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- /*
- * SDL_Extensions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SDL_Extensions.h"
- #include "SDL_PixelAccess.h"
- #include "../render/Graphics.h"
- #include "../render/Colors.h"
- #include "../CMT.h"
- #include "../../lib/GameConstants.h"
- #include <SDL_render.h>
- Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
- {
- return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));
- }
- SDL_Rect CSDL_Ext::toSDL(const Rect & rect)
- {
- SDL_Rect result;
- result.x = rect.x;
- result.y = rect.y;
- result.w = rect.w;
- result.h = rect.h;
- return result;
- }
- ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color)
- {
- return { color.r, color.g, color.b, color.a };
- }
- SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
- {
- SDL_Color result;
- result.r = color.r;
- result.g = color.g;
- result.b = color.b;
- result.a = color.a;
- return result;
- }
- void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
- {
- SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
- }
- void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
- {
- SDL_SetSurfaceAlphaMod(bg, value);
- }
- void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect )
- {
- SDL_Rect rectSDL = CSDL_Ext::toSDL(rect);
- if(0 !=SDL_UpdateTexture(screenTexture, &rectSDL, surface->pixels, surface->pitch))
- logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
- SDL_RenderClear(mainRenderer);
- if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
- logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
- SDL_RenderPresent(mainRenderer);
- }
- SDL_Surface * CSDL_Ext::newSurface(int w, int h)
- {
- return newSurface(w, h, screen);
- }
- SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
- {
- SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
- if(ret == nullptr)
- {
- const char * error = SDL_GetError();
- std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";
- std::string message = boost::str(boost::format(messagePattern) % w % h % mod->format->BitsPerPixel % error);
- handleFatalError(message, true);
- }
- if (mod->format->palette)
- {
- assert(ret->format->palette);
- assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
- memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
- }
- return ret;
- }
- SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
- {
- //return SDL_DisplayFormat(mod);
- return SDL_ConvertSurface(mod, mod->format, mod->flags);
- }
- template<int bpp>
- SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
- {
- uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
- Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
- Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
- Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
- Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
- return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
- }
- void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- CSDL_Ext::blitSurface(src, dst, Point(x, y));
- }
- void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst)
- {
- if (src)
- blitAt(src,pos.x,pos.y,dst);
- }
- // Vertical flip
- SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- SDL_LockSurface(ret);
- SDL_LockSurface(toRot);
- const int bpp = ret->format->BytesPerPixel;
- char * src = reinterpret_cast<char *>(toRot->pixels);
- char * dst = reinterpret_cast<char *>(ret->pixels);
- for(int i=0; i<ret->h; i++)
- {
- //FIXME: optimization bugged
- // if (bpp == 1)
- // {
- // // much faster for 8-bit surfaces (majority of our data)
- // std::reverse_copy(src, src + toRot->pitch, dst);
- // }
- // else
- // {
- char * srcPxl = src;
- char * dstPxl = dst + ret->w * bpp;
- for(int j=0; j<ret->w; j++)
- {
- dstPxl -= bpp;
- std::copy(srcPxl, srcPxl + bpp, dstPxl);
- srcPxl += bpp;
- }
- // }
- src += toRot->pitch;
- dst += ret->pitch;
- }
- SDL_UnlockSurface(ret);
- SDL_UnlockSurface(toRot);
- return ret;
- }
- // Horizontal flip
- SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- SDL_LockSurface(ret);
- SDL_LockSurface(toRot);
- char * src = reinterpret_cast<char *>(toRot->pixels);
- char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
- for(int i=0; i<ret->h; i++)
- {
- dst -= ret->pitch;
- std::copy(src, src + toRot->pitch, dst);
- src += toRot->pitch;
- }
- SDL_UnlockSurface(ret);
- SDL_UnlockSurface(toRot);
- return ret;
- }
- uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
- {
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
- switch(bpp)
- {
- case 1:
- if(colorByte)
- return colorTouint32_t(surface->format->palette->colors+(*p));
- else
- return *p;
- case 2:
- return *(uint16_t *)p;
- case 3:
- return p[0] | p[1] << 8 | p[2] << 16;
- case 4:
- return *(uint32_t *)p;
- default:
- return 0; // shouldn't happen, but avoids warnings
- }
- }
- template<int bpp>
- int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput)
- {
- SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);
- SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));
- SDL_Rect * srcRect =&srcRectInstance;
- SDL_Rect * dstRect =&dstRectInstance;
- /* Make sure the surfaces aren't locked */
- if ( ! src || ! dst )
- {
- SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
- return -1;
- }
- if ( src->locked || dst->locked )
- {
- SDL_SetError("Surfaces must not be locked during blit");
- return -1;
- }
- if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
- {
- SDL_Rect fulldst;
- int srcx, srcy, w, h;
- /* If the destination rectangle is nullptr, use the entire dest surface */
- if ( dstRect == nullptr )
- {
- fulldst.x = fulldst.y = 0;
- dstRect = &fulldst;
- }
- /* clip the source rectangle to the source surface */
- if(srcRect)
- {
- int maxw, maxh;
- srcx = srcRect->x;
- w = srcRect->w;
- if(srcx < 0)
- {
- w += srcx;
- dstRect->x -= srcx;
- srcx = 0;
- }
- maxw = src->w - srcx;
- if(maxw < w)
- w = maxw;
- srcy = srcRect->y;
- h = srcRect->h;
- if(srcy < 0)
- {
- h += srcy;
- dstRect->y -= srcy;
- srcy = 0;
- }
- maxh = src->h - srcy;
- if(maxh < h)
- h = maxh;
- }
- else
- {
- srcx = srcy = 0;
- w = src->w;
- h = src->h;
- }
- /* clip the destination rectangle against the clip rectangle */
- {
- SDL_Rect *clip = &dst->clip_rect;
- int dx, dy;
- dx = clip->x - dstRect->x;
- if(dx > 0)
- {
- w -= dx;
- dstRect->x += dx;
- srcx += dx;
- }
- dx = dstRect->x + w - clip->x - clip->w;
- if(dx > 0)
- w -= dx;
- dy = clip->y - dstRect->y;
- if(dy > 0)
- {
- h -= dy;
- dstRect->y += dy;
- srcy += dy;
- }
- dy = dstRect->y + h - clip->y - clip->h;
- if(dy > 0)
- h -= dy;
- }
- if(w > 0 && h > 0)
- {
- dstRect->w = w;
- dstRect->h = h;
- if(SDL_LockSurface(dst))
- return -1; //if we cannot lock the surface
- const SDL_Color *colors = src->format->palette->colors;
- uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
- uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
- for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
- {
- uint8_t *color = colory;
- uint8_t *p = py;
- for(int x = w; x; x--)
- {
- const SDL_Color &tbc = colors[*color++]; //color to blit
- ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
- }
- }
- SDL_UnlockSurface(dst);
- }
- }
- return 0;
- }
- int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint)
- {
- switch(dst->format->BytesPerPixel)
- {
- case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstPoint);
- case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstPoint);
- case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstPoint);
- default:
- logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
- return -1;
- }
- }
- uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
- {
- uint32_t ret = 0;
- ret+=color->a;
- ret<<=8; //*=256
- ret+=color->b;
- ret<<=8; //*=256
- ret+=color->g;
- ret<<=8; //*=256
- ret+=color->r;
- return ret;
- }
- static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
- {
- double length(x2 - x1);
- for(int x = x1; x <= x2; x++)
- {
- double f = (x - x1) / length;
- int y = vstd::lerp(y1, y2, f);
- if (std::abs(x - x1) % 5 != 4)
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
- }
- }
- static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
- {
- double length(y2 - y1);
- for(int y = y1; y <= y2; y++)
- {
- double f = (y - y1) / length;
- int x = vstd::lerp(x1, x2, f);
- if (std::abs(y - y1) % 5 != 4)
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
- }
- }
- static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
- {
- double length(x2 - x1);
- for(int x = x1; x <= x2; x++)
- {
- double f = (x - x1) / length;
- int y = vstd::lerp(y1, y2, f);
- uint8_t r = vstd::lerp(color1.r, color2.r, f);
- uint8_t g = vstd::lerp(color1.g, color2.g, f);
- uint8_t b = vstd::lerp(color1.b, color2.b, f);
- uint8_t a = vstd::lerp(color1.a, color2.a, f);
- uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
- ColorPutter<4, 0>::PutColor(p, r,g,b,a);
- }
- }
- static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
- {
- double length(y2 - y1);
- for(int y = y1; y <= y2; y++)
- {
- double f = (y - y1) / length;
- int x = vstd::lerp(x1, x2, f);
- uint8_t r = vstd::lerp(color1.r, color2.r, f);
- uint8_t g = vstd::lerp(color1.g, color2.g, f);
- uint8_t b = vstd::lerp(color1.b, color2.b, f);
- uint8_t a = vstd::lerp(color1.a, color2.a, f);
- uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
- ColorPutter<4, 0>::PutColor(p, r,g,b,a);
- }
- }
- void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2)
- {
- //FIXME: duplicated code with drawLineDashed
- int width = std::abs(from.x - dest.x);
- int height = std::abs(from.y - dest.y);
- if ( width == 0 && height == 0)
- {
- uint8_t *p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
- ColorPutter<4, 0>::PutColorAlpha(p, color1);
- return;
- }
- if (width > height)
- {
- if ( from.x < dest.x)
- drawLineX(sur, from.x, from.y, dest.x, dest.y, color1, color2);
- else
- drawLineX(sur, dest.x, dest.y, from.x, from.y, color2, color1);
- }
- else
- {
- if ( from.y < dest.y)
- drawLineY(sur, from.x, from.y, dest.x, dest.y, color1, color2);
- else
- drawLineY(sur, dest.x, dest.y, from.x, from.y, color2, color1);
- }
- }
- void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color)
- {
- //FIXME: duplicated code with drawLine
- int width = std::abs(from.x - dest.x);
- int height = std::abs(from.y - dest.y);
- if ( width == 0 && height == 0)
- {
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);
- return;
- }
- if (width > height)
- {
- if ( from.x < dest.x)
- drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);
- else
- drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);
- }
- else
- {
- if ( from.y < dest.y)
- drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);
- else
- drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);
- }
- }
- void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth)
- {
- depth = std::max(1, depth);
- for(int depthIterator = 0; depthIterator < depth; depthIterator++)
- {
- for(int i = 0; i < w; i++)
- {
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);
- }
- for(int i = 0; i < h; i++)
- {
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);
- }
- }
- }
- void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth)
- {
- drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
- }
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, const PlayerColor & player)
- {
- if(player==PlayerColor::UNFLAGGABLE)
- return;
- if(sur->format->BitsPerPixel==8)
- {
- ColorRGBA color = (player == PlayerColor::NEUTRAL
- ? graphics->neutralColor
- : graphics->playerColors[player.getNum()]);
- SDL_Color colorSDL = toSDL(color);
- CSDL_Ext::setColors(sur, &colorSDL, 5, 1);
- }
- else
- logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
- }
- CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
- {
- #define CASE_BPP(BytesPerPixel) \
- case BytesPerPixel: \
- if(incrementing > 0) \
- return ColorPutter<BytesPerPixel, 1>::PutColor; \
- else if(incrementing == 0) \
- return ColorPutter<BytesPerPixel, 0>::PutColor; \
- else \
- return ColorPutter<BytesPerPixel, -1>::PutColor;\
- break;
- switch(dest->format->BytesPerPixel)
- {
- CASE_BPP(2)
- CASE_BPP(3)
- CASE_BPP(4)
- default:
- logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
- return nullptr;
- }
- }
- CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
- {
- switch(dest->format->BytesPerPixel)
- {
- CASE_BPP(2)
- CASE_BPP(3)
- CASE_BPP(4)
- default:
- logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
- return nullptr;
- }
- #undef CASE_BPP
- }
- uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
- {
- return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
- }
- bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position )
- {
- return isTransparent(srf, position.x, position.y);
- }
- bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
- {
- if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
- return true;
- SDL_Color color;
- SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
- bool pixelTransparent = color.a < 128;
- bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
- return pixelTransparent || pixelCyan;
- }
- void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
- {
- uint8_t *p = getPxPtr(ekran, x, y);
- getPutterFor(ekran, false)(p, R, G, B);
- switch(ekran->format->BytesPerPixel)
- {
- case 2: Channels::px<2>::a.set(p, A); break;
- case 3: Channels::px<3>::a.set(p, A); break;
- case 4: Channels::px<4>::a.set(p, A); break;
- }
- }
- void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
- {
- const SDL_Rect & rect = ekran->clip_rect;
- if(x >= rect.x && x < rect.w + rect.x
- && y >= rect.y && y < rect.h + rect.y)
- CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
- }
- template<int bpp>
- void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
- {
- uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
- for(int yp = rect.top(); yp < rect.bottom(); ++yp)
- {
- uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;
- uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;
- for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
- {
- int r = Channels::px<bpp>::r.get(pixel);
- int g = Channels::px<bpp>::g.get(pixel);
- int b = Channels::px<bpp>::b.get(pixel);
- int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
- Channels::px<bpp>::r.set(pixel, gray);
- Channels::px<bpp>::g.set(pixel, gray);
- Channels::px<bpp>::b.set(pixel, gray);
- }
- }
- }
- void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
- {
- switch(surf->format->BytesPerPixel)
- {
- case 2: convertToGrayscaleBpp<2>(surf, rect); break;
- case 3: convertToGrayscaleBpp<3>(surf, rect); break;
- case 4: convertToGrayscaleBpp<4>(surf, rect); break;
- }
- }
- template<int bpp>
- void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
- {
- const float factorX = float(surf->w) / float(ret->w),
- factorY = float(surf->h) / float(ret->h);
- for(int y = 0; y < ret->h; y++)
- {
- for(int x = 0; x < ret->w; x++)
- {
- //coordinates we want to calculate
- int origX = static_cast<int>(floor(factorX * x)),
- origY = static_cast<int>(floor(factorY * y));
- // Get pointers to source pixels
- uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;
- uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
- memcpy(destPtr, srcPtr, bpp);
- }
- }
- }
- SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
- {
- if (!surf || !width || !height)
- return nullptr;
- //Same size? return copy - this should more be faster
- if (width == surf->w && height == surf->h)
- return copySurface(surf);
- SDL_Surface *ret = newSurface(width, height, surf);
- switch(surf->format->BytesPerPixel)
- {
- case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
- case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
- case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
- case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
- }
- return ret;
- }
- template<int bpp>
- void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
- {
- const float factorX = float(surf->w - 1) / float(ret->w),
- factorY = float(surf->h - 1) / float(ret->h);
- for(int y = 0; y < ret->h; y++)
- {
- for(int x = 0; x < ret->w; x++)
- {
- //coordinates we want to interpolate
- float origX = factorX * x,
- origY = factorY * y;
- float x1 = floor(origX), x2 = floor(origX+1),
- y1 = floor(origY), y2 = floor(origY+1);
- //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
- // Calculate weights of each source pixel
- float w11 = ((origX - x1) * (origY - y1));
- float w12 = ((origX - x1) * (y2 - origY));
- float w21 = ((x2 - origX) * (origY - y1));
- float w22 = ((x2 - origX) * (y2 - origY));
- //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
- // Get pointers to source pixels
- uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
- uint8_t *p12 = p11 + bpp;
- uint8_t *p21 = p11 + surf->pitch;
- uint8_t *p22 = p21 + bpp;
- // Calculate resulting channels
- #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
- int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
- int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);
- int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);
- int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
- //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
- #undef PX
- uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
- Channels::px<bpp>::r.set(dest, resR);
- Channels::px<bpp>::g.set(dest, resG);
- Channels::px<bpp>::b.set(dest, resB);
- Channels::px<bpp>::a.set(dest, resA);
- }
- }
- }
- // scaling via bilinear interpolation algorithm.
- // NOTE: best results are for scaling in range 50%...200%.
- // And upscaling looks awful right now - should be fixed somehow
- SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
- {
- if (!surf || !width || !height)
- return nullptr;
- if (surf->format->palette)
- return scaleSurfaceFast(surf, width, height);
- //Same size? return copy - this should more be faster
- if (width == surf->w && height == surf->h)
- return copySurface(surf);
- SDL_Surface *ret = newSurface(width, height, surf);
- switch(surf->format->BytesPerPixel)
- {
- case 2: scaleSurfaceInternal<2>(surf, ret); break;
- case 3: scaleSurfaceInternal<3>(surf, ret); break;
- case 4: scaleSurfaceInternal<4>(surf, ret); break;
- }
- return ret;
- }
- void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
- {
- SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
- SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));
- int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);
- if (result != 0)
- logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());
- }
- void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest)
- {
- Rect allSurface( Point(0,0), Point(src->w, src->h));
- blitSurface(src, allSurface, dst, dest);
- }
- void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
- {
- Rect allSurface( Point(0,0), Point(dst->w, dst->h));
- fillRect(dst, allSurface, color);
- }
- void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
- {
- SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
- uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
- SDL_FillRect(dst, &newRect, sdlColor);
- }
- void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
- {
- SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
- uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
- SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
- SDL_FillRect(tmp, nullptr, sdlColor);
- SDL_BlitSurface(tmp, nullptr, dst, &newRect);
- SDL_FreeSurface(tmp);
- }
- STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
- {
- return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
- }
- void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
- {
- uint32_t key = mapColor(surface,color);
- SDL_SetColorKey(surface, SDL_TRUE, key);
- }
- void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
- {
- setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
- }
- void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
- {
- uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
- auto & color = surface->format->palette->colors[key];
- // set color key only if exactly such color was found
- if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
- {
- SDL_SetColorKey(surface, SDL_TRUE, key);
- color.a = SDL_ALPHA_TRANSPARENT;
- }
- }
- void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other)
- {
- SDL_Rect rect = CSDL_Ext::toSDL(other);
- SDL_SetClipRect(src, &rect);
- }
- void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
- {
- SDL_Rect rect;
- SDL_GetClipRect(src, &rect);
- other = CSDL_Ext::fromSDL(rect);
- }
- template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
- template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
- template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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