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- {
- "factions" :
- [
- "config/factions/castle.json",
- "config/factions/rampart.json",
- "config/factions/tower.json",
- "config/factions/necropolis.json",
- "config/factions/inferno.json",
- "config/factions/dungeon.json",
- "config/factions/stronghold.json",
- "config/factions/fortress.json",
- "config/factions/conflux.json",
- "config/factions/neutral.json"
- ],
- "creatures" :
- [
- "config/creatures/castle.json",
- "config/creatures/rampart.json",
- "config/creatures/tower.json",
- "config/creatures/necropolis.json",
- "config/creatures/inferno.json",
- "config/creatures/dungeon.json",
- "config/creatures/stronghold.json",
- "config/creatures/fortress.json",
- "config/creatures/conflux.json",
- "config/creatures/neutral.json",
- "config/creatures/special.json"
- ],
- "heroes" :
- [
- "config/heroes/castle.json",
- "config/heroes/rampart.json",
- "config/heroes/tower.json",
- "config/heroes/necropolis.json",
- "config/heroes/inferno.json",
- "config/heroes/dungeon.json",
- "config/heroes/stronghold.json",
- "config/heroes/fortress.json",
- "config/heroes/conflux.json",
- "config/heroes/special.json",
- "config/heroes/portraits.json"
- ],
- "objects" :
- [
- "config/objects/cartographer.json",
- "config/objects/coverOfDarkness.json",
- "config/objects/creatureBanks.json",
- "config/objects/dwellings.json",
- "config/objects/generic.json",
- "config/objects/lighthouse.json",
- "config/objects/magicSpring.json",
- "config/objects/magicWell.json",
- "config/objects/markets.json",
- "config/objects/moddables.json",
- "config/objects/observatory.json",
- "config/objects/pyramid.json",
- "config/objects/rewardableBonusing.json",
- "config/objects/rewardableOncePerHero.json",
- "config/objects/rewardableOncePerWeek.json",
- "config/objects/rewardableOnceVisitable.json",
- "config/objects/rewardablePickable.json",
- "config/objects/scholar.json",
- "config/objects/shrine.json",
- "config/objects/witchHut.json"
- ],
- "biomes" :
- [
- "config/biomes.json"
- ],
- "artifacts" :
- [
- "config/artifacts.json"
- ],
-
- "heroClasses" :
- [
- "config/heroClasses.json"
- ],
- "bonuses" :
- [
- "config/bonuses.json"
- ],
- "spells" :
- [
- "config/spells/adventure.json",
- "config/spells/offensive.json",
- "config/spells/other.json",
- "config/spells/timed.json",
- "config/spells/ability.json",
- "config/spells/vcmiAbility.json",
- "config/spells/moats.json"
- ],
- "spellSchools" :
- [
- "config/spellSchools.json"
- ],
- "skills" :
- [
- "config/skills.json"
- ],
- "terrains":
- [
- "config/terrains.json"
- ],
- "roads":
- [
- "config/roads.json"
- ],
- "rivers":
- [
- "config/rivers.json"
- ],
- "battlefields":
- [
- "config/battlefields.json"
- ],
- "obstacles":
- [
- "config/obstacles.json"
- ],
- "campaignRegions" :
- [
- "config/campaignRegions.json"
- ],
-
-
- "settings":
- {
- // Number of entries of each type to load from Heroes III text files
- "textData" :
- {
- "heroClass" : 18,
- "artifact" : 144,
- "creature" : 150,
- "faction" : 9,
- "hero" : 156,
- "spell" : 81,
- "object" : 256,
- "terrain" : 10,
- "river" : 5,
- "road" : 4
- },
-
- "mapFormat" : {
- "restorationOfErathia" : {
- "supported" : true,
- "iconIndex" : 0,
- "buildingsCommon": {
- "townHall" : 0,
- "cityHall" : 1,
- "capitol" : 2,
- "fort" : 3,
- "citadel" : 4,
- "castle" : 5,
- "tavern" : 6,
- "blacksmith" : 7,
- "marketplace" : 8,
- "resourceSilo" : 9,
- "mageGuild1" : 11,
- "mageGuild2" : 12,
- "mageGuild3" : 13,
- "mageGuild4" : 14,
- "mageGuild5" : 15,
- "shipyard" : 16,
- "grail" : 17,
- "dwellingLvl1" : 22,
- "dwellingUpLvl1" : 23,
- "horde1" : 24,
- "dwellingLvl2" : 25,
- "dwellingUpLvl2" : 26,
- "horde2" : 27,
- "dwellingLvl3" : 28,
- "dwellingUpLvl3" : 29,
- "horde3" : 30,
- "dwellingLvl4" : 31,
- "dwellingUpLvl4" : 32,
- "horde4" : 33,
- "dwellingLvl5" : 34,
- "dwellingUpLvl5" : 35,
- "horde5" : 36,
- "dwellingLvl6" : 37,
- "dwellingUpLvl6" : 38,
- "dwellingLvl7" : 39,
- "dwellingUpLvl7" : 40
- },
- "buildings" : {
- "castle" : {
- "special1" : 18, // lighthouse
- "special2" : 20, // stables
- "special3" : 19 // brotherhoodOfSword
- },
- "rampart" : {
- "special1" : 18, // mysticPond
- "special2" : 19, // fountainOfFortune
- "special3" : 20 // treasury
- },
- "tower" : {
- "special1" : 10, // artifactMerchants
- "special2" : 20, // lookoutTower
- "special3" : 18, // library
- "special4" : 19 // wallOfKnowledge
- },
- "inferno" : {
- "special2" : 18, // brimstoneStormclouds
- "special3" : 19, // castleGate
- "special4" : 20 // orderOfFire
- },
- "necropolis" : {
- "special1" : 18, // coverOfDarkness
- "special2" : 19, // necromancyAmplifier
- "special3" : 20 // skeletonTransformer
- },
- "dungeon" : {
- "special1" : 10, // artifactMerchants
- "special2" : 18, // manaVortex
- "special3" : 19, // portalOfSummoning
- "special4" : 20 // battleScholarAcademy
- },
- "stronghold" : {
- "special1" : 18, // escapeTunnel
- "special2" : 19, // freelancersGuild
- "special3" : 20, // ballistaYard
- "special4" : 21 // hallOfValhalla
- },
- "fortress" : {
- "special1" : 20, // cageOfWarlords
- "special2" : 19, // bloodObelisk
- "special3" : 18 // glyphsOfFear
- }
- },
- "portraits" : {
- "catherine" : 128, // In "RoE" Catherine only has portrait
- "portraitGeneralKendal" : 129
- },
- "campaignRegions" : {
-
- "good1" : 1, // Long Live the Queen
- "good2" : 2, // Liberation
- "good3" : 3, // Song for the Father
- "evil1" : 4, // Dungeons and devils
- "evil2" : 5, // Long Live the King
- "neutral1" : 6, // Spoils of War
- "secret1" : 7 // Seeds Of Discontent
- },
- "campaignMusic" : {
- "CampainMusic01" : 0,
- "CampainMusic02" : 1,
- "CampainMusic03" : 2,
- "CampainMusic04" : 3,
- "CampainMusic05" : 4,
- "CampainMusic06" : 5,
- "CampainMusic07" : 6,
- "CampainMusic08" : 7,
- "CampainMusic09" : 8,
- "AiTheme0" : 9,
- "AiTheme1" : 10,
- "AiTheme2" : 11,
- "Combat01" : 12,
- "Combat02" : 13,
- "Combat03" : 14,
- "Combat04" : 15,
- "CstleTown" : 16,
- "TowerTown" : 17,
- "Rampart" : 18,
- "InfernoTown" : 19,
- "NecroTown" : 20,
- "Dungeon" : 21,
- "Stronghold" : 22,
- "FortressTown" : 23,
- "ElemTown" : 24,
- "Dirt" : 25,
- "Sand" : 26,
- "Grass" : 27,
- "Snow" : 28,
- "Swamp" : 29,
- "Rough" : 30,
- "Underground" : 31,
- "Lava" : 32,
- "Water" : 33,
- "GoodTheme" : 34,
- "NeutralTheme" : 35,
- "EvilTheme" : 36,
- "SecretTheme" : 37,
- "LoopLepr" : 38,
- "MainMenu" : 39,
- "Win Scenario" : 40
- },
- "campaignVideo" : {
- "GOOD1A.SMK" : 0,
- "GOOD1B.SMK" : 1,
- "GOOD1C.SMK" : 2,
- "EVIL1A.SMK" : 3,
- "EVIL1B.SMK" : 4,
- "EVIL1C.SMK" : 5,
- "NEUTRALA.SMK" : 6,
- "NEUTRALB.SMK" : 7,
- "NEUTRALC.SMK" : 8,
- "GOOD2A.SMK" : 9,
- "GOOD2B.SMK" : 10,
- "GOOD2C.SMK" : 11,
- "GOOD2D.SMK" : 12,
- "EVIL2A.SMK" : 13,
- "EVIL2AP1.SMK" : 14,
- "EVIL2B.SMK" : 15,
- "EVIL2C.SMK" : 16,
- "EVIL2D.SMK" : 17,
- "GOOD3A.SMK" : 18,
- "GOOD3B.SMK" : 19,
- "GOOD3C.SMK" : 20,
- "SECRETA.SMK" : 21,
- "SECRETB.SMK" : 22,
- "SECRETC.SMK" : 23
- }
- },
- "armageddonsBlade" : {
- "supported" : true,
- "iconIndex" : 1,
- "buildings" : {
- "conflux" : {
- "special1" : 10, // artifactMerchants
- "special2" : 18 // magicUniversity
- }
- },
- "portraits" : {
- "pasis" : 128,
- "thunar" : 129,
- "portraitGeneralKendal" : 156,
- "portraitYoungCristian" : 157,
- "portraitOrdwald" : 158
- },
- "campaignRegions" : {
- "dragonSlayer" : 8,
- "foolhardyWaywardness" : 9,
- "festivalOfLife" : 10,
- "dragonsBlood" : 11,
- "playingWithFire" : 12,
- "armageddonsBlade" : 13
- },
- "campaignMusic" : {
- "CampainMusic10" : 41,
- "BladeABCampaign" : 42,
- "BladeDBCampaign" : 43,
- "BladeDSCampaign" : 44,
- "BladeFLCampaign" : 45,
- "BladeFWCampaign" : 46,
- "BladePFCampaign" : 47
- },
- "campaignVideo" : {
- "H3ABab1.smk" : 24,
- "H3ABab2.smk" : 25,
- "H3ABab3.smk" : 26,
- "H3ABab4.smk" : 27,
- "H3ABab5.smk" : 28,
- "H3ABab6.smk" : 29,
- "H3ABab7.smk" : 30,
- "H3ABab8.smk" : 31,
- "H3ABab9.smk" : 32,
- "H3ABdb1.smk" : 33,
- "H3ABdb2.smk" : 34,
- "H3ABdb3.smk" : 35,
- "H3ABdb4.smk" : 36,
- "H3ABdb5.smk" : 37,
- "H3ABds1.smk" : 38,
- "H3ABds2.smk" : 39,
- "H3ABds3.smk" : 40,
- "H3ABds4.smk" : 41,
- "H3ABds5.smk" : 42,
- "H3ABfl1.smk" : 43,
- "H3ABfl2.smk" : 44,
- "H3ABfl3.smk" : 45,
- "H3ABfl4.smk" : 46,
- "H3ABfl5.smk" : 47,
- "H3ABfw1.smk" : 48,
- "H3ABfw2.smk" : 49,
- "H3ABfw3.smk" : 50,
- "H3ABfw4.smk" : 51,
- "H3ABfw5.smk" : 52,
- "H3ABpf1.smk" : 53,
- "H3ABpf2.smk" : 54,
- "H3ABpf3.smk" : 55,
- "H3ABpf4.smk" : 56
- }
- },
- "shadowOfDeath" : {
- "supported" : true,
- "iconIndex" : 2,
- "portraits" : {
- "portraitGeneralKendal" : 156,
- "portraitYoungCristian" : 157,
- "portraitOrdwald" : 158,
- "portraitFinneas" : 159,
- "portraitYoungGem" : 160,
- "portraitYoungSandro" : 161,
- "portraitYoungYog" : 162
- },
- "campaignRegions" : {
- "hackAndSlash" : 14,
- "birthOfBarbarian" : 15,
- "newBeginning" : 16,
- "elixirOfLife" : 17,
- "riseOfTheNecromancer" : 18,
- "unholyAlliance" : 19,
- "spectreOfPower" : 20
- },
- "campaignMusic" : {
- "CampainMusic11" : 48
- },
- "campaignVideo" : {
- "H3x2_BBa.smk" : 57,
- "H3x2_BBb.smk" : 58,
- "H3x2_BBc.smk" : 59,
- "H3x2_BBd.smk" : 60,
- "H3x2_BBe.smk" : 61,
- "H3x2_BBf.smk" : 62,
- "H3x2_Ela.smk" : 63,
- "H3x2_Elb.smk" : 64,
- "H3x2_Elc.smk" : 65,
- "H3x2_Eld.smk" : 66,
- "H3x2_Ele.smk" : 67,
- "H3x2_HSa.smk" : 68,
- "EVIL2C.SMK" : 69,
- "H3x2_HSc.smk" : 70,
- "H3x2_HSd.smk" : 71,
- "H3x2_HSe.smk" : 72,
- "H3x2_NBa.smk" : 73,
- "H3x2_NBb.smk" : 74,
- "H3x2_Nbc.smk" : 75,
- "H3x2_Nbd.smk" : 76,
- "H3x2_Nbe.smk" : 77,
- "H3x2_RNa.smk" : 78,
- "H3x2_RNb.smk" : 79,
- "H3x2_RNc.smk" : 80,
- "H3x2_RNd.smk" : 81,
- "H3x2_RNe1.smk": 82,
- "H3x2_SPa.smk" : 83,
- "H3x2_SPb.smk" : 84,
- "H3x2_SPc.smk" : 85,
- "H3x2_SPd.smk" : 86,
- "H3x2_SPe.smk" : 87,
- "H3x2_UAa.smk" : 88,
- "H3x2_UAb.smk" : 89,
- "H3x2_UAc.smk" : 90,
- "H3x2_UAd.smk" : 91,
- "H3x2_UAe.smk" : 92,
- "H3x2_UAf.smk" : 93,
- "H3x2_UAg.smk" : 94,
- "H3x2_UAh.smk" : 95,
- "H3x2_UAi.smk" : 96,
- "H3x2_UAj.smk" : 97,
- "H3x2_UAk.smk" : 98,
- "H3x2_UAl.smk" : 99,
- "H3x2_UAm.smk" : 100 //H3x2_UAm.bik?
- }
- },
- "chronicles" : {
- "supported" : false,
- "iconIndex" : 2
- },
- "jsonVCMI" : {
- "supported" : true,
- "iconIndex" : 3
- },
- "hornOfTheAbyss" : {
- "supported" : false
- },
- "inTheWakeOfGods" : {
- "supported" : false
- }
- },
- "heroes" :
- {
- // number of heroes that player can have active on map at the same time
- "perPlayerOnMapCap" : 8,
- // number of heroes that player can have in total, including garrisoned
- "perPlayerTotalCap" : 9999,
- // if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
- "retreatOnWinWithoutTroops" : true,
- // Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
- "startingStackChances": [ 100, 88, 25],
- // number of artifacts that can fit in a backpack. -1 is unlimited.
- "backpackSize" : -1,
- // if heroes are invitable in tavern
- "tavernInvite" : false,
- // minimal primary skills for heroes
- "minimalPrimarySkills": [ 0, 0, 1, 1],
-
- /// minimal movement cost from one tile to another while offroad. Also see BASE_TILE_MOVEMENT_COST bonus type
- /// Also affects cost of Town Portal spell and movement cost when using Fly spell
- "movementCostBase" : 100,
- /// movement points hero can get on start of the turn when on land, depending on speed of slowest creature (0-based list)
- "movementPointsLand" : [ 1500, 1500, 1500, 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 ],
- /// movement points hero can get on start of the turn when on sea, depending on speed of slowest creature (0-based list)
- "movementPointsSea" : [ 1500 ],
-
- /// maximal secondary skills per hero
- "skillPerHero" : 8,
-
- /// Base scouting range for hero without any range modifiers
- "baseScoutingRange" : 5,
- /// Strength of generic secondary skill specialties ( "secondary" : "skillName" ) per level
- "specialtySecondarySkillGrowth" : 5,
- /// Strength of generic creature specialties ( "creature" : "creatureName" ) per level
- "specialtyCreatureGrowth" : 5
- },
- "towns":
- {
- // How many new building can be built in a town per day
- "buildingsPerTurnCap" : 1,
- // Chances for a town with default buildings to receive corresponding dwelling level built in start
- "startingDwellingChances": [100, 50],
- // Enable spell research in mage guild
- "spellResearch": false,
- // Cost for an spell research (array index is spell tier)
- "spellResearchCost": [
- { "gold": 1000, "wood" : 2, "mercury": 2, "ore": 2, "sulfur": 2, "crystal": 2, "gems": 2 },
- { "gold": 1000, "wood" : 4, "mercury": 4, "ore": 4, "sulfur": 4, "crystal": 4, "gems": 4 },
- { "gold": 1000, "wood" : 6, "mercury": 6, "ore": 6, "sulfur": 6, "crystal": 6, "gems": 6 },
- { "gold": 1000, "wood" : 8, "mercury": 8, "ore": 8, "sulfur": 8, "crystal": 8, "gems": 8 },
- { "gold": 1000, "wood" : 10, "mercury": 10, "ore": 10, "sulfur": 10, "crystal": 10, "gems": 10 }
- ],
- // How much researchs/skips per day are possible? (array index is spell tier)
- "spellResearchPerDay": [ 2, 2, 2, 2, 1 ],
- // Exponent for increasing cost for each research (factor 1 disables this; array index is spell tier)
- "spellResearchCostExponentPerResearch": [ 1.25, 1.25, 1.25, 1.25, 1.25 ],
-
- // Base scouting range for town without any range modifiers
- "baseScoutingRange" : 5
- },
- "combat":
- {
- // defines bias used for percentage-based ability rolls, such Death Blow of Dread Knight
- // If bias is set to 0, then all rolls will be completely independent - it is possible to get lucky and roll ability with 10% chance
- // multiple times in a row, or be unlucky and not roll 50% ability multiple times in a row
- // If bias is non-zero, game will adjust probability based on previous rolls while keeping average chance at desired value
- // So matter what value is used for bias, actual probability for large (1000+) number of rolls is same as stated in description
- // However, non-zero bias allows to prevent long streaks of "bad" rolls, and enforce actual probabilities even for small (10-20) number of rolls
- // Recommended value is ~10-25. Excessively large values, like 100 can make rolls very predictable, for example rolling 20% ability every 5th roll
- "abilityBias" : 25,
- // defines dice chance and dice size of a morale roll, based on creature's morale.
- // Resulting chance is chanceValue / diceSize. If list contains 0 values, option will be disabled
- "goodMoraleChance" : [ 1, 2, 3 ],
- "badMoraleChance" : [ 2, 4, 6],
- "moraleDiceSize" : 24,
- // Bias for morale rolls. See abilityBias for detailed description
- // Recommended value is around moraleDiceSize / 4
- "moraleBias" : 8,
- // defines dice chance and dice size of a luck roll, based on creature's luck
- "goodLuckChance" : [ 1, 2, 3 ],
- "badLuckChance" : [],
- "luckDiceSize" : 24,
- // Bias for luck rolls. See abilityBias for detailed description
- // Recommended value is around luckDiceSize / 4
- "luckBias" : 8,
-
- // every 1 attack point damage influence in battle when attack points > defense points during creature attack
- "attackPointDamageFactor": 0.05,
- // limit of damage increase that can be achieved by overpowering attack points
- "attackPointDamageFactorCap": 4.0,
- // every 1 defense point damage influence in battle when defense points > attack points during creature attack
- "defensePointDamageFactor": 0.025,
- // limit of damage reduction that can be achieved by overpowering defense points
- "defensePointDamageFactorCap": 0.7,
- // If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
- "oneHexTriggersObstacles": false,
- // Allow area shooters with SPELL_LIKE_ATTACK bonus such as liches or magogs to target empty hexes
- "areaShotCanTargetEmptyHex" : false,
-
- // Positions of units on start of the combat
- // If battle does not defines specific configuration, 'default' configuration will be used
- // Configuration must define either 'attackerUnits' list of 7 elements or both 'attackerUnitsLoose' and 'attackerUnitsTight' lists of 7 elements, 1..7 elements each
- // Similarly, for defender configuration must have either 'defenderUnits' or both 'defenderUnitsLoose' and 'defenderUnitsTight'
- "layouts" : {
- "default" : {
- "tacticsAllowed" : true,
- "obstaclesAllowed" : true,
- "attackerCommander" : 88,
- "defenderCommander" : 98,
- "attackerWarMachines" : [ 52, 18, 154, 120 ],
- "defenderWarMachines" : [ 66, 32, 168, 134 ],
- "attackerUnitsLoose": [
- [ 86 ],
- [ 35, 137 ],
- [ 35, 86, 137 ],
- [ 1, 69, 103, 171 ],
- [ 1, 35, 86, 137, 171 ],
- [ 1, 35, 69, 103, 137, 171 ],
- [ 1, 35, 69, 86, 103, 137, 171 ]
- ],
- "defenderUnitsLoose": [
- [ 100 ],
- [ 49, 151 ],
- [ 49, 100, 151 ],
- [ 15, 83, 117, 185 ],
- [ 15, 49, 100, 151, 185 ],
- [ 15, 49, 83, 117, 151, 185 ],
- [ 15, 49, 83, 100, 117, 151, 185 ]
- ],
- "attackerUnitsTight": [
- [ 86 ],
- [ 69, 103 ],
- [ 69, 86, 103 ],
- [ 35, 69, 103, 137 ],
- [ 35, 69, 86, 103, 137 ],
- [ 1, 35, 69, 103, 137, 171 ],
- [ 1, 35, 69, 86, 103, 137, 171 ]
- ],
- "defenderUnitsTight": [
- [ 100 ],
- [ 83, 117 ],
- [ 83, 100, 117 ],
- [ 49, 83, 117, 151 ],
- [ 49, 83, 100, 117, 151 ],
- [ 15, 49, 83, 117, 151, 185 ],
- [ 15, 49, 83, 100, 117, 151, 185 ]
- ]
- },
- // Configuration for creature banks with single-tile enemies
- "creatureBankNarrow" : {
- "tacticsAllowed" : false,
- "obstaclesAllowed" : false,
- "attackerCommander" : 95,
- "defenderCommander" : 8,
- "attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ],
- "defenderUnits": [ 15, 185, 172, 2, 100, 87, 8 ]
- },
- // Configuration for creature banks with double-wide enemies
- "creatureBankWide" : {
- "tacticsAllowed" : false,
- "obstaclesAllowed" : false,
- "attackerCommander" : 95,
- "defenderCommander" : 8,
- "attackerUnits": [ 57, 61, 90, 93, 96, 125, 129 ],
- "defenderUnits": [ 15, 185, 171, 1, 100, 86, 8 ]
- }
- }
- },
- "creatures":
- {
- // creatures on map will grow by specified percentage each week
- "weeklyGrowthPercent" : 10,
- // creatures on map will not grow if their quantity is greater than this value
- "weeklyGrowthCap" : 4000,
- // if stack experience is on, creatures on map will get specified amount of experience daily
- "dailyStackExperience" : 100,
- // if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
- // NOTE: on HotA maps, this setting has no effect. Value provided in map will be used instead.
- "allowRandomSpecialWeeks" : true,
- // if enabled, every creature can get double growth month, ignoring predefined list
- "allowAllForDoubleMonth" : false,
- // if enabled creatures may join player for free, disabling it removes free joining globally unless creature is set to join in map editor
- "allowJoiningForFree" : true,
- // percent of stack amount that joins player per each successful join (does not decrease cost when joining for gold), if 0 or lower creatures never join for free or gold
- "joiningPercentage" : 100
- },
-
- "dwellings" :
- {
- // if enabled, neutral dwellings will accumulate creatures
- "accumulateWhenNeutral" : false,
- // if enabled, dwellings owned by players will accumulate creatures
- "accumulateWhenOwned" : false,
- // if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
- "mergeOnRecruit" : true
- },
-
- "mapObjects" :
- {
- // Allow behavior that emulates h3 bug where quest from Seer Hut or Border Guard can take entire army from hero
- // WARNING: handling of heroes without armies is not tested and may lead to bugs or crashes! Use at own risk!
- // If this option is off, quests will only allow taking entire army if quest reward also gives creatures
- "h3BugQuestTakesEntireArmy" : false
- },
- "markets" :
- {
- // period between restocking of "Black Market" object found on adventure map
- "blackMarketRestockPeriod" : 0
- },
-
- "banks" :
- {
- // show guards composition when visiting creature banks
- "showGuardsComposition" : true
- },
- "modules":
- {
- // if enabled, creatures may collect experience (WoG feature)
- "stackExperience": false,
- // if enabled, certain artifacts can be granted to creatures (WoG feature)
- "stackArtifact": false,
- // if enabled, all heroes gain commander creature in battle (WoG feature)
- "commanders": false
- },
-
- "pathfinder" :
- {
- // if enabled, pathfinder will build path through locations guarded by wandering monsters
- "ignoreGuards" : false,
- // if enabled, pathfinder will take use of any available boats
- "useBoat" : true,
- // if enabled, pathfinder will take use of any bidirectional monoliths
- "useMonolithTwoWay" : true,
- // if enabled, pathfinder will take use of one-way monolith that only have one known exit
- "useMonolithOneWayUnique" : false,
- // if enabled, pathfinder will take use of one-way monoliths with multiple exits.
- "useMonolithOneWayRandom" : false,
- // if enabled and hero has whirlpool protection effect, pathfinder will take use of whirpools
- "useWhirlpool" : true,
- // if enabled flying will work like in original game, otherwise nerf similar to HotA flying is applied
- "originalFlyRules" : true
- },
-
- "resources" : {
- // H3 mechanics - AI receives bonus (or malus, on easy) to his resource income
- // AI will receive specified values as percentage of his weekly income
- // So, "gems" : 200 will give AI player 200% of his daily income of gems over week, or, in other words,
- // giving AI player 2 additional gems per week for every owned Gem Pond
- "weeklyBonusesAI" : {
- "pawn" : { "gold" : -175 },
- "knight": {},
- "rook" : {},
- "queen" : { "wood" : 275 , "mercury" : 100, "ore" : 275, "sulfur" : 100, "crystal" : 100, "gems" : 100, "gold" : 175},
- "king" : { "wood" : 375 , "mercury" : 200, "ore" : 375, "sulfur" : 200, "crystal" : 200, "gems" : 200, "gold" : 350}
- }
- },
- "spells":
- {
- // if enabled, dimension work doesn't work into tiles under Fog of War
- "dimensionDoorOnlyToUncoveredTiles" : false,
- // if enabled, dimension door will hint regarding tile being incompatible terrain type, unlike H3 (water/land)
- "dimensionDoorExposesTerrainType" : false,
- // if enabled, attempt to use dimension door on incompatible terrain (water/land) will result in spending of mana, movement and casts per day (H3 behavior)
- "dimensionDoorFailureSpendsPoints" : true,
- // if enabled, dimension door will initiate a fight upon landing on tile adjacent to neutral creature
- "dimensionDoorTriggersGuards" : false,
- // if enabled, dimension door can be used 1x per day, exception being 2x per day for XL+U or bigger maps (41472 tiles) + hero having expert air magic
- "dimensionDoorTournamentRulesLimit" : false
- },
-
- "bonuses" :
- {
- "global" :
- {
- "spellDamage" :
- {
- "type" : "SPELL_DAMAGE",
- "subtype" : "spellSchool.any",
- "val" : 100,
- "valueType" : "BASE_NUMBER"
- },
- "wisdom" :
- {
- "type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
- "val" : 2,
- "valueType" : "BASE_NUMBER"
- }
- },
- "perHero":
- {
- "manaRegeneration" :
- {
- "type" : "MANA_REGENERATION", //default mana regeneration
- "val" : 1,
- "valueType" : "BASE_NUMBER"
- },
- "experienceGain" :
- {
- "type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
- "val" : 100,
- "valueType" : "BASE_NUMBER"
- },
- "manaPerKnowledge" :
- {
- "type" : "MANA_PER_KNOWLEDGE_PERCENTAGE", //1000% mana per knowledge
- "val" : 1000,
- "valueType" : "BASE_NUMBER"
- },
- "spellCastsPerTurn" :
- {
- "type" : "HERO_SPELL_CASTS_PER_COMBAT_TURN", //1 spell can be cast by hero per turn during combat
- "val" : 1,
- "valueType" : "BASE_NUMBER"
- }
- }
- },
- "interface" :
- {
- // Color transform to make color of brown DIBOX.PCX texture match color of specified player
- "playerColoredBackground" :
- {
- "red" : [ 0.25, 0, 0, 1.25, 0.00, 0.00 ],
- "blue" : [ 0, 0, 0, 0.45, 1.20, 4.50 ],
- "tan" : [ 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ],
- "green" : [ -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ],
- "orange" : [ 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ],
- "purple" : [ 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ],
- "teal" : [ -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ],
- "pink" : [ 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ]
- }
- }
- }
- }
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