CMap.cpp 24 KB

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  1. /*
  2. * CMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMap.h"
  12. #include "../CArtHandler.h"
  13. #include "../GameLibrary.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../GameSettings.h"
  16. #include "../RiverHandler.h"
  17. #include "../RoadHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../entities/hero/CHeroHandler.h"
  20. #include "../mapObjects/CGHeroInstance.h"
  21. #include "../mapObjects/CGTownInstance.h"
  22. #include "../mapObjects/CQuest.h"
  23. #include "../mapObjects/ObjectTemplate.h"
  24. #include "../texts/CGeneralTextHandler.h"
  25. #include "../spells/CSpellHandler.h"
  26. #include "../CSkillHandler.h"
  27. #include "CMapEditManager.h"
  28. #include "CMapOperation.h"
  29. #include "../serializer/JsonSerializeFormat.h"
  30. #include <vstd/RNG.h>
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. void Rumor::serializeJson(JsonSerializeFormat & handler)
  33. {
  34. handler.serializeString("name", name);
  35. handler.serializeStruct("text", text);
  36. }
  37. CMapEvent::CMapEvent()
  38. : humanAffected(false)
  39. , computerAffected(false)
  40. , firstOccurrence(0)
  41. , nextOccurrence(0)
  42. {
  43. }
  44. bool CMapEvent::occursToday(int currentDay) const
  45. {
  46. if (currentDay == firstOccurrence + 1)
  47. return true;
  48. if (nextOccurrence == 0)
  49. return false;
  50. if (currentDay < firstOccurrence)
  51. return false;
  52. return (currentDay - firstOccurrence - 1) % nextOccurrence == 0;
  53. }
  54. bool CMapEvent::affectsPlayer(PlayerColor color, bool isHuman) const
  55. {
  56. if (players.count(color) == 0)
  57. return false;
  58. if (!isHuman && !computerAffected)
  59. return false;
  60. if (isHuman && !humanAffected)
  61. return false;
  62. return true;
  63. }
  64. void CMapEvent::serializeJson(JsonSerializeFormat & handler)
  65. {
  66. handler.serializeString("name", name);
  67. handler.serializeStruct("message", message);
  68. if (!handler.saving && handler.getCurrent()["players"].isNumber())
  69. {
  70. // compatibility for old maps
  71. int playersMask = 0;
  72. handler.serializeInt("players", playersMask);
  73. for (int i = 0; i < 8; ++i)
  74. if ((playersMask & (1 << i)) != 0)
  75. players.insert(PlayerColor(i));
  76. }
  77. else
  78. {
  79. handler.serializeIdArray("players", players);
  80. }
  81. handler.serializeInt("humanAffected", humanAffected);
  82. handler.serializeInt("computerAffected", computerAffected);
  83. handler.serializeInt("firstOccurrence", firstOccurrence);
  84. handler.serializeInt("nextOccurrence", nextOccurrence);
  85. resources.serializeJson(handler, "resources");
  86. auto deletedObjects = handler.enterArray("deletedObjectsInstances");
  87. deletedObjects.serializeArray(deletedObjectsInstances);
  88. }
  89. void CCastleEvent::serializeJson(JsonSerializeFormat & handler)
  90. {
  91. CMapEvent::serializeJson(handler);
  92. // TODO: handler.serializeIdArray("buildings", buildings);
  93. {
  94. std::vector<BuildingID> temp(buildings.begin(), buildings.end());
  95. auto a = handler.enterArray("buildings");
  96. a.syncSize(temp);
  97. for(int i = 0; i < temp.size(); ++i)
  98. {
  99. int buildingID = temp[i].getNum();
  100. a.serializeInt(i, buildingID);
  101. buildings.insert(buildingID);
  102. }
  103. }
  104. {
  105. auto a = handler.enterArray("creatures");
  106. a.syncSize(creatures);
  107. for(int i = 0; i < creatures.size(); ++i)
  108. a.serializeInt(i, creatures[i]);
  109. }
  110. }
  111. TerrainTile::TerrainTile():
  112. riverType(River::NO_RIVER),
  113. roadType(Road::NO_ROAD),
  114. terView(0),
  115. riverDir(0),
  116. roadDir(0),
  117. extTileFlags(0)
  118. {
  119. }
  120. bool TerrainTile::isClear(const TerrainTile * from) const
  121. {
  122. return entrableTerrain(from) && !blocked();
  123. }
  124. ObjectInstanceID TerrainTile::topVisitableObj(bool excludeTop) const
  125. {
  126. if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
  127. return {};
  128. if(excludeTop)
  129. return visitableObjects[visitableObjects.size()-2];
  130. return visitableObjects.back();
  131. }
  132. EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
  133. {
  134. if(isWater() || !getTerrain()->isPassable())
  135. return EDiggingStatus::WRONG_TERRAIN;
  136. int allowedBlocked = excludeTop ? 1 : 0;
  137. if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop))
  138. return EDiggingStatus::TILE_OCCUPIED;
  139. else
  140. return EDiggingStatus::CAN_DIG;
  141. }
  142. CMap::CMap(IGameCallback * cb)
  143. : GameCallbackHolder(cb)
  144. , grailPos(-1, -1, -1)
  145. , grailRadius(0)
  146. , waterMap(false)
  147. , uidCounter(0)
  148. {
  149. heroesPool.resize(LIBRARY->heroh->size());
  150. allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
  151. allowedArtifact = LIBRARY->arth->getDefaultAllowed();
  152. allowedSpells = LIBRARY->spellh->getDefaultAllowed();
  153. gameSettings = std::make_unique<GameSettings>();
  154. gameSettings->loadBase(LIBRARY->settingsHandler->getFullConfig());
  155. }
  156. CMap::~CMap() = default;
  157. void CMap::hideObject(CGObjectInstance * obj)
  158. {
  159. const int zVal = obj->anchorPos().z;
  160. for(int fx = 0; fx < obj->getWidth(); ++fx)
  161. {
  162. int xVal = obj->anchorPos().x - fx;
  163. for(int fy = 0; fy < obj->getHeight(); ++fy)
  164. {
  165. int yVal = obj->anchorPos().y - fy;
  166. if(xVal>=0 && xVal < width && yVal>=0 && yVal < height)
  167. {
  168. TerrainTile & curt = terrain[zVal][xVal][yVal];
  169. curt.visitableObjects -= obj->id;
  170. curt.blockingObjects -= obj->id;
  171. }
  172. }
  173. }
  174. }
  175. void CMap::showObject(CGObjectInstance * obj)
  176. {
  177. const int zVal = obj->anchorPos().z;
  178. for(int fx = 0; fx < obj->getWidth(); ++fx)
  179. {
  180. int xVal = obj->anchorPos().x - fx;
  181. for(int fy = 0; fy < obj->getHeight(); ++fy)
  182. {
  183. int yVal = obj->anchorPos().y - fy;
  184. if(xVal>=0 && xVal < width && yVal >= 0 && yVal < height)
  185. {
  186. TerrainTile & curt = terrain[zVal][xVal][yVal];
  187. if(obj->visitableAt(int3(xVal, yVal, zVal)))
  188. {
  189. assert(!vstd::contains(curt.visitableObjects, obj->id));
  190. curt.visitableObjects.push_back(obj->id);
  191. }
  192. if(obj->blockingAt(int3(xVal, yVal, zVal)))
  193. {
  194. assert(!vstd::contains(curt.blockingObjects, obj->id));
  195. curt.blockingObjects.push_back(obj->id);
  196. }
  197. }
  198. }
  199. }
  200. }
  201. void CMap::calculateGuardingGreaturePositions()
  202. {
  203. int levels = twoLevel ? 2 : 1;
  204. for(int z = 0; z < levels; z++)
  205. {
  206. for(int x = 0; x < width; x++)
  207. {
  208. for(int y = 0; y < height; y++)
  209. {
  210. guardingCreaturePositions[z][x][y] = guardingCreaturePosition(int3(x, y, z));
  211. }
  212. }
  213. }
  214. }
  215. CGHeroInstance * CMap::getHero(HeroTypeID heroID)
  216. {
  217. for (const auto & objectID : heroesOnMap)
  218. {
  219. const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
  220. if (hero->getHeroTypeID() == heroID)
  221. return hero.get();
  222. }
  223. return nullptr;
  224. }
  225. bool CMap::isCoastalTile(const int3 & pos) const
  226. {
  227. //todo: refactoring: extract neighbour tile iterator and use it in GameState
  228. static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
  229. int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  230. if(!isInTheMap(pos))
  231. {
  232. logGlobal->error("Coastal check outside of map: %s", pos.toString());
  233. return false;
  234. }
  235. if(getTile(pos).isWater())
  236. return false;
  237. for(const auto & dir : dirs)
  238. {
  239. const int3 hlp = pos + dir;
  240. if(!isInTheMap(hlp))
  241. continue;
  242. const TerrainTile &hlpt = getTile(hlp);
  243. if(hlpt.isWater())
  244. return true;
  245. }
  246. return false;
  247. }
  248. bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
  249. {
  250. const TerrainTile * dstTile = &getTile(dst);
  251. const TerrainTile * srcTile = &getTile(src);
  252. return checkForVisitableDir(src, dstTile, dst) && checkForVisitableDir(dst, srcTile, src);
  253. }
  254. bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const
  255. {
  256. if (!pom->entrableTerrain()) //rock is never accessible
  257. return false;
  258. for(const auto & objID : pom->visitableObjects) //checking destination tile
  259. {
  260. if(!vstd::contains(pom->blockingObjects, objID)) //this visitable object is not blocking, ignore
  261. continue;
  262. if (!getObject(objID)->appearance->isVisitableFrom(src.x - dst.x, src.y - dst.y))
  263. return false;
  264. }
  265. return true;
  266. }
  267. int3 CMap::guardingCreaturePosition (int3 pos) const
  268. {
  269. const int3 originalPos = pos;
  270. // Give monster at position priority.
  271. if (!isInTheMap(pos))
  272. return int3(-1, -1, -1);
  273. const TerrainTile &posTile = getTile(pos);
  274. if (posTile.visitable())
  275. {
  276. for (const auto & objID : posTile.visitableObjects)
  277. {
  278. const auto * object = getObject(objID);
  279. if (object->ID == Obj::MONSTER)
  280. return pos;
  281. }
  282. }
  283. // See if there are any monsters adjacent.
  284. bool water = posTile.isWater();
  285. pos -= int3(1, 1, 0); // Start with top left.
  286. for (int dx = 0; dx < 3; dx++)
  287. {
  288. for (int dy = 0; dy < 3; dy++)
  289. {
  290. if (isInTheMap(pos))
  291. {
  292. const auto & tile = getTile(pos);
  293. if (tile.visitable() && (tile.isWater() == water))
  294. {
  295. for (const auto & objID : tile.visitableObjects)
  296. {
  297. const auto * object = getObject(objID);
  298. if (object->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
  299. return pos;
  300. }
  301. }
  302. }
  303. pos.y++;
  304. }
  305. pos.y -= 3;
  306. pos.x++;
  307. }
  308. return int3(-1, -1, -1);
  309. }
  310. const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type)
  311. {
  312. for(const auto & objID : getTile(pos).visitableObjects)
  313. {
  314. const auto * object = getObject(objID);
  315. if (object->ID == type)
  316. return object;
  317. }
  318. // There is weird bug because of which sometimes heroes will not be found properly despite having correct position
  319. // Try to workaround that and find closest object that we can use
  320. logGlobal->error("Failed to find object of type %d at %s", type.getNum(), pos.toString());
  321. logGlobal->error("Will try to find closest matching object");
  322. CGObjectInstance * bestMatch = nullptr;
  323. for (const auto & object : objects)
  324. {
  325. if (object && object->ID == type)
  326. {
  327. if (bestMatch == nullptr)
  328. bestMatch = object.get();
  329. else
  330. {
  331. if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
  332. bestMatch = object.get();// closer than one we already found
  333. }
  334. }
  335. }
  336. assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
  337. logGlobal->error("Will use %s from %s", bestMatch->getObjectName(), bestMatch->anchorPos().toString());
  338. return bestMatch;
  339. }
  340. void CMap::checkForObjectives()
  341. {
  342. // NOTE: probably should be moved to MapFormatH3M.cpp
  343. for (TriggeredEvent & event : triggeredEvents)
  344. {
  345. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  346. {
  347. switch (cond.condition)
  348. {
  349. case EventCondition::HAVE_ARTIFACT:
  350. event.onFulfill.replaceTextID(cond.objectType.as<ArtifactID>().toEntity(LIBRARY)->getNameTextID());
  351. break;
  352. case EventCondition::HAVE_CREATURES:
  353. event.onFulfill.replaceTextID(cond.objectType.as<CreatureID>().toEntity(LIBRARY)->getNameSingularTextID());
  354. event.onFulfill.replaceNumber(cond.value);
  355. break;
  356. case EventCondition::HAVE_RESOURCES:
  357. event.onFulfill.replaceName(cond.objectType.as<GameResID>());
  358. event.onFulfill.replaceNumber(cond.value);
  359. break;
  360. case EventCondition::HAVE_BUILDING:
  361. if (isInTheMap(cond.position))
  362. cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
  363. break;
  364. case EventCondition::CONTROL:
  365. if (isInTheMap(cond.position))
  366. cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
  367. if (cond.objectID != ObjectInstanceID::NONE)
  368. {
  369. const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
  370. if (town)
  371. event.onFulfill.replaceRawString(town->getNameTranslated());
  372. const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
  373. if (hero)
  374. event.onFulfill.replaceRawString(hero->getNameTranslated());
  375. }
  376. break;
  377. case EventCondition::DESTROY:
  378. if (isInTheMap(cond.position))
  379. cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
  380. if (cond.objectID != ObjectInstanceID::NONE)
  381. {
  382. const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
  383. if (hero)
  384. event.onFulfill.replaceRawString(hero->getNameTranslated());
  385. }
  386. break;
  387. case EventCondition::TRANSPORT:
  388. cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
  389. break;
  390. //break; case EventCondition::DAYS_PASSED:
  391. //break; case EventCondition::IS_HUMAN:
  392. //break; case EventCondition::DAYS_WITHOUT_TOWN:
  393. //break; case EventCondition::STANDARD_WIN:
  394. }
  395. return cond;
  396. };
  397. event.trigger = event.trigger.morph(patcher);
  398. }
  399. }
  400. void CMap::eraseArtifactInstance(ArtifactInstanceID art)
  401. {
  402. //TODO: handle for artifacts removed in map editor
  403. artInstances[art.getNum()] = nullptr;
  404. }
  405. void CMap::moveArtifactInstance(
  406. CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
  407. CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
  408. {
  409. auto art = srcSet.getArt(srcSlot);
  410. removeArtifactInstance(srcSet, srcSlot);
  411. putArtifactInstance(dstSet, art->getId(), dstSlot);
  412. }
  413. void CMap::putArtifactInstance(CArtifactSet & set, ArtifactInstanceID artID, const ArtifactPosition & slot)
  414. {
  415. auto artifact = artInstances.at(artID.getNum());
  416. artifact->addPlacementMap(set.putArtifact(slot, artifact.get()));
  417. }
  418. void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
  419. {
  420. ArtifactInstanceID artID = set.getArtID(slot);
  421. auto artifact = artInstances.at(artID.getNum());
  422. assert(artifact);
  423. set.removeArtifact(slot);
  424. CArtifactSet::ArtPlacementMap partsMap;
  425. for(auto & part : artifact->getPartsInfo())
  426. {
  427. if(part.slot != ArtifactPosition::PRE_FIRST)
  428. partsMap.try_emplace(part.getArtifact(), ArtifactPosition::PRE_FIRST);
  429. }
  430. artifact->addPlacementMap(partsMap);
  431. }
  432. void CMap::generateUniqueInstanceName(CGObjectInstance * target)
  433. {
  434. //this gives object unique name even if objects are removed later
  435. auto uid = uidCounter++;
  436. boost::format fmt("%s_%d");
  437. fmt % target->getTypeName() % uid;
  438. target->instanceName = fmt.str();
  439. }
  440. void CMap::addNewObject(std::shared_ptr<CGObjectInstance> obj)
  441. {
  442. if (!obj->id.hasValue())
  443. obj->id = ObjectInstanceID(objects.size());
  444. if(obj->id != ObjectInstanceID(objects.size()) && objects.at(obj->id.getNum()) != nullptr)
  445. throw std::runtime_error("Invalid object instance id");
  446. if(obj->instanceName.empty())
  447. throw std::runtime_error("Object instance name missing");
  448. if (vstd::contains(instanceNames, obj->instanceName))
  449. throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
  450. if (obj->id == ObjectInstanceID(objects.size()))
  451. objects.emplace_back(obj);
  452. else
  453. objects[obj->id.getNum()] = obj;
  454. instanceNames[obj->instanceName] = obj;
  455. showObject(obj.get());
  456. //TODO: how about defeated heroes recruited again?
  457. obj->afterAddToMap(this);
  458. }
  459. void CMap::moveObject(ObjectInstanceID target, const int3 & dst)
  460. {
  461. auto obj = objects.at(target).get();
  462. hideObject(obj);
  463. obj->setAnchorPos(dst);
  464. showObject(obj);
  465. }
  466. std::shared_ptr<CGObjectInstance> CMap::removeObject(ObjectInstanceID oldObject)
  467. {
  468. auto obj = objects.at(oldObject);
  469. hideObject(obj.get());
  470. instanceNames.erase(obj->instanceName);
  471. obj->afterRemoveFromMap(this);
  472. //update indices
  473. auto iter = std::next(objects.begin(), obj->id.getNum());
  474. iter = objects.erase(iter);
  475. for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
  476. (*iter)->id = ObjectInstanceID(i);
  477. for (auto & town : towns)
  478. if (town.getNum() >= obj->id)
  479. town = ObjectInstanceID(town.getNum()-1);
  480. for (auto & hero : heroesOnMap)
  481. if (hero.getNum() >= obj->id)
  482. hero = ObjectInstanceID(hero.getNum()-1);
  483. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  484. {
  485. for (auto & objectID : tile->blockingObjects)
  486. if (objectID.getNum() >= obj->id)
  487. objectID = ObjectInstanceID(objectID.getNum()-1);
  488. for (auto & objectID : tile->visitableObjects)
  489. if (objectID.getNum() >= obj->id)
  490. objectID = ObjectInstanceID(objectID.getNum()-1);
  491. }
  492. //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
  493. //This causes crash with undo/redo in editor
  494. return obj;
  495. }
  496. std::shared_ptr<CGObjectInstance> CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
  497. {
  498. auto oldObject = objects.at(oldObjectID.getNum());
  499. newObject->id = oldObjectID;
  500. hideObject(oldObject.get());
  501. instanceNames.erase(oldObject->instanceName);
  502. objects.at(oldObjectID.getNum()) = newObject;
  503. showObject(newObject.get());
  504. instanceNames[newObject->instanceName] = newObject;
  505. oldObject->afterRemoveFromMap(this);
  506. newObject->afterAddToMap(this);
  507. return oldObject;
  508. }
  509. std::shared_ptr<CGObjectInstance> CMap::eraseObject(ObjectInstanceID oldObjectID)
  510. {
  511. auto oldObject = objects.at(oldObjectID.getNum());
  512. instanceNames.erase(oldObject->instanceName);
  513. objects.at(oldObjectID) = nullptr;
  514. hideObject(oldObject.get());
  515. oldObject->afterRemoveFromMap(this);
  516. return oldObject;
  517. }
  518. void CMap::heroAddedToMap(const CGHeroInstance * hero)
  519. {
  520. assert(!vstd::contains(heroesOnMap, hero->id));
  521. heroesOnMap.push_back(hero->id);
  522. }
  523. void CMap::heroRemovedFromMap(const CGHeroInstance * hero)
  524. {
  525. assert(vstd::contains(heroesOnMap, hero->id));
  526. vstd::erase(heroesOnMap, hero->id);
  527. }
  528. void CMap::townAddedToMap(const CGTownInstance * town)
  529. {
  530. assert(!vstd::contains(towns, town->id));
  531. towns.push_back(town->id);
  532. }
  533. void CMap::townRemovedFromMap(const CGTownInstance * town)
  534. {
  535. assert(vstd::contains(towns, town->id));
  536. vstd::erase(towns, town->id);
  537. }
  538. bool CMap::isWaterMap() const
  539. {
  540. return waterMap;
  541. }
  542. bool CMap::calculateWaterContent()
  543. {
  544. size_t totalTiles = height * width * levels();
  545. size_t waterTiles = 0;
  546. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  547. {
  548. if (tile->isWater())
  549. {
  550. waterTiles++;
  551. }
  552. }
  553. if (waterTiles >= totalTiles / 100) //At least 1% of area is water
  554. {
  555. waterMap = true;
  556. }
  557. else
  558. {
  559. waterMap = false;
  560. }
  561. return waterMap;
  562. }
  563. void CMap::banWaterContent()
  564. {
  565. banWaterHeroes();
  566. banWaterArtifacts();
  567. banWaterSpells();
  568. banWaterSkills();
  569. }
  570. void CMap::banWaterSpells()
  571. {
  572. vstd::erase_if(allowedSpells, [&](SpellID spell)
  573. {
  574. return spell.toSpell()->onlyOnWaterMap && !isWaterMap();
  575. });
  576. }
  577. void CMap::banWaterArtifacts()
  578. {
  579. vstd::erase_if(allowedArtifact, [&](ArtifactID artifact)
  580. {
  581. return artifact.toArtifact()->onlyOnWaterMap && !isWaterMap();
  582. });
  583. }
  584. void CMap::banWaterSkills()
  585. {
  586. vstd::erase_if(allowedAbilities, [&](SecondarySkill skill)
  587. {
  588. return skill.toSkill()->onlyOnWaterMap && !isWaterMap();
  589. });
  590. }
  591. void CMap::banWaterHeroes()
  592. {
  593. vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
  594. {
  595. return hero.toHeroType()->onlyOnWaterMap && !isWaterMap();
  596. });
  597. vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
  598. {
  599. return hero.toHeroType()->onlyOnMapWithoutWater && isWaterMap();
  600. });
  601. }
  602. void CMap::banHero(const HeroTypeID & id)
  603. {
  604. if (!vstd::contains(allowedHeroes, id))
  605. logGlobal->warn("Attempt to ban hero %s, who is already not allowed", id.encode(id));
  606. allowedHeroes.erase(id);
  607. }
  608. void CMap::unbanHero(const HeroTypeID & id)
  609. {
  610. if (vstd::contains(allowedHeroes, id))
  611. logGlobal->warn("Attempt to unban hero %s, who is already allowed", id.encode(id));
  612. allowedHeroes.insert(id);
  613. }
  614. void CMap::initTerrain()
  615. {
  616. terrain.resize(boost::extents[levels()][width][height]);
  617. guardingCreaturePositions.resize(boost::extents[levels()][width][height]);
  618. }
  619. CMapEditManager * CMap::getEditManager()
  620. {
  621. if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
  622. return editManager.get();
  623. }
  624. void CMap::reindexObjects()
  625. {
  626. // Only reindex at editor / RMG operations
  627. auto oldIndex = objects;
  628. std::sort(objects.begin(), objects.end(), [](const auto & lhs, const auto & rhs)
  629. {
  630. // Obstacles first, then visitable, at the end - removable
  631. if (!lhs->isVisitable() && rhs->isVisitable())
  632. return true;
  633. if (lhs->isVisitable() && !rhs->isVisitable())
  634. return false;
  635. // Special case for Windomill - draw on top of other objects
  636. if (lhs->ID != Obj::WINDMILL && rhs->ID == Obj::WINDMILL)
  637. return true;
  638. if (lhs->ID == Obj::WINDMILL && rhs->ID != Obj::WINDMILL)
  639. return false;
  640. if (!lhs->isRemovable() && rhs->isRemovable())
  641. return true;
  642. if (lhs->isRemovable() && !rhs->isRemovable())
  643. return false;
  644. return lhs->anchorPos().y < rhs->anchorPos().y;
  645. });
  646. // instanceNames don't change
  647. for (size_t i = 0; i < objects.size(); ++i)
  648. objects[i]->id = ObjectInstanceID(i);
  649. for (auto & town : towns)
  650. town = oldIndex.at(town.getNum())->id;
  651. for (auto & hero : heroesOnMap)
  652. hero = oldIndex.at(hero.getNum())->id;
  653. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  654. {
  655. for (auto & objectID : tile->blockingObjects)
  656. objectID = oldIndex.at(objectID.getNum())->id;
  657. for (auto & objectID : tile->visitableObjects)
  658. objectID = oldIndex.at(objectID.getNum())->id;
  659. }
  660. }
  661. const IGameSettings & CMap::getSettings() const
  662. {
  663. return *gameSettings;
  664. }
  665. void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
  666. {
  667. return gameSettings->addOverride(option, input);
  668. }
  669. void CMap::overrideGameSettings(const JsonNode & input)
  670. {
  671. return gameSettings->loadOverrides(input);
  672. }
  673. CArtifactInstance * CMap::createScroll(const SpellID & spellId)
  674. {
  675. return createArtifact(ArtifactID::SPELL_SCROLL, spellId);
  676. }
  677. CArtifactInstance * CMap::createSingleArtifact(const ArtifactID & artId, const SpellID & spellId)
  678. {
  679. auto newArtifact = artId.hasValue() ?
  680. std::make_shared<CArtifactInstance>(cb, artId.toArtifact()):
  681. std::make_shared<CArtifactInstance>(cb);
  682. newArtifact->setId(ArtifactInstanceID(artInstances.size()));
  683. artInstances.push_back(newArtifact);
  684. return newArtifact.get();
  685. }
  686. CArtifactInstance * CMap::createArtifact(const ArtifactID & artID, const SpellID & spellId)
  687. {
  688. if(!artID.hasValue())
  689. {
  690. // random, empty
  691. // TODO: make this illegal & remove? Such artifact can't be randomized as combined artifact later
  692. return createSingleArtifact(artID, spellId);
  693. }
  694. auto art = artID.toArtifact();
  695. auto artInst = createSingleArtifact(artID, spellId);
  696. if(art->isCombined() && !art->isFused())
  697. {
  698. for(const auto & part : art->getConstituents())
  699. artInst->addPart(createArtifact(part->getId(), spellId), ArtifactPosition::PRE_FIRST);
  700. }
  701. if(art->isGrowing())
  702. {
  703. auto bonus = std::make_shared<Bonus>();
  704. bonus->type = BonusType::LEVEL_COUNTER;
  705. bonus->val = 0;
  706. artInst->addNewBonus(bonus);
  707. }
  708. if(art->isScroll())
  709. {
  710. artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
  711. BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
  712. }
  713. return artInst;
  714. }
  715. CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID)
  716. {
  717. return artInstances.at(artifactID.getNum()).get();
  718. }
  719. const CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID) const
  720. {
  721. return artInstances.at(artifactID.getNum()).get();
  722. }
  723. const std::vector<ObjectInstanceID> & CMap::getAllTowns()
  724. {
  725. return towns;
  726. }
  727. const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap()
  728. {
  729. return heroesOnMap;
  730. }
  731. void CMap::postInitialize()
  732. {
  733. //TODO: check whether this is actually needed
  734. boost::range::sort(heroesOnMap, [this](const ObjectInstanceID & a, const ObjectInstanceID & b)
  735. {
  736. const auto aHero = std::dynamic_pointer_cast<const CGHeroInstance>(objects.at(a.getNum()));
  737. const auto bHero = std::dynamic_pointer_cast<const CGHeroInstance>(objects.at(b.getNum()));
  738. return aHero->getHeroTypeID() < bHero->getHeroTypeID();
  739. });
  740. }
  741. void CMap::addToHeroPool(std::shared_ptr<CGHeroInstance> hero)
  742. {
  743. assert(hero->getHeroTypeID().isValid());
  744. assert(!vstd::contains(heroesOnMap, hero->getHeroTypeID()));
  745. assert(heroesPool.at(hero->getHeroTypeID().getNum()) == nullptr);
  746. heroesPool.at(hero->getHeroTypeID().getNum()) = hero;
  747. if (!hero->id.hasValue())
  748. {
  749. // reserve ID for this new hero, if needed (but don't actually add it since hero is not present on map)
  750. hero->id = ObjectInstanceID(objects.size());
  751. objects.push_back(nullptr);
  752. }
  753. }
  754. CGHeroInstance * CMap::tryGetFromHeroPool(HeroTypeID hero)
  755. {
  756. return heroesPool.at(hero.getNum()).get();
  757. }
  758. std::shared_ptr<CGHeroInstance> CMap::tryTakeFromHeroPool(HeroTypeID hero)
  759. {
  760. auto result = heroesPool.at(hero.getNum());
  761. heroesPool.at(hero.getNum()) = nullptr;
  762. return result;
  763. }
  764. std::vector<HeroTypeID> CMap::getHeroesInPool() const
  765. {
  766. std::vector<HeroTypeID> result;
  767. for (const auto & hero : heroesPool)
  768. if (hero)
  769. result.push_back(hero->getHeroTypeID());
  770. return result;
  771. }
  772. CGObjectInstance * CMap::getObject(ObjectInstanceID obj)
  773. {
  774. return objects.at(obj).get();
  775. }
  776. const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
  777. {
  778. return objects.at(obj).get();
  779. }
  780. VCMI_LIB_NAMESPACE_END