questwidget.cpp 17 KB

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  1. /*
  2. * questwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "questwidget.h"
  12. #include "ui_questwidget.h"
  13. #include "../mapcontroller.h"
  14. #include "../lib/GameLibrary.h"
  15. #include "../lib/CSkillHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CCreatureHandler.h"
  18. #include "../lib/constants/StringConstants.h"
  19. #include "../lib/entities/artifact/CArtHandler.h"
  20. #include "../lib/entities/ResourceTypeHandler.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/mapObjects/CGHeroInstance.h"
  23. #include "../lib/mapObjects/CGCreature.h"
  24. #include <vcmi/HeroTypeService.h>
  25. #include <vcmi/HeroType.h>
  26. #include <vcmi/HeroClassService.h>
  27. #include <vcmi/HeroClass.h>
  28. QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
  29. QDialog(parent),
  30. controller(_controller),
  31. quest(_sh),
  32. ui(new Ui::QuestWidget)
  33. {
  34. setAttribute(Qt::WA_DeleteOnClose, true);
  35. ui->setupUi(this);
  36. ui->lDayOfWeek->addItem(tr("None"));
  37. for(int i = 1; i <= 7; ++i)
  38. ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
  39. //fill resources
  40. ui->lResources->setRowCount(LIBRARY->resourceTypeHandler->getAllObjects().size() - 1);
  41. for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
  42. {
  43. if(i == EGameResID::MITHRIL)
  44. continue;
  45. MetaString str;
  46. str.appendName(GameResID(i));
  47. auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
  48. item->setData(Qt::UserRole, QVariant::fromValue(i.getNum()));
  49. ui->lResources->setItem(i, 0, item);
  50. auto * spinBox = new QSpinBox;
  51. spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
  52. ui->lResources->setCellWidget(i, 1, spinBox);
  53. }
  54. //fill artifacts
  55. for(const auto & artifactPtr : LIBRARY->arth->objects)
  56. {
  57. auto artifactIndex = artifactPtr->getIndex();
  58. auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
  59. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  60. item->setCheckState(Qt::Unchecked);
  61. if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
  62. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  63. ui->lArtifacts->addItem(item);
  64. }
  65. //fill spells
  66. for(const auto & spellPtr : LIBRARY->spellh->objects)
  67. {
  68. auto spellIndex = spellPtr->getIndex();
  69. auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
  70. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  71. item->setCheckState(Qt::Unchecked);
  72. if(controller.map()->allowedSpells.count(spellIndex) == 0)
  73. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  74. ui->lSpells->addItem(item);
  75. }
  76. //fill skills
  77. ui->lSkills->setRowCount(LIBRARY->skillh->objects.size());
  78. for(const auto & skillPtr : LIBRARY->skillh->objects)
  79. {
  80. auto skillIndex = skillPtr->getIndex();
  81. auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
  82. auto * widget = new QComboBox;
  83. for(const auto & s : NSecondarySkill::levels)
  84. widget->addItem(QString::fromStdString(s));
  85. if(controller.map()->allowedAbilities.count(skillIndex) == 0)
  86. {
  87. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  88. widget->setEnabled(false);
  89. }
  90. ui->lSkills->setItem(skillIndex, 0, item);
  91. ui->lSkills->setCellWidget(skillIndex, 1, widget);
  92. }
  93. //fill creatures
  94. for(auto & creature : LIBRARY->creh->objects)
  95. {
  96. ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
  97. ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
  98. }
  99. //fill heroes
  100. LIBRARY->heroTypes()->forEach([this](const HeroType * hero, bool &)
  101. {
  102. auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
  103. item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
  104. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  105. item->setCheckState(Qt::Unchecked);
  106. ui->lHeroes->addItem(item);
  107. });
  108. //fill hero classes
  109. LIBRARY->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
  110. {
  111. auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
  112. item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
  113. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  114. item->setCheckState(Qt::Unchecked);
  115. ui->lHeroClasses->addItem(item);
  116. });
  117. //fill players
  118. for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  119. {
  120. MetaString str;
  121. str.appendName(color);
  122. auto * item = new QListWidgetItem(QString::fromStdString(str.toString()));
  123. item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
  124. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  125. item->setCheckState(Qt::Unchecked);
  126. ui->lPlayers->addItem(item);
  127. }
  128. }
  129. QuestWidget::~QuestWidget()
  130. {
  131. delete ui;
  132. }
  133. void QuestWidget::obtainData()
  134. {
  135. ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
  136. ui->lDaysPassed->setValue(quest.mission.daysPassed);
  137. ui->lHeroLevel->setValue(quest.mission.heroLevel);
  138. ui->lHeroExperience->setValue(quest.mission.heroExperience);
  139. ui->lManaPoints->setValue(quest.mission.manaPoints);
  140. ui->lManaPercentage->setValue(quest.mission.manaPercentage);
  141. ui->lAttack->setValue(quest.mission.primary[0]);
  142. ui->lDefence->setValue(quest.mission.primary[1]);
  143. ui->lPower->setValue(quest.mission.primary[2]);
  144. ui->lKnowledge->setValue(quest.mission.primary[3]);
  145. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  146. {
  147. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  148. widget->setValue(quest.mission.resources[i]);
  149. }
  150. for(auto i : quest.mission.artifacts)
  151. ui->lArtifacts->item(LIBRARY->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  152. for(auto i : quest.mission.spells)
  153. ui->lSpells->item(LIBRARY->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  154. for(auto & i : quest.mission.secondary)
  155. {
  156. int index = LIBRARY->skills()->getById(i.first)->getIndex();
  157. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
  158. widget->setCurrentIndex(i.second);
  159. }
  160. for(auto & i : quest.mission.creatures)
  161. {
  162. int index = i.getType()->getIndex();
  163. ui->lCreatureId->setCurrentIndex(index);
  164. ui->lCreatureAmount->setValue(i.getCount());
  165. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  166. }
  167. for(auto & i : quest.mission.heroes)
  168. {
  169. for(int e = 0; e < ui->lHeroes->count(); ++e)
  170. {
  171. if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  172. {
  173. ui->lHeroes->item(e)->setCheckState(Qt::Checked);
  174. break;
  175. }
  176. }
  177. }
  178. for(auto & i : quest.mission.heroClasses)
  179. {
  180. for(int e = 0; e < ui->lHeroClasses->count(); ++e)
  181. {
  182. if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  183. {
  184. ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
  185. break;
  186. }
  187. }
  188. }
  189. for(auto & i : quest.mission.players)
  190. {
  191. for(int e = 0; e < ui->lPlayers->count(); ++e)
  192. {
  193. if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  194. {
  195. ui->lPlayers->item(e)->setCheckState(Qt::Checked);
  196. break;
  197. }
  198. }
  199. }
  200. if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
  201. ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
  202. else
  203. quest.killTarget = ObjectInstanceID::NONE;
  204. }
  205. bool QuestWidget::commitChanges()
  206. {
  207. quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
  208. quest.mission.daysPassed = ui->lDaysPassed->value();
  209. quest.mission.heroLevel = ui->lHeroLevel->value();
  210. quest.mission.heroExperience = ui->lHeroExperience->value();
  211. quest.mission.manaPoints = ui->lManaPoints->value();
  212. quest.mission.manaPercentage = ui->lManaPercentage->value();
  213. quest.mission.primary[0] = ui->lAttack->value();
  214. quest.mission.primary[1] = ui->lDefence->value();
  215. quest.mission.primary[2] = ui->lPower->value();
  216. quest.mission.primary[3] = ui->lKnowledge->value();
  217. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  218. {
  219. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  220. quest.mission.resources[i] = widget->value();
  221. }
  222. quest.mission.artifacts.clear();
  223. for(int i = 0; i < ui->lArtifacts->count(); ++i)
  224. {
  225. if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
  226. quest.mission.artifacts.push_back(LIBRARY->artifacts()->getByIndex(i)->getId());
  227. }
  228. quest.mission.spells.clear();
  229. for(int i = 0; i < ui->lSpells->count(); ++i)
  230. {
  231. if(ui->lSpells->item(i)->checkState() == Qt::Checked)
  232. quest.mission.spells.push_back(LIBRARY->spells()->getByIndex(i)->getId());
  233. }
  234. quest.mission.secondary.clear();
  235. for(int i = 0; i < ui->lSkills->rowCount(); ++i)
  236. {
  237. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
  238. {
  239. if(widget->currentIndex() > 0)
  240. quest.mission.secondary[LIBRARY->skills()->getByIndex(i)->getId()] = widget->currentIndex();
  241. }
  242. }
  243. quest.mission.creatures.clear();
  244. for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
  245. {
  246. int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
  247. if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
  248. if(widget->value())
  249. quest.mission.creatures.emplace_back(LIBRARY->creatures()->getByIndex(index)->getId(), widget->value());
  250. }
  251. quest.mission.heroes.clear();
  252. for(int i = 0; i < ui->lHeroes->count(); ++i)
  253. {
  254. if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
  255. quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
  256. }
  257. quest.mission.heroClasses.clear();
  258. for(int i = 0; i < ui->lHeroClasses->count(); ++i)
  259. {
  260. if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
  261. quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
  262. }
  263. quest.mission.players.clear();
  264. for(int i = 0; i < ui->lPlayers->count(); ++i)
  265. {
  266. if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
  267. quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
  268. }
  269. //quest.killTarget is set directly in object picking
  270. return true;
  271. }
  272. void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
  273. {
  274. QTableWidgetItem * item = nullptr;
  275. QSpinBox * widget = nullptr;
  276. for(int i = 0; i < listWidget->rowCount(); ++i)
  277. {
  278. if(auto * cname = listWidget->item(i, 0))
  279. {
  280. if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
  281. {
  282. item = cname;
  283. widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
  284. break;
  285. }
  286. }
  287. }
  288. if(!item)
  289. {
  290. listWidget->setRowCount(listWidget->rowCount() + 1);
  291. item = new QTableWidgetItem(comboWidget->currentText());
  292. listWidget->setItem(listWidget->rowCount() - 1, 0, item);
  293. }
  294. item->setData(Qt::UserRole, comboWidget->currentData());
  295. if(!widget)
  296. {
  297. widget = new QSpinBox;
  298. widget->setRange(spinWidget->minimum(), spinWidget->maximum());
  299. listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
  300. }
  301. widget->setValue(spinWidget->value());
  302. }
  303. void QuestWidget::on_lKillTargetSelect_clicked()
  304. {
  305. auto pred = [](const CGObjectInstance * obj) -> bool
  306. {
  307. if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
  308. return o->ID != Obj::PRISON;
  309. if(dynamic_cast<const CGCreature*>(obj))
  310. return true;
  311. return false;
  312. };
  313. for(int lvl : {0, 1})
  314. {
  315. auto & l = controller.scene(lvl)->objectPickerView;
  316. l.highlight(pred);
  317. l.update();
  318. QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  319. }
  320. hide();
  321. }
  322. void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
  323. {
  324. show();
  325. for(int lvl : {0, 1})
  326. {
  327. auto & l = controller.scene(lvl)->objectPickerView;
  328. l.clear();
  329. l.update();
  330. QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  331. }
  332. if(!obj) //discarded
  333. {
  334. quest.killTarget = ObjectInstanceID::NONE;
  335. ui->lKillTarget->setText("");
  336. return;
  337. }
  338. ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
  339. quest.killTarget = obj->id;
  340. }
  341. void QuestWidget::on_lCreatureAdd_clicked()
  342. {
  343. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  344. }
  345. void QuestWidget::on_lCreatureRemove_clicked()
  346. {
  347. std::set<int, std::greater<int>> rowsToRemove;
  348. for(auto * i : ui->lCreatures->selectedItems())
  349. rowsToRemove.insert(i->row());
  350. for(auto i : rowsToRemove)
  351. ui->lCreatures->removeRow(i);
  352. }
  353. QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), BaseInspectorItemDelegate()
  354. {
  355. }
  356. QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
  357. {
  358. return new QuestWidget(controller, quest, parent);
  359. }
  360. void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
  361. {
  362. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  363. {
  364. ed->obtainData();
  365. }
  366. else
  367. {
  368. QStyledItemDelegate::setEditorData(editor, index);
  369. }
  370. }
  371. void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
  372. {
  373. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  374. {
  375. ed->commitChanges();
  376. updateModelData(model, index);
  377. }
  378. else
  379. {
  380. QStyledItemDelegate::setModelData(editor, model, index);
  381. }
  382. }
  383. bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
  384. {
  385. if(auto * ed = qobject_cast<QuestWidget *>(object))
  386. {
  387. if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
  388. return false;
  389. if(event->type() == QEvent::Close)
  390. {
  391. commitData(ed);
  392. closeEditor(ed);
  393. return true;
  394. }
  395. }
  396. return QStyledItemDelegate::eventFilter(object, event);
  397. }
  398. void QuestDelegate::updateModelData(QAbstractItemModel * model, const QModelIndex & index) const
  399. {
  400. QStringList textList(QObject::tr("Quest:"));
  401. textList += QObject::tr("Day of Week: %1").arg(quest.mission.dayOfWeek);
  402. textList += QObject::tr("Days Passed: %1").arg(quest.mission.daysPassed);
  403. textList += QObject::tr("Hero Level: %1").arg(quest.mission.heroLevel);
  404. textList += QObject::tr("Hero Experience: %1").arg(quest.mission.heroExperience);
  405. textList += QObject::tr("Mana Points: %1").arg(quest.mission.manaPoints);
  406. textList += QObject::tr("Mana Percentage: %1").arg(quest.mission.manaPercentage);
  407. textList += QObject::tr("Primary Skills: %1/%2/%3/%4").arg(quest.mission.primary[0]).arg(quest.mission.primary[1]).arg(quest.mission.primary[2]).arg(quest.mission.primary[3]);
  408. QStringList resourcesList;
  409. for(GameResID resource = GameResID::WOOD; resource < GameResID::COUNT ; resource++)
  410. {
  411. if(resource == GameResID::MITHRIL)
  412. continue;
  413. if(quest.mission.resources[resource] == 0)
  414. continue;
  415. MetaString str;
  416. str.appendName(resource);
  417. resourcesList += QString("%1: %2").arg(QString::fromStdString(str.toString())).arg(quest.mission.resources[resource]);
  418. }
  419. textList += QObject::tr("Resources: %1").arg(resourcesList.join(", "));
  420. QStringList artifactsList;
  421. for(const auto & artifact : quest.mission.artifacts)
  422. {
  423. artifactsList += QString::fromStdString(LIBRARY->artifacts()->getById(artifact)->getNameTranslated());
  424. }
  425. textList += QObject::tr("Artifacts: %1").arg(artifactsList.join(", "));
  426. QStringList spellsList;
  427. for(const auto & spell : quest.mission.spells)
  428. {
  429. spellsList += QString::fromStdString(LIBRARY->spells()->getById(spell)->getNameTranslated());
  430. }
  431. textList += QObject::tr("Spells: %1").arg(spellsList.join(", "));
  432. QStringList secondarySkillsList;
  433. for(const auto & [skill, skillLevel] : quest.mission.secondary)
  434. {
  435. secondarySkillsList += QString("%1 (%2)").arg(QString::fromStdString(LIBRARY->skills()->getById(skill)->getNameTranslated())).arg(skillLevel);
  436. }
  437. textList += QObject::tr("Secondary Skills: %1").arg(secondarySkillsList.join(", "));
  438. QStringList creaturesList;
  439. for(const auto & creature : quest.mission.creatures)
  440. {
  441. creaturesList += QString("%1 %2").arg(creature.getCount()).arg(QString::fromStdString(creature.getType()->getNamePluralTranslated()));
  442. }
  443. textList += QObject::tr("Creatures: %1").arg(creaturesList.join(", "));
  444. QStringList heroesList;
  445. for(const auto & hero : quest.mission.heroes)
  446. {
  447. heroesList += QString::fromStdString(LIBRARY->heroTypes()->getById(hero)->getNameTranslated());
  448. }
  449. textList += QObject::tr("Heroes: %1").arg(heroesList.join(", "));
  450. QStringList heroClassesList;
  451. for(const auto & heroClass : quest.mission.heroClasses)
  452. {
  453. heroClassesList += QString::fromStdString(LIBRARY->heroClasses()->getById(heroClass)->getNameTranslated());
  454. }
  455. textList += QObject::tr("Hero Classes: %1").arg(heroClassesList.join(", "));
  456. QStringList playersList;
  457. for(const auto & player : quest.mission.players)
  458. {
  459. MetaString str;
  460. str.appendName(player);
  461. playersList += QString::fromStdString(str.toString());
  462. }
  463. textList += QObject::tr("Players: %1").arg(playersList.join(", "));
  464. setModelTextData(model, index, textList);
  465. }