BattleOptionsTab.cpp 7.0 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../eventsSDL/InputHandler.h"
  15. #include "../../../lib/CConfigHandler.h"
  16. #include "../../../lib/filesystem/ResourceID.h"
  17. #include "../../../lib/CGeneralTextHandler.h"
  18. #include "../../widgets/Buttons.h"
  19. #include "../../widgets/TextControls.h"
  20. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  21. {
  22. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  23. type |= REDRAW_PARENT;
  24. //addConditional("touchscreen", GH.input().hasTouchInputDevice());
  25. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  26. addCallback("viewGridChanged", [this, owner](bool value)
  27. {
  28. viewGridChangedCallback(value, owner);
  29. });
  30. addCallback("movementShadowChanged", [this, owner](bool value)
  31. {
  32. movementShadowChangedCallback(value, owner);
  33. });
  34. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  35. {
  36. movementHighlightOnHoverChangedCallback(value, owner);
  37. });
  38. addCallback("rangedFullDamageLimitHighlightOnHoverChanged", [this, owner](bool value)
  39. {
  40. rangedFullDamageLimitHighlightOnHoverChangedCallback(value, owner);
  41. });
  42. addCallback("mouseShadowChanged", [this](bool value)
  43. {
  44. mouseShadowChangedCallback(value);
  45. });
  46. addCallback("animationSpeedChanged", [this](int value)
  47. {
  48. animationSpeedChangedCallback(value);
  49. });
  50. addCallback("showQueueChanged", [this, owner](bool value)
  51. {
  52. showQueueChangedCallback(value, owner);
  53. });
  54. addCallback("queueSizeChanged", [this, owner](int value)
  55. {
  56. queueSizeChangedCallback(value, owner);
  57. });
  58. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  59. {
  60. skipBattleIntroMusicChangedCallback(value);
  61. });
  62. build(config);
  63. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  64. animationSpeedToggle->setSelected(getAnimSpeed());
  65. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  66. queueSizeToggle->setSelected(getQueueSizeId());
  67. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  68. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  69. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  70. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  71. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  72. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  73. std::shared_ptr<CToggleButton> rangedFullDamageLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangedFullDamageLimitHighlightOnHoverCheckbox");
  74. rangedFullDamageLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangedFullDamageLimitHighlightOnHover"].Bool());
  75. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  76. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  77. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  78. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  79. }
  80. int BattleOptionsTab::getAnimSpeed() const
  81. {
  82. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  83. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  84. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  85. }
  86. int BattleOptionsTab::getQueueSizeId() const
  87. {
  88. std::string sizeText = settings["battle"]["queueSize"].String();
  89. bool visible = settings["battle"]["showQueue"].Bool();
  90. if(!visible)
  91. return -1;
  92. if(sizeText == "none")
  93. return -1;
  94. if(sizeText == "auto")
  95. return 0;
  96. if(sizeText == "small")
  97. return 1;
  98. if(sizeText == "big")
  99. return 2;
  100. return 0;
  101. }
  102. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  103. {
  104. switch(value)
  105. {
  106. case -1:
  107. return "none";
  108. case 0:
  109. return "auto";
  110. case 1:
  111. return "small";
  112. case 2:
  113. return "big";
  114. default:
  115. return "auto";
  116. }
  117. }
  118. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  119. {
  120. Settings cellBorders = settings.write["battle"]["cellBorders"];
  121. cellBorders->Bool() = value;
  122. if(parentBattleInterface)
  123. parentBattleInterface->redrawBattlefield();
  124. }
  125. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  126. {
  127. Settings stackRange = settings.write["battle"]["stackRange"];
  128. stackRange->Bool() = value;
  129. if(parentBattleInterface)
  130. parentBattleInterface->redrawBattlefield();
  131. }
  132. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  133. {
  134. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  135. stackRange->Bool() = value;
  136. if(parentBattleInterface)
  137. parentBattleInterface->redrawBattlefield();
  138. }
  139. void BattleOptionsTab::rangedFullDamageLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  140. {
  141. Settings stackRange = settings.write["battle"]["rangedFullDamageLimitHighlightOnHover"];
  142. stackRange->Bool() = value;
  143. if(parentBattleInterface)
  144. parentBattleInterface->redrawBattlefield();
  145. }
  146. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  147. {
  148. Settings shadow = settings.write["battle"]["mouseShadow"];
  149. shadow->Bool() = value;
  150. }
  151. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  152. {
  153. Settings speed = settings.write["battle"]["speedFactor"];
  154. speed->Float() = static_cast<float>(value);
  155. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  156. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  157. if (targetLabel)
  158. targetLabel->setText(std::to_string(valuePercentage) + "%");
  159. }
  160. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  161. {
  162. if(!parentBattleInterface)
  163. {
  164. Settings showQueue = settings.write["battle"]["showQueue"];
  165. showQueue->Bool() = value;
  166. }
  167. else
  168. {
  169. parentBattleInterface->setBattleQueueVisibility(value);
  170. }
  171. }
  172. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  173. {
  174. if (value == -1)
  175. {
  176. showQueueChangedCallback(false, parentBattleInterface);
  177. return;
  178. }
  179. std::string stringifiedValue = getQueueSizeStringFromId(value);
  180. Settings size = settings.write["battle"]["queueSize"];
  181. size->String() = stringifiedValue;
  182. showQueueChangedCallback(true, parentBattleInterface);
  183. }
  184. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  185. {
  186. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  187. musicSkipSettingValue->Bool() = value;
  188. }