const
- {
- return static_cast<int64_t>(firstHPleft) + owner->unitMaxHealth() * fullUnits;
- }
- int64_t CHealth::total() const
- {
- return static_cast<int64_t>(owner->unitMaxHealth()) * owner->unitBaseAmount();
- }
- void CHealth::damage(int32_t & amount)
- {
- const int32_t oldCount = getCount();
- const bool withKills = amount >= firstHPleft;
- if(withKills)
- {
- int64_t totalHealth = available();
- if(amount > totalHealth)
- amount = totalHealth;
- totalHealth -= amount;
- if(totalHealth <= 0)
- {
- fullUnits = 0;
- firstHPleft = 0;
- }
- else
- {
- setFromTotal(totalHealth);
- }
- }
- else
- {
- firstHPleft -= amount;
- }
- addResurrected(getCount() - oldCount);
- }
- void CHealth::heal(int32_t & amount, EHealLevel level, EHealPower power)
- {
- const int32_t unitHealth = owner->unitMaxHealth();
- const int32_t oldCount = getCount();
- int32_t maxHeal = std::numeric_limits<int32_t>::max();
- switch(level)
- {
- case EHealLevel::HEAL:
- maxHeal = std::max(0, unitHealth - firstHPleft);
- break;
- case EHealLevel::RESURRECT:
- maxHeal = total() - available();
- break;
- default:
- assert(level == EHealLevel::OVERHEAL);
- break;
- }
- vstd::amax(maxHeal, 0);
- vstd::abetween(amount, 0, maxHeal);
- if(amount == 0)
- return;
- int64_t availableHealth = available();
- availableHealth += amount;
- setFromTotal(availableHealth);
- if(power == EHealPower::ONE_BATTLE)
- addResurrected(getCount() - oldCount);
- else
- assert(power == EHealPower::PERMANENT);
- }
- void CHealth::setFromTotal(const int64_t totalHealth)
- {
- const int32_t unitHealth = owner->unitMaxHealth();
- firstHPleft = totalHealth % unitHealth;
- fullUnits = totalHealth / unitHealth;
- if(firstHPleft == 0 && fullUnits >= 1)
- {
- firstHPleft = unitHealth;
- fullUnits -= 1;
- }
- }
- void CHealth::reset()
- {
- fullUnits = 0;
- firstHPleft = 0;
- resurrected = 0;
- }
- int32_t CHealth::getCount() const
- {
- return fullUnits + (firstHPleft > 0 ? 1 : 0);
- }
- int32_t CHealth::getFirstHPleft() const
- {
- return firstHPleft;
- }
- int32_t CHealth::getResurrected() const
- {
- return resurrected;
- }
- void CHealth::fromInfo(const CHealthInfo & info)
- {
- firstHPleft = info.firstHPleft;
- fullUnits = info.fullUnits;
- resurrected = info.resurrected;
- }
- void CHealth::toInfo(CHealthInfo & info) const
- {
- info.firstHPleft = firstHPleft;
- info.fullUnits = fullUnits;
- info.resurrected = resurrected;
- }
- void CHealth::takeResurrected()
- {
- if(resurrected != 0)
- {
- int64_t totalHealth = available();
- totalHealth -= resurrected * owner->unitMaxHealth();
- vstd::amax(totalHealth, 0);
- setFromTotal(totalHealth);
- resurrected = 0;
- }
- }
- ///CStack
- CStack::CStack(const CStackInstance * Base, PlayerColor O, int I, ui8 Side, SlotID S):
- base(Base), ID(I), owner(O), slot(S), side(Side),
- counterAttacks(this), shots(this), casts(this), health(this), cloneID(-1),
- position()
- {
- assert(base);
- type = base->type;
- baseAmount = base->count;
- health.init(); //???
- setNodeType(STACK_BATTLE);
- }
- CStack::CStack():
- counterAttacks(this), shots(this), casts(this), health(this)
- {
- init();
- setNodeType(STACK_BATTLE);
- }
- CStack::CStack(const CStackBasicDescriptor * stack, PlayerColor O, int I, ui8 Side, SlotID S):
- base(nullptr), ID(I), owner(O), slot(S), side(Side),
- counterAttacks(this), shots(this), casts(this), health(this), cloneID(-1),
- position()
- {
- type = stack->type;
- baseAmount = stack->count;
- health.init(); //???
- setNodeType(STACK_BATTLE);
- }
- int32_t CStack::getKilled() const
- {
- int32_t res = baseAmount - health.getCount() + health.getResurrected();
- vstd::amax(res, 0);
- return res;
- }
- int32_t CStack::getCount() const
- {
- return health.getCount();
- }
- int32_t CStack::getFirstHPleft() const
- {
- return health.getFirstHPleft();
- }
- const CCreature * CStack::getCreature() const
- {
- return type;
- }
- void CStack::init()
- {
- base = nullptr;
- type = nullptr;
- ID = -1;
- baseAmount = -1;
- owner = PlayerColor::NEUTRAL;
- slot = SlotID(255);
- side = 1;
- position = BattleHex();
- cloneID = -1;
- }
- void CStack::localInit(BattleInfo * battleInfo)
- {
- battle = battleInfo;
- cloneID = -1;
- assert(type);
- exportBonuses();
- if(base) //stack originating from "real" stack in garrison -> attach to it
- {
- attachTo(const_cast<CStackInstance *>(base));
- }
- else //attach directly to obj to which stack belongs and creature type
- {
- CArmedInstance * army = battle->battleGetArmyObject(side);
- attachTo(army);
- attachTo(const_cast<CCreature *>(type));
- }
- shots.reset();
- counterAttacks.reset();
- casts.reset();
- health.init();
- }
- ui32 CStack::level() const
- {
- if(base)
- return base->getLevel(); //creatture or commander
- else
- return std::max(1, (int)getCreature()->level); //war machine, clone etc
- }
- si32 CStack::magicResistance() const
- {
- si32 magicResistance;
- if(base) //TODO: make war machines receive aura of magic resistance
- {
- magicResistance = base->magicResistance();
- int auraBonus = 0;
- for(const CStack * stack : base->armyObj->battle-> batteAdjacentCreatures(this))
- {
- if(stack->owner == owner)
- {
- vstd::amax(auraBonus, stack->valOfBonuses(Bonus::SPELL_RESISTANCE_AURA)); //max value
- }
- }
- magicResistance += auraBonus;
- vstd::amin(magicResistance, 100);
- }
- else
- magicResistance = type->magicResistance();
- return magicResistance;
- }
- bool CStack::willMove(int turn) const
- {
- return (turn ? true : !vstd::contains(state, EBattleStackState::DEFENDING))
- && !moved(turn)
- && canMove(turn);
- }
- bool CStack::canMove(int turn) const
- {
- return alive()
- && !hasBonus(Selector::type(Bonus::NOT_ACTIVE).And(Selector::turns(turn))); //eg. Ammo Cart or blinded creature
- }
- bool CStack::canCast() const
- {
- return casts.canUse(1);//do not check specific cast abilities here
- }
- bool CStack::isCaster() const
- {
- return casts.total() > 0;//do not check specific cast abilities here
- }
- bool CStack::canShoot() const
- {
- return shots.canUse(1) && hasBonusOfType(Bonus::SHOOTER);
- }
- bool CStack::isShooter() const
- {
- return shots.total() > 0 && hasBonusOfType(Bonus::SHOOTER);
- }
- bool CStack::moved(int turn) const
- {
- if(!turn)
- return vstd::contains(state, EBattleStackState::MOVED);
- else
- return false;
- }
- bool CStack::waited(int turn) const
- {
- if(!turn)
- return vstd::contains(state, EBattleStackState::WAITING);
- else
- return false;
- }
- bool CStack::doubleWide() const
- {
- return getCreature()->doubleWide;
- }
- BattleHex CStack::occupiedHex() const
- {
- return occupiedHex(position);
- }
- BattleHex CStack::occupiedHex(BattleHex assumedPos) const
- {
- if(doubleWide())
- {
- if(side == BattleSide::ATTACKER)
- return assumedPos - 1;
- else
- return assumedPos + 1;
- }
- else
- {
- return BattleHex::INVALID;
- }
- }
- std::vector<BattleHex> CStack::getHexes() const
- {
- return getHexes(position);
- }
- std::vector<BattleHex> CStack::getHexes(BattleHex assumedPos) const
- {
- return getHexes(assumedPos, doubleWide(), side);
- }
- std::vector<BattleHex> CStack::getHexes(BattleHex assumedPos, bool twoHex, ui8 side)
- {
- std::vector<BattleHex> hexes;
- hexes.push_back(assumedPos);
- if(twoHex)
- {
- if(side == BattleSide::ATTACKER)
- hexes.push_back(assumedPos - 1);
- else
- hexes.push_back(assumedPos + 1);
- }
- return hexes;
- }
- bool CStack::coversPos(BattleHex pos) const
- {
- return vstd::contains(getHexes(), pos);
- }
- std::vector<BattleHex> CStack::getSurroundingHexes(BattleHex attackerPos) const
- {
- BattleHex hex = (attackerPos != BattleHex::INVALID) ? attackerPos : position; //use hypothetical position
- std::vector<BattleHex> hexes;
- if(doubleWide())
- {
- const int WN = GameConstants::BFIELD_WIDTH;
- if(side == BattleSide::ATTACKER)
- {
- //position is equal to front hex
- BattleHex::checkAndPush(hex - ((hex / WN) % 2 ? WN + 2 : WN + 1), hexes);
- BattleHex::checkAndPush(hex - ((hex / WN) % 2 ? WN + 1 : WN), hexes);
- BattleHex::checkAndPush(hex - ((hex / WN) % 2 ? WN : WN - 1), hexes);
- BattleHex::checkAndPush(hex - 2, hexes);
- BattleHex::checkAndPush(hex + 1, hexes);
- BattleHex::checkAndPush(hex + ((hex / WN) % 2 ? WN - 2 : WN - 1), hexes);
- BattleHex::checkAndPush(hex + ((hex / WN) % 2 ? WN - 1 : WN), hexes);
- BattleHex::checkAndPush(hex + ((hex / WN) % 2 ? WN : WN + 1), hexes);
- }
- else
- {
- BattleHex::checkAndPush(hex - ((hex / WN) % 2 ? WN + 1 : WN), hexes);
- BattleHex::checkAndPush(hex - ((hex / WN) % 2 ? WN : WN - 1), hexes);
- BattleHex::checkAndPush(hex - ((hex / WN) % 2 ? WN - 1 : WN - 2), hexes);
- BattleHex::checkAndPush(hex + 2, hexes);
- BattleHex::checkAndPush(hex - 1, hexes);
- BattleHex::checkAndPush(hex + ((hex / WN) % 2 ? WN - 1 : WN), hexes);
- BattleHex::checkAndPush(hex + ((hex / WN) % 2 ? WN : WN + 1), hexes);
- BattleHex::checkAndPush(hex + ((hex / WN) % 2 ? WN + 1 : WN + 2), hexes);
- }
- return hexes;
- }
- else
- {
- return hex.neighbouringTiles();
- }
- }
- BattleHex::EDir CStack::destShiftDir() const
- {
- if(doubleWide())
- {
- if(side == BattleSide::ATTACKER)
- return BattleHex::EDir::RIGHT;
- else
- return BattleHex::EDir::LEFT;
- }
- else
- {
- return BattleHex::EDir::NONE;
- }
- }
- std::vector<si32> CStack::activeSpells() const
- {
- std::vector<si32> ret;
- std::stringstream cachingStr;
- cachingStr << "!type_" << Bonus::NONE << "source_" << Bonus::SPELL_EFFECT;
- CSelector selector = Selector::sourceType(Bonus::SPELL_EFFECT)
- .And(CSelector([](const Bonus * b)->bool
- {
- return b->type != Bonus::NONE;
- }));
- TBonusListPtr spellEffects = getBonuses(selector, Selector::all, cachingStr.str());
- for(const std::shared_ptr<Bonus> it : *spellEffects)
- {
- if(!vstd::contains(ret, it->sid)) //do not duplicate spells with multiple effects
- ret.push_back(it->sid);
- }
- return ret;
- }
- CStack::~CStack()
- {
- detachFromAll();
- }
- const CGHeroInstance * CStack::getMyHero() const
- {
- if(base)
- return dynamic_cast<const CGHeroInstance *>(base->armyObj);
- else //we are attached directly?
- for(const CBonusSystemNode * n : getParentNodes())
- if(n->getNodeType() == HERO)
- return dynamic_cast<const CGHeroInstance *>(n);
- return nullptr;
- }
- std::string CStack::nodeName() const
- {
- std::ostringstream oss;
- oss << "Battle stack [" << ID << "]: " << health.getCount() << " creatures of ";
- if(type)
- oss << type->namePl;
- else
- oss << "[UNDEFINED TYPE]";
- oss << " from slot " << slot;
- if(base && base->armyObj)
- oss << " of armyobj=" << base->armyObj->id.getNum();
- return oss.str();
- }
- CHealth CStack::healthAfterAttacked(int32_t & damage) const
- {
- return healthAfterAttacked(damage, health);
- }
- CHealth CStack::healthAfterAttacked(int32_t & damage, const CHealth & customHealth) const
- {
- CHealth res = customHealth;
- if(isClone())
- {
- // block ability should not kill clone (0 damage)
- if(damage > 0)
- {
- damage = 1;//??? what should be actual damage against clone?
- res.reset();
- }
- }
- else
- {
- res.damage(damage);
- }
- return res;
- }
- CHealth CStack::healthAfterHealed(int32_t & toHeal, EHealLevel level, EHealPower power) const
- {
- CHealth res = health;
- if(level == EHealLevel::HEAL && power == EHealPower::ONE_BATTLE)
- logGlobal->error("Heal for one battle does not make sense", nodeName(), toHeal);
- else if(isClone())
- logGlobal->error("Attempt to heal clone: %s for %d HP", nodeName(), toHeal);
- else
- res.heal(toHeal, level, power);
- return res;
- }
- void CStack::prepareAttacked(BattleStackAttacked & bsa, CRandomGenerator & rand) const
- {
- prepareAttacked(bsa, rand, health);
- }
- void CStack::prepareAttacked(BattleStackAttacked & bsa, CRandomGenerator & rand, const CHealth & customHealth) const
- {
- CHealth afterAttack = healthAfterAttacked(bsa.damageAmount, customHealth);
- bsa.killedAmount = customHealth.getCount() - afterAttack.getCount();
- afterAttack.toInfo(bsa.newHealth);
- bsa.newHealth.stackId = ID;
- bsa.newHealth.delta = -bsa.damageAmount;
- if(afterAttack.available() <= 0 && isClone())
- {
- bsa.flags |= BattleStackAttacked::CLONE_KILLED;
- return; // no rebirth I believe
- }
- if(afterAttack.available() <= 0) //stack killed
- {
- bsa.flags |= BattleStackAttacked::KILLED;
- int resurrectFactor = valOfBonuses(Bonus::REBIRTH);
- if(resurrectFactor > 0 && canCast()) //there must be casts left
- {
- int resurrectedStackCount = baseAmount * resurrectFactor / 100;
- // last stack has proportional chance to rebirth
- //FIXME: diff is always 0
- auto diff = baseAmount * resurrectFactor / 100.0 - resurrectedStackCount;
- if(diff > rand.nextDouble(0, 0.99))
- {
- resurrectedStackCount += 1;
- }
- if(hasBonusOfType(Bonus::REBIRTH, 1))
- {
- // resurrect at least one Sacred Phoenix
- vstd::amax(resurrectedStackCount, 1);
- }
- if(resurrectedStackCount > 0)
- {
- bsa.flags |= BattleStackAttacked::REBIRTH;
- //TODO: use StackHealedOrResurrected
- bsa.newHealth.firstHPleft = MaxHealth();
- bsa.newHealth.fullUnits = resurrectedStackCount - 1;
- bsa.newHealth.resurrected = 0; //TODO: add one-battle rebirth?
- }
- }
- }
- }
- bool CStack::isMeleeAttackPossible(const CStack * attacker, const CStack * defender, BattleHex attackerPos, BattleHex defenderPos)
- {
- if(!attackerPos.isValid())
- attackerPos = attacker->position;
- if(!defenderPos.isValid())
- defenderPos = defender->position;
- return
- (BattleHex::mutualPosition(attackerPos, defenderPos) >= 0)//front <=> front
- || (attacker->doubleWide()//back <=> front
- && BattleHex::mutualPosition(attackerPos + (attacker->side == BattleSide::ATTACKER ? -1 : 1), defenderPos) >= 0)
- || (defender->doubleWide()//front <=> back
- && BattleHex::mutualPosition(attackerPos, defenderPos + (defender->side == BattleSide::ATTACKER ? -1 : 1)) >= 0)
- || (defender->doubleWide() && attacker->doubleWide()//back <=> back
- && BattleHex::mutualPosition(attackerPos + (attacker->side == BattleSide::ATTACKER ? -1 : 1), defenderPos + (defender->side == BattleSide::ATTACKER ? -1 : 1)) >= 0);
- }
- bool CStack::ableToRetaliate() const
- {
- return alive()
- && (counterAttacks.canUse() || hasBonusOfType(Bonus::UNLIMITED_RETALIATIONS))
- && !hasBonusOfType(Bonus::SIEGE_WEAPON)
- && !hasBonusOfType(Bonus::HYPNOTIZED)
- && !hasBonusOfType(Bonus::NO_RETALIATION);
- }
- std::string CStack::getName() const
- {
- return (health.getCount() == 1) ? type->nameSing : type->namePl; //War machines can't use base
- }
- bool CStack::isValidTarget(bool allowDead) const
- {
- return (alive() || (allowDead && isDead())) && position.isValid() && !isTurret();
- }
- bool CStack::isDead() const
- {
- return !alive() && !isGhost();
- }
- bool CStack::isClone() const
- {
- return vstd::contains(state, EBattleStackState::CLONED);
- }
- bool CStack::isGhost() const
- {
- return vstd::contains(state, EBattleStackState::GHOST);
- }
- bool CStack::isTurret() const
- {
- return type->idNumber == CreatureID::ARROW_TOWERS;
- }
- bool CStack::canBeHealed() const
- {
- return getFirstHPleft() < MaxHealth()
- && isValidTarget()
- && !hasBonusOfType(Bonus::SIEGE_WEAPON);
- }
- void CStack::makeGhost()
- {
- state.erase(EBattleStackState::ALIVE);
- state.insert(EBattleStackState::GHOST_PENDING);
- }
- bool CStack::alive() const //determines if stack is alive
- {
- return vstd::contains(state, EBattleStackState::ALIVE);
- }
- ui8 CStack::getSpellSchoolLevel(const CSpell * spell, int * outSelectedSchool) const
- {
- int skill = valOfBonuses(Selector::typeSubtype(Bonus::SPELLCASTER, spell->id));
- vstd::abetween(skill, 0, 3);
- return skill;
- }
- ui32 CStack::getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const
- {
- //stacks does not have sorcery-like bonuses (yet?)
- return base;
- }
- int CStack::getEffectLevel(const CSpell * spell) const
- {
- return getSpellSchoolLevel(spell);
- }
- int CStack::getEffectPower(const CSpell * spell) const
- {
- return valOfBonuses(Bonus::CREATURE_SPELL_POWER) * health.getCount() / 100;
- }
- int CStack::getEnchantPower(const CSpell * spell) const
- {
- int res = valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
- if(res <= 0)
- res = 3;//default for creatures
- return res;
- }
- int CStack::getEffectValue(const CSpell * spell) const
- {
- return valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, spell->id.toEnum()) * health.getCount();
- }
- const PlayerColor CStack::getOwner() const
- {
- return battle->battleGetOwner(this);
- }
- void CStack::getCasterName(MetaString & text) const
- {
- //always plural name in case of spell cast.
- addNameReplacement(text, true);
- }
- void CStack::getCastDescription(const CSpell * spell, const std::vector<const CStack *> & attacked, MetaString & text) const
- {
- text.addTxt(MetaString::GENERAL_TXT, 565);//The %s casts %s
- //todo: use text 566 for single creature
- getCasterName(text);
- text.addReplacement(MetaString::SPELL_NAME, spell->id.toEnum());
- }
- int32_t CStack::unitMaxHealth() const
- {
- return MaxHealth();
- }
- int32_t CStack::unitBaseAmount() const
- {
- return baseAmount;
- }
- void CStack::addText(MetaString & text, ui8 type, int32_t serial, const boost::logic::tribool & plural) const
- {
- if(boost::logic::indeterminate(plural))
- serial = VLC->generaltexth->pluralText(serial, health.getCount());
- else if(plural)
- serial = VLC->generaltexth->pluralText(serial, 2);
- else
- serial = VLC->generaltexth->pluralText(serial, 1);
- text.addTxt(type, serial);
- }
- void CStack::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
- {
- if(boost::logic::indeterminate(plural))
- text.addCreReplacement(type->idNumber, health.getCount());
- else if(plural)
- text.addReplacement(MetaString::CRE_PL_NAMES, type->idNumber.num);
- else
- text.addReplacement(MetaString::CRE_SING_NAMES, type->idNumber.num);
- }
- std::string CStack::formatGeneralMessage(const int32_t baseTextId) const
- {
- const int32_t textId = VLC->generaltexth->pluralText(baseTextId, health.getCount());
- MetaString text;
- text.addTxt(MetaString::GENERAL_TXT, textId);
- text.addCreReplacement(type->idNumber, health.getCount());
- return text.toString();
- }
- void CStack::setHealth(const CHealthInfo & value)
- {
- health.reset();
- health.fromInfo(value);
- }
- void CStack::setHealth(const CHealth & value)
- {
- health = value;
- }
|