beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 lat temu
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CGameHandler.cpp 61fc216a6f - Fixed mantis #1421 12 lat temu
CGameHandler.h f0cbbbdb70 - Refactored method CGameState::init 12 lat temu
CMakeLists.txt c4716d0a9a - reordered files in cmake so files with long compile times will be 12 lat temu
CQuery.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 lat temu
CQuery.h d1807585ad Fixed at least two #1428 freezes, likely more. 12 lat temu
CVCMIServer.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 lat temu
CVCMIServer.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
NetPacksServer.cpp d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 lat temu
StdInc.cpp cce814c41b * Final commit 14 lat temu
StdInc.h daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. 13 lat temu
VCMI_server.cbp 48e51b8d44 [c::b] update projects 12 lat temu
VCMI_server.vcxproj e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 lat temu