ChangeLog 33 KB

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  1. 0.82 -> 0.83 (Nov 01 2010)
  2. GENERAL:
  3. * Alliances support
  4. * Week of / Month of events
  5. * Mostly done pregame for MP games (temporarily only for local clients)
  6. * Support for 16bpp displays
  7. * Campaigns:
  8. - support for building bonus
  9. - moving to next map after victory
  10. * Town Portal supported
  11. * Vial of Dragon Blood and Statue of Legion supported
  12. HERO:
  13. * remaining specialities have been implemented
  14. TOWNS:
  15. * town events supported
  16. * Support for new town structures: Deiety of Fire and Escape Tunnel
  17. BATTLES:
  18. * blocked retreating from castle
  19. 0.81 -> 0.82 (Aug 01 2010)
  20. GENERAL:
  21. * Some of the starting bonuses in campaigns are supported
  22. * It's possible to select difficulty level of mission in campaign
  23. * new cheat codes:
  24. - vcmisilmaril - player wins
  25. - vcmimelkor - player loses
  26. ADVENTURE MAP:
  27. * Neutral armies growth implemented (10% weekly)
  28. * Power rating of neutral stacks
  29. * Favourable Winds reduce sailing cost
  30. HERO:
  31. * Learning secondary skill supported.
  32. * Most of hero specialities are supported, including:
  33. -Creature specialities (progressive, fixed, Sir Mullich)
  34. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  35. -Secondary skill bonuses
  36. -Creature Upgrades (Gelu)
  37. -Resorce generation
  38. -Starting Skill (Adrienne)
  39. TOWNS:
  40. * Support for new town structures:
  41. - Artifact Merchant
  42. - Aurora Borealis
  43. - Castle Gates
  44. - Magic University
  45. - Portal of Summoning
  46. - Skeleton transformer
  47. - Veil of Darkness
  48. OBJECTS:
  49. * Stables will now upgrade Cavaliers to Champions.
  50. New object supported:
  51. - Abandoned Mine
  52. - Altar of Sacrifice
  53. - Black Market
  54. - Cover of Darkness
  55. - Hill Fort
  56. - Refugee Camp
  57. - Sanctuary
  58. - Tavern
  59. - University
  60. - Whirlpool
  61. 0.8 -> 0.81 (Jun 01 2010)
  62. GENERAL:
  63. * It's possible to start campaign
  64. * Support for build grail victory condition
  65. * New artifacts supported:
  66. - Angel's Wings
  67. - Boots of levitation
  68. - Orb of Vulnerability
  69. - Ammo cart
  70. - Golden Bow
  71. - Hourglass of Evil Hour
  72. - Bow of Sharpshooter
  73. - Armor of the Damned
  74. ADVENTURE MAP:
  75. * Creatures now guard surrounding tiles
  76. * New adventura map spells supported:
  77. - Summon Boat
  78. - Scuttle Boat
  79. - Dimension Door
  80. - Fly
  81. - Water walk
  82. BATTLES:
  83. * A number of new creature abilities supported
  84. * First Aid Tent is functional
  85. * Support for distance/wall/melee penalties & no * penalty abilities
  86. * Reworked damage calculation to fit OH3 formula better
  87. * Luck support
  88. * Teleportation spell
  89. HERO:
  90. * First Aid secondary skill
  91. * Improved formula for necromancy to match better OH3
  92. TOWNS:
  93. * Sending resources to other players by marketplace
  94. * Support for new town structures:
  95. - Lighthouse
  96. - Colossus
  97. - Freelancer's Guild
  98. - Guardian Spirit
  99. - Necromancy Amplifier
  100. - Soul Prison
  101. OBJECTS:
  102. New object supported:
  103. - Freelancer's Guild
  104. - Trading Post
  105. - War Machine Factory
  106. 0.75 -> 0.8 (Mar 01 2010)
  107. GENERAL:
  108. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  109. * Implemented assembling and disassembling of combination artifacts.
  110. * Kingdom Overview screen is now available.
  111. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  112. * Replaced TTF fonts with original ones.
  113. ADVENTURE MAP:
  114. * Implemented rivers animations (thx to GrayFace).
  115. BATTLES:
  116. * Fire Shield spell (and creature ability) supported
  117. * affecting morale/luck and casting spell after attack creature abilities supported
  118. HERO:
  119. * Implementation of Scholar secondary skill
  120. TOWN:
  121. * New left-bottom info panel functionalities.
  122. TOWNS:
  123. * new town structures supported:
  124. - Ballista Yard
  125. - Blood Obelisk
  126. - Brimstone Clouds
  127. - Dwarven Treasury
  128. - Fountain of Fortune
  129. - Glyphs of Fear
  130. - Mystic Pond
  131. - Thieves Guild
  132. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  133. OBJECTS:
  134. New objects supported:
  135. - Border gate
  136. - Den of Thieves
  137. - Lighthouse
  138. - Obelisk
  139. - Quest Guard
  140. - Seer hut
  141. A lot of of various bugfixes and improvements:
  142. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  143. 0.74 -> 0.75 (Dec 01 2009)
  144. GENERAL:
  145. * Implemented "main menu" in-game option.
  146. * Hide the mouse cursor while displaying a popup window.
  147. * Better handling of huge and empty message boxes (still needs more changes)
  148. * Fixed several crashes when exiting.
  149. ADVENTURE INTERFACE:
  150. * Movement cursor shown for unguarded enemy towns.
  151. * Battle cursor shown for guarded enemy garrisons.
  152. * Clicking on the border no longer opens an empty info windows
  153. HERO WINDOW:
  154. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  155. TOWNS:
  156. * new special town structures supported:
  157. - Academy of Battle Scholars
  158. - Cage of Warlords
  159. - Mana Vortex
  160. - Stables
  161. - Skyship (revealing entire map only)
  162. OBJECTS:
  163. * External dwellings increase town growth
  164. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  165. * Scholar won't give unavaliable spells anymore.
  166. A lot of of various bugfixes and improvements:
  167. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  168. 0.73 -> 0.74 (Oct 01 2009)
  169. GENERAL:
  170. * Scenario Information window
  171. * Save Game window
  172. * VCMI window should start centered
  173. * support for Necromancy and Ballistics secondary skills
  174. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  175. * VCMI client has its own icon (thx for graphic to Dikamilo)
  176. * Ellipsis won't be split when breaking text on several lines
  177. * split button will be grayed out when no creature is selected
  178. * fixed issue when splitting stack to the hero with only one creatures
  179. * a few fixes for shipyard window
  180. ADVENTURE INTERFACE:
  181. * Cursor shows if tile is accesible and how many turns away
  182. * moving hero with arrow keys / numpad
  183. * fixed Next Hero button behaviour
  184. * fixed Surface/Underground switch button in higher resolutions
  185. BATTLES:
  186. * partial siege support
  187. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  188. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  189. * more creatures special abilities supported
  190. * battle settings will be stored
  191. * fixed crashes occuring on attacking two hex creatures from back
  192. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  193. * even large stack numbers will fit the boxes
  194. * when active stack is killed by spell, game behaves properly
  195. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  196. * ballista can shoot even if there's an enemy creature next to it
  197. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  198. * selecting attack directions works as in H3
  199. * estimating damage that will be dealt while choosing stack to be attacked
  200. * modified the positioning of battle effects, they should look about right now.
  201. * after selecting a spell during combat, l-click is locked for any action other than casting.
  202. * flying creatures will be blitted over all other creatures, obstacles and wall
  203. * obstacles and units should be printed in better order (not tested)
  204. * fixed armageddon animation
  205. * new spells supported:
  206. - Anti-Magic
  207. - Cure
  208. - Resurrection
  209. - Animate Dead
  210. - Counterstrike
  211. - Berserk
  212. - Hypnotize
  213. - Blind
  214. - Fire Elemental
  215. - Earth Elemental
  216. - Water Elemental
  217. - Air Elemental
  218. - Remove obstacle
  219. TOWNS:
  220. * enemy castle can be taken over
  221. * only one capitol per player allowed (additional ones will be lost)
  222. * garrisoned hero can buy a spellbook
  223. * heroes available in tavern sould be always different
  224. * ship bought in town will be correctly placed
  225. * new special town structures supported:
  226. - Lookout Tower
  227. - Temple of Valhalla
  228. - Wall of Knowledge
  229. - Order of Fire
  230. HERO WINDOW:
  231. * war machines cannot be unequiped
  232. PREGAME:
  233. * sorting: a second click on the column header sorts in descending order.
  234. * advanced options tab: r-click popups for selected town, hero and bonus
  235. * starting scenario / game by double click
  236. * arrows in options tab are hidden when not available
  237. * subtitles for choosen hero/town/bonus in pregame
  238. OBJECTS:
  239. * fixed pairing Subterranean Gates
  240. New objects supported:
  241. - Borderguard & Keymaster Tent
  242. - Cartographer
  243. - Creature banks
  244. - Eye of the Magi & Hut of the Magi
  245. - Garrison
  246. - Stables
  247. - Pandora Box
  248. - Pyramid
  249. 0.72 -> 0.73 (Aug 01 2009)
  250. GENERAL:
  251. * infowindow popup will be completely on screen
  252. * fixed possible crash with in game console
  253. * fixed crash when gaining artifact after r-click on hero in tavern
  254. * Estates / hero bonuses won't give resources on first day.
  255. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  256. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  257. * 'T' hotkey opens marketplace window
  258. * giving starting spells for heroes
  259. * pressing enter or escape close spellbook
  260. * removed redundant quotation marks from skills description and artifact events texts
  261. * disabled autosaving on first turn
  262. * bonuses from bonus artifacts
  263. * increased char per line limit for subtitles under components
  264. * corrected some exp/level values
  265. * primary skills cannot be negative
  266. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  267. * fixed timed events reappearing
  268. * saving system options
  269. * saving hero direction
  270. * r-click popups on enemy heroes and towns
  271. * hero leveling formula matches the H3
  272. ADVENTURE INTERFACE:
  273. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  274. * The size of the frame around the map depends on the screen size.
  275. * spellbook shows adventure spells when opened on adventure map
  276. * erasing path after picking objects with last movement point
  277. BATTLES:
  278. * spell resistance supported (secondary skill, artifacts, creature skill)
  279. * corrected damage inflicted by spells and ballista
  280. * added some missing projectile infos
  281. * added native terrain bonuses in battles
  282. * number of units in stack in battle should better fit the box
  283. * non-living and undead creatures have now always 0 morale
  284. * displaying luck effect animation
  285. * support for battleground overlays:
  286. - cursed ground
  287. - magic plains
  288. - fiery fields
  289. - rock lands
  290. - magic clouds
  291. - lucid pools
  292. - holy ground
  293. - clover field
  294. - evil fog
  295. TOWNS:
  296. * fixes for horde buildings
  297. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  298. * capitol bar in town hall is grey (not red) if already one exists
  299. * fixed crash on entering hall when town was near map edge
  300. HERO WINDOW:
  301. * garrisoned heroes won't be shown on the list
  302. * artifacts will be present on morale/luck bonuses list
  303. PREGAME:
  304. * saves are sorted primary by map format, secondary by name
  305. * fixed displaying date of saved game (uses local time, removed square character)
  306. OBJECTS:
  307. * Fixed primary/secondary skill levels given by a scholar.
  308. * fixed problems with 3-tiles monoliths
  309. * fixed crash with flaggable building next to map edge
  310. * fixed some descriptions for events
  311. * New objects supported:
  312. - Buoy
  313. - Creature Generators
  314. - Flotsam
  315. - Mermaid
  316. - Ocean bottle
  317. - Sea Chest
  318. - Shipwreck Survivor
  319. - Shipyard
  320. - Sirens
  321. 0.71 -> 0.72 (Jun 1 2009)
  322. GENERAL:
  323. * many sound effects and music
  324. * autosave (to 5 subsequent files)
  325. * artifacts support (most of them)
  326. * added internal game console (activated on TAB)
  327. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  328. * improved randomization
  329. * fixed crash on closing application
  330. * VCMI won't always give all three stacks in the starting armies
  331. * fix for drawing starting army creatures count
  332. * Diplomacy secondary skill support
  333. * timed events won't cause resources amount to be negative
  334. * support for sorcery secondary skill
  335. * reduntant quotation marks from artifact descriptions are removed
  336. * no income at the first day
  337. ADVENTURE INTERFACE:
  338. * fixed crasbug occurring on revisiting objects (by pressing space)
  339. * always restoring default cursor when movng mouse out of the terrain
  340. * fixed map scrolling with ctrl+arrows when some windows are opened
  341. * clicking scrolling arrows in town/hero list won't open town/hero window
  342. * pathfinder will now look for a path going via printed positions of roads when it's possible
  343. * enter can be used to open window with selected hero/town
  344. BATTLES:
  345. * many creatures special skills implemented
  346. * battle will end when one side has only war machines
  347. * fixed some problems with handling obstacles info
  348. * fixed bug with defending / waiting while no stack is active
  349. * spellbook button is inactive when hero cannot cast any spell
  350. * obstacles will be placed more properly when resolution is different than 800x600
  351. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  352. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  353. * new spells:
  354. - frost ring
  355. - fireball
  356. - inferno
  357. - meteor shower
  358. - death ripple
  359. - destroy undead
  360. - dispel
  361. - armageddon
  362. - disrupting ray
  363. - protection from air
  364. - protection from fire
  365. - protection from water
  366. - protection from earth
  367. - precision
  368. - slayer
  369. TOWNS:
  370. * resting in town with mage guild will replenih all the mana points
  371. * fixed Blacksmith
  372. * the number of creatures at the beginning of game is their base growth
  373. * it's possible to enter Tavern via Brotherhood of Sword
  374. HERO WINDOW:
  375. * fixed mana limit info in the hero window
  376. * war machines can't be removed
  377. * fixed problems with removing artifacts when all visible slots in backpack are full
  378. PREGAME:
  379. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  380. * Fix position of maps names.
  381. * Made the slider cursor much more responsive. Speedup the map select screen.
  382. * Try to behave when no maps/saves are present.
  383. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  384. OBJECTS:
  385. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  386. * leaving guardians in flagged mines.
  387. * support for Scholar object
  388. * support for School of Magic
  389. * support for School of War
  390. * support for Pillar of Fire
  391. * support for Corpse
  392. * support for Lean To
  393. * support for Wagon
  394. * support for Warrior's Tomb
  395. * support for Event
  396. * Corpse (Skeleton) will be accessible from all directions
  397. 0.7 -> 0.71 (Apr 01 2009)
  398. GENERAL:
  399. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  400. * morale/luck system and corresponding sec. skills supported
  401. * fixed crash when hero get level and has less than two sec. skills to choose between
  402. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  403. * proper handling of custom portraits of heroes
  404. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  405. * fixed crash when there was no hero available to hire for some player
  406. * fixed problems with 1024x600 screen resolution
  407. * updating blockmap/visitmap of randomized objects
  408. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  409. * further fixes for leveling-up (stability and identical offered skills bug)
  410. * splitting window allows to rebalance two stack with the same creatures
  411. * support for numpad keyboard
  412. * support for timed events
  413. ADVENTURE INTERFACE:
  414. * added "Next hero" button functionality
  415. * added missing path arrows
  416. * corrected centering on hero's position
  417. * recalculating hero path after reselecting hero
  418. * further changes in pathfinder making it more like original one
  419. * orientation of hero can't be change if movement points are exhausted
  420. * campfire, borderguard, bordergate, questguard will be accessible from the top
  421. * new movement cost calculation algorithm
  422. * fixed sight radious calculation
  423. * it's possible to stop hero movement
  424. * faster minimap refreshing
  425. * provisional support for "Save" button in System Options Window
  426. * it's possible to revisit object under hero by pressing Space
  427. BATTLES:
  428. * partial support for battle obstacles
  429. * only one spell can be casted per turn
  430. * blocked opening sepllbook if hero doesn't have a one
  431. * spells not known by hero can't be casted
  432. * spell books won't be placed in War Machine slots after battle
  433. * attack is now possible when hex under cursor is not displayed
  434. * glowing effect of yellow border around creatures
  435. * blue glowing border around hovered creature
  436. * made animation on battlefield more smooth
  437. * standing stacks have more static animation
  438. * probably fixed problem with displaying corpses on battlefield
  439. * fixes for two-hex creatures actions
  440. * fixed hero casting spell animation
  441. * corrected stack death animation
  442. * battle settings will be remembered between battles
  443. * improved damage calculation formula
  444. * correct handling of flying creatures in battles
  445. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  446. * amounts of units taking actions / being an object of actions won't be shown until action ends
  447. * fixed positions of stack queue and battle result window when resolution is != 800x600
  448. * corrected duration of frenzy spell which was incorrect in certain cases
  449. * corrected hero spell casting animation
  450. * better support for battle backgrounds
  451. * blocked "save" command during battle
  452. * spellbook displays only spells known by Hero
  453. New spells supported:
  454. - Mirth
  455. - Sorrow
  456. - Fortune
  457. - Misfortune
  458. TOWN INTERFACE:
  459. * cannot build more than one capitol
  460. * cannot build shipyard if town is not near water
  461. * Rampart's Treasury requires Miner's Guild
  462. * minor improvements in Recruitment Window
  463. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  464. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  465. * fixed blinking resdatabar in town screen when buying (800x600)
  466. * fixed horde buildings displaying in town hall
  467. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  468. PREGAME:
  469. * added scrolling scenario list with mouse wheel
  470. * fixed mouse slow downs
  471. * cannot select heroes for computer player (pregame)
  472. * no crash if uses gives wrong resolution ID number
  473. * minor fixes
  474. OBJECTS:
  475. * windmill gives 500 gold only during first week ever (not every month)
  476. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  477. New objects supported:
  478. * Prison
  479. * Magic Well
  480. * Faerie Ring
  481. * Swan Pond
  482. * Idol of Fortune
  483. * Fountain of Fortune
  484. * Rally Flag
  485. * Oasis
  486. * Temple
  487. * Watering Hole
  488. * Fountain of Youth
  489. * support for Redwood Observatory
  490. * support for Shrine of Magic Incantation / Gesture / Thought
  491. * support for Sign / Ocean Bottle
  492. AI PLAYER:
  493. Minor improvements and fixes.
  494. 0.64 -> 0.7 (Feb 01 2009)
  495. GENERAL:
  496. * move some settings to the config/settings.txt file
  497. * partial support for new screen resolutions
  498. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  499. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  500. * fixed crashbug occuring when hero levelled above 15 level
  501. * support for non-standard screen resolutions
  502. * F4 toggles between full-screen and windowed mode
  503. * minor improvements in creature card window
  504. * splitting stacks with the shift+click
  505. * creature card window contains info about modified speed
  506. ADVENTURE INTERFACE:
  507. * added water animation
  508. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  509. * partial handling r-clicks on adventure map
  510. TOWN INTERFACE:
  511. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  512. * fixed cloning creatures bug in garrisons (and related issues)
  513. BATTLES
  514. * support for the Wait command
  515. * magic arrow *really* works
  516. * war machines support partially added
  517. * queue of stacks narrowed
  518. * spell effect animation displaying improvements
  519. * positive/negative spells cannot be cast on hostile/our stacks
  520. * showing spell effects affecting stack in creature info window
  521. * more appropriate coloring of stack amount box when stack is affected by a spell
  522. * battle console displays notifications about wait/defend commands
  523. * several reported bugs fixed
  524. * new spells supported:
  525. a) Haste
  526. b) lightning bolt
  527. c) ice bolt
  528. d) slow
  529. e) implosion
  530. f) forgetfulness
  531. g) shield
  532. h) air shield
  533. i) bless
  534. j) curse
  535. k) bloodlust
  536. l) weakness
  537. m) stone skin
  538. n) prayer
  539. o) frenzy
  540. AI PLAYER:
  541. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  542. OBJECTS:
  543. * Guardians property for resources is handled
  544. * support for Witch Hut
  545. * support for Arena
  546. * support for Library of Enlightenment
  547. And a lot of minor fixes
  548. 0.63 -> 0.64 (Nov 01 2008)
  549. GENERAL:
  550. * sprites from /Sprites folder are handled correctly
  551. * several fixes for pathfinder and path arrows
  552. * better handling disposed/predefined heroes
  553. * heroes regain 1 mana point each turn
  554. * support for mistycisim and intelligence skills
  555. * hero hiring possible
  556. * added support for a number of hotkeys
  557. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  558. * many minor improvements
  559. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  560. a) woggaladriel -> vcmiainur
  561. b) wogoliphaunt -> vcminoldor
  562. c) wogshadowfax -> vcminahar
  563. d) wogeyeofsauron -> vcmieagles
  564. e) wogisengard -> vcmiformenos
  565. f) wogsaruman -> vcmiistari
  566. g) wogpathofthedead -> vcmiangband
  567. h) woggandalfwhite -> vcmiglorfindel
  568. ADVENTURE INTERFACE:
  569. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  570. * slowed map scrolling
  571. * blocked scrolling adventure map with mouse when left ctrl is pressed
  572. * blocked map scrolling when dialog window is opened
  573. * scholar will be accessible from the top
  574. TOWN INTERFACE:
  575. * partially done tavern window (only hero hiring functionality)
  576. BATTLES:
  577. * water elemental will really be treated as 2 hex creature
  578. * potential infinite loop in reverseCreature removed
  579. * better handling of battle cursor
  580. * fixed blocked shooter behavior
  581. * it's possible in battles to check remeaining HP of neutral stacks
  582. * partial support for Magic Arrow spell
  583. * fixed bug with dying unit
  584. * stack queue hotkey is now 'Q'
  585. * added shots limit
  586. 0.62 -> 0.63 (Oct 01 2008)
  587. GENERAL:
  588. * coloured console output, logging all info to txt files
  589. * it's possible to use other port than 3030 by passing it as an additional argument
  590. * removed some redundant warnings
  591. * partially done spellbook
  592. * Alt+F4 quits the game
  593. * some crashbugs was fixed
  594. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  595. * magical hero are given spellbook at the beginning
  596. * added initial secondary skills for heroes
  597. BATTLES:
  598. * very significant optimization of battles
  599. * battle summary window
  600. * fixed crashbug occurring sometimes on exiting battle
  601. * confirm window is shown before retreat
  602. * graphic stack queue in battle (shows when 'c' key is pressed)
  603. * it's possible to attack enemy hero
  604. * neutral monster army disappears when defeated
  605. * casualties among hero army and neutral creatures are saved
  606. * better animation handling in battles
  607. * directional attack in battles
  608. * mostly done battle options (although they're not saved)
  609. * added receiving exp (and leveling-up) after a won battle
  610. * added support for archery, offence and armourer secondary abilities
  611. * hero's primary skills accounted for damage dealt by creatures in battle
  612. TOWNS:
  613. * mostly done marketplace
  614. * fixed crashbug with battles on swamps and rough terrain
  615. * counterattacks
  616. * heroes can learn new spells in towns
  617. * working resource silo
  618. * fixed bug with the mage guild when no spells available
  619. * it's possible to build lighthouse
  620. HERO WINDOW:
  621. * setting army formation
  622. * tooltips for artifacts in backpack
  623. ADVENTURE INTERFACE:
  624. * fixed bug with disappearing head of a hero in adventure map
  625. * some objects are no longer accessible from the top
  626. * no tooltips for objects under FoW
  627. * events won't be shown
  628. * working Subterranean Gates, Monoliths
  629. * minimap shows all flaggable objects (towns, mines, etc.)
  630. * artifacts we pick up go to the appropriate slot (if free)
  631. 0.61 -> 0.62 (Sep 01 2008)
  632. General:
  633. * restructured to the server-client model
  634. * support for heroes placed in towns
  635. * upgrading creatures
  636. * working gaining levels for heroes (including dialog with skill selection)
  637. * added graphical cursor
  638. * showing creature amount in the creature info window
  639. * giving starting bonus
  640. Castles:
  641. * icon in infobox showing that there is hero in town garrison
  642. * fort/citadel/castle screen
  643. * taking last stack from the heroes army should be impossible (or at least harder)
  644. * fixed reading forbidden structures
  645. * randomizing spells in towns
  646. * viewing hero window in the town screen
  647. * possibility of moving hero into the garrison
  648. * mage guild screen
  649. * support for blacksmith
  650. * if hero doesn't have a spell book, he can buy one in a mage guild
  651. * it's possible to build glyph of fear in fortress
  652. * creatures placeholders work properly
  653. Adventure Interface:
  654. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  655. Hero Window:
  656. * bugfix: splitting stacks works in hero window
  657. * removed bug causing significant increase of CPU consumption
  658. Battles:
  659. * shooting
  660. * removed some displaying problems
  661. * showing last group of frames in creature animation won't crash
  662. * added start moving and end moving animations
  663. * fixed moving two-hex creatures
  664. * showing/hiding graphic cursor
  665. * a part of using graphic cursor
  666. * slightly optimized showing of battle interface
  667. * animation of getting hit / death by shooting is displayed when it should be
  668. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  669. * minor optimizations
  670. PreGame:
  671. * updates settings when selecting new map after changing sorting criteria
  672. * if sorting not by name, name will be used as a secondary criteria
  673. * when filter is applied a first available map is selected automatically
  674. * slider position updated after sorting in pregame
  675. Objects:
  676. * support for the Tree of knowledge
  677. * support for Campfires
  678. * added event message when picking artifact
  679. 0.6 -> 0.61 (Jun 15 2008)
  680. Improvements:
  681. * improved attacking in the battles
  682. * it's possible to kill hostile stack
  683. * animations won't go in the same phase
  684. * Better pathfinder
  685. * "%s" substitutions in Right-click information in town hall
  686. * windmill won't give wood
  687. * hover text for heroes
  688. * support for ZSoft-style PCX files in /Data
  689. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  690. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  691. * stack at the limit of unit's range can now be attacked
  692. * range of unit is now properly displayed
  693. * battle log is scrolled down when new event occurs
  694. * console is closed when application exits
  695. Bugfixes:
  696. * stack at the limit of unit's range can now be attacked
  697. * good background for the town hall screen in Stronghold
  698. * fixed typo in hall.txt
  699. * VCMI won't crash when r-click neutral stack during the battle
  700. * water won't blink behind shipyard in the Castle
  701. * fixed several memory leaks
  702. * properly displaying two-hex creatures in recruit/split/info window
  703. * corrupted map file won't cause crash on initializing main menu
  704. 0.59 -> 0.6 (Jun 1 2008)
  705. * partially done attacking in battles
  706. * screen isn't now refreshed while blitting creature info window
  707. * r-click creature info windows in battles
  708. * no more divison by 0 in slider
  709. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  710. * fixed estate problems
  711. * fixed blinking mana vortex
  712. * grail increases creature growths
  713. * new pathfinder
  714. * several minor improvements
  715. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  716. * fixed memory leak in battles
  717. * blitting creature animations to rects in the recruitment window
  718. * fixed wrong creatures def names
  719. * better battle pathfinder and unit reversing
  720. * improved slider ( #58 )
  721. * fixed problems with horde buildings (won't block original dwellings)
  722. * giving primary skill when hero get level (but there is still no dialog)
  723. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  724. * creature levels not messed in Fortress
  725. * war machines are added to the hero's inventory, not to the garrison
  726. * support for H3-style PCX graphics in Data/
  727. * VCMI won't crash when is unable to initialize audio system
  728. * fixed displaying wrong town defs
  729. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  730. * creature info window (only r-click)
  731. * callback for buttons/lists based on boost::function
  732. * a lot of minor improvements
  733. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  734. Towns:
  735. * recruiting creatures
  736. * working creature growths (including castle and horde building influences)
  737. * towns give income
  738. * town hall screen
  739. * building buildings (requirements and cost are handled)
  740. * hints for structures
  741. * updating town infobox
  742. Garrisons:
  743. * merging stacks
  744. * splitting stacks
  745. Battles:
  746. * starting battles
  747. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  748. * leaving battle by pressing flee button
  749. * moving units in battles and displaying thier ranges
  750. * defend command for units
  751. General:
  752. * a number of minor fixes and improvements
  753. 0.54 -> 0.55 (Feb 29 2008)
  754. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  755. * randomization quantity of creatures on the map
  756. * fix of Pandora's Box handling
  757. * reading disposed/predefined heroes
  758. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  759. * more detailed logs
  760. * reported problems with hero flags resolved
  761. * heroes cannot occupy the same tile
  762. * hints for most of creature generators
  763. * some minor stuff
  764. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  765. * given hero is placed in the town entrance
  766. * some objects such as river delta won't be blitted "on" hero
  767. * tiles under FoW are inaccessible
  768. * giving random hero on RoE maps
  769. * improved protection against hero duplication
  770. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  771. * right click popups with infoboxes for heroes/towns lists
  772. * new interface coloring (many thanks to GrayFace ;])
  773. * fixed bug in object flag's coloring
  774. * added hints in town lists
  775. * eliminated square from city hints
  776. 0.53 - 0.53b (Feb 20 2008)
  777. * added giving default buildings in towns
  778. * town infobox won't crash on empty town
  779. 0.52 - 0.53 (Feb 18 2008):
  780. * hopefully the last bugfix of Pandora's Box
  781. * fixed blockmaps of generated heroes
  782. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  783. * fixed town randomization
  784. * fixed hero randomization
  785. * fixed displaying heroes in preGame
  786. * fixed selecting/deselecting artifact slots in hero window
  787. * much faster pathfinder
  788. * memory usage and load time significantly decreased
  789. * it's impossible to select empty artifact slot in hero window
  790. * fixed problem with FoW displaying on minimap on L-sized maps
  791. * fixed crashbug in hero list connected with heroes dismissing
  792. * mostly done town infobox
  793. * town daily income is properly calculated
  794. 0.51 - 0.52 (Feb 7 2008):
  795. * [feature] giving starting hero
  796. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  797. * [feature] picked artifacts are added to hero's backpack
  798. * [feature] possibility of choosing player to play
  799. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  800. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  801. * [bugfix] improved randomization
  802. * [bugfix] pathfinder can't be cheated (what caused errors)
  803. 0.5 - 0.51 (Feb 3 2008):
  804. * close button properly closes (same does 'q' key)
  805. * two players can't have selected same hero
  806. * double click on "Show Available Scenarios" won't reset options
  807. * fixed possible crashbug in town/hero lists
  808. * fixed crashbug in initializing game caused by wrong prisons handling
  809. * fixed crashbug on reading hero's custom artifacts in RoE maps
  810. * fixed crashbug on reading custom Pandora's Box in RoE maps
  811. * fixed crashbug on reading blank Quest Guards
  812. * better console messages
  813. * map reading speed up (though it's still slow, especially on bigger maps)
  814. to 0.5 (Feb 2 2008 - first closed release):
  815. * Main menu and New game screens
  816. * Scenario selection, part of advanced options support
  817. * Partially done adventure map, town and hero interfaces
  818. * Moving hero
  819. * Interactions with several objects (mines, resources, mills, and others)