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							- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GUIClasses.h"
 
- #include "CCastleInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "InfoWindows.h"
 
- #include "../CServerHandler.h"
 
- #include "../Client.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/CGarrisonInt.h"
 
- #include "../widgets/CreatureCostBox.h"
 
- #include "../widgets/CTextInput.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/Slider.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/VideoWidget.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IFont.h"
 
- #include "../lib/GameLibrary.h"
 
- #include "../lib/callback/CCallback.h"
 
- #include "../lib/entities/building/CBuilding.h"
 
- #include "../lib/entities/faction/CTownHandler.h"
 
- #include "../lib/entities/hero/CHeroHandler.h"
 
- #include "../lib/entities/ResourceTypeHandler.h"
 
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../lib/mapObjectConstructors/CommonConstructors.h"
 
- #include "../lib/mapObjects/CGHeroInstance.h"
 
- #include "../lib/mapObjects/CGMarket.h"
 
- #include "../lib/mapObjects/CGTownInstance.h"
 
- #include "../lib/mapObjects/ObjectTemplate.h"
 
- #include "../lib/gameState/CGameState.h"
 
- #include "../lib/gameState/SThievesGuildInfo.h"
 
- #include "../lib/gameState/TavernHeroesPool.h"
 
- #include "../lib/gameState/UpgradeInfo.h"
 
- #include "../lib/texts/CGeneralTextHandler.h"
 
- #include "../lib/texts/TextOperations.h"
 
- #include "../lib/IGameSettings.h"
 
- #include "../lib/ConditionalWait.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CRandomGenerator.h"
 
- #include "../lib/CSkillHandler.h"
 
- #include "../lib/CSoundBase.h"
 
- #include <boost/lexical_cast.hpp>
 
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
 
- 	: CIntObject(LCLICK | SHOW_POPUP),
 
- 	parent(window),
 
- 	selected(false),
 
- 	creature(crea),
 
- 	amount(totalAmount)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
 
- 	// 1 + 1 px for borders
 
- 	pos.w = animation->pos.w + 2;
 
- 	pos.h = animation->pos.h + 2;
 
- }
 
- void CRecruitmentWindow::CCreatureCard::select(bool on)
 
- {
 
- 	selected = on;
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
 
- {
 
- 	parent->select(this->shared_from_this());
 
- }
 
- void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	ENGINE->windows().createAndPushWindow<CStackWindow>(creature, true);
 
- }
 
- void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(selected)
 
- 		to.drawBorder(pos, Colors::RED);
 
- 	else
 
- 		to.drawBorder(pos, Colors::YELLOW);
 
- }
 
- void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
 
- {
 
- 	if(card == selected)
 
- 		return;
 
- 	if(selected)
 
- 		selected->select(false);
 
- 	selected = card;
 
- 	if(selected)
 
- 		selected->select(true);
 
- 	if(card)
 
- 	{
 
- 		si32 maxAmount = card->creature->maxAmount(GAME->interface()->cb->getResourceAmount());
 
- 		vstd::amin(maxAmount, card->amount);
 
- 		slider->setAmount(maxAmount);
 
- 		if(slider->getValue() != maxAmount)
 
- 			slider->scrollTo(maxAmount);
 
- 		else // if slider already at 0 - emulate call to sliderMoved()
 
- 			sliderMoved(maxAmount);
 
- 		costPerTroopValue->createItems(card->creature->getFullRecruitCost());
 
- 		totalCostValue->createItems(card->creature->getFullRecruitCost());
 
- 		costPerTroopValue->set(card->creature->getFullRecruitCost());
 
- 		totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
 
- 		//Recruit %s
 
- 		title->setText(boost::str(boost::format(LIBRARY->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
 
- 		maxButton->block(maxAmount == 0);
 
- 		slider->block(maxAmount == 0);
 
- 	}
 
- }
 
- void CRecruitmentWindow::close()
 
- {
 
- 	if (onClose)
 
- 		onClose();
 
- 	CStatusbarWindow::close();
 
- }
 
- void CRecruitmentWindow::buy()
 
- {
 
- 	CreatureID crid =  selected->creature->getId();
 
- 	SlotID dstslot = dst->getSlotFor(crid);
 
- 	if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
 
- 	{
 
- 		std::pair<SlotID, SlotID> toMerge;
 
- 		bool allowMerge = GAME->interface()->cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
 
- 		if (allowMerge && dst->mergeableStacks(toMerge))
 
- 		{
 
- 			GAME->interface()->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
 
- 		}
 
- 		else
 
- 		{
 
- 			std::string txt;
 
- 			if(dwelling->ID != Obj::TOWN)
 
- 			{
 
- 				txt = LIBRARY->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 				boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? LIBRARY->creh->objects[crid]->getNamePluralTranslated() : LIBRARY->creh->objects[crid]->getNameSingularTranslated());
 
- 			}
 
- 			else
 
- 			{
 
- 				txt = LIBRARY->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 			}
 
- 			GAME->interface()->showInfoDialog(txt);
 
- 			return;
 
- 		}
 
- 	}
 
- 	onRecruit(crid, slider->getValue());
 
- 	if(level >= 0)
 
- 		close();
 
- }
 
- void CRecruitmentWindow::showAll(Canvas & to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	Rect(172, 222, 67, 42) + pos.topLeft();
 
- 	// recruit\total values
 
- 	to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
 
- 	to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
 
- 	//cost boxes
 
- 	to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
 
- 	to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
 
- 	//buttons borders
 
- 	to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
 
- 	to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
 
- 	to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
 
- 	CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
 
- 	onRecruit(Recruit),
 
- 	onClose(onClose),
 
- 	level(Level),
 
- 	dst(Dst),
 
- 	selected(nullptr),
 
- 	dwelling(Dwelling)
 
- {
 
- 	moveBy(Point(0, y_offset));
 
- 	OBJECT_CONSTRUCTION;
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
 
- 	maxButton = std::make_shared<CButton>(Point(134, 313), AnimationPath::builtin("IRCBTNS.DEF"), LIBRARY->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
 
- 	buyButton = std::make_shared<CButton>(Point(212, 313), AnimationPath::builtin("IBY6432.DEF"), LIBRARY->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
 
- 	cancelButton = std::make_shared<CButton>(Point(290, 313), AnimationPath::builtin("ICN6432.DEF"), LIBRARY->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
 
- 	title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
 
- 	availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), LIBRARY->generaltexth->allTexts[346]);
 
- 	totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), LIBRARY->generaltexth->allTexts[466]);
 
- 	availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[465]);
 
- 	toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[16]);
 
- 	availableCreaturesChanged();
 
- }
 
- void CRecruitmentWindow::availableCreaturesChanged()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	size_t selectedIndex = 0;
 
- 	if(!cards.empty() && selected) // find position of selected item
 
- 		selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
 
- 	select(nullptr);
 
- 	cards.clear();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		//find appropriate level
 
- 		if(level >= 0 && i != level)
 
- 			continue;
 
- 		int amount = dwelling->creatures[i].first;
 
- 		//create new cards
 
- 		for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
 
- 			cards.push_back(std::make_shared<CCreatureCard>(this, creature.toCreature(), amount));
 
- 	}
 
- 	const int creatureWidth = 102;
 
- 	//normal distance between cards - 18px
 
- 	int requiredSpace = 18;
 
- 	//maximum distance we can use without reaching window borders
 
- 	int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
 
- 	if (cards.size() > 1) // avoid division by zero
 
- 		availableSpace /= (int)cards.size() - 1;
 
- 	else
 
- 		availableSpace = 0;
 
- 	assert(availableSpace >= 0);
 
- 	const int spaceBetween = std::min(requiredSpace, availableSpace);
 
- 	const int totalCreatureWidth = spaceBetween + creatureWidth;
 
- 	//now we know total amount of cards and can move them to correct position
 
- 	int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
 
- 	for(auto & card : cards)
 
- 	{
 
- 		card->moveBy(Point(curx, 64));
 
- 		curx += totalCreatureWidth;
 
- 	}
 
- 	//restore selection
 
- 	select(cards[selectedIndex]);
 
- 	if(slider->getValue() == slider->getAmount())
 
- 		slider->scrollToMax();
 
- 	else // if slider already at 0 - emulate call to sliderMoved()
 
- 		sliderMoved(slider->getAmount());
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	if(!selected)
 
- 		return;
 
- 	buyButton->block(!to || !GAME->interface()->makingTurn);
 
- 	availableValue->setText(std::to_string(selected->amount - to));
 
- 	toRecruitValue->setText(std::to_string(to));
 
- 	totalCostValue->set(selected->creature->getFullRecruitCost() * to);
 
- }
 
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("GPUCRDIV")),
 
- 	callback(callback_),
 
- 	leftAmount(leftAmount_),
 
- 	rightAmount(rightAmount_),
 
- 	leftMin(leftMin_),
 
- 	rightMin(rightMin_)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	int total = leftAmount + rightAmount;
 
- 	int leftMax = total - rightMin;
 
- 	int rightMax = total - leftMin;
 
- 	ok = std::make_shared<CButton>(Point(20, 263), AnimationPath::builtin("IOK6432"), CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
 
- 	cancel = std::make_shared<CButton>(Point(214, 263), AnimationPath::builtin("ICN6432"), CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
 
- 	int sliderPosition = total - leftMin - rightMin;
 
- 	leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
 
- 	rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
 
- 	leftInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, true));
 
- 	rightInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, false));
 
- 	//add filters to allow only number input
 
- 	leftInput->setFilterNumber(leftMin, leftMax);
 
- 	rightInput->setFilterNumber(rightMin, rightMax);
 
- 	leftInput->setText(std::to_string(leftAmount));
 
- 	rightInput->setText(std::to_string(rightAmount));
 
- 	animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
 
- 	animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
 
- 	slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
 
- 	std::string titleStr = LIBRARY->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
 
- 	title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
 
- }
 
- void CSplitWindow::setAmountText(std::string text, bool left)
 
- {
 
- 	int amount = 0;
 
- 	if(text.length())
 
- 	{
 
- 		try
 
- 		{
 
- 			amount = boost::lexical_cast<int>(text);
 
- 		}
 
- 		catch(boost::bad_lexical_cast &)
 
- 		{
 
- 			amount = left ? leftAmount : rightAmount;
 
- 		}
 
- 		int total = leftAmount + rightAmount;
 
- 		if(amount > total)
 
- 			amount = total;
 
- 	}
 
- 	setAmount(amount, left);
 
- 	slider->scrollTo(rightAmount - rightMin);
 
- }
 
- void CSplitWindow::setAmount(int value, bool left)
 
- {
 
- 	int total = leftAmount + rightAmount;
 
- 	leftAmount  = left ? value : total - value;
 
- 	rightAmount = left ? total - value : value;
 
- 	leftInput->setText(std::to_string(leftAmount));
 
- 	rightInput->setText(std::to_string(rightAmount));
 
- }
 
- void CSplitWindow::apply()
 
- {
 
- 	callback(leftAmount, rightAmount);
 
- 	close();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	setAmount(rightMin + to, false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("LVLUPBKG")),
 
- 	cb(callback),
 
- 	skills(skills),
 
- 	hero(hero),
 
- 	skillViewOffset(0)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	GAME->interface()->showingDialog->setBusy();
 
- 	sortedSkills = skills;
 
- 	std::sort(sortedSkills.begin(), sortedSkills.end(), [hero](auto a, auto b) {
 
- 		if(hero->getSecSkillLevel(a) == hero->getSecSkillLevel(b))
 
- 			return LIBRARY->skillh->getById(a)->getNameTranslated() < LIBRARY->skillh->getById(b)->getNameTranslated();
 
- 		return hero->getSecSkillLevel(a) > hero->getSecSkillLevel(b);
 
- 	});
 
- 	createSkillBox();
 
- 	if(skills.size() > 3)
 
- 	{
 
- 		buttonLeft = std::make_shared<CButton>(Point(23, 309), AnimationPath::builtin("HSBTNS3"), CButton::tooltip(), [this, skills](){
 
- 			if(skillViewOffset > 0)
 
- 				skillViewOffset--;
 
- 			else
 
- 				skillViewOffset = skills.size() - 1;
 
- 			createSkillBox();
 
- 		}, EShortcut::MOVE_LEFT);
 
- 		buttonRight = std::make_shared<CButton>(Point(pos.w - 45, 309), AnimationPath::builtin("HSBTNS5"), CButton::tooltip(), [this, skills](){
 
- 			if(skillViewOffset < skills.size() - 1)
 
- 				skillViewOffset++;
 
- 			else
 
- 				skillViewOffset = 0;
 
- 			createSkillBox();
 
- 		}, EShortcut::MOVE_RIGHT);
 
- 	}
 
- 	portrait = std::make_shared<CHeroArea>(170, 66, hero);
 
- 	portrait->addClickCallback(nullptr);
 
- 	portrait->addRClickCallback([hero](){ ENGINE->windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(hero)); });
 
- 	ok = std::make_shared<CButton>(Point(297, 413), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 
- 	//%s has gained a level.
 
- 	mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(LIBRARY->generaltexth->allTexts[444]) % hero->getNameTranslated()));
 
- 	//%s is now a level %d %s.
 
- 	std::string levelTitleText = LIBRARY->generaltexth->translate("core.genrltxt.445");
 
- 	boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
 
- 	boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
 
- 	boost::replace_first(levelTitleText, "%s", hero->getClassNameTranslated());
 
- 	levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
 
- 	skillIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), pskill.getNum(), 0, 174, 190);
 
- 	skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->primarySkillNames[pskill.getNum()] + " +1");
 
- }
 
- std::vector<SecondarySkill> getSkillsToShow(const std::vector<SecondarySkill>& skills, int offset, int count)
 
- {
 
- 	std::vector<SecondarySkill> result;
 
- 	int size = skills.size();
 
- 	if (size == 0 || count <= 0) return result;
 
- 	offset = offset % size; // ensure offset is within bounds
 
- 	for (int i = 0; i < std::min(count, size); ++i)
 
- 	{
 
- 		int index = (offset + i) % size; // ring buffer like
 
- 		result.push_back(skills[index]);
 
- 	}
 
- 	return result;
 
- }
 
- void CLevelWindow::createSkillBox()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	std::vector<SecondarySkill> skillsToShow = skills.size() > 3 ? getSkillsToShow(sortedSkills, skillViewOffset, 3) : sortedSkills;
 
- 	if(!skillsToShow.empty())
 
- 	{
 
- 		std::vector<std::shared_ptr<CSelectableComponent>> comps;
 
- 		for(auto & skill : skillsToShow)
 
- 		{
 
- 			auto comp = std::make_shared<CSelectableComponent>(ComponentType::SEC_SKILL, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
 
- 			comp->onChoose = std::bind(&CLevelWindow::close, this);
 
- 			comps.push_back(comp);
 
- 		}
 
- 		box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
 
- 	}
 
- 	setRedrawParent(true);
 
- 	redraw();
 
- }
 
- void CLevelWindow::close()
 
- {
 
- 	//FIXME: call callback if there was nothing to select?
 
- 	if (box && box->selectedIndex() != -1)
 
- 	{
 
- 		auto it = std::find(skills.begin(), skills.end(), sortedSkills[(box->selectedIndex() + skillViewOffset) % skills.size()]);
 
- 		cb(std::distance(skills.begin(), it));
 
- 	}
 
- 	GAME->interface()->showingDialog->setFree();
 
- 	CWindowObject::close();
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
 
- 	onWindowClosed(onWindowClosed),
 
- 	tavernObj(TavernObj),
 
- 	heroToInvite(nullptr)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	std::vector<const CGHeroInstance*> h = GAME->interface()->cb->getAvailableHeroes(TavernObj);
 
- 	if(h.size() < 2)
 
- 		h.resize(2, nullptr);
 
- 	selected = 0;
 
- 	if(!h[0])
 
- 		selected = 1;
 
- 	if(!h[0] && !h[1])
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
 
- 	h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
 
- 	title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->jktexts[37]);
 
- 	cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
 
- 	heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->jktexts[38]);
 
- 	rumor = std::make_shared<CTextBox>(GAME->interface()->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(LIBRARY->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
 
- 	recruit = std::make_shared<CButton>(Point(272, 355), AnimationPath::builtin("TPTAV01.DEF"), CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
 
- 	thiefGuild = std::make_shared<CButton>(Point(22, 428), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(LIBRARY->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
 
- 	if(!GAME->interface()->makingTurn)
 
- 	{
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(GAME->interface()->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
 
- 	{
 
- 		recruit->addHoverText(EButtonState::NORMAL, LIBRARY->generaltexth->tavernInfo[0]); //Cannot afford a Hero
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(GAME->interface()->cb->howManyHeroes(true) >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
 
- 	{
 
- 		MetaString message;
 
- 		message.appendTextID("core.tvrninfo.1");
 
- 		message.replaceNumber(GAME->interface()->cb->howManyHeroes(true));
 
- 		//Cannot recruit. You already have %d Heroes.
 
- 		recruit->addHoverText(EButtonState::NORMAL, message.toString());
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(GAME->interface()->cb->howManyHeroes(false) >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
 
- 	{
 
- 		MetaString message;
 
- 		message.appendTextID("core.tvrninfo.1");
 
- 		message.replaceNumber(GAME->interface()->cb->howManyHeroes(false));
 
- 		recruit->addHoverText(EButtonState::NORMAL, message.toString());
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->getVisitingHero())
 
- 	{
 
- 		recruit->addHoverText(EButtonState::NORMAL, LIBRARY->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(selected == -1)
 
- 			recruit->block(true);
 
- 	}
 
- 	if(GAME->interface()->castleInt)
 
- 		videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), GAME->interface()->castleInt->town->getTown()->clientInfo.tavernVideo, false);
 
- 	else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
 
- 		videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->getTown()->clientInfo.tavernVideo, false);
 
- 	else
 
- 		videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), VideoPath::builtin("TAVERN.BIK"), false);
 
- 	addInvite();
 
- }
 
- void CTavernWindow::addInvite()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	if(!GAME->interface()->cb->getSettings().getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
 
- 		return;
 
- 	const auto & heroesPool = GAME->server().client->gameState().heroesPool;
 
- 	for(auto & elem : heroesPool->unusedHeroesFromPool())
 
- 	{
 
- 		bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
 
- 		if(heroAvailable)
 
- 			inviteableHeroes[elem.first] = elem.second;
 
- 	}
 
- 	if(!inviteableHeroes.empty())
 
- 	{
 
- 		int imageIndex = heroToInvite ? heroToInvite->getIconIndex() : 156; // 156 => special id for random
 
- 		if(!heroToInvite)
 
- 			heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
 
- 		inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
 
- 		inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), imageIndex, 0, 245, 428);
 
- 		inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ ENGINE->windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ ENGINE->windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
 
- 	}
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	GAME->interface()->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroTypeID() : HeroTypeID::NONE);
 
- 	close();
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	ENGINE->windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
 
- }
 
- void CTavernWindow::close()
 
- {
 
- 	if (onWindowClosed)
 
- 		onWindowClosed();
 
- 	CStatusbarWindow::close();
 
- }
 
- void CTavernWindow::show(Canvas & to)
 
- {
 
- 	CWindowObject::show(to);
 
- 	if(selected >= 0)
 
- 	{
 
- 		auto sel = selected ? h2 : h1;
 
- 		if(selected != oldSelected)
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			heroDescription->setText(sel->description);
 
- 			//Recruit %s the %s
 
- 			if (!recruit->isBlocked())
 
- 				recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(LIBRARY->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->getClassNameTranslated()));
 
- 		}
 
- 		to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
 
- {
 
- 	if(h)
 
- 		*_sel = _id;
 
- }
 
- void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
 
- {
 
- 	clickPressed(cursorPosition);
 
- 	
 
- 	if(onChoose)
 
- 		onChoose();
 
- }
 
- void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	// h3 behavior - right-click also selects hero
 
- 	clickPressed(cursorPosition);
 
- 	if(h)
 
- 		ENGINE->windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
 
- 	: CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
 
- 	h(H), _sel(&sel), _id(id), onChoose(OnChoose)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	h = H;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = LIBRARY->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
 
- 		int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
 
- 				artifs--;
 
- 		description = LIBRARY->generaltexth->allTexts[215];
 
- 		boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
 
- 		boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
 
- 		boost::algorithm::replace_first(description, "%s", h->getClassNameTranslated());
 
- 		boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
 
- 		portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("portraitsLarge"), h->getIconIndex());
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::hover(bool on)
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		ENGINE->statusbar()->write(hoverName);
 
- 	else
 
- 		ENGINE->statusbar()->clear();
 
- }
 
- CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
 
- 	: CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos = Rect(
 
- 		pos.x,
 
- 		pos.y,
 
- 		ELEM_PER_LINES * 48,
 
- 		std::min((int)(inviteableHeroes.size() / ELEM_PER_LINES + (inviteableHeroes.size() % ELEM_PER_LINES != 0)), MAX_LINES) * 32
 
- 	);
 
- 	background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
 
- 	if(inviteableHeroes.size() / ELEM_PER_LINES > MAX_LINES)
 
- 	{
 
- 		pos.w += 16;
 
- 		slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, std::bind(&CTavernWindow::HeroSelector::sliderMove, this, _1), MAX_LINES, std::ceil((double)inviteableHeroes.size() / ELEM_PER_LINES), 0, Orientation::VERTICAL, CSlider::BROWN);
 
- 		slider->setPanningStep(32);
 
- 		slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, pos.w, pos.h));
 
- 	}
 
- 	recreate();
 
- 	center();
 
- }
 
- void CTavernWindow::HeroSelector::sliderMove(int slidPos)
 
- {
 
- 	if(!slider)
 
- 		return; // ignore spurious call when slider is being created
 
- 	recreate();
 
- 	redraw();
 
- }
 
- void CTavernWindow::HeroSelector::recreate()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	int sliderLine = slider ? slider->getValue() : 0;
 
- 	int x = 0;
 
- 	int y = -sliderLine;
 
- 	portraits.clear();
 
- 	portraitAreas.clear();
 
- 	for(auto & h : inviteableHeroes)
 
- 	{
 
- 		if(y >= 0 && y <= MAX_LINES - 1)
 
- 		{
 
- 			portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*LIBRARY->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
 
- 			portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ ENGINE->windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
 
- 		}
 
- 		if(x > 0 && x % 15 == 0)
 
- 		{
 
- 			x = 0;
 
- 			y++;
 
- 		}
 
- 		else
 
- 			x++;
 
- 	}
 
- }
 
- CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	bgWater = std::make_shared<CPicture>(ImagePath::builtin("TPSHIPBK"), 100, 69);
 
- 	auto handler = LIBRARY->objtypeh->getHandlerFor(Obj::BOAT, boatType);
 
- 	auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
 
- 	assert(boatConstructor);
 
- 	if (boatConstructor)
 
- 	{
 
- 		AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
 
- 		Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
 
- 		bgShip = std::make_shared<CShowableAnim>(120, 96, boatFilename, CShowableAnim::MAP_OBJECT_MODE, 100, 7);
 
- 		bgShip->center(waterCenter);
 
- 		bgWater->needRefresh = true;
 
- 	}
 
- 	// Create resource icons and costs.
 
- 	std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
 
- 	std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
 
- 	goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
 
- 	woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
 
- 	goldPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD).getNum(), 0, 100, 244);
 
- 	woodPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::WOOD).getNum(), 0, 196, 244);
 
- 	quit = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL"), CButton::tooltip(LIBRARY->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
 
- 	build = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30"), CButton::tooltip(LIBRARY->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
 
- 	build->addCallback(onBuy);
 
- 	for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
 
- 	{
 
- 		if(cost[i] > GAME->interface()->cb->getResourceAmount(i))
 
- 		{
 
- 			build->block(true);
 
- 			break;
 
- 		}
 
- 	}
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	title = std::make_shared<CLabel>(164, 27,  FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->jktexts[13]);
 
- 	costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->jktexts[14]);
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if(left)
 
- 		moveBy(Point(289, 0));
 
- 	else
 
- 		moveBy(Point(-289, 0));
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
 
- {
 
- 	move();
 
- 	parent->redraw();
 
- }
 
- void CTransformerWindow::CItem::update()
 
- {
 
- 	icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
 
- 	: CIntObject(LCLICK),
 
- 	id(id_),
 
- 	size(size_),
 
- 	parent(parent_)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), parent->army->getCreature(SlotID(id))->getId() + 2);
 
- 	count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for(auto & elem : items)
 
- 	{
 
- 		if(!elem->left)
 
- 			GAME->interface()->cb->trade(market->getObjInstanceID(), EMarketMode::CREATURE_UNDEAD, SlotID(elem->id), {}, {}, hero);
 
- 	}
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for(auto & elem : items)
 
- 	{
 
- 		if(elem->left)
 
- 			elem->move();
 
- 	}
 
- 	redraw();
 
- }
 
- void CTransformerWindow::updateGarrisons()
 
- {
 
- 	for(auto & item : items)
 
- 		item->update();
 
- }
 
- bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
 
- {
 
- 	return army == hero;
 
- }
 
- CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
 
- 	hero(_hero),
 
- 	onWindowClosed(onWindowClosed),
 
- 	market(_market)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	if(hero)
 
- 		army = hero;
 
- 	else
 
- 		army = dynamic_cast<const CArmedInstance *>(market); //for town only
 
- 	
 
- 	if(army)
 
- 	{
 
- 		for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
 
- 		{
 
- 			if(army->getCreature(SlotID(i)))
 
- 				items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
 
- 		}
 
- 	}
 
- 	all = std::make_shared<CButton>(Point(146, 416), AnimationPath::builtin("ALTARMY.DEF"), LIBRARY->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
 
- 	convert = std::make_shared<CButton>(Point(269, 416), AnimationPath::builtin("ALTSACR.DEF"), LIBRARY->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
 
- 	cancel = std::make_shared<CButton>(Point(392, 416), AnimationPath::builtin("ICANCEL.DEF"), LIBRARY->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[485]);//holding area
 
- 	titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[486]);//transformer
 
- 	helpLeft = std::make_shared<CTextBox>(LIBRARY->generaltexth->allTexts[487], Rect(26,  56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
 
- 	helpRight = std::make_shared<CTextBox>(LIBRARY->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
 
- }
 
- void CTransformerWindow::close()
 
- {
 
- 	if (onWindowClosed)
 
- 		onWindowClosed();
 
- 	CStatusbarWindow::close();
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
 
- 	: CIntObject(LCLICK | SHOW_POPUP | HOVER),
 
- 	ID(_ID),
 
- 	parent(_parent)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.x += X;
 
- 	pos.y += Y;
 
- 	skill = std::make_shared<CSecSkillPlace>(Point(), CSecSkillPlace::ImageSize::MEDIUM, _ID, 1);
 
- 	skill->setClickPressedCallback([this](const CComponentHolder&, const Point& cursorPosition)
 
- 		{
 
- 			bool skillKnown = parent->hero->getSecSkillLevel(ID);
 
- 			bool canLearn = parent->hero->canLearnSkill(ID);
 
- 			if(!skillKnown && canLearn)
 
- 				ENGINE->windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, GAME->interface()->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
 
- 		});
 
- 	update();
 
- }
 
- void CUniversityWindow::CItem::update()
 
- {
 
- 	bool skillKnown = parent->hero->getSecSkillLevel(ID);
 
- 	bool canLearn =	parent->hero->canLearnSkill(ID);
 
- 	ImagePath image;
 
- 	if (skillKnown)
 
- 		image = ImagePath::builtin("UNIVGOLD");
 
- 	else if (canLearn)
 
- 		image = ImagePath::builtin("UNIVGREN");
 
- 	else
 
- 		image = ImagePath::builtin("UNIVRED");
 
- 	OBJECT_CONSTRUCTION;
 
- 	topBar = std::make_shared<CPicture>(image, Point(-28, -22));
 
- 	bottomBar = std::make_shared<CPicture>(image, Point(-28, 48));
 
- 	// needs to be on top of background bars
 
- 	name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, ID.toEntity(LIBRARY)->getNameTranslated());
 
- 	level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->levels[0]);
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, BuildingID building, const IMarket * _market, const std::function<void()> & onWindowClosed)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
 
- 	hero(_hero),
 
- 	onWindowClosed(onWindowClosed),
 
- 	market(_market)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	std::string titleStr = LIBRARY->generaltexth->allTexts[602];
 
- 	std::string speechStr = LIBRARY->generaltexth->allTexts[603];
 
- 	if(auto town = dynamic_cast<const CGTownInstance *>(_market))
 
- 	{
 
- 		auto faction = town->getTown()->faction->getId();
 
- 		titlePic = std::make_shared<CAnimImage>(faction.toFaction()->town->clientInfo.buildingsIcons, building.getNum());
 
- 	}
 
- 	else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
 
- 	{
 
- 		titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0, 0, 0, 0, CShowableAnim::MAP_OBJECT_MODE);
 
- 		titleStr = uni->getObjectName();
 
- 		speechStr = uni->getSpeechTranslated();
 
- 	}
 
- 	else
 
- 	{
 
- 		titlePic = std::make_shared<CPicture>(ImagePath::builtin("UNIVBLDG"));
 
- 	}
 
- 	titlePic->center(Point(232 + pos.x, 76 + pos.y));
 
- 	clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
 
- 	std::vector<TradeItemBuy> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
 
- 	for(int i=0; i<goods.size(); i++)//prepare clickable items
 
- 		items.push_back(std::make_shared<CItem>(this, goods[i].as<SecondarySkill>().getNum(), 54+i*104, 234));
 
- 	cancel = std::make_shared<CButton>(Point(200, 313), AnimationPath::builtin("IOKAY.DEF"), LIBRARY->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUniversityWindow::close()
 
- {
 
- 	if (onWindowClosed)
 
- 		onWindowClosed();
 
- 	CStatusbarWindow::close();
 
- }
 
- void CUniversityWindow::updateSecondarySkills()
 
- {
 
- 	for (auto const & item : items)
 
- 		item->update();
 
- }
 
- void CUniversityWindow::makeDeal(SecondarySkill skill)
 
- {
 
- 	GAME->interface()->cb->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
 
- 	owner(owner_)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	std::string text = LIBRARY->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", LIBRARY->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", SKILL.toEntity(LIBRARY)->getNameTranslated());
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	name = std::make_shared<CLabel>(230, 37,  FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, SKILL.toEntity(LIBRARY)->getNameTranslated());
 
- 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), SKILL.getNum()*3+3, 0, 211, 51);
 
- 	level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->levels[1]);
 
- 	costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 210, 210);
 
- 	cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
 
- 	std::string hoverText = LIBRARY->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", LIBRARY->generaltexth->levels[0]+ " " + SKILL.toEntity(LIBRARY)->getNameTranslated());
 
- 	text = LIBRARY->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", LIBRARY->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", SKILL.toEntity(LIBRARY)->getNameTranslated());
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm = std::make_shared<CButton>(Point(148, 299), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(hoverText, text), [this, SKILL](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
 
- 	confirm->block(!available);
 
- 	cancel = std::make_shared<CButton>(Point(252,299), AnimationPath::builtin("ICANCEL.DEF"), LIBRARY->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUnivConfirmWindow::makeDeal(SecondarySkill skill)
 
- {
 
- 	owner->makeDeal(skill);
 
- 	close();
 
- }
 
- CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("GARRISON"))
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
 
- 	{
 
- 		auto split = std::make_shared<CButton>(Point(88, 314), AnimationPath::builtin("IDV6432.DEF"), CButton::tooltip(LIBRARY->generaltexth->tcommands[3], ""), [this](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT );
 
- 		garr->addSplitBtn(split);
 
- 	}
 
- 	quit = std::make_shared<CButton>(Point(399, 314), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(LIBRARY->generaltexth->tcommands[8], ""), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 
- 	std::string titleText;
 
- 	if(down->tempOwner == up->tempOwner)
 
- 	{
 
- 		titleText = LIBRARY->generaltexth->allTexts[709];
 
- 	}
 
- 	else
 
- 	{
 
- 		//assume that this is joining monsters dialog
 
- 		if(up->Slots().size() > 0)
 
- 		{
 
- 			titleText = LIBRARY->generaltexth->allTexts[35];
 
- 			boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->getType()->getNamePluralTranslated());
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->error("Invalid armed instance for garrison window.");
 
- 		}
 
- 	}
 
- 	title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
 
- 	banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), up->getOwner().getNum(), 0, 28, 124);
 
- 	portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), down->getIconIndex(), 0, 29, 222);
 
- }
 
- void CGarrisonWindow::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
- bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
 
- {
 
- 	return garr->upperArmy() == army || garr->lowerArmy() == army;
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
 
- 	fort(object),
 
- 	hero(visitor)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
 
- 	heroPic = std::make_shared<CHeroArea>(30, 60, hero);
 
- 	for(int i=0; i < resCount; i++)
 
- 	{
 
- 		totalIcons[i] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), i, 0, 104 + 76 * i, 237);
 
- 		totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
 
- 	}
 
- 	for(int i = 0; i < slotsCount; i++)
 
- 	{
 
- 		upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), AnimationPath::builtin("APHLF1R"), CButton::tooltip(getTextForSlot(SlotID(i))), [this, i](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
 
- 		for(int j : {0,1})
 
- 		{
 
- 			slotIcons[i][j] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), 0, 0, 104 + 76 * i, 128 + 20 * j);
 
- 			slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
 
- 		}
 
- 	}
 
- 	upgradeAll = std::make_shared<CButton>(Point(30, 231), AnimationPath::builtin("APHLF4R"), CButton::tooltip(LIBRARY->generaltexth->allTexts[432]), [this](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
 
- 	quit = std::make_shared<CButton>(Point(294, 275), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), [this](){close();}, EShortcut::GLOBAL_ACCEPT);
 
- 	statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
 
- 	statusbar->write(LIBRARY->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getDescriptionToolTip()));
 
- 	updateGarrisons();
 
- }
 
- bool CHillFortWindow::holdsGarrison(const CArmedInstance * army)
 
- {
 
- 	return hero == army;
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	constexpr std::array slotImages = { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" };
 
- 	constexpr std::array allImages =  { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" };
 
- 	std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
 
- 	TResources totalSum; // totalSum[resource ID] = value
 
- 	auto getImgIdx = [](CHillFortWindow::State st) -> std::size_t
 
- 	{
 
- 		switch (st)
 
- 		{
 
- 		case State::EMPTY:
 
- 			return 0;
 
- 		case State::UNAVAILABLE:
 
- 		case State::ALREADY_UPGRADED:
 
- 			return 1;
 
- 		default:
 
- 			return static_cast<std::size_t>(st);
 
- 		}
 
- 	};
 
- 	for(int i=0; i<slotsCount; i++)
 
- 	{
 
- 		State newState = getState(SlotID(i));
 
- 		if(newState != State::EMPTY)
 
- 		{
 
- 			if(const CStackInstance * s = hero->getStackPtr(SlotID(i)))
 
- 			{
 
- 				UpgradeInfo info(s->getCreature()->getId());
 
- 				GAME->interface()->cb->fillUpgradeInfo(hero, SlotID(i), info);
 
- 				if(info.canUpgrade())	//we have upgrades here - update costs
 
- 				{
 
- 					costs[i] = info.getUpgradeCosts() * hero->getStackCount(SlotID(i));
 
- 					totalSum += costs[i];
 
- 				}
 
- 			}
 
- 		}
 
- 		currState[i] = newState;
 
- 		upgrade[i]->setImage(AnimationPath::builtin(slotImages[getImgIdx(currState[i])]));
 
- 		upgrade[i]->block(currState[i] == State::EMPTY);
 
- 		upgrade[i]->addHoverText(EButtonState::NORMAL, getTextForSlot(SlotID(i)));
 
- 	}
 
- 	//"Upgrade all" slot
 
- 	State newState = State::MAKE_UPGRADE;
 
- 	{
 
- 		TResources myRes = GAME->interface()->cb->getResourceAmount();
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for(int i=0; i<slotsCount; i++)
 
- 			allUpgraded &= currState[i] == State::ALREADY_UPGRADED || currState[i] == State::EMPTY || currState[i] == State::UNAVAILABLE;
 
- 		if (allUpgraded)
 
- 			newState = State::ALREADY_UPGRADED;
 
- 		if(!totalSum.canBeAfforded(myRes))
 
- 			newState = State::UNAFFORDABLE;
 
- 	}
 
- 	currState[slotsCount] = newState;
 
- 	upgradeAll->setImage(AnimationPath::builtin(allImages[static_cast<std::size_t>(newState)]));
 
- 	garr->recreateSlots();
 
- 	for(int i = 0; i < slotsCount; i++)
 
- 	{
 
- 		//hide all first
 
- 		for(int j : {0,1})
 
- 		{
 
- 			slotIcons[i][j]->visible = false;
 
- 			slotLabels[i][j]->setText("");
 
- 		}
 
- 		//if can upgrade or can not afford, draw cost
 
- 		if(currState[i] == State::UNAFFORDABLE || currState[i] == State::MAKE_UPGRADE)
 
- 		{
 
- 			if(costs[i].nonZero())
 
- 			{
 
- 				//reverse iterator is used to display gold as first element
 
- 				int j = 0;
 
- 				for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
 
- 				{
 
- 					int val = costs[i][res];
 
- 					if(!val)
 
- 						continue;
 
- 					slotIcons[i][j]->visible = true;
 
- 					slotIcons[i][j]->setFrame(res);
 
- 					slotLabels[i][j]->setText(std::to_string(val));
 
- 					j++;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				slotIcons[i][0]->visible = true;
 
- 				slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD).getNum());
 
- 				slotLabels[i][0]->setText(LIBRARY->generaltexth->allTexts[344]);
 
- 			}
 
- 		}
 
- 	}
 
- 	for(int i = 0; i < resCount; i++)
 
- 	{
 
- 		if(totalSum[i] == 0)
 
- 		{
 
- 			totalIcons[i]->visible = false;
 
- 			totalLabels[i]->setText("");
 
- 		}
 
- 		else
 
- 		{
 
- 			totalIcons[i]->visible = true;
 
- 			totalLabels[i]->setText(std::to_string(totalSum[i]));
 
- 		}
 
- 	}
 
- }
 
- void CHillFortWindow::makeDeal(SlotID slot)
 
- {
 
- 	assert(slot.getNum() >= 0);
 
- 	int offset = (slot.getNum() == slotsCount) ? 2 : 0;
 
- 	switch(currState[slot.getNum()])
 
- 	{
 
- 		case State::ALREADY_UPGRADED:
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			break;
 
- 		case State::UNAFFORDABLE:
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			break;
 
- 		case State::UNAVAILABLE:
 
- 		{
 
- 			std::string message = LIBRARY->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getUnavailableUpgradeMessage());
 
- 			GAME->interface()->showInfoDialog(message, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			break;
 
- 		}
 
- 		case State::MAKE_UPGRADE:
 
- 			for(int i = 0; i < slotsCount; i++)
 
- 			{
 
- 				if(slot.getNum() == i || ( slot.getNum() == slotsCount && currState[i] == State::MAKE_UPGRADE ))//this is activated slot or "upgrade all"
 
- 				{
 
- 					if(const CStackInstance * s = hero->getStackPtr(SlotID(i)))
 
- 					{
 
- 						UpgradeInfo info(s->getCreatureID());
 
- 						GAME->interface()->cb->fillUpgradeInfo(hero, SlotID(i), info);
 
- 						GAME->interface()->cb->upgradeCreature(hero, SlotID(i), info.getUpgrade());
 
- 					}
 
- 				}
 
- 			}
 
- 			break;
 
- 	}
 
- }
 
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
 
- {
 
- 	if(!hero->getCreature(slot))//we don`t have creature here
 
- 		return "";
 
- 	std::string str = LIBRARY->generaltexth->allTexts[318];
 
- 	int amount = hero->getStackCount(slot);
 
- 	if(amount == 1)
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
 
- 	return str;
 
- }
 
- CHillFortWindow::State CHillFortWindow::getState(SlotID slot)
 
- {
 
- 	TResources myRes = GAME->interface()->cb->getResourceAmount();
 
- 	if(hero->slotEmpty(slot))
 
- 		return State::EMPTY;
 
- 	UpgradeInfo info(hero->getStackPtr(slot)->getCreatureID());
 
- 	GAME->interface()->cb->fillUpgradeInfo(hero, slot, info);
 
- 	if(info.hasUpgrades() && !info.canUpgrade())
 
- 		return State::UNAVAILABLE;  // Hill Fort may limit level of upgradeable creatures, e.g. mini Hill Fort from HOTA
 
- 	if(!info.hasUpgrades())
 
- 		return State::ALREADY_UPGRADED;
 
- 	if(!(info.getUpgradeCosts() * hero->getStackCount(slot)).canBeAfforded(myRes))
 
- 		return State::UNAFFORDABLE;
 
- 	return State::MAKE_UPGRADE;
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
 
- 	owner(_owner)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	GAME->interface()->cb->getThievesGuildInfo(tgi, owner);
 
- 	exitb = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(LIBRARY->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
 
- 	statusbar = CGStatusBar::create(3, 555, ImagePath::builtin("TStatBar.bmp"), 742);
 
- 	resdatabar = std::make_shared<CMinorResDataBar>();
 
- 	resdatabar->moveBy(pos.topLeft(), true);
 
- 	//data for information table:
 
- 	// fields[row][column] = list of id's of players for this box
 
- 	constexpr std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
 
- 		{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes,       &SThievesGuildInfo::gold,
 
- 		  &SThievesGuildInfo::woodOre,    &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
 
- 		  &SThievesGuildInfo::artifacts,  &SThievesGuildInfo::army,              &SThievesGuildInfo::income };
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int posY[] = {400, 460, 510};
 
- 		int y;
 
- 		if(g < 9)
 
- 			y = 52 + 32*g;
 
- 		else
 
- 			y = posY[g-9];
 
- 		std::string text = LIBRARY->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		if(settings["general"]["enableUiEnhancements"].Bool() && g >= 2 && g <= 4) // add icons instead of text (text is OH3 behavior)
 
- 		{
 
- 			auto addicon = [this, y](GameResID res, int x){ columnHeaderIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), res.getNum(), 0, x, y - 10)); };
 
- 			if(g == 2) // gold
 
- 				addicon(GameResID::GOLD, 125);
 
- 			else if(g == 3) // wood, ore
 
- 			{
 
- 				addicon(GameResID::WOOD, 110);
 
- 				addicon(GameResID::ORE, 140);
 
- 			}
 
- 			else if(g == 4) // mercury, sulfur, crystal, gems
 
- 			{
 
- 				addicon(GameResID::MERCURY, 80);
 
- 				addicon(GameResID::SULFUR, 110);
 
- 				addicon(GameResID::CRYSTAL, 140);
 
- 				addicon(GameResID::GEMS, 170);
 
- 			}
 
- 		}
 
- 		else
 
- 			rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text, 220));
 
- 	}
 
- 	for(int g=1; g<tgi.playerColors.size(); ++g)
 
- 		columnBackgrounds.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PRSTRIPS"), g-1, 0, 250 + 66*g, 7));
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 		columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 21, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->jktexts[16+g]));
 
- 	//printing flags
 
- 	for(int g = 0; g < std::size(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//position of box
 
- 			int xpos = 259 + 66 * b;
 
- 			int ypos = 41 +  32 * g;
 
- 			size_t rowLength[2]; //size of each row
 
- 			rowLength[0] = std::min<size_t>(players.size(), 4);
 
- 			rowLength[1] = players.size() - rowLength[0];
 
- 			for(size_t j=0; j < 2; j++)
 
- 			{
 
- 				// origin of this row | offset for 2nd row| shift right for short rows
 
- 				//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
 
- 				int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
 
- 				int rowStartY = ypos + (j ? 4 : 0);
 
- 				for(size_t i=0; i < rowLength[j]; i++)
 
- 					cells.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itgflags"), players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
 
- 			}
 
- 		}
 
- 	}
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	for(auto & iter : tgi.colorToBestHero)
 
- 	{
 
- 		banners.push_back(std::make_shared<CPicture>(ImagePath::builtin(colorToBox[iter.first.getNum()]), 253 + 66 * counter, 334));
 
- 		if(iter.second.portraitSource.isValid())
 
- 		{
 
- 			bestHeroes.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), iter.second.getIconIndex(), 0, 260 + 66 * counter, 360));
 
- 			//TODO: r-click info:
 
- 			// - r-click on hero
 
- 			if(iter.second.details)
 
- 			{
 
- 				std::vector<std::string> lines;
 
- 				boost::split(lines, LIBRARY->generaltexth->allTexts[184], boost::is_any_of("\n"));
 
- 				for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
 
- 				{
 
- 					primSkillHeaders.push_back(std::make_shared<CLabel>(260 + 66 * counter, 407 + 11 * i, FONT_TINY, ETextAlignment::BOTTOMLEFT, Colors::WHITE, lines[i]));
 
- 					primSkillHeadersArea.push_back(std::make_shared<LRClickableArea>(Rect(primSkillHeaders.back()->pos.x - pos.x, primSkillHeaders.back()->pos.y - pos.y - 11, 50, 11), nullptr, [i]{
 
- 						CRClickPopup::createAndPush(LIBRARY->generaltexth->arraytxt[2 + i]);
 
- 					}));
 
- 					primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11 * i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
 
- 							   std::to_string(iter.second.details->primskills[i])));
 
- 				}
 
- 			}
 
- 		}
 
- 		counter++;
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	for(auto & it : tgi.bestCreature)
 
- 	{
 
- 		if(it.second != CreatureID::NONE)
 
- 			bestCreatures.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), it.second+2, 0, 255 + 66 * counter, 479));
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	for(auto & it : tgi.personality)
 
- 	{
 
- 		std::string text;
 
- 		if(it.second == EAiTactic::NONE)
 
- 		{
 
- 			text = LIBRARY->generaltexth->arraytxt[172];
 
- 		}
 
- 		else if(it.second != EAiTactic::RANDOM)
 
- 		{
 
- 			text = LIBRARY->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
 
- 		}
 
- 		personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
 
- 		counter++;
 
- 	}
 
- }
 
- CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
 
- 	: CIntObject(LCLICK | DOUBLECLICK | RCLICK_POPUP),
 
- 	parent(_parent),
 
- 	index(_id)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	if(parent->images.size() > index)
 
- 		icon = std::make_shared<CPicture>(parent->images[index], Point(1, 1));
 
- 	border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
 
- 	pos = border->pos;
 
- 	setRedrawParent(true);
 
- 	text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text, 256);
 
- 	select(index == parent->selected);
 
- }
 
- void CObjectListWindow::CItem::select(bool on)
 
- {
 
- 	ui8 mask = UPDATE | SHOWALL;
 
- 	if(on)
 
- 		border->recActions |= mask;
 
- 	else
 
- 		border->recActions &= ~mask;
 
- 	redraw();//???
 
- }
 
- void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
 
- {
 
- 	parent->changeSelection(index);
 
- 	if(parent->onClicked)
 
- 		parent->onClicked(index);
 
- }
 
- void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
 
- {
 
- 	if (parent->selected != index)
 
- 	{
 
- 		clickPressed(cursorPosition);
 
- 		return;
 
- 	}
 
- 	parent->elementSelected();
 
- }
 
- void CObjectListWindow::CItem::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(parent->onPopup)
 
- 		parent->onPopup(index);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
 
- 	onSelect(Callback),
 
- 	selected(initialSelection),
 
- 	images(images)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(KEYBOARD);
 
- 	items.reserve(_items.size());
 
- 	for(int id : _items)
 
- 	{
 
- 		std::string objectName = GAME->interface()->cb->getObjInstance(ObjectInstanceID(id))->getObjectName();
 
- 		trimTextIfTooWide(objectName);
 
- 		items.emplace_back(id, objectName);
 
- 	}
 
- 	itemsVisible = items;
 
- 	init(titleWidget_, _title, _descr, searchBoxEnabled);
 
- 	list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
 
- 	: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
 
- 	onSelect(Callback),
 
- 	selected(initialSelection),
 
- 	images(images)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(KEYBOARD);
 
- 	items.reserve(_items.size());
 
- 	for(size_t i = 0; i < _items.size(); i++)
 
- 	{
 
- 		std::string objectName = _items[i];
 
- 		trimTextIfTooWide(objectName);
 
- 		items.emplace_back(static_cast<int>(i), objectName);
 
- 	}
 
- 	itemsVisible = items;
 
- 	init(titleWidget_, _title, _descr, searchBoxEnabled);
 
- 	list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
 
- }
 
- void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled)
 
- {
 
- 	titleWidget = titleWidget_;
 
- 	title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
 
- 	descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
 
- 	exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
 
- 	if(titleWidget)
 
- 	{
 
- 		addChild(titleWidget.get());
 
- 		titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
 
- 		titleWidget->pos.y = 75 + pos.y - titleWidget->pos.h/2;
 
- 	}
 
- 	list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
 
- 		Point(14, 151), Point(0, 25), 9, itemsVisible.size(), 0, 1, Rect(262, -32, 256, 256) );
 
- 	list->setRedrawParent(true);
 
- 	ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
 
- 	ok->block(!list->size());
 
- 	if(!searchBoxEnabled)
 
- 		return;
 
- 	Rect r(50, 90, pos.w - 100, 16);
 
- 	const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
 
- 	const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
 
- 	const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
 
- 	searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
 
- 	searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, LIBRARY->generaltexth->translate("vcmi.spellBook.search"));
 
- 	searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, ETextAlignment::CENTER, true);
 
- 	searchBox->setCallback(std::bind(&CObjectListWindow::itemsSearchCallback, this, std::placeholders::_1));
 
- }
 
- void CObjectListWindow::trimTextIfTooWide(std::string & text) const
 
- {
 
- 	int maxWidth = pos.w - 60;	// 60 px for scrollbar and borders
 
- 	auto posBrace = text.find('(');
 
- 	auto posClosing = text.find(')');
 
- 	std::string objCount = text.substr(posBrace, posClosing - posBrace) + ')';
 
- 	if(text[0] == '{')
 
- 		objCount = '}' + objCount;
 
- 	const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
 
- 	std::string suffix = "... " + objCount;
 
- 	if(font->getStringWidth(text) >= maxWidth)
 
- 	{
 
- 		logGlobal->trace("Mapobject name '%s' is too long and probably needs to be fixed! "
 
- 						 "Trimming it to fit into CObjectListWindow...", text);
 
- 		// Trim text until it fits
 
- 		while(!text.empty())
 
- 		{
 
- 			std::string trimmedText = text + suffix;
 
- 			if(font->getStringWidth(trimmedText) < maxWidth)
 
- 				break;
 
- 			TextOperations::trimRightUnicode(text);
 
- 		}
 
- 		text += suffix;
 
- 	}
 
- }
 
- void CObjectListWindow::itemsSearchCallback(const std::string & text)
 
- {
 
- 	searchBoxDescription->setEnabled(text.empty());
 
- 	itemsVisible.clear();
 
- 	std::vector<std::pair<int, decltype(items)::value_type>> rankedItems; // Store (score, item)
 
- 	for(const auto & item : items)
 
- 	{
 
- 		// remove color information
 
- 		std::vector<std::string> parts;
 
- 		boost::split(parts, item.second, boost::is_any_of("|"));
 
- 		std::string name = parts.back();
 
- 		boost::erase_all(name, "{");
 
-     	boost::erase_all(name, "}");
 
- 		
 
- 		if(auto score = TextOperations::textSearchSimilarityScore(text, name)) // Keep only relevant items
 
- 			rankedItems.emplace_back(score.value(), item);
 
- 	}
 
- 	// Sort: Lower score is better match
 
- 	std::sort(rankedItems.begin(), rankedItems.end(), [text](const auto & a, const auto & b)
 
- 	{
 
- 		if(a.first == b.first || text.empty())
 
- 			return a.second < b.second;
 
- 		return a.first < b.first;
 
- 	});
 
- 	for(const auto & rankedItem : rankedItems)
 
- 		itemsVisible.push_back(rankedItem.second);
 
- 	selected = 0;
 
- 	list->resize(itemsVisible.size());
 
- 	list->scrollTo(0);
 
- 	ok->block(!itemsVisible.size());
 
- 	redraw();
 
- }
 
- std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
 
- {
 
- 	if(index < itemsVisible.size())
 
- 		return std::make_shared<CItem>(this, index, itemsVisible[index].second);
 
- 	return std::shared_ptr<CIntObject>();
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	std::function<void(int)> toCall = onSelect;//save
 
- 	int where = itemsVisible[selected].first;      //required variables
 
- 	close();//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::exitPressed()
 
- {
 
- 	std::function<void()> toCall = onExit;//save
 
- 	close();//then destroy window
 
- 	if(toCall)
 
- 		toCall();
 
- }
 
- void CObjectListWindow::changeSelection(size_t which)
 
- {
 
- 	ok->block(false);
 
- 	if(selected == which)
 
- 		return;
 
- 	for(std::shared_ptr<CIntObject> element : list->getItems())
 
- 	{
 
- 		CItem * item = dynamic_cast<CItem*>(element.get());
 
- 		if(item)
 
- 		{
 
- 			if(item->index == selected)
 
- 				item->select(false);
 
- 			if(item->index == which)
 
- 				item->select(true);
 
- 		}
 
- 	}
 
- 	selected = which;
 
- }
 
- void CObjectListWindow::keyPressed(EShortcut key)
 
- {
 
- 	int sel = static_cast<int>(selected);
 
- 	switch(key)
 
- 	{
 
- 	break; case EShortcut::MOVE_UP:
 
- 		sel -=1;
 
- 	break; case EShortcut::MOVE_DOWN:
 
- 		sel +=1;
 
- 	break; case EShortcut::MOVE_PAGE_UP:
 
- 		sel -=9;
 
- 	break; case EShortcut::MOVE_PAGE_DOWN:
 
- 		sel +=9;
 
- 	break; case EShortcut::MOVE_FIRST:
 
- 		sel = 0;
 
- 	break; case EShortcut::MOVE_LAST:
 
- 		sel = static_cast<int>(itemsVisible.size());
 
- 	break; default:
 
- 		return;
 
- 	}
 
- 	vstd::abetween<int>(sel, 0, itemsVisible.size()-1);
 
- 	list->scrollTo(sel);
 
- 	changeSelection(sel);
 
- }
 
- VideoWindow::VideoWindow(const VideoPath & video, const ImagePath & rim, bool showBackground, float scaleFactor, const std::function<void(bool skipped)> & closeCb)
 
- 	: CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND)
 
- 	, showBackground(showBackground)
 
- 	, closeCb(closeCb)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(LCLICK | KEYBOARD);
 
- 	if(!rim.empty())
 
- 	{
 
- 		setBackground(rim);
 
- 		videoPlayer = std::make_shared<VideoWidgetOnce>(Point(80, 186), video, true, this);
 
- 		pos = center(Rect(0, 0, 800, 600));
 
- 	}
 
- 	else
 
- 	{
 
- 		blackBackground = std::make_shared<GraphicalPrimitiveCanvas>(Rect(0, 0, ENGINE->screenDimensions().x, ENGINE->screenDimensions().y));
 
- 		videoPlayer = std::make_shared<VideoWidgetOnce>(Point(0, 0), video, true, scaleFactor, this);
 
- 		pos = center(Rect(0, 0, videoPlayer->pos.w, videoPlayer->pos.h));
 
- 		blackBackground->addBox(Point(0, 0), Point(videoPlayer->pos.w, videoPlayer->pos.h), Colors::BLACK);
 
- 	}
 
- }
 
- void VideoWindow::showAll(Canvas & to)
 
- {
 
- 	if(showBackground)
 
- 		to.fillTexture(ENGINE->renderHandler().loadImage(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE));
 
- 	CWindowObject::showAll(to);
 
- }
 
- void VideoWindow::onVideoPlaybackFinished()
 
- {
 
- 	exit(false);
 
- }
 
- void VideoWindow::exit(bool skipped)
 
- {
 
- 	close();
 
- 	if(closeCb)
 
- 		closeCb(skipped);
 
- }
 
- void VideoWindow::clickPressed(const Point & cursorPosition)
 
- {
 
- 	exit(true);
 
- }
 
- void VideoWindow::keyPressed(EShortcut key)
 
- {
 
- 	if(key == EShortcut::GLOBAL_RETURN)
 
- 		exit(true);
 
- }
 
- void VideoWindow::notFocusedClick()
 
- {
 
- 	exit(true);
 
- }
 
 
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