beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 年之前
..
CGameHandler.cpp 61fc216a6f - Fixed mantis #1421 12 年之前
CGameHandler.h f0cbbbdb70 - Refactored method CGameState::init 12 年之前
CMakeLists.txt c4716d0a9a - reordered files in cmake so files with long compile times will be 12 年之前
CQuery.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 年之前
CQuery.h d1807585ad Fixed at least two #1428 freezes, likely more. 12 年之前
CVCMIServer.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 年之前
CVCMIServer.h 2b45e13c5c c++03 -> c++11 switch: 12 年之前
NetPacksServer.cpp d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 年之前
StdInc.cpp cce814c41b * Final commit 14 年之前
StdInc.h daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. 13 年之前
VCMI_server.cbp 48e51b8d44 [c::b] update projects 12 年之前
VCMI_server.vcxproj e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年之前