CObjectClassesHandler.cpp 16 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../GameSettings.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  22. #include "../mapObjectConstructors/CRewardableConstructor.h"
  23. #include "../mapObjectConstructors/CommonConstructors.h"
  24. #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
  25. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  26. #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
  27. #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
  28. #include "../mapObjects/CGCreature.h"
  29. #include "../mapObjects/CGPandoraBox.h"
  30. #include "../mapObjects/CQuest.h"
  31. #include "../mapObjects/ObjectTemplate.h"
  32. #include "../mapObjects/CGMarket.h"
  33. #include "../mapObjects/MiscObjects.h"
  34. #include "../mapObjects/CGHeroInstance.h"
  35. #include "../mapObjects/CGTownInstance.h"
  36. #include "../modding/IdentifierStorage.h"
  37. #include "../modding/CModHandler.h"
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. CObjectClassesHandler::CObjectClassesHandler()
  40. {
  41. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  42. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  43. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  44. //Note: should be in sync with registerTypesMapObjectTypes function
  45. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  46. SET_HANDLER_CLASS("dwelling", DwellingInstanceConstructor);
  47. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  48. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  49. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  50. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  51. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  52. SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
  53. SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
  54. SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
  55. SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);
  56. SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);
  57. SET_HANDLER_CLASS("static", CObstacleConstructor);
  58. SET_HANDLER_CLASS("", CObstacleConstructor);
  59. SET_HANDLER("randomArtifact", CGArtifact);
  60. SET_HANDLER("randomHero", CGHeroInstance);
  61. SET_HANDLER("randomResource", CGResource);
  62. SET_HANDLER("randomTown", CGTownInstance);
  63. SET_HANDLER("randomMonster", CGCreature);
  64. SET_HANDLER("randomDwelling", CGDwelling);
  65. SET_HANDLER("generic", CGObjectInstance);
  66. SET_HANDLER("cartographer", CCartographer);
  67. SET_HANDLER("artifact", CGArtifact);
  68. SET_HANDLER("borderGate", CGBorderGate);
  69. SET_HANDLER("borderGuard", CGBorderGuard);
  70. SET_HANDLER("denOfThieves", CGDenOfthieves);
  71. SET_HANDLER("event", CGEvent);
  72. SET_HANDLER("garrison", CGGarrison);
  73. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  74. SET_HANDLER("keymaster", CGKeymasterTent);
  75. SET_HANDLER("lighthouse", CGLighthouse);
  76. SET_HANDLER("magi", CGMagi);
  77. SET_HANDLER("mine", CGMine);
  78. SET_HANDLER("obelisk", CGObelisk);
  79. SET_HANDLER("observatory", CGObservatory);
  80. SET_HANDLER("pandora", CGPandoraBox);
  81. SET_HANDLER("prison", CGHeroInstance);
  82. SET_HANDLER("questGuard", CGQuestGuard);
  83. SET_HANDLER("scholar", CGScholar);
  84. SET_HANDLER("seerHut", CGSeerHut);
  85. SET_HANDLER("sign", CGSignBottle);
  86. SET_HANDLER("siren", CGSirens);
  87. SET_HANDLER("monolith", CGMonolith);
  88. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  89. SET_HANDLER("whirlpool", CGWhirlpool);
  90. SET_HANDLER("witch", CGWitchHut);
  91. SET_HANDLER("terrain", CGTerrainPatch);
  92. #undef SET_HANDLER_CLASS
  93. #undef SET_HANDLER
  94. }
  95. CObjectClassesHandler::~CObjectClassesHandler()
  96. {
  97. for(auto * p : objects)
  98. delete p;
  99. }
  100. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  101. {
  102. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  103. CLegacyConfigParser parser("Data/Objects.txt");
  104. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  105. parser.endLine();
  106. for (size_t i = 0; i < totalNumber; i++)
  107. {
  108. auto * tmpl = new ObjectTemplate;
  109. tmpl->readTxt(parser);
  110. parser.endLine();
  111. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  112. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  113. }
  114. objects.resize(256);
  115. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  116. assert(dataSize == 256);
  117. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  118. for (size_t i=0; i<256; i++)
  119. {
  120. ret[i]["name"].String() = namesParser.readString();
  121. namesParser.endLine();
  122. }
  123. JsonNode cregen1;
  124. JsonNode cregen4;
  125. CLegacyConfigParser cregen1Parser("data/crgen1");
  126. do
  127. {
  128. JsonNode subObject;
  129. subObject["name"].String() = cregen1Parser.readString();
  130. cregen1.Vector().push_back(subObject);
  131. }
  132. while(cregen1Parser.endLine());
  133. CLegacyConfigParser cregen4Parser("data/crgen4");
  134. do
  135. {
  136. JsonNode subObject;
  137. subObject["name"].String() = cregen4Parser.readString();
  138. cregen4.Vector().push_back(subObject);
  139. }
  140. while(cregen4Parser.endLine());
  141. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  142. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  143. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  144. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  145. return ret;
  146. }
  147. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  148. {
  149. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  150. assert(object);
  151. obj->objects.push_back(object);
  152. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  153. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  154. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  155. }
  156. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  157. {
  158. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  159. assert(object);
  160. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  161. obj->objects[index] = object;
  162. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  163. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  164. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  165. }
  166. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  167. {
  168. assert(identifier.find(':') == std::string::npos);
  169. assert(!scope.empty());
  170. if(!handlerConstructors.count(obj->handlerName))
  171. {
  172. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  173. return nullptr;
  174. }
  175. auto createdObject = handlerConstructors.at(obj->handlerName)();
  176. createdObject->modScope = scope;
  177. createdObject->typeName = obj->identifier;;
  178. createdObject->subTypeName = identifier;
  179. createdObject->type = obj->id;
  180. createdObject->subtype = index;
  181. createdObject->init(entry);
  182. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  183. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  184. {
  185. createdObject->addTemplate(templ.second);
  186. }
  187. legacyTemplates.erase(range.first, range.second);
  188. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  189. return createdObject;
  190. }
  191. std::string ObjectClass::getJsonKey() const
  192. {
  193. return modScope + ':' + identifier;
  194. }
  195. std::string ObjectClass::getNameTextID() const
  196. {
  197. return TextIdentifier("object", modScope, identifier, "name").get();
  198. }
  199. std::string ObjectClass::getNameTranslated() const
  200. {
  201. return VLC->generaltexth->translate(getNameTextID());
  202. }
  203. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  204. {
  205. auto * obj = new ObjectClass();
  206. obj->modScope = scope;
  207. obj->identifier = name;
  208. obj->handlerName = json["handler"].String();
  209. obj->base = json["base"];
  210. obj->id = index;
  211. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  212. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  213. for (auto subData : json["types"].Struct())
  214. {
  215. if (!subData.second["index"].isNull())
  216. {
  217. const std::string & subMeta = subData.second["index"].meta;
  218. if ( subMeta != "core")
  219. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  220. size_t subIndex = subData.second["index"].Integer();
  221. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  222. }
  223. else
  224. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  225. }
  226. return obj;
  227. }
  228. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  229. {
  230. auto * object = loadFromJson(scope, data, name, objects.size());
  231. objects.push_back(object);
  232. VLC->modh->getIdentifiers().registerObject(scope, "object", name, object->id);
  233. }
  234. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  235. {
  236. auto * object = loadFromJson(scope, data, name, index);
  237. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  238. objects[static_cast<si32>(index)] = object;
  239. VLC->modh->getIdentifiers().registerObject(scope, "object", name, object->id);
  240. }
  241. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  242. {
  243. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  244. assert(ID < objects.size());
  245. assert(objects[ID]);
  246. if ( subID >= objects[ID]->objects.size())
  247. objects[ID]->objects.resize(subID+1);
  248. JsonUtils::inherit(config, objects.at(ID)->base);
  249. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  250. }
  251. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  252. {
  253. assert(ID < objects.size());
  254. assert(objects[ID]);
  255. assert(subID < objects[ID]->objects.size());
  256. objects[ID]->objects[subID] = nullptr;
  257. }
  258. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  259. {
  260. return std::vector<bool>(); //TODO?
  261. }
  262. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  263. {
  264. try
  265. {
  266. auto result = objects.at(type)->objects.at(subtype);
  267. if (result != nullptr)
  268. return result;
  269. }
  270. catch (std::out_of_range & e)
  271. {
  272. // Leave catch block silently
  273. }
  274. std::string errorString = "Failed to find object of type " + std::to_string(type) + "::" + std::to_string(subtype);
  275. logGlobal->error(errorString);
  276. throw std::runtime_error(errorString);
  277. }
  278. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  279. {
  280. std::optional<si32> id = VLC->identifiers()->getIdentifier(scope, "object", type);
  281. if(id)
  282. {
  283. auto * object = objects[id.value()];
  284. std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);
  285. if (subID)
  286. return object->objects[subID.value()];
  287. }
  288. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  289. logGlobal->error(errorString);
  290. throw std::runtime_error(errorString);
  291. }
  292. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  293. {
  294. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  295. }
  296. std::set<si32> CObjectClassesHandler::knownObjects() const
  297. {
  298. std::set<si32> ret;
  299. for(auto * entry : objects)
  300. if (entry)
  301. ret.insert(entry->id);
  302. return ret;
  303. }
  304. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  305. {
  306. std::set<si32> ret;
  307. if (!objects.at(primaryID))
  308. {
  309. logGlobal->error("Failed to find object %d", primaryID);
  310. return ret;
  311. }
  312. for(const auto & entry : objects.at(primaryID)->objects)
  313. if (entry)
  314. ret.insert(entry->subtype);
  315. return ret;
  316. }
  317. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  318. {
  319. for (auto & entry : object["types"].Struct())
  320. {
  321. if (object.Struct().count("subObjects"))
  322. {
  323. const auto & vector = object["subObjects"].Vector();
  324. if (entry.second.Struct().count("index"))
  325. {
  326. size_t index = entry.second["index"].Integer();
  327. if (index < vector.size())
  328. JsonUtils::inherit(entry.second, vector[index]);
  329. }
  330. }
  331. JsonUtils::inherit(entry.second, object["base"]);
  332. for (auto & templ : entry.second["templates"].Struct())
  333. JsonUtils::inherit(templ.second, entry.second["base"]);
  334. }
  335. object.Struct().erase("subObjects");
  336. }
  337. void CObjectClassesHandler::afterLoadFinalization()
  338. {
  339. for(auto * entry : objects)
  340. {
  341. if (!entry)
  342. continue;
  343. for(const auto & obj : entry->objects)
  344. {
  345. if (!obj)
  346. continue;
  347. obj->afterLoadFinalization();
  348. if(obj->getTemplates().empty())
  349. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  350. }
  351. }
  352. generateExtraMonolithsForRMG();
  353. }
  354. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  355. {
  356. //duplicate existing two-way portals to make reserve for RMG
  357. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  358. //FIXME: Monoliths in this vector can be already not useful for every terrain
  359. const size_t portalCount = portalVec.size();
  360. //Invalid portals will be skipped and portalVec size stays unchanged
  361. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  362. {
  363. auto index = static_cast<si32>(i % portalCount);
  364. auto portal = portalVec[index];
  365. auto templates = portal->getTemplates();
  366. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  367. {
  368. continue; //Do not clone HoTA water-only portals or any others we can't use
  369. }
  370. //deep copy of noncopyable object :?
  371. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  372. newPortal->rmgInfo = portal->getRMGInfo();
  373. newPortal->base = portal->base; //not needed?
  374. newPortal->templates = portal->getTemplates();
  375. newPortal->sounds = portal->getSounds();
  376. newPortal->aiValue = portal->getAiValue();
  377. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  378. newPortal->modScope = portal->modScope; //private
  379. newPortal->typeName = portal->getTypeName();
  380. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  381. newPortal->type = portal->getIndex();
  382. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  383. portalVec.push_back(newPortal);
  384. }
  385. }
  386. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  387. {
  388. const auto handler = getHandlerFor(type, subtype);
  389. if (handler && handler->hasNameTextID())
  390. return handler->getNameTranslated();
  391. else
  392. return objects[type]->getNameTranslated();
  393. }
  394. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  395. {
  396. // TODO: these objects may have subID's that does not have associated handler:
  397. // Prison: uses hero type as subID
  398. // Hero: uses hero type as subID, but registers hero classes as subtypes
  399. // Spell scroll: uses spell ID as subID
  400. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  401. subtype = 0;
  402. assert(type < objects.size());
  403. assert(objects[type]);
  404. assert(subtype < objects[type]->objects.size());
  405. return getHandlerFor(type, subtype)->getSounds();
  406. }
  407. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  408. {
  409. return objects.at(type)->handlerName;
  410. }
  411. VCMI_LIB_NAMESPACE_END