defaultMods.json 1.5 KB

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  1. // default configuration for mod system loaded at launch
  2. {
  3. "textData" :
  4. {
  5. "heroClass" : 18,
  6. "artifact" : 144,
  7. "creature" : 150,
  8. "faction" : 9,
  9. "hero" : 156,
  10. "spell" : 81,
  11. "object" : 256,
  12. "terrain" : 10,
  13. "river" : 5,
  14. "road" : 4,
  15. "mapVersion" : 28 // max supported version, SoD
  16. },
  17. "hardcodedFeatures" :
  18. {
  19. "CREEP_SIZE": 4000,
  20. "WEEKLY_GROWTH_PERCENT" : 10,
  21. "NEUTRAL_STACK_EXP_DAILY" : 500,
  22. "MAX_BUILDING_PER_TURN" : 1,
  23. "DWELLINGS_ACCUMULATE_CREATURES" : false,
  24. "ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
  25. "NEGATIVE_LUCK" : false,
  26. "MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
  27. "MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
  28. "WINNING_HERO_WITH_NO_TROOPS_RETREATS": true,
  29. "BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE": true,
  30. "NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS": false,
  31. "ATTACK_POINT_DMG_MULTIPLIER": 0.05, //every 1 attack point damage influence in battle when attack points > defense points during creature attack
  32. "ATTACK_POINTS_DMG_MULTIPLIER_CAP": 4.0, //limit of damage increase that can be achieved by overpowering attack points
  33. "DEFENSE_POINT_DMG_MULTIPLIER": 0.025, //every 1 defense point damage influence in battle when defense points > attack points during creature attack
  34. "DEFENSE_POINTS_DMG_MULTIPLIER_CAP": 0.7 //limit of damage reduction that can be achieved by overpowering defense points
  35. },
  36. "modules":
  37. {
  38. "STACK_EXPERIENCE": false,
  39. "STACK_ARTIFACTS": false,
  40. "COMMANDERS": false,
  41. "MITHRIL": false //so far unused
  42. }
  43. }