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- /*
- * CSavingScreen.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CSavingScreen.h"
- #include "SelectionTab.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../gui/CGuiHandler.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/TextControls.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/mapping/CMapInfo.h"
- CSavingScreen::CSavingScreen()
- : CSelectionBase(ESelectionScreen::saveGame)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- center(pos);
- // TODO: we should really use std::shared_ptr for passing StartInfo around.
- localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
- localMi = std::make_shared<CMapInfo>();
- localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
- tabSel = std::make_shared<SelectionTab>(screenType);
- curTab = tabSel;
- tabSel->toggleMode();
- tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
- buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), SDLK_s);
- buttonStart->assignedKeys.insert(SDLK_RETURN);
- }
- const CMapInfo * CSavingScreen::getMapInfo()
- {
- return localMi.get();
- }
- const StartInfo * CSavingScreen::getStartInfo()
- {
- return localSi;
- }
- void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
- {
- if(localMi == to)
- return;
- localMi = to;
- localSi = localMi->scenarioOptionsOfSave;
- card->changeSelection();
- }
- void CSavingScreen::saveGame()
- {
- if(!(tabSel && tabSel->inputName && tabSel->inputName->text.size()))
- return;
- std::string path = "Saves/" + tabSel->inputName->text;
- auto overWrite = [this, path]() -> void
- {
- Settings lastSave = settings.write["general"]["lastSave"];
- lastSave->String() = path;
- LOCPLINT->cb->save(path);
- close();
- };
- if(CResourceHandler::get("local")->existsResource(ResourceID(path, EResType::CLIENT_SAVEGAME)))
- {
- std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
- boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->text);
- LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr);
- }
- else
- {
- overWrite();
- }
- }
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