ChangeLog 44 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224
  1. 0.92 -> 0.93 (Jun 01 2013)
  2. GENERAL:
  3. * Support for SoD-only installations, WoG becomes optional addition
  4. * New logging framework
  5. * Negative luck support, disabled by default
  6. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  7. * Fixed stack artifact (and related buttons) not displaying in creature window.
  8. * Fixed crash at month of double population.
  9. MODS:
  10. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  11. * Improved json validation. Now it support most of features from latest json schema draft.
  12. * Icons use path to icon instead of image indexes.
  13. * It is possible to edit data of another mod or H3 data via mods.
  14. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  15. * Removed no longer needed field "projectile spins"
  16. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  17. BATTLES:
  18. * Fixed Death Stare of Commanders
  19. * Projectile blitting should be closer to original H3. But still not perfect.
  20. * Fixed missing Mirth effects
  21. * Stack affected by Berserk should not try to attack itself
  22. * Fixed several cases of incorrect positioning of creatures in battles
  23. * Fixed abilities of Efreet.
  24. * Fixed broken again palette in some battle backgrounds
  25. TOWN:
  26. * VCMI will not crash if building selection area is smaller than def
  27. * Detection of transparency on selection area is closer to H3
  28. * Improved handling buildings with mode "auto":
  29. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  30. - transitive dependencies are handled (A makes B build, and B makes C and D)
  31. SOUND:
  32. * Added missing WoG creature sounds (from Kuririn).
  33. * The Windows package comes with DLLs needed to play .ogg files
  34. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  35. * some missing sounds for battle effects
  36. ARTIFACTS:
  37. * Several fixes to combined artifacts added via mods.
  38. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  39. * Fixed incorrect components of Cornucopia.
  40. * Cheat code with grant all artifacts, including the ones added by mods
  41. 0.91 -> 0.92 (Mar 01 2013)
  42. GENERAL:
  43. * hero crossover between missions in campaigns
  44. * introduction before missions in campaigns
  45. MODS:
  46. * Added CREATURE_SPELL_POWER for commanders
  47. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  48. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  49. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  50. * Double growth creatures are configurable now
  51. * Drain Life now has % effect depending on bonus value
  52. * Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  53. * Moat damage configurable
  54. * More config options for spells:
  55. - mind immunity handled by config
  56. - direct damage immunity handled by config
  57. - immunity icon configurable
  58. - removed mind_spell flag
  59. * creature config use string ids now.
  60. * support for string subtype id in short bonus format
  61. * primary skill identifiers for bonuses
  62. 0.9 -> 0.91 (Feb 01 2013)
  63. GENERAL:
  64. * VCMI build on OS X is now supported
  65. * Completely removed autotools
  66. * Added RMG interace and ability to generate simplest working maps
  67. * Added loading screen
  68. MODS:
  69. - Simplified mod structure. Mods from 0.9 will not be compatible.
  70. * Mods can be turned on and off in config/modSettings.json file
  71. * Support for new factions, including:
  72. - New towns
  73. - New hero classes
  74. - New heroes
  75. - New town-related external dwellings
  76. * Support for new artifact, including combined, commander and stack artifacts
  77. * Extended configuration options
  78. - All game objects are referenced by string identifiers
  79. - Subtype resolution for bonuses
  80. BATTLES:
  81. * Support for "enchanted" WoG ability
  82. ADVENTURE AI:
  83. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  84. * Improved exploration algorithm
  85. * AI will prioritize dwellings and mines when there are no opponents visible
  86. 0.89 -> 0.9 (Oct 01 2012)
  87. GENERAL:
  88. * Provisional support creature-adding mods
  89. * New filesystem allowing easier resource adding/replacing
  90. * Reorganized package for better compatibility with HotA and not affecting the original game
  91. * Moved many hard-coded settings into text config files
  92. * Commander level-up dialog
  93. * New Quest Log window
  94. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  95. BATTLES
  96. * New graphics for Stack Queue
  97. * Death Stare works identically to H3
  98. * No explosion when catapult fails to damage the wall
  99. * Fixed crash when attacking stack dies before counterattack
  100. * Fixed crash when attacking stack dies in the Moat just before the attack
  101. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  102. * Fleeing hero won't lose artifacts.
  103. * Spellbook won't be captured.
  104. ADVENTURE AI
  105. * support for quests (Seer Huts, Quest Guardians, and so)
  106. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  107. * AI will now understand threat of Abandoned Mine.
  108. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  109. * Fixed strange case when AI found allied town extremely dangerous
  110. * Fixed crash when AI tried to "revisit" a Boat
  111. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  112. * Fixed a possible freeze when exchanging resources at marketplace
  113. BATTLE AI
  114. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  115. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  116. 0.88 -> 0.89 (Jun 01 2012)
  117. GENERAL
  118. * Mostly implemented Commanders feature (missing level-up dialog)
  119. * Support for stack artifacts
  120. * New creature window graphics contributed by fishkebab
  121. * Config file may have multiple upgrades for creatures
  122. * CTRL+T will open marketplace window
  123. * G will open thieves guild window if player owns at least one town with tavern
  124. * Implemented restart functionality. CTRL+R will trigger a quick restart
  125. * Save game screen and returning to main menu will work if game was started with --start option
  126. * Simple mechanism for detecting game desynchronization after init
  127. * 1280x800 resolution graphics, contributed by Topas
  128. ADVENTURE MAP
  129. * Fixed monsters regenerating casualties from battle at the start of new week.
  130. * T in adventure map will switch to next town
  131. BATTLES
  132. * It's possible to switch active creature during tacts phase by clicking on stack
  133. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  134. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  135. * Fixed crash when death stare or acid breath activated on stack that was just killed
  136. * First aid tent can heal only creatures that suffered damage
  137. * War machines can't be healed by tent
  138. * Creatures casting spells won't try to cast them during tactic phase
  139. * Console tooltips for first aid tent
  140. * Console tooltips for teleport spell
  141. * Cursor is reset to pointer when action is requested
  142. * Fixed a few other missing or wrong tooltips/cursors
  143. * Implemented opening creature window by l-clicking on stack
  144. * Fixed crash on attacking walls with Cyclop Kings
  145. * Fixed and simplified Teleport casting
  146. * Fixed Remove Obstacle spell
  147. * New spells supported:
  148. - Chain Lightning
  149. - Fire Wall
  150. - Force Field
  151. - Land Mine
  152. - Quicksands
  153. - Sacrifice
  154. TOWNS:
  155. * T in castle window will open a tavern window (if available)
  156. PREGAME
  157. * Pregame will use same resolution as main game
  158. * Support for scaling background image
  159. * Customization of graphics with config file.
  160. ADVENTURE AI
  161. * basic rule system for threat evaluation
  162. * new town development logic
  163. * AI can now use external dwellings
  164. * AI will weekly revisit dwellings & mills
  165. * AI will now always pick best stacks from towns
  166. * AI will recruit multiple heroes for exploration
  167. * AI won't try attacking its own heroes
  168. 0.87 -> 0.88 (Mar 01 2012)
  169. * added an initial version of new adventure AI: VCAI
  170. * system settings window allows to change default resolution
  171. * introduced unified JSON-based settings system
  172. * fixed all known localization issues
  173. * Creature Window can handle descriptions of spellcasting abilities
  174. * Support for the clone spell
  175. 0.86 -> 0.87 (Dec 01 2011)
  176. GENERAL:
  177. * Pathfinder can find way using ships and subterranean gates
  178. * Hero reminder & sleep button
  179. PREGAME:
  180. * Credits are implemented
  181. BATTLES
  182. * All attacked hexes will be highlighted
  183. * New combat abilities supported:
  184. - Spell Resistance aura
  185. - Random spellcaster (Genies)
  186. - Mana channeling
  187. - Daemon summoning
  188. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  189. - Fear
  190. - Fearless
  191. - No wall penalty
  192. - Enchanter
  193. - Bind
  194. - Dispell helpful spells
  195. 0.85 -> 0.86 (Sep 01 2011)
  196. GENERAL:
  197. * Reinstated music support
  198. * Bonus system optimizations (caching)
  199. * converted many config files to JSON
  200. * .tga file support
  201. * New artifacts supported
  202. - Admiral's Hat
  203. - Statue of Legion
  204. - Titan's Thunder
  205. BATTLES:
  206. * Correct handling of siege obstacles
  207. * Catapult animation
  208. * New combat abilities supported
  209. - Dragon Breath
  210. - Three-headed Attack
  211. - Attack all around
  212. - Death Cloud / Fireball area attack
  213. - Death Blow
  214. - Lightning Strike
  215. - Rebirth
  216. * New WoG abilities supported
  217. - Defense Bonus
  218. - Cast before attack
  219. - Immunity to direct damage spells
  220. * New spells supported
  221. - Magic Mirror
  222. - Titan's Lightning Bolt
  223. 0.84 -> 0.85 (Jun 01 2011)
  224. GENERAL:
  225. * Support for stack experience
  226. * Implemented original campaign selection screens
  227. * New artifacts supported:
  228. - Statesman's Medal
  229. - Diplomat's Ring
  230. - Ambassador's Sash
  231. TOWNS:
  232. * Implemented animation for new town buildings
  233. * It's possible to sell artifacts at Artifact Merchants
  234. BATTLES:
  235. * Neutral monsters will be split into multiple stacks
  236. * Hero can surrender battle to keep army
  237. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  238. * Partial support for Stone Gaze, Paralyze, Mana drain
  239. 0.83 -> 0.84 (Mar 01 2011)
  240. GENERAL:
  241. * Bonus system has been rewritten
  242. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  243. * New artifacts supported:
  244. - Angellic Alliance
  245. - Bird of Perception
  246. - Emblem of Cognizance
  247. - Spell Scroll
  248. - Stoic Watchman
  249. BATTLES:
  250. * Better animations handling
  251. * Defensive stance is supported
  252. HERO:
  253. * New secondary skills supported:
  254. - Artillery
  255. - Eagle Eye
  256. - Tactics
  257. AI PLAYER:
  258. * new AI leading neutral creatures in combat, slightly better then previous
  259. 0.82 -> 0.83 (Nov 01 2010)
  260. GENERAL:
  261. * Alliances support
  262. * Week of / Month of events
  263. * Mostly done pregame for MP games (temporarily only for local clients)
  264. * Support for 16bpp displays
  265. * Campaigns:
  266. - support for building bonus
  267. - moving to next map after victory
  268. * Town Portal supported
  269. * Vial of Dragon Blood and Statue of Legion supported
  270. HERO:
  271. * remaining specialities have been implemented
  272. TOWNS:
  273. * town events supported
  274. * Support for new town structures: Deiety of Fire and Escape Tunnel
  275. BATTLES:
  276. * blocked retreating from castle
  277. 0.81 -> 0.82 (Aug 01 2010)
  278. GENERAL:
  279. * Some of the starting bonuses in campaigns are supported
  280. * It's possible to select difficulty level of mission in campaign
  281. * new cheat codes:
  282. - vcmisilmaril - player wins
  283. - vcmimelkor - player loses
  284. ADVENTURE MAP:
  285. * Neutral armies growth implemented (10% weekly)
  286. * Power rating of neutral stacks
  287. * Favourable Winds reduce sailing cost
  288. HERO:
  289. * Learning secondary skill supported.
  290. * Most of hero specialities are supported, including:
  291. -Creature specialities (progressive, fixed, Sir Mullich)
  292. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  293. -Secondary skill bonuses
  294. -Creature Upgrades (Gelu)
  295. -Resorce generation
  296. -Starting Skill (Adrienne)
  297. TOWNS:
  298. * Support for new town structures:
  299. - Artifact Merchant
  300. - Aurora Borealis
  301. - Castle Gates
  302. - Magic University
  303. - Portal of Summoning
  304. - Skeleton transformer
  305. - Veil of Darkness
  306. OBJECTS:
  307. * Stables will now upgrade Cavaliers to Champions.
  308. New object supported:
  309. - Abandoned Mine
  310. - Altar of Sacrifice
  311. - Black Market
  312. - Cover of Darkness
  313. - Hill Fort
  314. - Refugee Camp
  315. - Sanctuary
  316. - Tavern
  317. - University
  318. - Whirlpool
  319. 0.8 -> 0.81 (Jun 01 2010)
  320. GENERAL:
  321. * It's possible to start campaign
  322. * Support for build grail victory condition
  323. * New artifacts supported:
  324. - Angel's Wings
  325. - Boots of levitation
  326. - Orb of Vulnerability
  327. - Ammo cart
  328. - Golden Bow
  329. - Hourglass of Evil Hour
  330. - Bow of Sharpshooter
  331. - Armor of the Damned
  332. ADVENTURE MAP:
  333. * Creatures now guard surrounding tiles
  334. * New adventura map spells supported:
  335. - Summon Boat
  336. - Scuttle Boat
  337. - Dimension Door
  338. - Fly
  339. - Water walk
  340. BATTLES:
  341. * A number of new creature abilities supported
  342. * First Aid Tent is functional
  343. * Support for distance/wall/melee penalties & no * penalty abilities
  344. * Reworked damage calculation to fit OH3 formula better
  345. * Luck support
  346. * Teleportation spell
  347. HERO:
  348. * First Aid secondary skill
  349. * Improved formula for necromancy to match better OH3
  350. TOWNS:
  351. * Sending resources to other players by marketplace
  352. * Support for new town structures:
  353. - Lighthouse
  354. - Colossus
  355. - Freelancer's Guild
  356. - Guardian Spirit
  357. - Necromancy Amplifier
  358. - Soul Prison
  359. OBJECTS:
  360. New object supported:
  361. - Freelancer's Guild
  362. - Trading Post
  363. - War Machine Factory
  364. 0.75 -> 0.8 (Mar 01 2010)
  365. GENERAL:
  366. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  367. * Implemented assembling and disassembling of combination artifacts.
  368. * Kingdom Overview screen is now available.
  369. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  370. * Replaced TTF fonts with original ones.
  371. ADVENTURE MAP:
  372. * Implemented rivers animations (thx to GrayFace).
  373. BATTLES:
  374. * Fire Shield spell (and creature ability) supported
  375. * affecting morale/luck and casting spell after attack creature abilities supported
  376. HERO:
  377. * Implementation of Scholar secondary skill
  378. TOWN:
  379. * New left-bottom info panel functionalities.
  380. TOWNS:
  381. * new town structures supported:
  382. - Ballista Yard
  383. - Blood Obelisk
  384. - Brimstone Clouds
  385. - Dwarven Treasury
  386. - Fountain of Fortune
  387. - Glyphs of Fear
  388. - Mystic Pond
  389. - Thieves Guild
  390. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  391. OBJECTS:
  392. New objects supported:
  393. - Border gate
  394. - Den of Thieves
  395. - Lighthouse
  396. - Obelisk
  397. - Quest Guard
  398. - Seer hut
  399. A lot of of various bugfixes and improvements:
  400. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  401. 0.74 -> 0.75 (Dec 01 2009)
  402. GENERAL:
  403. * Implemented "main menu" in-game option.
  404. * Hide the mouse cursor while displaying a popup window.
  405. * Better handling of huge and empty message boxes (still needs more changes)
  406. * Fixed several crashes when exiting.
  407. ADVENTURE INTERFACE:
  408. * Movement cursor shown for unguarded enemy towns.
  409. * Battle cursor shown for guarded enemy garrisons.
  410. * Clicking on the border no longer opens an empty info windows
  411. HERO WINDOW:
  412. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  413. TOWNS:
  414. * new special town structures supported:
  415. - Academy of Battle Scholars
  416. - Cage of Warlords
  417. - Mana Vortex
  418. - Stables
  419. - Skyship (revealing entire map only)
  420. OBJECTS:
  421. * External dwellings increase town growth
  422. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  423. * Scholar won't give unavaliable spells anymore.
  424. A lot of of various bugfixes and improvements:
  425. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  426. 0.73 -> 0.74 (Oct 01 2009)
  427. GENERAL:
  428. * Scenario Information window
  429. * Save Game window
  430. * VCMI window should start centered
  431. * support for Necromancy and Ballistics secondary skills
  432. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  433. * VCMI client has its own icon (thx for graphic to Dikamilo)
  434. * Ellipsis won't be split when breaking text on several lines
  435. * split button will be grayed out when no creature is selected
  436. * fixed issue when splitting stack to the hero with only one creatures
  437. * a few fixes for shipyard window
  438. ADVENTURE INTERFACE:
  439. * Cursor shows if tile is accesible and how many turns away
  440. * moving hero with arrow keys / numpad
  441. * fixed Next Hero button behaviour
  442. * fixed Surface/Underground switch button in higher resolutions
  443. BATTLES:
  444. * partial siege support
  445. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  446. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  447. * more creatures special abilities supported
  448. * battle settings will be stored
  449. * fixed crashes occuring on attacking two hex creatures from back
  450. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  451. * even large stack numbers will fit the boxes
  452. * when active stack is killed by spell, game behaves properly
  453. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  454. * ballista can shoot even if there's an enemy creature next to it
  455. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  456. * selecting attack directions works as in H3
  457. * estimating damage that will be dealt while choosing stack to be attacked
  458. * modified the positioning of battle effects, they should look about right now.
  459. * after selecting a spell during combat, l-click is locked for any action other than casting.
  460. * flying creatures will be blitted over all other creatures, obstacles and wall
  461. * obstacles and units should be printed in better order (not tested)
  462. * fixed armageddon animation
  463. * new spells supported:
  464. - Anti-Magic
  465. - Cure
  466. - Resurrection
  467. - Animate Dead
  468. - Counterstrike
  469. - Berserk
  470. - Hypnotize
  471. - Blind
  472. - Fire Elemental
  473. - Earth Elemental
  474. - Water Elemental
  475. - Air Elemental
  476. - Remove obstacle
  477. TOWNS:
  478. * enemy castle can be taken over
  479. * only one capitol per player allowed (additional ones will be lost)
  480. * garrisoned hero can buy a spellbook
  481. * heroes available in tavern sould be always different
  482. * ship bought in town will be correctly placed
  483. * new special town structures supported:
  484. - Lookout Tower
  485. - Temple of Valhalla
  486. - Wall of Knowledge
  487. - Order of Fire
  488. HERO WINDOW:
  489. * war machines cannot be unequiped
  490. PREGAME:
  491. * sorting: a second click on the column header sorts in descending order.
  492. * advanced options tab: r-click popups for selected town, hero and bonus
  493. * starting scenario / game by double click
  494. * arrows in options tab are hidden when not available
  495. * subtitles for choosen hero/town/bonus in pregame
  496. OBJECTS:
  497. * fixed pairing Subterranean Gates
  498. New objects supported:
  499. - Borderguard & Keymaster Tent
  500. - Cartographer
  501. - Creature banks
  502. - Eye of the Magi & Hut of the Magi
  503. - Garrison
  504. - Stables
  505. - Pandora Box
  506. - Pyramid
  507. 0.72 -> 0.73 (Aug 01 2009)
  508. GENERAL:
  509. * infowindow popup will be completely on screen
  510. * fixed possible crash with in game console
  511. * fixed crash when gaining artifact after r-click on hero in tavern
  512. * Estates / hero bonuses won't give resources on first day.
  513. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  514. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  515. * 'T' hotkey opens marketplace window
  516. * giving starting spells for heroes
  517. * pressing enter or escape close spellbook
  518. * removed redundant quotation marks from skills description and artifact events texts
  519. * disabled autosaving on first turn
  520. * bonuses from bonus artifacts
  521. * increased char per line limit for subtitles under components
  522. * corrected some exp/level values
  523. * primary skills cannot be negative
  524. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  525. * fixed timed events reappearing
  526. * saving system options
  527. * saving hero direction
  528. * r-click popups on enemy heroes and towns
  529. * hero leveling formula matches the H3
  530. ADVENTURE INTERFACE:
  531. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  532. * The size of the frame around the map depends on the screen size.
  533. * spellbook shows adventure spells when opened on adventure map
  534. * erasing path after picking objects with last movement point
  535. BATTLES:
  536. * spell resistance supported (secondary skill, artifacts, creature skill)
  537. * corrected damage inflicted by spells and ballista
  538. * added some missing projectile infos
  539. * added native terrain bonuses in battles
  540. * number of units in stack in battle should better fit the box
  541. * non-living and undead creatures have now always 0 morale
  542. * displaying luck effect animation
  543. * support for battleground overlays:
  544. - cursed ground
  545. - magic plains
  546. - fiery fields
  547. - rock lands
  548. - magic clouds
  549. - lucid pools
  550. - holy ground
  551. - clover field
  552. - evil fog
  553. TOWNS:
  554. * fixes for horde buildings
  555. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  556. * capitol bar in town hall is grey (not red) if already one exists
  557. * fixed crash on entering hall when town was near map edge
  558. HERO WINDOW:
  559. * garrisoned heroes won't be shown on the list
  560. * artifacts will be present on morale/luck bonuses list
  561. PREGAME:
  562. * saves are sorted primary by map format, secondary by name
  563. * fixed displaying date of saved game (uses local time, removed square character)
  564. OBJECTS:
  565. * Fixed primary/secondary skill levels given by a scholar.
  566. * fixed problems with 3-tiles monoliths
  567. * fixed crash with flaggable building next to map edge
  568. * fixed some descriptions for events
  569. * New objects supported:
  570. - Buoy
  571. - Creature Generators
  572. - Flotsam
  573. - Mermaid
  574. - Ocean bottle
  575. - Sea Chest
  576. - Shipwreck Survivor
  577. - Shipyard
  578. - Sirens
  579. 0.71 -> 0.72 (Jun 1 2009)
  580. GENERAL:
  581. * many sound effects and music
  582. * autosave (to 5 subsequent files)
  583. * artifacts support (most of them)
  584. * added internal game console (activated on TAB)
  585. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  586. * improved randomization
  587. * fixed crash on closing application
  588. * VCMI won't always give all three stacks in the starting armies
  589. * fix for drawing starting army creatures count
  590. * Diplomacy secondary skill support
  591. * timed events won't cause resources amount to be negative
  592. * support for sorcery secondary skill
  593. * reduntant quotation marks from artifact descriptions are removed
  594. * no income at the first day
  595. ADVENTURE INTERFACE:
  596. * fixed crasbug occurring on revisiting objects (by pressing space)
  597. * always restoring default cursor when movng mouse out of the terrain
  598. * fixed map scrolling with ctrl+arrows when some windows are opened
  599. * clicking scrolling arrows in town/hero list won't open town/hero window
  600. * pathfinder will now look for a path going via printed positions of roads when it's possible
  601. * enter can be used to open window with selected hero/town
  602. BATTLES:
  603. * many creatures special skills implemented
  604. * battle will end when one side has only war machines
  605. * fixed some problems with handling obstacles info
  606. * fixed bug with defending / waiting while no stack is active
  607. * spellbook button is inactive when hero cannot cast any spell
  608. * obstacles will be placed more properly when resolution is different than 800x600
  609. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  610. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  611. * new spells:
  612. - frost ring
  613. - fireball
  614. - inferno
  615. - meteor shower
  616. - death ripple
  617. - destroy undead
  618. - dispel
  619. - armageddon
  620. - disrupting ray
  621. - protection from air
  622. - protection from fire
  623. - protection from water
  624. - protection from earth
  625. - precision
  626. - slayer
  627. TOWNS:
  628. * resting in town with mage guild will replenih all the mana points
  629. * fixed Blacksmith
  630. * the number of creatures at the beginning of game is their base growth
  631. * it's possible to enter Tavern via Brotherhood of Sword
  632. HERO WINDOW:
  633. * fixed mana limit info in the hero window
  634. * war machines can't be removed
  635. * fixed problems with removing artifacts when all visible slots in backpack are full
  636. PREGAME:
  637. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  638. * Fix position of maps names.
  639. * Made the slider cursor much more responsive. Speedup the map select screen.
  640. * Try to behave when no maps/saves are present.
  641. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  642. OBJECTS:
  643. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  644. * leaving guardians in flagged mines.
  645. * support for Scholar object
  646. * support for School of Magic
  647. * support for School of War
  648. * support for Pillar of Fire
  649. * support for Corpse
  650. * support for Lean To
  651. * support for Wagon
  652. * support for Warrior's Tomb
  653. * support for Event
  654. * Corpse (Skeleton) will be accessible from all directions
  655. 0.7 -> 0.71 (Apr 01 2009)
  656. GENERAL:
  657. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  658. * morale/luck system and corresponding sec. skills supported
  659. * fixed crash when hero get level and has less than two sec. skills to choose between
  660. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  661. * proper handling of custom portraits of heroes
  662. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  663. * fixed crash when there was no hero available to hire for some player
  664. * fixed problems with 1024x600 screen resolution
  665. * updating blockmap/visitmap of randomized objects
  666. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  667. * further fixes for leveling-up (stability and identical offered skills bug)
  668. * splitting window allows to rebalance two stack with the same creatures
  669. * support for numpad keyboard
  670. * support for timed events
  671. ADVENTURE INTERFACE:
  672. * added "Next hero" button functionality
  673. * added missing path arrows
  674. * corrected centering on hero's position
  675. * recalculating hero path after reselecting hero
  676. * further changes in pathfinder making it more like original one
  677. * orientation of hero can't be change if movement points are exhausted
  678. * campfire, borderguard, bordergate, questguard will be accessible from the top
  679. * new movement cost calculation algorithm
  680. * fixed sight radious calculation
  681. * it's possible to stop hero movement
  682. * faster minimap refreshing
  683. * provisional support for "Save" button in System Options Window
  684. * it's possible to revisit object under hero by pressing Space
  685. BATTLES:
  686. * partial support for battle obstacles
  687. * only one spell can be casted per turn
  688. * blocked opening sepllbook if hero doesn't have a one
  689. * spells not known by hero can't be casted
  690. * spell books won't be placed in War Machine slots after battle
  691. * attack is now possible when hex under cursor is not displayed
  692. * glowing effect of yellow border around creatures
  693. * blue glowing border around hovered creature
  694. * made animation on battlefield more smooth
  695. * standing stacks have more static animation
  696. * probably fixed problem with displaying corpses on battlefield
  697. * fixes for two-hex creatures actions
  698. * fixed hero casting spell animation
  699. * corrected stack death animation
  700. * battle settings will be remembered between battles
  701. * improved damage calculation formula
  702. * correct handling of flying creatures in battles
  703. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  704. * amounts of units taking actions / being an object of actions won't be shown until action ends
  705. * fixed positions of stack queue and battle result window when resolution is != 800x600
  706. * corrected duration of frenzy spell which was incorrect in certain cases
  707. * corrected hero spell casting animation
  708. * better support for battle backgrounds
  709. * blocked "save" command during battle
  710. * spellbook displays only spells known by Hero
  711. New spells supported:
  712. - Mirth
  713. - Sorrow
  714. - Fortune
  715. - Misfortune
  716. TOWN INTERFACE:
  717. * cannot build more than one capitol
  718. * cannot build shipyard if town is not near water
  719. * Rampart's Treasury requires Miner's Guild
  720. * minor improvements in Recruitment Window
  721. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  722. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  723. * fixed blinking resdatabar in town screen when buying (800x600)
  724. * fixed horde buildings displaying in town hall
  725. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  726. PREGAME:
  727. * added scrolling scenario list with mouse wheel
  728. * fixed mouse slow downs
  729. * cannot select heroes for computer player (pregame)
  730. * no crash if uses gives wrong resolution ID number
  731. * minor fixes
  732. OBJECTS:
  733. * windmill gives 500 gold only during first week ever (not every month)
  734. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  735. New objects supported:
  736. * Prison
  737. * Magic Well
  738. * Faerie Ring
  739. * Swan Pond
  740. * Idol of Fortune
  741. * Fountain of Fortune
  742. * Rally Flag
  743. * Oasis
  744. * Temple
  745. * Watering Hole
  746. * Fountain of Youth
  747. * support for Redwood Observatory
  748. * support for Shrine of Magic Incantation / Gesture / Thought
  749. * support for Sign / Ocean Bottle
  750. AI PLAYER:
  751. Minor improvements and fixes.
  752. 0.64 -> 0.7 (Feb 01 2009)
  753. GENERAL:
  754. * move some settings to the config/settings.txt file
  755. * partial support for new screen resolutions
  756. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  757. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  758. * fixed crashbug occuring when hero levelled above 15 level
  759. * support for non-standard screen resolutions
  760. * F4 toggles between full-screen and windowed mode
  761. * minor improvements in creature card window
  762. * splitting stacks with the shift+click
  763. * creature card window contains info about modified speed
  764. ADVENTURE INTERFACE:
  765. * added water animation
  766. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  767. * partial handling r-clicks on adventure map
  768. TOWN INTERFACE:
  769. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  770. * fixed cloning creatures bug in garrisons (and related issues)
  771. BATTLES
  772. * support for the Wait command
  773. * magic arrow *really* works
  774. * war machines support partially added
  775. * queue of stacks narrowed
  776. * spell effect animation displaying improvements
  777. * positive/negative spells cannot be cast on hostile/our stacks
  778. * showing spell effects affecting stack in creature info window
  779. * more appropriate coloring of stack amount box when stack is affected by a spell
  780. * battle console displays notifications about wait/defend commands
  781. * several reported bugs fixed
  782. * new spells supported:
  783. a) Haste
  784. b) lightning bolt
  785. c) ice bolt
  786. d) slow
  787. e) implosion
  788. f) forgetfulness
  789. g) shield
  790. h) air shield
  791. i) bless
  792. j) curse
  793. k) bloodlust
  794. l) weakness
  795. m) stone skin
  796. n) prayer
  797. o) frenzy
  798. AI PLAYER:
  799. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  800. OBJECTS:
  801. * Guardians property for resources is handled
  802. * support for Witch Hut
  803. * support for Arena
  804. * support for Library of Enlightenment
  805. And a lot of minor fixes
  806. 0.63 -> 0.64 (Nov 01 2008)
  807. GENERAL:
  808. * sprites from /Sprites folder are handled correctly
  809. * several fixes for pathfinder and path arrows
  810. * better handling disposed/predefined heroes
  811. * heroes regain 1 mana point each turn
  812. * support for mistycisim and intelligence skills
  813. * hero hiring possible
  814. * added support for a number of hotkeys
  815. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  816. * many minor improvements
  817. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  818. a) woggaladriel -> vcmiainur
  819. b) wogoliphaunt -> vcminoldor
  820. c) wogshadowfax -> vcminahar
  821. d) wogeyeofsauron -> vcmieagles
  822. e) wogisengard -> vcmiformenos
  823. f) wogsaruman -> vcmiistari
  824. g) wogpathofthedead -> vcmiangband
  825. h) woggandalfwhite -> vcmiglorfindel
  826. ADVENTURE INTERFACE:
  827. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  828. * slowed map scrolling
  829. * blocked scrolling adventure map with mouse when left ctrl is pressed
  830. * blocked map scrolling when dialog window is opened
  831. * scholar will be accessible from the top
  832. TOWN INTERFACE:
  833. * partially done tavern window (only hero hiring functionality)
  834. BATTLES:
  835. * water elemental will really be treated as 2 hex creature
  836. * potential infinite loop in reverseCreature removed
  837. * better handling of battle cursor
  838. * fixed blocked shooter behavior
  839. * it's possible in battles to check remeaining HP of neutral stacks
  840. * partial support for Magic Arrow spell
  841. * fixed bug with dying unit
  842. * stack queue hotkey is now 'Q'
  843. * added shots limit
  844. 0.62 -> 0.63 (Oct 01 2008)
  845. GENERAL:
  846. * coloured console output, logging all info to txt files
  847. * it's possible to use other port than 3030 by passing it as an additional argument
  848. * removed some redundant warnings
  849. * partially done spellbook
  850. * Alt+F4 quits the game
  851. * some crashbugs was fixed
  852. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  853. * magical hero are given spellbook at the beginning
  854. * added initial secondary skills for heroes
  855. BATTLES:
  856. * very significant optimization of battles
  857. * battle summary window
  858. * fixed crashbug occurring sometimes on exiting battle
  859. * confirm window is shown before retreat
  860. * graphic stack queue in battle (shows when 'c' key is pressed)
  861. * it's possible to attack enemy hero
  862. * neutral monster army disappears when defeated
  863. * casualties among hero army and neutral creatures are saved
  864. * better animation handling in battles
  865. * directional attack in battles
  866. * mostly done battle options (although they're not saved)
  867. * added receiving exp (and leveling-up) after a won battle
  868. * added support for archery, offence and armourer secondary abilities
  869. * hero's primary skills accounted for damage dealt by creatures in battle
  870. TOWNS:
  871. * mostly done marketplace
  872. * fixed crashbug with battles on swamps and rough terrain
  873. * counterattacks
  874. * heroes can learn new spells in towns
  875. * working resource silo
  876. * fixed bug with the mage guild when no spells available
  877. * it's possible to build lighthouse
  878. HERO WINDOW:
  879. * setting army formation
  880. * tooltips for artifacts in backpack
  881. ADVENTURE INTERFACE:
  882. * fixed bug with disappearing head of a hero in adventure map
  883. * some objects are no longer accessible from the top
  884. * no tooltips for objects under FoW
  885. * events won't be shown
  886. * working Subterranean Gates, Monoliths
  887. * minimap shows all flaggable objects (towns, mines, etc.)
  888. * artifacts we pick up go to the appropriate slot (if free)
  889. 0.61 -> 0.62 (Sep 01 2008)
  890. General:
  891. * restructured to the server-client model
  892. * support for heroes placed in towns
  893. * upgrading creatures
  894. * working gaining levels for heroes (including dialog with skill selection)
  895. * added graphical cursor
  896. * showing creature amount in the creature info window
  897. * giving starting bonus
  898. Castles:
  899. * icon in infobox showing that there is hero in town garrison
  900. * fort/citadel/castle screen
  901. * taking last stack from the heroes army should be impossible (or at least harder)
  902. * fixed reading forbidden structures
  903. * randomizing spells in towns
  904. * viewing hero window in the town screen
  905. * possibility of moving hero into the garrison
  906. * mage guild screen
  907. * support for blacksmith
  908. * if hero doesn't have a spell book, he can buy one in a mage guild
  909. * it's possible to build glyph of fear in fortress
  910. * creatures placeholders work properly
  911. Adventure Interface:
  912. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  913. Hero Window:
  914. * bugfix: splitting stacks works in hero window
  915. * removed bug causing significant increase of CPU consumption
  916. Battles:
  917. * shooting
  918. * removed some displaying problems
  919. * showing last group of frames in creature animation won't crash
  920. * added start moving and end moving animations
  921. * fixed moving two-hex creatures
  922. * showing/hiding graphic cursor
  923. * a part of using graphic cursor
  924. * slightly optimized showing of battle interface
  925. * animation of getting hit / death by shooting is displayed when it should be
  926. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  927. * minor optimizations
  928. PreGame:
  929. * updates settings when selecting new map after changing sorting criteria
  930. * if sorting not by name, name will be used as a secondary criteria
  931. * when filter is applied a first available map is selected automatically
  932. * slider position updated after sorting in pregame
  933. Objects:
  934. * support for the Tree of knowledge
  935. * support for Campfires
  936. * added event message when picking artifact
  937. 0.6 -> 0.61 (Jun 15 2008)
  938. Improvements:
  939. * improved attacking in the battles
  940. * it's possible to kill hostile stack
  941. * animations won't go in the same phase
  942. * Better pathfinder
  943. * "%s" substitutions in Right-click information in town hall
  944. * windmill won't give wood
  945. * hover text for heroes
  946. * support for ZSoft-style PCX files in /Data
  947. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  948. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  949. * stack at the limit of unit's range can now be attacked
  950. * range of unit is now properly displayed
  951. * battle log is scrolled down when new event occurs
  952. * console is closed when application exits
  953. Bugfixes:
  954. * stack at the limit of unit's range can now be attacked
  955. * good background for the town hall screen in Stronghold
  956. * fixed typo in hall.txt
  957. * VCMI won't crash when r-click neutral stack during the battle
  958. * water won't blink behind shipyard in the Castle
  959. * fixed several memory leaks
  960. * properly displaying two-hex creatures in recruit/split/info window
  961. * corrupted map file won't cause crash on initializing main menu
  962. 0.59 -> 0.6 (Jun 1 2008)
  963. * partially done attacking in battles
  964. * screen isn't now refreshed while blitting creature info window
  965. * r-click creature info windows in battles
  966. * no more divison by 0 in slider
  967. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  968. * fixed estate problems
  969. * fixed blinking mana vortex
  970. * grail increases creature growths
  971. * new pathfinder
  972. * several minor improvements
  973. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  974. * fixed memory leak in battles
  975. * blitting creature animations to rects in the recruitment window
  976. * fixed wrong creatures def names
  977. * better battle pathfinder and unit reversing
  978. * improved slider ( #58 )
  979. * fixed problems with horde buildings (won't block original dwellings)
  980. * giving primary skill when hero get level (but there is still no dialog)
  981. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  982. * creature levels not messed in Fortress
  983. * war machines are added to the hero's inventory, not to the garrison
  984. * support for H3-style PCX graphics in Data/
  985. * VCMI won't crash when is unable to initialize audio system
  986. * fixed displaying wrong town defs
  987. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  988. * creature info window (only r-click)
  989. * callback for buttons/lists based on boost::function
  990. * a lot of minor improvements
  991. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  992. Towns:
  993. * recruiting creatures
  994. * working creature growths (including castle and horde building influences)
  995. * towns give income
  996. * town hall screen
  997. * building buildings (requirements and cost are handled)
  998. * hints for structures
  999. * updating town infobox
  1000. Garrisons:
  1001. * merging stacks
  1002. * splitting stacks
  1003. Battles:
  1004. * starting battles
  1005. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1006. * leaving battle by pressing flee button
  1007. * moving units in battles and displaying thier ranges
  1008. * defend command for units
  1009. General:
  1010. * a number of minor fixes and improvements
  1011. 0.54 -> 0.55 (Feb 29 2008)
  1012. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1013. * randomization quantity of creatures on the map
  1014. * fix of Pandora's Box handling
  1015. * reading disposed/predefined heroes
  1016. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1017. * more detailed logs
  1018. * reported problems with hero flags resolved
  1019. * heroes cannot occupy the same tile
  1020. * hints for most of creature generators
  1021. * some minor stuff
  1022. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1023. * given hero is placed in the town entrance
  1024. * some objects such as river delta won't be blitted "on" hero
  1025. * tiles under FoW are inaccessible
  1026. * giving random hero on RoE maps
  1027. * improved protection against hero duplication
  1028. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1029. * right click popups with infoboxes for heroes/towns lists
  1030. * new interface coloring (many thanks to GrayFace ;])
  1031. * fixed bug in object flag's coloring
  1032. * added hints in town lists
  1033. * eliminated square from city hints
  1034. 0.53 - 0.53b (Feb 20 2008)
  1035. * added giving default buildings in towns
  1036. * town infobox won't crash on empty town
  1037. 0.52 - 0.53 (Feb 18 2008):
  1038. * hopefully the last bugfix of Pandora's Box
  1039. * fixed blockmaps of generated heroes
  1040. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1041. * fixed town randomization
  1042. * fixed hero randomization
  1043. * fixed displaying heroes in preGame
  1044. * fixed selecting/deselecting artifact slots in hero window
  1045. * much faster pathfinder
  1046. * memory usage and load time significantly decreased
  1047. * it's impossible to select empty artifact slot in hero window
  1048. * fixed problem with FoW displaying on minimap on L-sized maps
  1049. * fixed crashbug in hero list connected with heroes dismissing
  1050. * mostly done town infobox
  1051. * town daily income is properly calculated
  1052. 0.51 - 0.52 (Feb 7 2008):
  1053. * [feature] giving starting hero
  1054. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1055. * [feature] picked artifacts are added to hero's backpack
  1056. * [feature] possibility of choosing player to play
  1057. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1058. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1059. * [bugfix] improved randomization
  1060. * [bugfix] pathfinder can't be cheated (what caused errors)
  1061. 0.5 - 0.51 (Feb 3 2008):
  1062. * close button properly closes (same does 'q' key)
  1063. * two players can't have selected same hero
  1064. * double click on "Show Available Scenarios" won't reset options
  1065. * fixed possible crashbug in town/hero lists
  1066. * fixed crashbug in initializing game caused by wrong prisons handling
  1067. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1068. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1069. * fixed crashbug on reading blank Quest Guards
  1070. * better console messages
  1071. * map reading speed up (though it's still slow, especially on bigger maps)
  1072. to 0.5 (Feb 2 2008 - first closed release):
  1073. * Main menu and New game screens
  1074. * Scenario selection, part of advanced options support
  1075. * Partially done adventure map, town and hero interfaces
  1076. * Moving hero
  1077. * Interactions with several objects (mines, resources, mills, and others)