Sacrifice.h 1.0 KB

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  1. /*
  2. * Sacrifice.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "Heal.h"
  12. namespace spells
  13. {
  14. namespace effects
  15. {
  16. class Sacrifice : public Heal
  17. {
  18. public:
  19. Sacrifice();
  20. virtual ~Sacrifice();
  21. void adjustTargetTypes(std::vector<TargetType> & types) const override;
  22. bool applicable(Problem & problem, const Mechanics * m) const override;
  23. bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
  24. void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
  25. EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
  26. protected:
  27. bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
  28. private:
  29. int64_t calculateHealEffectValue(const Mechanics * m, const battle::Unit * victim ) const;
  30. };
  31. }
  32. }