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- /*
- * SDLImage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SDLImage.h"
- #include "SDLImageLoader.h"
- #include "SDL_Extensions.h"
- #include "../render/ColorFilter.h"
- #include "../render/CBitmapHandler.h"
- #include "../render/CDefFile.h"
- #include "../render/Graphics.h"
- #include <SDL_surface.h>
- class SDLImageLoader;
- int IImage::width() const
- {
- return dimensions().x;
- }
- int IImage::height() const
- {
- return dimensions().y;
- }
- SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
- : surf(nullptr),
- margins(0, 0),
- fullSize(0, 0),
- originalPalette(nullptr)
- {
- SDLImageLoader loader(this);
- data->loadFrame(frame, group, loader);
- savePalette();
- }
- SDLImageConst::SDLImageConst(SDL_Surface * from, EImageBlitMode mode)
- : surf(nullptr),
- margins(0, 0),
- fullSize(0, 0),
- originalPalette(nullptr)
- {
- surf = from;
- if (surf == nullptr)
- return;
- savePalette();
- surf->refcount++;
- fullSize.x = surf->w;
- fullSize.y = surf->h;
- }
- SDLImageConst::SDLImageConst(const ImagePath & filename, EImageBlitMode mode)
- : surf(nullptr),
- margins(0, 0),
- fullSize(0, 0),
- originalPalette(nullptr)
- {
- surf = BitmapHandler::loadBitmap(filename);
- if(surf == nullptr)
- {
- logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
- return;
- }
- else
- {
- savePalette();
- fullSize.x = surf->w;
- fullSize.y = surf->h;
- }
- }
- void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
- {
- if (!surf)
- return;
- Rect sourceRect(0, 0, surf->w, surf->h);
- Point destShift(0, 0);
- if(src)
- {
- if(src->x < margins.x)
- destShift.x += margins.x - src->x;
- if(src->y < margins.y)
- destShift.y += margins.y - src->y;
- sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
- sourceRect -= margins;
- }
- else
- destShift = margins;
- destShift += dest;
- SDL_SetSurfaceAlphaMod(surf, alpha);
- if (mode == EImageBlitMode::OPAQUE)
- SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
- else
- SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
- if (palette && surf->format->palette)
- SDL_SetSurfacePalette(surf, palette);
- if(surf->format->BitsPerPixel == 8 && alpha == SDL_ALPHA_OPAQUE && mode == EImageBlitMode::ALPHA)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
- }
- else
- {
- CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
- }
- }
- const SDL_Palette * SDLImageConst::getPalette() const
- {
- if (originalPalette == nullptr)
- throw std::runtime_error("Palette not found!");
- return originalPalette;
- }
- std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
- {
- float scaleX = float(size.x) / dimensions().x;
- float scaleY = float(size.y) / dimensions().y;
- auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
- if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
- CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
- else if(scaled->format && scaled->format->Amask)
- SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
- else
- CSDL_Ext::setDefaultColorKey(scaled);//just in case
- auto ret = std::make_shared<SDLImageConst>(scaled, EImageBlitMode::ALPHA);
- ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
- ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
- ret->margins.x = (int) round((float)margins.x * scaleX);
- ret->margins.y = (int) round((float)margins.y * scaleY);
- // erase our own reference
- SDL_FreeSurface(scaled);
- return ret;
- }
- void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
- {
- SDL_SaveBMP(surf, path.string().c_str());
- }
- void SDLImageIndexed::playerColored(PlayerColor player)
- {
- graphics->setPlayerPalette(currentPalette, player);
- }
- void SDLImageIndexed::setFlagColor(PlayerColor player)
- {
- if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
- graphics->setPlayerFlagColor(currentPalette, player);
- }
- bool SDLImageConst::isTransparent(const Point & coords) const
- {
- if (surf)
- return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
- else
- return true;
- }
- Point SDLImageConst::dimensions() const
- {
- return fullSize;
- }
- std::shared_ptr<IImage> SDLImageConst::createImageReference()
- {
- if (surf->format->palette)
- return std::make_shared<SDLImageIndexed>(shared_from_this());
- else
- return std::make_shared<SDLImageRGB>(shared_from_this());
- }
- std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
- {
- SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
- auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
- ret->fullSize = fullSize;
- ret->margins.x = margins.x;
- ret->margins.y = fullSize.y - surf->h - margins.y;
- ret->fullSize = fullSize;
- return ret;
- }
- std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
- {
- SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
- auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
- ret->fullSize = fullSize;
- ret->margins.x = fullSize.x - surf->w - margins.x;
- ret->margins.y = margins.y;
- ret->fullSize = fullSize;
- return ret;
- }
- // Keep the original palette, in order to do color switching operation
- void SDLImageConst::savePalette()
- {
- // For some images that don't have palette, skip this
- if(surf->format->palette == nullptr)
- return;
- if(originalPalette == nullptr)
- originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);
- SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
- }
- void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
- {
- const SDL_Palette * originalPalette = image->getPalette();
- std::vector<SDL_Color> shifterColors(colorsToMove);
- for(uint32_t i=0; i<colorsToMove; ++i)
- shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
- SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
- }
- void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
- {
- const SDL_Palette * originalPalette = image->getPalette();
- // Note: here we skip first colors in the palette that are predefined in H3 images
- for(int i = 0; i < currentPalette->ncolors; i++)
- {
- if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
- continue;
- currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
- }
- }
- SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image)
- :SDLImageBase::SDLImageBase(image)
- {
- auto originalPalette = image->getPalette();
- currentPalette = SDL_AllocPalette(originalPalette->ncolors);
- SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
- }
- SDLImageIndexed::~SDLImageIndexed()
- {
- SDL_FreePalette(currentPalette);
- }
- void SDLImageIndexed::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
- {
- size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
- for (size_t i = 0; i < last; ++i)
- {
- if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
- currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
- }
- }
- SDLImageConst::~SDLImageConst()
- {
- SDL_FreeSurface(surf);
- SDL_FreePalette(originalPalette);
- }
- SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image)
- :image(image)
- , alphaValue(SDL_ALPHA_OPAQUE)
- , blitMode(EImageBlitMode::ALPHA)
- {}
- void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
- {
- image->draw(where, nullptr, pos, src, alphaValue, blitMode);
- }
- void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
- {
- image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
- }
- void SDLImageBase::scaleFast(const Point & size)
- {
- image = image->scaleFast(size);
- }
- void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
- {
- image->exportBitmap(path);
- }
- bool SDLImageBase::isTransparent(const Point & coords) const
- {
- return image->isTransparent(coords);
- }
- Point SDLImageBase::dimensions() const
- {
- return image->dimensions();
- }
- void SDLImageBase::setAlpha(uint8_t value)
- {
- alphaValue = value;
- }
- void SDLImageBase::setBlitMode(EImageBlitMode mode)
- {
- blitMode = mode;
- }
- void SDLImageRGB::setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
- {}
- void SDLImageRGB::playerColored(PlayerColor player)
- {}
- void SDLImageRGB::setFlagColor(PlayerColor player)
- {}
- void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
- {}
- void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
- {}
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