CCreatureHandler.cpp 24 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/algorithm/string.hpp>
  9. #include <boost/algorithm/string/find.hpp>
  10. #include <boost/algorithm/string/replace.hpp>
  11. #include "../lib/VCMI_Lib.h"
  12. using namespace boost::assign;
  13. extern CLodHandler * bitmaph;
  14. /*
  15. * CCreatureHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. std::vector<int> getMindSpells()
  24. {
  25. std::vector<int> ret;
  26. ret.push_back(50); //sorrow
  27. ret.push_back(59); //berserk
  28. ret.push_back(60); //hypnotize
  29. ret.push_back(61); //forgetfulness
  30. return ret;
  31. }
  32. CCreatureHandler::CCreatureHandler()
  33. {
  34. VLC->creh = this;
  35. }
  36. int CCreature::getQuantityID(const int & quantity)
  37. {
  38. if (quantity<5)
  39. return 0;
  40. if (quantity<10)
  41. return 1;
  42. if (quantity<20)
  43. return 2;
  44. if (quantity<50)
  45. return 3;
  46. if (quantity<100)
  47. return 4;
  48. if (quantity<250)
  49. return 5;
  50. if (quantity<500)
  51. return 5;
  52. if (quantity<1000)
  53. return 6;
  54. if (quantity<4000)
  55. return 7;
  56. return 8;
  57. }
  58. bool CCreature::isDoubleWide() const
  59. {
  60. return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
  61. }
  62. bool CCreature::isFlying() const
  63. {
  64. return vstd::contains(abilities, StackFeature::FLYING);
  65. }
  66. bool CCreature::isShooting() const
  67. {
  68. return vstd::contains(abilities, StackFeature::SHOOTER);
  69. }
  70. bool CCreature::isUndead() const
  71. {
  72. return vstd::contains(abilities, StackFeature::UNDEAD);
  73. }
  74. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  75. {
  76. int ret = 2147483645;
  77. int resAmnt = std::min(res.size(),cost.size());
  78. for(int i=0;i<resAmnt;i++)
  79. if(cost[i])
  80. ret = std::min(ret,(int)(res[i]/cost[i]));
  81. return ret;
  82. }
  83. void CCreatureHandler::loadCreatures()
  84. {
  85. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  86. tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
  87. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  88. int andame = buf.size();
  89. int i=0; //buf iterator
  90. int hmcr=0;
  91. for(i; i<andame; ++i)
  92. {
  93. if(buf[i]=='\r')
  94. ++hmcr;
  95. if(hmcr==2)
  96. break;
  97. }
  98. i+=2;
  99. while(i<buf.size())
  100. {
  101. CCreature ncre;
  102. ncre.cost.resize(RESOURCE_QUANTITY);
  103. ncre.level=0;
  104. ncre.sounds.attack = soundBase::invalid;
  105. ncre.sounds.defend = soundBase::invalid;
  106. ncre.sounds.killed = soundBase::invalid;
  107. ncre.sounds.move = soundBase::invalid;
  108. ncre.sounds.shoot = soundBase::invalid;
  109. ncre.sounds.wince = soundBase::invalid;
  110. ncre.sounds.ext1 = soundBase::invalid;
  111. ncre.sounds.ext2 = soundBase::invalid;
  112. ncre.sounds.startMoving = soundBase::invalid;
  113. ncre.sounds.endMoving = soundBase::invalid;
  114. int befi=i;
  115. for(i; i<andame; ++i)
  116. {
  117. if(buf[i]=='\t')
  118. break;
  119. }
  120. ncre.nameSing = buf.substr(befi, i-befi);
  121. ++i;
  122. befi=i;
  123. for(i; i<andame; ++i)
  124. {
  125. if(buf[i]=='\t')
  126. break;
  127. }
  128. ncre.namePl = buf.substr(befi, i-befi);
  129. ++i;
  130. befi=i;
  131. for(i; i<andame; ++i)
  132. {
  133. if(buf[i]=='\t')
  134. break;
  135. }
  136. ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
  137. ++i;
  138. befi=i;
  139. for(i; i<andame; ++i)
  140. {
  141. if(buf[i]=='\t')
  142. break;
  143. }
  144. ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
  145. ++i;
  146. befi=i;
  147. for(i; i<andame; ++i)
  148. {
  149. if(buf[i]=='\t')
  150. break;
  151. }
  152. ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
  153. ++i;
  154. befi=i;
  155. for(i; i<andame; ++i)
  156. {
  157. if(buf[i]=='\t')
  158. break;
  159. }
  160. ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
  161. ++i;
  162. befi=i;
  163. for(i; i<andame; ++i)
  164. {
  165. if(buf[i]=='\t')
  166. break;
  167. }
  168. ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
  169. ++i;
  170. befi=i;
  171. for(i; i<andame; ++i)
  172. {
  173. if(buf[i]=='\t')
  174. break;
  175. }
  176. ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
  177. ++i;
  178. befi=i;
  179. for(i; i<andame; ++i)
  180. {
  181. if(buf[i]=='\t')
  182. break;
  183. }
  184. ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
  185. ++i;
  186. befi=i;
  187. for(i; i<andame; ++i)
  188. {
  189. if(buf[i]=='\t')
  190. break;
  191. }
  192. ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
  193. ++i;
  194. befi=i;
  195. for(i; i<andame; ++i)
  196. {
  197. if(buf[i]=='\t')
  198. break;
  199. }
  200. ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
  201. ++i;
  202. befi=i;
  203. for(i; i<andame; ++i)
  204. {
  205. if(buf[i]=='\t')
  206. break;
  207. }
  208. ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
  209. ++i;
  210. befi=i;
  211. for(i; i<andame; ++i)
  212. {
  213. if(buf[i]=='\t')
  214. break;
  215. }
  216. ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
  217. ++i;
  218. befi=i;
  219. for(i; i<andame; ++i)
  220. {
  221. if(buf[i]=='\t')
  222. break;
  223. }
  224. ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
  225. ++i;
  226. befi=i;
  227. for(i; i<andame; ++i)
  228. {
  229. if(buf[i]=='\t')
  230. break;
  231. }
  232. ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
  233. ++i;
  234. befi=i;
  235. for(i; i<andame; ++i)
  236. {
  237. if(buf[i]=='\t')
  238. break;
  239. }
  240. ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
  241. ++i;
  242. befi=i;
  243. for(i; i<andame; ++i)
  244. {
  245. if(buf[i]=='\t')
  246. break;
  247. }
  248. ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
  249. ++i;
  250. befi=i;
  251. for(i; i<andame; ++i)
  252. {
  253. if(buf[i]=='\t')
  254. break;
  255. }
  256. ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
  257. ++i;
  258. befi=i;
  259. for(i; i<andame; ++i)
  260. {
  261. if(buf[i]=='\t')
  262. break;
  263. }
  264. ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
  265. ++i;
  266. befi=i;
  267. for(i; i<andame; ++i)
  268. {
  269. if(buf[i]=='\t')
  270. break;
  271. }
  272. ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
  273. ++i;
  274. befi=i;
  275. for(i; i<andame; ++i)
  276. {
  277. if(buf[i]=='\t')
  278. break;
  279. }
  280. ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
  281. ++i;
  282. befi=i;
  283. for(i; i<andame; ++i)
  284. {
  285. if(buf[i]=='\t')
  286. break;
  287. }
  288. ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
  289. ++i;
  290. befi=i;
  291. for(i; i<andame; ++i)
  292. {
  293. if(buf[i]=='\t')
  294. break;
  295. }
  296. ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
  297. ++i;
  298. befi=i;
  299. for(i; i<andame; ++i)
  300. {
  301. if(buf[i]=='\t')
  302. break;
  303. }
  304. ncre.abilityText = buf.substr(befi, i-befi);
  305. ++i;
  306. befi=i;
  307. for(i; i<andame; ++i)
  308. {
  309. if(buf[i]=='\r')
  310. break;
  311. }
  312. ncre.abilityRefs = buf.substr(befi, i-befi);
  313. i+=2;
  314. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  315. ncre.abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));
  316. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  317. ncre.abilities.push_back(makeCreatureAbility(StackFeature::FLYING, 0));
  318. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  319. ncre.abilities.push_back(makeCreatureAbility(StackFeature::SHOOTER, 0));
  320. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  321. ncre.abilities.push_back(makeCreatureAbility(StackFeature::SIEGE_WEAPON, 0));
  322. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  323. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
  324. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  325. ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0));
  326. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  327. ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
  328. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
  329. ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_MELEE_PENALTY, 0));
  330. if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
  331. ncre.abilities.push_back(makeCreatureAbility(StackFeature::JOUSTING, 0));
  332. if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
  333. ncre.abilities.push_back(makeCreatureAbility(StackFeature::RAISING_MORALE, 1));
  334. if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
  335. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, 1));
  336. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
  337. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING1, 0));
  338. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
  339. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING2, 0));
  340. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
  341. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING3, 0));
  342. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
  343. ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_WALL_PENALTY, 0));
  344. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  345. {
  346. ncre.idNumber = creatures.size();
  347. creatures.push_back(ncre);
  348. }
  349. }
  350. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  351. //loading reference names
  352. std::ifstream ifs("config/crerefnam.txt");
  353. int tempi;
  354. std::string temps;
  355. for (;;)
  356. {
  357. ifs >> tempi >> temps;
  358. if (tempi>=creatures.size())
  359. break;
  360. boost::assign::insert(nameToID)(temps,tempi);
  361. creatures[tempi].nameRef=temps;
  362. }
  363. ifs.close();
  364. ifs.clear();
  365. for(int i=1;i<=10;i++)
  366. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  367. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  368. ifs.open("config/monsters.txt");
  369. {
  370. while(!ifs.eof())
  371. {
  372. int id, lvl;
  373. ifs >> id >> lvl;
  374. if(lvl>0)
  375. {
  376. creatures[id].level = lvl;
  377. levelCreatures[lvl].push_back(&(creatures[id]));
  378. }
  379. }
  380. }
  381. ifs.close();
  382. ifs.clear();
  383. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  384. ifs.open("config/cr_factions.txt");
  385. while(!ifs.eof())
  386. {
  387. int id, fact;
  388. ifs >> id >> fact;
  389. creatures[id].faction = fact;
  390. }
  391. ifs.close();
  392. ifs.clear();
  393. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  394. ifs.open("config/cr_upgrade_list.txt");
  395. while(!ifs.eof())
  396. {
  397. int id, up;
  398. ifs >> id >> up;
  399. creatures[id].upgrades.insert(up);
  400. }
  401. ifs.close();
  402. ifs.clear();
  403. //loading unit animation def names
  404. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  405. std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  406. inp.seekg(0,std::ios::end); // na koniec
  407. int andame2 = inp.tellg(); // read length
  408. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  409. char * bufor = new char[andame2+1]; // allocate memory
  410. inp.read((char*)bufor, andame2); // read map file to buffer
  411. inp.close();
  412. bufor[andame2] = 0;
  413. buf = std::string(bufor);
  414. delete [] bufor;
  415. i = 0; //buf iterator
  416. hmcr = 0;
  417. for(i; i<andame2; ++i) //omitting rubbish
  418. {
  419. if(buf[i]=='\r')
  420. break;
  421. }
  422. i+=2;
  423. tlog5 << "We have "<<creatures.size() << " creatures\n";
  424. for(int s=0; s<creatures.size(); ++s)
  425. {
  426. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  427. int befi=i;
  428. std::string rub;
  429. for(i; i<andame2; ++i)
  430. {
  431. if(buf[i]==' ')
  432. break;
  433. }
  434. rub = buf.substr(befi, i-befi);
  435. ++i;
  436. befi=i;
  437. for(i; i<andame2; ++i)
  438. {
  439. if(buf[i]=='\r')
  440. break;
  441. }
  442. std::string defName = buf.substr(befi, i-befi);
  443. creatures[s].animDefName = defName;
  444. }
  445. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  446. loadAnimationInfo();
  447. //loading id to projectile mapping
  448. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  449. std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  450. char dump [200];
  451. inp2.getline(dump, 200);
  452. while(true)
  453. {
  454. int id;
  455. std::string name;
  456. bool spin;
  457. inp2>>id;
  458. if(id == -1)
  459. break;
  460. inp2>>name;
  461. idToProjectile[id] = name;
  462. inp2>>spin;
  463. idToProjectileSpin[id] = spin;
  464. }
  465. inp2.close();
  466. //TODO: create a tidy configuration file to control fixing unit abilities
  467. creatures[115].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//water elemental should be treated as double-wide
  468. creatures[123].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//ice elemental should be treated as double-wide
  469. creatures[140].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//boar should be treated as double-wide
  470. creatures[142].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//nomads should be treated as double-wide
  471. creatures[46].abilities -= StackFeature::FLYING; //hell hound
  472. creatures[47].abilities -= StackFeature::FLYING; //cerberus
  473. creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
  474. creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
  475. creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
  476. creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
  477. creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
  478. creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
  479. creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
  480. creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
  481. creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETAILATION, 1); //griffins retailate twice
  482. creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETAILATIONS, 0); //royal griffins retailate always
  483. creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
  484. creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
  485. creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
  486. creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
  487. creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
  488. creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
  489. creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
  490. creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
  491. creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
  492. creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
  493. creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
  494. creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
  495. creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
  496. creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
  497. creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
  498. creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
  499. creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
  500. creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
  501. creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
  502. creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
  503. creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
  504. creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
  505. creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
  506. creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
  507. creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
  508. creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
  509. creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
  510. creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
  511. creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
  512. creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
  513. creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
  514. creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
  515. creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //nagas block retailation
  516. creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //naga queens block retailation
  517. std::vector<int> mindSpells = getMindSpells();
  518. for(int g=0; g<mindSpells.size(); ++g)
  519. {
  520. creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
  521. }
  522. for(int g=0; g<mindSpells.size(); ++g)
  523. {
  524. creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
  525. }
  526. creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
  527. creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
  528. creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
  529. creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
  530. creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //cerberus
  531. creatures[51].abilities += makeCreatureAbility(StackFeature::DEAMON_SUMMONING, 0, 52); //pit lord
  532. creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
  533. creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
  534. creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
  535. creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
  536. creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
  537. creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
  538. creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
  539. creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
  540. creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //devils
  541. creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
  542. creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
  543. creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
  544. creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //archdevils
  545. creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
  546. creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
  547. creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
  548. creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
  549. creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
  550. creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampires
  551. creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETAILATION, 0); //vampire lords
  552. creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
  553. creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
  554. creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
  555. creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
  556. creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
  557. creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
  558. creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
  559. creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
  560. creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
  561. }
  562. void CCreatureHandler::loadAnimationInfo()
  563. {
  564. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  565. int andame = buf.size();
  566. int i=0; //buf iterator
  567. int hmcr=0;
  568. for(i; i<andame; ++i)
  569. {
  570. if(buf[i]=='\r')
  571. ++hmcr;
  572. if(hmcr==2)
  573. break;
  574. }
  575. i+=2;
  576. for(int dd=0; dd<creatures.size(); ++dd)
  577. {
  578. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  579. loadUnitAnimInfo(creatures[dd], buf, i);
  580. }
  581. return;
  582. }
  583. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  584. {
  585. int befi=i;
  586. for(i; i<src.size(); ++i)
  587. {
  588. if(src[i]=='\t')
  589. break;
  590. }
  591. unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
  592. ++i;
  593. while(unit.timeBetweenFidgets == 0.0)
  594. {
  595. for(i; i<src.size(); ++i)
  596. {
  597. if(src[i]=='\r')
  598. break;
  599. }
  600. i+=2;
  601. befi=i;
  602. for(i; i<src.size(); ++i)
  603. {
  604. if(src[i]=='\t')
  605. break;
  606. }
  607. unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
  608. ++i;
  609. }
  610. befi=i;
  611. for(i; i<src.size(); ++i)
  612. {
  613. if(src[i]=='\t')
  614. break;
  615. }
  616. unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
  617. ++i;
  618. befi=i;
  619. for(i; i<src.size(); ++i)
  620. {
  621. if(src[i]=='\t')
  622. break;
  623. }
  624. unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
  625. ++i;
  626. befi=i;
  627. for(i; i<src.size(); ++i)
  628. {
  629. if(src[i]=='\t')
  630. break;
  631. }
  632. unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
  633. ++i;
  634. ///////////////////////
  635. befi=i;
  636. for(i; i<src.size(); ++i)
  637. {
  638. if(src[i]=='\t')
  639. break;
  640. }
  641. unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  642. ++i;
  643. befi=i;
  644. for(i; i<src.size(); ++i)
  645. {
  646. if(src[i]=='\t')
  647. break;
  648. }
  649. unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  650. ++i;
  651. befi=i;
  652. for(i; i<src.size(); ++i)
  653. {
  654. if(src[i]=='\t')
  655. break;
  656. }
  657. unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  658. ++i;
  659. befi=i;
  660. for(i; i<src.size(); ++i)
  661. {
  662. if(src[i]=='\t')
  663. break;
  664. }
  665. unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  666. ++i;
  667. befi=i;
  668. for(i; i<src.size(); ++i)
  669. {
  670. if(src[i]=='\t')
  671. break;
  672. }
  673. unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  674. ++i;
  675. befi=i;
  676. for(i; i<src.size(); ++i)
  677. {
  678. if(src[i]=='\t')
  679. break;
  680. }
  681. unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  682. ++i;
  683. ///////////////////////
  684. for(int jjj=0; jjj<12; ++jjj)
  685. {
  686. befi=i;
  687. for(i; i<src.size(); ++i)
  688. {
  689. if(src[i]=='\t')
  690. break;
  691. }
  692. unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
  693. ++i;
  694. }
  695. befi=i;
  696. for(i; i<src.size(); ++i)
  697. {
  698. if(src[i]=='\t')
  699. break;
  700. }
  701. unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
  702. ++i;
  703. befi=i;
  704. for(i; i<src.size(); ++i)
  705. {
  706. if(src[i]=='\t')
  707. break;
  708. }
  709. unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
  710. ++i;
  711. for(i; i<src.size(); ++i)
  712. {
  713. if(src[i]=='\r')
  714. break;
  715. }
  716. i+=2;
  717. }
  718. CCreatureHandler::~CCreatureHandler()
  719. {
  720. }