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- /*
- * mock_spells_Mechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/spells/ISpellMechanics.h"
- namespace spells
- {
- class MechanicsMock : public Mechanics
- {
- public:
- MOCK_CONST_METHOD2(adaptProblem, bool(ESpellCastProblem::ESpellCastProblem, Problem &));
- MOCK_CONST_METHOD1(adaptGenericProblem, bool(Problem &));
- MOCK_CONST_METHOD1(rangeInHexes, std::vector<BattleHex>(BattleHex));
- MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &));
- MOCK_CONST_METHOD1(canBeCast, bool(Problem &));
- MOCK_CONST_METHOD2(canBeCastAt, bool(const Target &, Problem &));
- MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool));
- MOCK_METHOD2(cast, void(ServerCallback *, const Target &));
- MOCK_METHOD2(castEval, void(ServerCallback *, const Target &));
- MOCK_CONST_METHOD1(isReceptive, bool(const battle::Unit * ));
- MOCK_CONST_METHOD0(getTargetTypes, std::vector<AimType>());
- MOCK_CONST_METHOD4(getPossibleDestinations, std::vector<Destination>(size_t, AimType, const Target &, bool));
- MOCK_CONST_METHOD0(getSpell, const Spell *());
- MOCK_CONST_METHOD0(getEffectLevel, IBattleCast::Value());
- MOCK_CONST_METHOD0(getRangeLevel, IBattleCast::Value());
- MOCK_CONST_METHOD0(getEffectPower, IBattleCast::Value());
- MOCK_CONST_METHOD0(getEffectDuration, IBattleCast::Value());
- MOCK_CONST_METHOD0(getEffectValue, IBattleCast::Value64());
- MOCK_CONST_METHOD0(getCasterColor, PlayerColor());
- MOCK_CONST_METHOD0(getSpellIndex, int32_t());
- MOCK_CONST_METHOD0(getSpellId, SpellID());
- MOCK_CONST_METHOD0(getSpellName, std::string());
- MOCK_CONST_METHOD0(getSpellLevel, int32_t());
- MOCK_CONST_METHOD0(isSmart, bool());
- MOCK_CONST_METHOD0(isMassive, bool());
- MOCK_CONST_METHOD0(alwaysHitFirstTarget, bool());
- MOCK_CONST_METHOD0(requiresClearTiles, bool());
- MOCK_CONST_METHOD0(isNegativeSpell, bool());
- MOCK_CONST_METHOD0(isPositiveSpell, bool());
- MOCK_CONST_METHOD0(isMagicalEffect, bool());
- MOCK_CONST_METHOD1(adjustEffectValue,int64_t(const battle::Unit *));
- MOCK_CONST_METHOD2(applySpellBonus,int64_t(int64_t, const battle::Unit *));
- MOCK_CONST_METHOD1(applySpecificSpellBonus,int64_t(int64_t));
- MOCK_CONST_METHOD2(calculateRawEffectValue, int64_t(int32_t, int32_t));
- MOCK_CONST_METHOD0(getElementalImmunity, std::vector<BonusType>());
- MOCK_CONST_METHOD1(ownerMatches, bool(const battle::Unit *));
- MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool));
- MOCK_CONST_METHOD0(creatures, const CreatureService *());
- #if SCRIPTING_ENABLED
- MOCK_CONST_METHOD0(scripts, const scripting::Service *());
- #endif
- MOCK_CONST_METHOD0(spells, const Service *());
- MOCK_CONST_METHOD0(game, const IGameInfoCallback * ());
- MOCK_CONST_METHOD0(battle, const CBattleInfoCallback * ());
- };
- }
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