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CGameHandler.cpp
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61fc216a6f
- Fixed mantis #1421
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12 lat temu |
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CGameHandler.h
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f0cbbbdb70
- Refactored method CGameState::init
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12 lat temu |
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CMakeLists.txt
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c4716d0a9a
- reordered files in cmake so files with long compile times will be
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12 lat temu |
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CQuery.cpp
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ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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12 lat temu |
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CQuery.h
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d1807585ad
Fixed at least two #1428 freezes, likely more.
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12 lat temu |
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CVCMIServer.cpp
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ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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12 lat temu |
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CVCMIServer.h
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2b45e13c5c
c++03 -> c++11 switch:
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12 lat temu |
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NetPacksServer.cpp
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 lat temu |
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StdInc.cpp
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cce814c41b
* Final commit
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14 lat temu |
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StdInc.h
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daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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13 lat temu |
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VCMI_server.cbp
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48e51b8d44
[c::b] update projects
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12 lat temu |
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VCMI_server.vcxproj
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 lat temu |