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							- /*
 
-  * CGCreature.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CGCreature.h"
 
- #include "CGHeroInstance.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../CConfigHandler.h"
 
- #include "../IGameSettings.h"
 
- #include "../IGameCallback.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../networkPacks/PacksForClient.h"
 
- #include "../networkPacks/PacksForClientBattle.h"
 
- #include "../networkPacks/StackLocation.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- #include "../entities/faction/CTownHandler.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::string CGCreature::getHoverText(PlayerColor player) const
 
- {
 
- 	if(stacks.empty())
 
- 	{
 
- 		//should not happen...
 
- 		logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", anchorPos().toString(), getCreature(), id.getNum());
 
- 		return "INVALID_STACK";
 
- 	}
 
- 	MetaString ms;
 
- 	CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
 
- 	int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
 
- 	if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
 
- 		ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId));
 
- 	else
 
- 		ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);
 
- 	ms.appendRawString(" ");
 
- 	ms.appendNamePlural(getCreatureID());
 
- 	return ms.toString();
 
- }
 
- std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
 
- 	{
 
- 		MetaString ms;
 
- 		ms.appendNumber(stacks.begin()->second->count);
 
- 		ms.appendRawString(" ");
 
- 		ms.appendName(getCreatureID(), stacks.begin()->second->count);
 
- 		return ms.toString();
 
- 	}
 
- 	else
 
- 	{
 
- 		return getHoverText(hero->tempOwner);
 
- 	}
 
- }
 
- std::string CGCreature::getMonsterLevelText() const
 
- {
 
- 	std::string monsterLevel = LIBRARY->generaltexth->translate("vcmi.adventureMap.monsterLevel");
 
- 	bool isRanged = getCreature()->getBonusBearer()->hasBonusOfType(BonusType::SHOOTER);
 
- 	std::string attackTypeKey = isRanged ? "vcmi.adventureMap.monsterRangedType" : "vcmi.adventureMap.monsterMeleeType";
 
- 	std::string attackType = LIBRARY->generaltexth->translate(attackTypeKey);
 
- 	boost::replace_first(monsterLevel, "%TOWN", getCreature()->getFactionID().toEntity(LIBRARY)->getNameTranslated());
 
- 	boost::replace_first(monsterLevel, "%LEVEL", std::to_string(getCreature()->getLevel()));
 
- 	boost::replace_first(monsterLevel, "%ATTACK_TYPE", attackType);
 
- 	return monsterLevel;
 
- }
 
- std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
 
- {
 
- 	std::string hoverName;
 
- 	if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
 
- 	{
 
- 		MetaString ms;
 
- 		ms.appendRawString(getHoverText(hero));
 
- 		ms.appendRawString("\n\n");
 
- 		int decision = takenAction(hero, true);
 
- 		switch (decision)
 
- 		{
 
- 		case FIGHT:
 
- 			ms.appendLocalString(EMetaText::GENERAL_TXT,246);
 
- 			break;
 
- 		case FLEE:
 
- 			ms.appendLocalString(EMetaText::GENERAL_TXT,245);
 
- 			break;
 
- 		case JOIN_FOR_FREE:
 
- 			ms.appendLocalString(EMetaText::GENERAL_TXT,243);
 
- 			break;
 
- 		default: //decision = cost in gold
 
- 			ms.appendLocalString(EMetaText::GENERAL_TXT,244);
 
- 			ms.replaceNumber(decision);
 
- 			break;
 
- 		}
 
- 		hoverName = ms.toString();
 
- 	}
 
- 	else
 
- 	{
 
- 		hoverName = getHoverText(hero->tempOwner);
 
- 	}
 
- 	if (settings["general"]["enableUiEnhancements"].Bool())
 
- 	{
 
- 		hoverName += getMonsterLevelText();
 
- 		hoverName += LIBRARY->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
 
- 		int choice;
 
- 		uint64_t armyStrength = getArmyStrength();
 
- 		uint64_t heroStrength = hero->getTotalStrength();
 
- 		double ratio = static_cast<double>(armyStrength) / heroStrength;
 
- 		if (ratio < 0.1)  choice = 0;
 
- 		else if (ratio < 0.25) choice = 1;
 
- 		else if (ratio < 0.6)  choice = 2;
 
- 		else if (ratio < 0.9)  choice = 3;
 
- 		else if (ratio < 1.1)  choice = 4;
 
- 		else if (ratio < 1.3)  choice = 5;
 
- 		else if (ratio < 1.8)  choice = 6;
 
- 		else if (ratio < 2.5)  choice = 7;
 
- 		else if (ratio < 4)    choice = 8;
 
- 		else if (ratio < 8)    choice = 9;
 
- 		else if (ratio < 20)   choice = 10;
 
- 		else                   choice = 11;
 
- 		hoverName += LIBRARY->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
 
- 	}
 
- 	return hoverName;
 
- }
 
- std::string CGCreature::getPopupText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = getHoverText(player);
 
- 	if (settings["general"]["enableUiEnhancements"].Bool())
 
- 		hoverName += getMonsterLevelText();
 
- 	return hoverName;
 
- }
 
- std::vector<Component> CGCreature::getPopupComponents(PlayerColor player) const
 
- {
 
- 	return {
 
- 		Component(ComponentType::CREATURE, getCreatureID())
 
- 	};
 
- }
 
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	//show message
 
- 	if(!message.empty())
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text = message;
 
- 		iw.type = EInfoWindowMode::MODAL;
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	
 
- 	int action = takenAction(h);
 
- 	switch( action ) //decide what we do...
 
- 	{
 
- 	case FIGHT:
 
- 		fight(h);
 
- 		break;
 
- 	case FLEE:
 
- 		{
 
- 			flee(h);
 
- 			break;
 
- 		}
 
- 	case JOIN_FOR_FREE: //join for free
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);
 
- 			ynd.text.replaceName(getCreatureID(), getJoiningAmount());
 
- 			cb->showBlockingDialog(this, &ynd);
 
- 			break;
 
- 		}
 
- 	default: //join for gold
 
- 		{
 
- 			assert(action > 0);
 
- 			//ask if player agrees to pay gold
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			ynd.components.emplace_back(ComponentType::RESOURCE, GameResID(GameResID::GOLD), action);
 
- 			std::string tmp = LIBRARY->generaltexth->advobtxt[90];
 
- 			boost::algorithm::replace_first(tmp, "%d", std::to_string(getJoiningAmount()));
 
- 			boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
 
- 			boost::algorithm::replace_first(tmp,"%s",getCreature()->getNamePluralTranslated());
 
- 			ynd.text.appendRawString(tmp);
 
- 			cb->showBlockingDialog(this, &ynd);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- CreatureID CGCreature::getCreatureID() const
 
- {
 
- 	return CreatureID(getObjTypeIndex().getNum());
 
- }
 
- const CCreature * CGCreature::getCreature() const
 
- {
 
- 	return getCreatureID().toCreature();
 
- }
 
- TQuantity CGCreature::getJoiningAmount() const
 
- {
 
- 	return std::max(static_cast<int64_t>(1), getStackCount(SlotID(0)) * cb->getSettings().getInteger(EGameSettings::CREATURES_JOINING_PERCENTAGE) / 100);
 
- }
 
- void CGCreature::pickRandomObject(vstd::RNG & rand)
 
- {
 
- 	switch(ID.toEnum())
 
- 	{
 
- 		case MapObjectID::RANDOM_MONSTER:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L1:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 1);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L2:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 2);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L3:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 3);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L4:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 4);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L5:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 5);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L6:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 6);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MONSTER_L7:
 
- 			subID = LIBRARY->creh->pickRandomMonster(rand, 7);
 
- 			break;
 
- 	}
 
- 	try {
 
- 		// sanity check
 
- 		LIBRARY->objtypeh->getHandlerFor(MapObjectID::MONSTER, subID);
 
- 	}
 
- 	catch (const std::out_of_range & )
 
- 	{
 
- 		// Try to generate some debug information if sanity check failed
 
- 		CreatureID creatureID(subID.getNum());
 
- 		throw std::out_of_range("Failed to find handler for creature " + std::to_string(creatureID.getNum()) + ", identifier:" + creatureID.toEntity(LIBRARY)->getJsonKey());
 
- 	}
 
- 	ID = MapObjectID::MONSTER;
 
- 	setType(ID, subID);
 
- }
 
- void CGCreature::initObj(vstd::RNG & rand)
 
- {
 
- 	blockVisit = true;
 
- 	switch(character)
 
- 	{
 
- 	case 0:
 
- 		character = -4;
 
- 		break;
 
- 	case 1:
 
- 		character = rand.nextInt(1, 7);
 
- 		break;
 
- 	case 2:
 
- 		character = rand.nextInt(1, 10);
 
- 		break;
 
- 	case 3:
 
- 		character = rand.nextInt(4, 10);
 
- 		break;
 
- 	case 4:
 
- 		character = 10;
 
- 		break;
 
- 	}
 
- 	stacks[SlotID(0)]->setType(getCreature());
 
- 	TQuantity &amount = stacks[SlotID(0)]->count;
 
- 	const Creature * c = getCreature();
 
- 	if(amount == 0)
 
- 	{
 
- 		amount = rand.nextInt(c->getAdvMapAmountMin(), c->getAdvMapAmountMax());
 
- 		if(amount == 0) //armies with 0 creatures are illegal
 
- 		{
 
- 			logGlobal->warn("Stack cannot have 0 creatures. Check properties of %s", c->getJsonKey());
 
- 			amount = 1;
 
- 		}
 
- 	}
 
- 	temppower = stacks[SlotID(0)]->count * static_cast<int64_t>(1000);
 
- 	refusedJoining = false;
 
- }
 
- void CGCreature::newTurn(vstd::RNG & rand) const
 
- {//Works only for stacks of single type of size up to 2 millions
 
- 	if (!notGrowingTeam)
 
- 	{
 
- 		if (stacks.begin()->second->count < cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
 
- 		{
 
- 			ui32 power = static_cast<ui32>(temppower * (100 + cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
 
- 			cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
 
- 			cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower
 
- 		}
 
- 	}
 
- 	if (cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
 
- 		cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, cb->getSettings().getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
 
- }
 
- void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::MONSTER_COUNT:
 
- 			stacks[SlotID(0)]->count = identifier.getNum();
 
- 			break;
 
- 		case ObjProperty::MONSTER_POWER:
 
- 			temppower = identifier.getNum();
 
- 			break;
 
- 		case ObjProperty::MONSTER_EXP:
 
- 			giveStackExp(identifier.getNum());
 
- 			break;
 
- 		case ObjProperty::MONSTER_REFUSED_JOIN:
 
- 			refusedJoining = identifier.getNum();
 
- 			break;
 
- 	}
 
- }
 
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 
- {
 
- 	//calculate relative strength of hero and creatures armies
 
- 	double relStrength = static_cast<double>(h->getValueForDiplomacy()) / getArmyStrength();
 
- 	int powerFactor;
 
- 	if(relStrength >= 7)
 
- 		powerFactor = 11;
 
- 	else if(relStrength >= 1)
 
- 		powerFactor = static_cast<int>(2 * (relStrength - 1));
 
- 	else if(relStrength >= 0.5)
 
- 		powerFactor = -1;
 
- 	else if(relStrength >= 0.333)
 
- 		powerFactor = -2;
 
- 	else
 
- 		powerFactor = -3;
 
- 	int count = 0; //how many creatures of similar kind has hero
 
- 	int totalCount = 0;
 
- 	for(const auto & elem : h->Slots())
 
- 	{
 
- 		bool isOurUpgrade = vstd::contains(getCreature()->upgrades, elem.second->getCreatureID());
 
- 		bool isOurDowngrade = vstd::contains(elem.second->getCreature()->upgrades, getCreatureID());
 
- 		if(isOurUpgrade || isOurDowngrade)
 
- 			count += elem.second->count;
 
- 		totalCount += elem.second->count;
 
- 	}
 
- 	int sympathy = 0; // 0 if hero have no similar creatures
 
- 	if(count)
 
- 		sympathy++; // 1 - if hero have at least 1 similar creature
 
- 	if(count*2 > totalCount)
 
- 		sympathy++; // 2 - hero have similar creatures more that 50%
 
- 	int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
 
- 	int charisma = powerFactor + diplomacy + sympathy;
 
- 	if(charisma < character)
 
- 		return FIGHT;
 
- 	if (allowJoin && cb->getSettings().getInteger(EGameSettings::CREATURES_JOINING_PERCENTAGE) > 0)
 
- 	{
 
- 		if((cb->getSettings().getBoolean(EGameSettings::CREATURES_ALLOW_JOINING_FOR_FREE) || character == Character::COMPLIANT) && diplomacy + sympathy + 1 >= character)
 
- 			return JOIN_FOR_FREE;
 
- 		if(diplomacy * 2 + sympathy + 1 >= character)
 
- 		{
 
- 			int32_t recruitCost = getCreature()->getRecruitCost(EGameResID::GOLD);
 
- 			int32_t stackCount = getStackCount(SlotID(0));
 
- 			return recruitCost * stackCount; //join for gold
 
- 		}
 
- 	}
 
- 	//we are still here - creatures have not joined hero, flee or fight
 
- 	if (charisma > character && !neverFlees)
 
- 		return FLEE;
 
- 	else
 
- 		return FIGHT;
 
- }
 
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
 
- {
 
- 	if(refusedJoining)
 
- 		cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
 
- 	if(pursue)
 
- 	{
 
- 		fight(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->removeObject(this, h->getOwner());
 
- 	}
 
- }
 
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
 
- {
 
- 	if(!accept)
 
- 	{
 
- 		if(takenAction(h,false) == FLEE)
 
- 		{
 
- 			cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
 
- 			flee(h);
 
- 		}
 
- 		else //they fight
 
- 		{
 
- 			h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
 
- 			fight(h);
 
- 		}
 
- 	}
 
- 	else //accepted
 
- 	{
 
- 		if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.appendLocalString(EMetaText::GENERAL_TXT,29);  //You don't have enough gold
 
- 			cb->showInfoDialog(&iw);
 
- 			//act as if player refused
 
- 			joinDecision(h,cost,false);
 
- 			return;
 
- 		}
 
- 		//take gold
 
- 		if(cost)
 
- 			cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
 
- 		giveReward(h);
 
- 		for(auto & stack : this->stacks)
 
- 			stack.second->count = getJoiningAmount();
 
- 		cb->tryJoiningArmy(this, h, true, true);
 
- 	}
 
- }
 
- void CGCreature::fight( const CGHeroInstance *h ) const
 
- {
 
- 	//split stacks
 
- 	int stacksCount = getNumberOfStacks(h);
 
- 	//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
 
- 	int amount = getStackCount(SlotID(0));
 
- 	int m = amount / stacksCount;
 
- 	int b = stacksCount * (m + 1) - amount;
 
- 	int a = stacksCount - b;
 
- 	SlotID sourceSlot = stacks.begin()->first;
 
- 	for (int slotID = 1; slotID < a; ++slotID)
 
- 	{
 
- 		int stackSize = m + 1;
 
- 		cb->moveStack(StackLocation(id, sourceSlot), StackLocation(id, SlotID(slotID)), stackSize);
 
- 	}
 
- 	for (int slotID = a; slotID < stacksCount; ++slotID)
 
- 	{
 
- 		int stackSize = m;
 
- 		if (slotID) //don't do this when a = 0 -> stack is single
 
- 			cb->moveStack(StackLocation(id, sourceSlot), StackLocation(id, SlotID(slotID)), stackSize);
 
- 	}
 
- 	if (stacksCount > 1)
 
- 	{
 
- 		if (containsUpgradedStack()) //upgrade
 
- 		{
 
- 			SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
 
- 			const auto & upgrades = getStack(slotID).getCreature()->upgrades;
 
- 			if(!upgrades.empty())
 
- 			{
 
- 				auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
 
- 				cb->changeStackType(StackLocation(id, slotID), it->toCreature());
 
- 			}
 
- 		}
 
- 	}
 
- 	cb->startBattle(h, this);
 
- }
 
- void CGCreature::flee( const CGHeroInstance * h ) const
 
- {
 
- 	BlockingDialog ynd(true,false);
 
- 	ynd.player = h->tempOwner;
 
- 	ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);
 
- 	ynd.text.replaceName(getCreatureID(), getStackCount(SlotID(0)));
 
- 	cb->showBlockingDialog(this, &ynd);
 
- }
 
- void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == BattleSide::ATTACKER)
 
- 	{
 
- 		giveReward(hero);
 
- 		cb->removeObject(this, hero->getOwner());
 
- 	}
 
- 	else if(result.winner == BattleSide::NONE) // draw
 
- 	{
 
- 		// guarded reward is lost forever on draw
 
- 		cb->removeObject(this, hero->getOwner());
 
- 	}
 
- 	else
 
- 	{
 
- 		//merge stacks into one
 
- 		TSlots::const_iterator i;
 
- 		const CCreature * cre = getCreature();
 
- 		for(i = stacks.begin(); i != stacks.end(); i++)
 
- 		{
 
- 			if(cre->isMyUpgrade(i->second->getCreature()))
 
- 			{
 
- 				cb->changeStackType(StackLocation(id, i->first), cre); //un-upgrade creatures
 
- 			}
 
- 		}
 
- 		//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
 
- 		if(!hasStackAtSlot(SlotID(0)))
 
- 			cb->moveStack(StackLocation(id, stacks.begin()->first), StackLocation(id, SlotID(0)), stacks.begin()->second->count);
 
- 		while(stacks.size() > 1) //hopefully that's enough
 
- 		{
 
- 			// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
 
- 			i = stacks.end();
 
- 			i--;
 
- 			SlotID slot = getSlotFor(i->second->getCreature());
 
- 			if(slot == i->first) //no reason to move stack to its own slot
 
- 				break;
 
- 			else
 
- 				cb->moveStack(StackLocation(id, i->first), StackLocation(id, slot), i->second->count);
 
- 		}
 
- 		cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
 
- 	}
 
- }
 
- void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
 
- {
 
- 	auto action = takenAction(hero);
 
- 	if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
 
- 		joinDecision(hero, action, answer);
 
- 	else if(action != FIGHT)
 
- 		fleeDecision(hero, answer);
 
- 	else
 
- 		assert(0);
 
- }
 
- bool CGCreature::containsUpgradedStack() const
 
- {
 
- 	//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
 
- 	float a = 2992.911117f;
 
- 	float b = 14174.264968f;
 
- 	float c = 5325.181015f;
 
- 	float d = 32788.727920f;
 
- 	int val = static_cast<int>(std::floor(a * visitablePos().x + b * visitablePos().y + c * visitablePos().z + d));
 
- 	return ((val % 32768) % 100) < 50;
 
- }
 
- int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
 
- {
 
- 	//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
 
- 	double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
 
- 	int split = 1;
 
- 	if (strengthRatio < 0.5f)
 
- 		split = 7;
 
- 	else if (strengthRatio < 0.67f)
 
- 		split = 6;
 
- 	else if (strengthRatio < 1)
 
- 		split = 5;
 
- 	else if (strengthRatio < 1.5f)
 
- 		split = 4;
 
- 	else if (strengthRatio < 2)
 
- 		split = 3;
 
- 	else
 
- 		split = 2;
 
- 	ui32 a = 1550811371u;
 
- 	ui32 b = 3359066809u;
 
- 	ui32 c = 1943276003u;
 
- 	ui32 d = 3174620878u;
 
- 	ui32 R1 = a * static_cast<ui32>(visitablePos().x) + b * static_cast<ui32>(visitablePos().y) + c * static_cast<ui32>(visitablePos().z) + d;
 
- 	ui32 R2 = (R1 >> 16) & 0x7fff;
 
- 	int R4 = R2 % 100 + 1;
 
- 	if (R4 <= 20)
 
- 		split -= 1;
 
- 	else if (R4 >= 80)
 
- 		split += 1;
 
- 	vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
 
- 	vstd::amin(split, 7); //can't have more than 7 stacks
 
- 	return split;
 
- }
 
- void CGCreature::giveReward(const CGHeroInstance * h) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	if(!resources.empty())
 
- 	{
 
- 		cb->giveResources(h->tempOwner, resources);
 
- 		for(const auto & res : GameResID::ALL_RESOURCES())
 
- 		{
 
- 			if(resources[res] > 0)
 
- 				iw.components.emplace_back(ComponentType::RESOURCE, res, resources[res]);
 
- 		}
 
- 	}
 
- 	if(gainedArtifact != ArtifactID::NONE)
 
- 	{
 
- 		cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
 
- 		iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
 
- 	}
 
- 	if(!iw.components.empty())
 
- 	{
 
- 		iw.type = EInfoWindowMode::AUTO;
 
- 		iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure
 
- 		iw.text.replaceRawString(h->getNameTranslated());
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- static const std::vector<std::string> CHARACTER_JSON  =
 
- {
 
- 	"compliant", "friendly", "aggressive", "hostile", "savage"
 
- };
 
- void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeEnum("character", character, CHARACTER_JSON);
 
- 	if(handler.saving)
 
- 	{
 
- 		if(hasStackAtSlot(SlotID(0)))
 
- 		{
 
- 			si32 amount = getStack(SlotID(0)).count;
 
- 			handler.serializeInt("amount", amount, 0);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		si32 amount = 0;
 
- 		handler.serializeInt("amount", amount);
 
- 		auto hlp = std::make_unique<CStackInstance>(cb);
 
- 		hlp->count = amount;
 
- 		//type will be set during initialization
 
- 		putStack(SlotID(0), std::move(hlp));
 
- 	}
 
- 	resources.serializeJson(handler, "rewardResources");
 
- 	handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
 
- 	handler.serializeBool("noGrowing", notGrowingTeam);
 
- 	handler.serializeBool("neverFlees", neverFlees);
 
- 	handler.serializeStruct("rewardMessage", message);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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