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							- /*
 
-  * ImageLocator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IImage.h"
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- #include "../../lib/constants/EntityIdentifiers.h"
 
- struct SharedImageLocator
 
- {
 
- 	enum class ShadowMode
 
- 	{
 
- 		SHADOW_NONE,
 
- 		SHADOW_NORMAL,
 
- 		SHADOW_SHEAR
 
- 	};
 
- 	enum class OverlayMode
 
- 	{
 
- 		OVERLAY_NONE,
 
- 		OVERLAY_OUTLINE,
 
- 		OVERLAY_FLAG
 
- 	};
 
- 	std::optional<ImagePath> image;
 
- 	std::optional<AnimationPath> defFile;
 
- 	int defFrame = -1;
 
- 	int defGroup = -1;
 
- 	EImageBlitMode layer = EImageBlitMode::OPAQUE;
 
- 	std::optional<ShadowMode> generateShadow;
 
- 	std::optional<OverlayMode> generateOverlay;
 
- 	SharedImageLocator() = default;
 
- 	SharedImageLocator(const AnimationPath & path, int frame, int group, EImageBlitMode layer);
 
- 	SharedImageLocator(const JsonNode & config, EImageBlitMode layer);
 
- 	SharedImageLocator(const ImagePath & path, EImageBlitMode layer);
 
- 	bool operator < (const SharedImageLocator & other) const;
 
- };
 
- struct ImageLocator : SharedImageLocator
 
- {
 
- 	PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
 
- 	bool verticalFlip = false;
 
- 	bool horizontalFlip = false;
 
- 	int8_t scalingFactor = 0; // 0 = auto / use default scaling
 
- 	using SharedImageLocator::SharedImageLocator;
 
- 	 ImageLocator(const JsonNode & config, EImageBlitMode layer);
 
- 	bool empty() const;
 
- };
 
 
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