SDL_Extensions.cpp 23 KB

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  1. /*
  2. * SDL_Extensions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SDL_Extensions.h"
  12. #include "SDL_PixelAccess.h"
  13. #include "../render/Graphics.h"
  14. #include "../render/Colors.h"
  15. #include "../CMT.h"
  16. #include "../../lib/GameConstants.h"
  17. #include <SDL_render.h>
  18. Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
  19. {
  20. return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));
  21. }
  22. SDL_Rect CSDL_Ext::toSDL(const Rect & rect)
  23. {
  24. SDL_Rect result;
  25. result.x = rect.x;
  26. result.y = rect.y;
  27. result.w = rect.w;
  28. result.h = rect.h;
  29. return result;
  30. }
  31. ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color)
  32. {
  33. return { color.r, color.g, color.b, color.a };
  34. }
  35. SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
  36. {
  37. SDL_Color result;
  38. result.r = color.r;
  39. result.g = color.g;
  40. result.b = color.b;
  41. result.a = color.a;
  42. return result;
  43. }
  44. void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
  45. {
  46. SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
  47. }
  48. void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
  49. {
  50. SDL_SetSurfaceAlphaMod(bg, value);
  51. }
  52. void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect )
  53. {
  54. SDL_Rect rectSDL = CSDL_Ext::toSDL(rect);
  55. if(0 !=SDL_UpdateTexture(screenTexture, &rectSDL, surface->pixels, surface->pitch))
  56. logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
  57. SDL_RenderClear(mainRenderer);
  58. if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
  59. logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
  60. SDL_RenderPresent(mainRenderer);
  61. }
  62. SDL_Surface * CSDL_Ext::newSurface(int w, int h)
  63. {
  64. return newSurface(w, h, screen);
  65. }
  66. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  67. {
  68. SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  69. if(ret == nullptr)
  70. {
  71. const char * error = SDL_GetError();
  72. std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";
  73. std::string message = boost::str(boost::format(messagePattern) % w % h % mod->format->BitsPerPixel % error);
  74. handleFatalError(message, true);
  75. }
  76. if (mod->format->palette)
  77. {
  78. assert(ret->format->palette);
  79. assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
  80. memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
  81. }
  82. return ret;
  83. }
  84. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  85. {
  86. //return SDL_DisplayFormat(mod);
  87. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  88. }
  89. template<int bpp>
  90. SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
  91. {
  92. uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
  93. Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
  94. Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
  95. Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
  96. Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
  97. return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
  98. }
  99. void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  100. {
  101. CSDL_Ext::blitSurface(src, dst, Point(x, y));
  102. }
  103. void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst)
  104. {
  105. if (src)
  106. blitAt(src,pos.x,pos.y,dst);
  107. }
  108. // Vertical flip
  109. SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
  110. {
  111. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  112. SDL_LockSurface(ret);
  113. SDL_LockSurface(toRot);
  114. const int bpp = ret->format->BytesPerPixel;
  115. char * src = reinterpret_cast<char *>(toRot->pixels);
  116. char * dst = reinterpret_cast<char *>(ret->pixels);
  117. for(int i=0; i<ret->h; i++)
  118. {
  119. //FIXME: optimization bugged
  120. // if (bpp == 1)
  121. // {
  122. // // much faster for 8-bit surfaces (majority of our data)
  123. // std::reverse_copy(src, src + toRot->pitch, dst);
  124. // }
  125. // else
  126. // {
  127. char * srcPxl = src;
  128. char * dstPxl = dst + ret->w * bpp;
  129. for(int j=0; j<ret->w; j++)
  130. {
  131. dstPxl -= bpp;
  132. std::copy(srcPxl, srcPxl + bpp, dstPxl);
  133. srcPxl += bpp;
  134. }
  135. // }
  136. src += toRot->pitch;
  137. dst += ret->pitch;
  138. }
  139. SDL_UnlockSurface(ret);
  140. SDL_UnlockSurface(toRot);
  141. return ret;
  142. }
  143. // Horizontal flip
  144. SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
  145. {
  146. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  147. SDL_LockSurface(ret);
  148. SDL_LockSurface(toRot);
  149. char * src = reinterpret_cast<char *>(toRot->pixels);
  150. char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
  151. for(int i=0; i<ret->h; i++)
  152. {
  153. dst -= ret->pitch;
  154. std::copy(src, src + toRot->pitch, dst);
  155. src += toRot->pitch;
  156. }
  157. SDL_UnlockSurface(ret);
  158. SDL_UnlockSurface(toRot);
  159. return ret;
  160. }
  161. uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  162. {
  163. int bpp = surface->format->BytesPerPixel;
  164. /* Here p is the address to the pixel we want to retrieve */
  165. uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
  166. switch(bpp)
  167. {
  168. case 1:
  169. if(colorByte)
  170. return colorTouint32_t(surface->format->palette->colors+(*p));
  171. else
  172. return *p;
  173. case 2:
  174. return *(uint16_t *)p;
  175. case 3:
  176. return p[0] | p[1] << 8 | p[2] << 16;
  177. case 4:
  178. return *(uint32_t *)p;
  179. default:
  180. return 0; // shouldn't happen, but avoids warnings
  181. }
  182. }
  183. template<int bpp>
  184. int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput)
  185. {
  186. SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);
  187. SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));
  188. SDL_Rect * srcRect =&srcRectInstance;
  189. SDL_Rect * dstRect =&dstRectInstance;
  190. /* Make sure the surfaces aren't locked */
  191. if ( ! src || ! dst )
  192. {
  193. SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
  194. return -1;
  195. }
  196. if ( src->locked || dst->locked )
  197. {
  198. SDL_SetError("Surfaces must not be locked during blit");
  199. return -1;
  200. }
  201. if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
  202. {
  203. SDL_Rect fulldst;
  204. int srcx, srcy, w, h;
  205. /* If the destination rectangle is nullptr, use the entire dest surface */
  206. if ( dstRect == nullptr )
  207. {
  208. fulldst.x = fulldst.y = 0;
  209. dstRect = &fulldst;
  210. }
  211. /* clip the source rectangle to the source surface */
  212. if(srcRect)
  213. {
  214. int maxw, maxh;
  215. srcx = srcRect->x;
  216. w = srcRect->w;
  217. if(srcx < 0)
  218. {
  219. w += srcx;
  220. dstRect->x -= srcx;
  221. srcx = 0;
  222. }
  223. maxw = src->w - srcx;
  224. if(maxw < w)
  225. w = maxw;
  226. srcy = srcRect->y;
  227. h = srcRect->h;
  228. if(srcy < 0)
  229. {
  230. h += srcy;
  231. dstRect->y -= srcy;
  232. srcy = 0;
  233. }
  234. maxh = src->h - srcy;
  235. if(maxh < h)
  236. h = maxh;
  237. }
  238. else
  239. {
  240. srcx = srcy = 0;
  241. w = src->w;
  242. h = src->h;
  243. }
  244. /* clip the destination rectangle against the clip rectangle */
  245. {
  246. SDL_Rect *clip = &dst->clip_rect;
  247. int dx, dy;
  248. dx = clip->x - dstRect->x;
  249. if(dx > 0)
  250. {
  251. w -= dx;
  252. dstRect->x += dx;
  253. srcx += dx;
  254. }
  255. dx = dstRect->x + w - clip->x - clip->w;
  256. if(dx > 0)
  257. w -= dx;
  258. dy = clip->y - dstRect->y;
  259. if(dy > 0)
  260. {
  261. h -= dy;
  262. dstRect->y += dy;
  263. srcy += dy;
  264. }
  265. dy = dstRect->y + h - clip->y - clip->h;
  266. if(dy > 0)
  267. h -= dy;
  268. }
  269. if(w > 0 && h > 0)
  270. {
  271. dstRect->w = w;
  272. dstRect->h = h;
  273. if(SDL_LockSurface(dst))
  274. return -1; //if we cannot lock the surface
  275. const SDL_Color *colors = src->format->palette->colors;
  276. uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
  277. uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
  278. for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
  279. {
  280. uint8_t *color = colory;
  281. uint8_t *p = py;
  282. for(int x = w; x; x--)
  283. {
  284. const SDL_Color &tbc = colors[*color++]; //color to blit
  285. ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
  286. }
  287. }
  288. SDL_UnlockSurface(dst);
  289. }
  290. }
  291. return 0;
  292. }
  293. int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint)
  294. {
  295. switch(dst->format->BytesPerPixel)
  296. {
  297. case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstPoint);
  298. case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstPoint);
  299. case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstPoint);
  300. default:
  301. logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
  302. return -1;
  303. }
  304. }
  305. uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
  306. {
  307. uint32_t ret = 0;
  308. ret+=color->a;
  309. ret<<=8; //*=256
  310. ret+=color->b;
  311. ret<<=8; //*=256
  312. ret+=color->g;
  313. ret<<=8; //*=256
  314. ret+=color->r;
  315. return ret;
  316. }
  317. static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
  318. {
  319. double length(x2 - x1);
  320. for(int x = x1; x <= x2; x++)
  321. {
  322. double f = (x - x1) / length;
  323. int y = vstd::lerp(y1, y2, f);
  324. if (std::abs(x - x1) % 5 != 4)
  325. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
  326. }
  327. }
  328. static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
  329. {
  330. double length(y2 - y1);
  331. for(int y = y1; y <= y2; y++)
  332. {
  333. double f = (y - y1) / length;
  334. int x = vstd::lerp(x1, x2, f);
  335. if (std::abs(y - y1) % 5 != 4)
  336. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
  337. }
  338. }
  339. static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  340. {
  341. double length(x2 - x1);
  342. for(int x = x1; x <= x2; x++)
  343. {
  344. double f = (x - x1) / length;
  345. int y = vstd::lerp(y1, y2, f);
  346. uint8_t r = vstd::lerp(color1.r, color2.r, f);
  347. uint8_t g = vstd::lerp(color1.g, color2.g, f);
  348. uint8_t b = vstd::lerp(color1.b, color2.b, f);
  349. uint8_t a = vstd::lerp(color1.a, color2.a, f);
  350. uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
  351. ColorPutter<4, 0>::PutColor(p, r,g,b,a);
  352. }
  353. }
  354. static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  355. {
  356. double length(y2 - y1);
  357. for(int y = y1; y <= y2; y++)
  358. {
  359. double f = (y - y1) / length;
  360. int x = vstd::lerp(x1, x2, f);
  361. uint8_t r = vstd::lerp(color1.r, color2.r, f);
  362. uint8_t g = vstd::lerp(color1.g, color2.g, f);
  363. uint8_t b = vstd::lerp(color1.b, color2.b, f);
  364. uint8_t a = vstd::lerp(color1.a, color2.a, f);
  365. uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
  366. ColorPutter<4, 0>::PutColor(p, r,g,b,a);
  367. }
  368. }
  369. void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2)
  370. {
  371. //FIXME: duplicated code with drawLineDashed
  372. int width = std::abs(from.x - dest.x);
  373. int height = std::abs(from.y - dest.y);
  374. if ( width == 0 && height == 0)
  375. {
  376. uint8_t *p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
  377. ColorPutter<4, 0>::PutColorAlpha(p, color1);
  378. return;
  379. }
  380. if (width > height)
  381. {
  382. if ( from.x < dest.x)
  383. drawLineX(sur, from.x, from.y, dest.x, dest.y, color1, color2);
  384. else
  385. drawLineX(sur, dest.x, dest.y, from.x, from.y, color2, color1);
  386. }
  387. else
  388. {
  389. if ( from.y < dest.y)
  390. drawLineY(sur, from.x, from.y, dest.x, dest.y, color1, color2);
  391. else
  392. drawLineY(sur, dest.x, dest.y, from.x, from.y, color2, color1);
  393. }
  394. }
  395. void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color)
  396. {
  397. //FIXME: duplicated code with drawLine
  398. int width = std::abs(from.x - dest.x);
  399. int height = std::abs(from.y - dest.y);
  400. if ( width == 0 && height == 0)
  401. {
  402. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);
  403. return;
  404. }
  405. if (width > height)
  406. {
  407. if ( from.x < dest.x)
  408. drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);
  409. else
  410. drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);
  411. }
  412. else
  413. {
  414. if ( from.y < dest.y)
  415. drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);
  416. else
  417. drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);
  418. }
  419. }
  420. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth)
  421. {
  422. depth = std::max(1, depth);
  423. for(int depthIterator = 0; depthIterator < depth; depthIterator++)
  424. {
  425. for(int i = 0; i < w; i++)
  426. {
  427. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);
  428. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);
  429. }
  430. for(int i = 0; i < h; i++)
  431. {
  432. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);
  433. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);
  434. }
  435. }
  436. }
  437. void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth)
  438. {
  439. drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
  440. }
  441. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, const PlayerColor & player)
  442. {
  443. if(player==PlayerColor::UNFLAGGABLE)
  444. return;
  445. if(sur->format->BitsPerPixel==8)
  446. {
  447. ColorRGBA color = (player == PlayerColor::NEUTRAL
  448. ? graphics->neutralColor
  449. : graphics->playerColors[player.getNum()]);
  450. SDL_Color colorSDL = toSDL(color);
  451. CSDL_Ext::setColors(sur, &colorSDL, 5, 1);
  452. }
  453. else
  454. logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
  455. }
  456. CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
  457. {
  458. #define CASE_BPP(BytesPerPixel) \
  459. case BytesPerPixel: \
  460. if(incrementing > 0) \
  461. return ColorPutter<BytesPerPixel, 1>::PutColor; \
  462. else if(incrementing == 0) \
  463. return ColorPutter<BytesPerPixel, 0>::PutColor; \
  464. else \
  465. return ColorPutter<BytesPerPixel, -1>::PutColor;\
  466. break;
  467. switch(dest->format->BytesPerPixel)
  468. {
  469. CASE_BPP(2)
  470. CASE_BPP(3)
  471. CASE_BPP(4)
  472. default:
  473. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  474. return nullptr;
  475. }
  476. }
  477. CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
  478. {
  479. switch(dest->format->BytesPerPixel)
  480. {
  481. CASE_BPP(2)
  482. CASE_BPP(3)
  483. CASE_BPP(4)
  484. default:
  485. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  486. return nullptr;
  487. }
  488. #undef CASE_BPP
  489. }
  490. uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
  491. {
  492. return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
  493. }
  494. bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position )
  495. {
  496. return isTransparent(srf, position.x, position.y);
  497. }
  498. bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
  499. {
  500. if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
  501. return true;
  502. SDL_Color color;
  503. SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
  504. bool pixelTransparent = color.a < 128;
  505. bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
  506. return pixelTransparent || pixelCyan;
  507. }
  508. void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
  509. {
  510. uint8_t *p = getPxPtr(ekran, x, y);
  511. getPutterFor(ekran, false)(p, R, G, B);
  512. switch(ekran->format->BytesPerPixel)
  513. {
  514. case 2: Channels::px<2>::a.set(p, A); break;
  515. case 3: Channels::px<3>::a.set(p, A); break;
  516. case 4: Channels::px<4>::a.set(p, A); break;
  517. }
  518. }
  519. void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
  520. {
  521. const SDL_Rect & rect = ekran->clip_rect;
  522. if(x >= rect.x && x < rect.w + rect.x
  523. && y >= rect.y && y < rect.h + rect.y)
  524. CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
  525. }
  526. template<int bpp>
  527. void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
  528. {
  529. uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
  530. for(int yp = rect.top(); yp < rect.bottom(); ++yp)
  531. {
  532. uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;
  533. uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;
  534. for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
  535. {
  536. int r = Channels::px<bpp>::r.get(pixel);
  537. int g = Channels::px<bpp>::g.get(pixel);
  538. int b = Channels::px<bpp>::b.get(pixel);
  539. int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
  540. Channels::px<bpp>::r.set(pixel, gray);
  541. Channels::px<bpp>::g.set(pixel, gray);
  542. Channels::px<bpp>::b.set(pixel, gray);
  543. }
  544. }
  545. }
  546. void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
  547. {
  548. switch(surf->format->BytesPerPixel)
  549. {
  550. case 2: convertToGrayscaleBpp<2>(surf, rect); break;
  551. case 3: convertToGrayscaleBpp<3>(surf, rect); break;
  552. case 4: convertToGrayscaleBpp<4>(surf, rect); break;
  553. }
  554. }
  555. template<int bpp>
  556. void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
  557. {
  558. const float factorX = float(surf->w) / float(ret->w),
  559. factorY = float(surf->h) / float(ret->h);
  560. for(int y = 0; y < ret->h; y++)
  561. {
  562. for(int x = 0; x < ret->w; x++)
  563. {
  564. //coordinates we want to calculate
  565. int origX = static_cast<int>(floor(factorX * x)),
  566. origY = static_cast<int>(floor(factorY * y));
  567. // Get pointers to source pixels
  568. uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;
  569. uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
  570. memcpy(destPtr, srcPtr, bpp);
  571. }
  572. }
  573. }
  574. SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
  575. {
  576. if (!surf || !width || !height)
  577. return nullptr;
  578. //Same size? return copy - this should more be faster
  579. if (width == surf->w && height == surf->h)
  580. return copySurface(surf);
  581. SDL_Surface *ret = newSurface(width, height, surf);
  582. switch(surf->format->BytesPerPixel)
  583. {
  584. case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
  585. case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
  586. case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
  587. case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
  588. }
  589. return ret;
  590. }
  591. template<int bpp>
  592. void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
  593. {
  594. const float factorX = float(surf->w - 1) / float(ret->w),
  595. factorY = float(surf->h - 1) / float(ret->h);
  596. for(int y = 0; y < ret->h; y++)
  597. {
  598. for(int x = 0; x < ret->w; x++)
  599. {
  600. //coordinates we want to interpolate
  601. float origX = factorX * x,
  602. origY = factorY * y;
  603. float x1 = floor(origX), x2 = floor(origX+1),
  604. y1 = floor(origY), y2 = floor(origY+1);
  605. //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
  606. // Calculate weights of each source pixel
  607. float w11 = ((origX - x1) * (origY - y1));
  608. float w12 = ((origX - x1) * (y2 - origY));
  609. float w21 = ((x2 - origX) * (origY - y1));
  610. float w22 = ((x2 - origX) * (y2 - origY));
  611. //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
  612. // Get pointers to source pixels
  613. uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
  614. uint8_t *p12 = p11 + bpp;
  615. uint8_t *p21 = p11 + surf->pitch;
  616. uint8_t *p22 = p21 + bpp;
  617. // Calculate resulting channels
  618. #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
  619. int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
  620. int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);
  621. int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);
  622. int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
  623. //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
  624. #undef PX
  625. uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
  626. Channels::px<bpp>::r.set(dest, resR);
  627. Channels::px<bpp>::g.set(dest, resG);
  628. Channels::px<bpp>::b.set(dest, resB);
  629. Channels::px<bpp>::a.set(dest, resA);
  630. }
  631. }
  632. }
  633. // scaling via bilinear interpolation algorithm.
  634. // NOTE: best results are for scaling in range 50%...200%.
  635. // And upscaling looks awful right now - should be fixed somehow
  636. SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
  637. {
  638. if (!surf || !width || !height)
  639. return nullptr;
  640. if (surf->format->palette)
  641. return scaleSurfaceFast(surf, width, height);
  642. //Same size? return copy - this should more be faster
  643. if (width == surf->w && height == surf->h)
  644. return copySurface(surf);
  645. SDL_Surface *ret = newSurface(width, height, surf);
  646. switch(surf->format->BytesPerPixel)
  647. {
  648. case 2: scaleSurfaceInternal<2>(surf, ret); break;
  649. case 3: scaleSurfaceInternal<3>(surf, ret); break;
  650. case 4: scaleSurfaceInternal<4>(surf, ret); break;
  651. }
  652. return ret;
  653. }
  654. void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
  655. {
  656. SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
  657. SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));
  658. int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);
  659. if (result != 0)
  660. logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());
  661. }
  662. void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest)
  663. {
  664. Rect allSurface( Point(0,0), Point(src->w, src->h));
  665. blitSurface(src, allSurface, dst, dest);
  666. }
  667. void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
  668. {
  669. Rect allSurface( Point(0,0), Point(dst->w, dst->h));
  670. fillRect(dst, allSurface, color);
  671. }
  672. void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
  673. {
  674. SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
  675. uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
  676. SDL_FillRect(dst, &newRect, sdlColor);
  677. }
  678. void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
  679. {
  680. SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
  681. uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
  682. SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
  683. SDL_FillRect(tmp, nullptr, sdlColor);
  684. SDL_BlitSurface(tmp, nullptr, dst, &newRect);
  685. SDL_FreeSurface(tmp);
  686. }
  687. STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
  688. {
  689. return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
  690. }
  691. void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
  692. {
  693. uint32_t key = mapColor(surface,color);
  694. SDL_SetColorKey(surface, SDL_TRUE, key);
  695. }
  696. void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
  697. {
  698. setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
  699. }
  700. void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
  701. {
  702. uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
  703. auto & color = surface->format->palette->colors[key];
  704. // set color key only if exactly such color was found
  705. if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
  706. {
  707. SDL_SetColorKey(surface, SDL_TRUE, key);
  708. color.a = SDL_ALPHA_TRANSPARENT;
  709. }
  710. }
  711. void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other)
  712. {
  713. SDL_Rect rect = CSDL_Ext::toSDL(other);
  714. SDL_SetClipRect(src, &rect);
  715. }
  716. void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
  717. {
  718. SDL_Rect rect;
  719. SDL_GetClipRect(src, &rect);
  720. other = CSDL_Ext::fromSDL(rect);
  721. }
  722. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
  723. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
  724. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);