ChangeLog 54 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  5. * Restart scenario button should work correctly now
  6. * New bonuses:
  7. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  8. - TRANSMUTATION - "WoG werewolf"-like ability
  9. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  10. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  11. - RANGED_RETALIATION - allows ranged counterattack
  12. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  13. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  14. - MANUAL_CONTROL - grant manual control over war machine
  15. - WIDE_BREATH - melee creature attacks affect many nearby hexes
  16. - FIRST_STRIKE - creature counterattacks before attack if possible
  17. - SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  18. - SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  19. - BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  20. - DESTRUCTION - creature ability for killing extra units after hit, configurable
  21. SPELLS:
  22. * Implemented cumulative effects for spells
  23. MODS:
  24. * Improve support for WoG commander artifacts and skill descriptions
  25. * Added basic support for secondary skill modding
  26. * Map object sounds can now be configured via json
  27. SOUND:
  28. * Fixed many mising or wrong pickup and visit sounds for map objects
  29. * All map objects now have ambient sounds identical to OH3
  30. 0.98 -> 0.99
  31. GENERAL:
  32. * New Bonus NO_TERRAIN_PENALTY
  33. * Nomads will remove Sand movement penalty from army
  34. * Flying and water walking is now supported in pathfinder
  35. * New artifacts supported
  36. - Angel Wings
  37. - Boots of Levitation
  38. * Implemented rumors in tavern window
  39. * New cheat codes:
  40. - vcmiglaurung - gives 5000 crystal dragons into each slot
  41. - vcmiungoliant - conceal fog of war for current player
  42. * New console commands:
  43. - gosolo - AI take control over human players and vice versa
  44. - controlai - give control of one or all AIs to player
  45. - set hideSystemMessages on/off - supress server messages in chat
  46. BATTLES:
  47. * Drawbridge mechanics implemented (animation still missing)
  48. * Merging of town and visiting hero armies on siege implemented
  49. * Hero info tooltip for skills and mana implemented
  50. ADVENTURE AI:
  51. * Fixed AI trying to go through underground rock
  52. * Fixed several cases causing AI wandering aimlessly
  53. * AI can again pick best artifacts and exchange artifacts between heroes
  54. * AI heroes with patrol enabled won't leave patrol area anymore
  55. RANDOM MAP GENERATOR:
  56. * Changed fractalization algorithm so it can create cycles
  57. * Zones will not have straight paths anymore, they are totally random
  58. * Generated zones will have different size depending on template setting
  59. * Added Thieves Guild random object (1 per zone)
  60. * Added Seer Huts with quests that match OH3
  61. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  62. 0.97 -> 0.98
  63. GENERAL:
  64. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  65. ADVENTURE AI:
  66. * AI will try to use Monolith entrances for exploration
  67. * AI will now always revisit each exit of two way monolith if exit no longer visible
  68. * AI will eagerly pick guarded and blocked treasures
  69. ADVENTURE MAP:
  70. * Implemented world view
  71. * Added graphical fading effects
  72. SPELLS:
  73. * New spells handled:
  74. - Earthquake
  75. - View Air
  76. - View Earth
  77. - Visions
  78. - Disguise
  79. * Implemented CURE spell negative dispell effect
  80. * Added LOCATION target for spells castable on any hex with new target modifiers
  81. BATTLES:
  82. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  83. RANDOM MAP GENERATOR:
  84. * Underground tunnels are working now
  85. * Implemented "junction" zone type
  86. * Improved zone placing algorithm
  87. * More balanced distribution of treasure piles
  88. * More obstacles within zones
  89. 0.96 -> 0.97 (Nov 01 2014)
  90. GENERAL:
  91. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  92. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  93. * (linux)
  94. * Changes in used librries:
  95. - VCMI can now be compiled with SDL2
  96. - Movies will use ffmpeg library
  97. - change boost::bind to std::bind
  98. - removed boost::asign
  99. - Updated FuzzyLite to 5.0
  100. * Multiplayer load support was implemented through command-line options
  101. ADVENTURE AI:
  102. * Significantly optimized execution time, AI should be much faster now.
  103. ADVENTURE MAP:
  104. * Non-latin characters can now be entered in chat window or used for save names.
  105. * Implemented separate speed for owned heroes and heroes owned by other players
  106. GRAPHICS:
  107. * Better upscaling when running in fullscreen mode.
  108. * New creature/commader window
  109. * New resolutions and bonus icons are now part of a separate mod
  110. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  111. RANDOM MAP GENERATOR:
  112. * Random map generator now creates complete and playable maps, should match original RMG
  113. * All important features from original map templates are implemented
  114. * Fixed major crash on removing objects
  115. * Undeground zones will look just like surface zones
  116. LAUNCHER:
  117. * Implemented switch to disable intro movies in game
  118. 0.95 -> 0.96 (Jul 01 2014)
  119. GENERAL:
  120. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  121. ADVENTURE AI:
  122. * Optimized speed and removed various bottlenecks.
  123. ADVENTURE MAP:
  124. * Heroes auto-level primary and secondary skill levels according to experience
  125. BATTLES:
  126. * Wall hit/miss sound will be played when using catapult during siege
  127. SPELLS:
  128. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  129. RANDOM MAP GENERATOR
  130. * Towns from mods can be used
  131. * Reading connections, terrains, towns and mines from template
  132. * Zone placement
  133. * Zone borders and connections, fractalized paths inside zones
  134. * Guard generation
  135. * Treasue piles generation (so far only few removable objects)
  136. MODS:
  137. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  138. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  139. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  140. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  141. GENERAL:
  142. * Added configuring of heroes quantity per player allowed in game
  143. 0.94 -> 0.95 (Mar 01 2014)
  144. GENERAL:
  145. * Components of combined artifacts will now display info about entire set.
  146. * Implements level limit
  147. * Added WoG creature abilities by Kuririn
  148. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  149. * Added precompiled header compilation for CMake (can be enabled per flag)
  150. * VCMI will detect changes in text files using crc-32 checksum
  151. * Basic support for unicode. Internally vcmi always uses utf-8
  152. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  153. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  154. ADVENTURE AI:
  155. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  156. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  157. * AI will now use SectorMap to find a way to guarded / covered objects.
  158. * Significantly improved exploration algorithm.
  159. * Locked heroes now try to decompose their goals exhaustively.
  160. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  161. * Improvements for army exchange criteria.
  162. * GatherArmy may include building dwellings in town (experimental).
  163. * AI should now conquer map more aggressively and much faster
  164. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  165. CAMPAIGNS:
  166. * Implemented move heroes to next scenario
  167. * Support for non-standard victory conditions for H3 campaigns
  168. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  169. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  170. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  171. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  172. TOWNS:
  173. * Extended building dependencies support
  174. MODS:
  175. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  176. * Custom victory/loss conditions for maps or campaigns
  177. * 7 days without towns loss condition is no longer hardcoded
  178. * Only changed mods will be validated
  179. 0.93 -> 0.94 (Oct 01 2013)
  180. GENERAL:
  181. * New Launcher application, see
  182. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  183. * fixed "get txt" console command
  184. * command "extract" to extract file by name
  185. * command "def2bmp" to convert def into set of frames.
  186. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  187. * fixed duels, added no-GUI mode for automatic AI testing
  188. * Sir Mullich is available at the start of the game
  189. * Upgrade cost will never be negative.
  190. * support for Chinese fonts (GBK 2-byte encoding)
  191. ADVENTURE MAP
  192. * if Quick Combat option is turned on, battles will be resolved by AI
  193. * first hero is awakened on new turn
  194. * fixed 3000 gems reward in shipwreck
  195. BATTLES:
  196. * autofight implemented
  197. * most of the animations is time-based
  198. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  199. * synchronized attack/defence animation
  200. * spell animation speed uses game settings
  201. * fixed disrupting ray duration
  202. * added logging domain for battle animations
  203. * Fixed crashes on Land Mines / Fire Wall casting.
  204. * UI will be correctly greyed-out during opponent turn
  205. * fixed remaining issues with blit order
  206. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  207. * Fixed Remove Obstacle.
  208. *defeating hero will yield 500 XP
  209. * Added lots of missing spell immunities from Strategija
  210. * Added stone gaze immunity for Troglodytes (did you know about it?)
  211. * damage done by turrets is properly increased by built buldings
  212. * Wyverns will cast Poison instead of Stone Gaze.
  213. TOWN:
  214. * Fixed issue that allowed to build multiple boats in town.
  215. * fix for lookout tower
  216. 0.92 -> 0.93 (Jun 01 2013)
  217. GENERAL:
  218. * Support for SoD-only installations, WoG becomes optional addition
  219. * New logging framework
  220. * Negative luck support, disabled by default
  221. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  222. * Fixed stack artifact (and related buttons) not displaying in creature window.
  223. * Fixed crash at month of double population.
  224. MODS:
  225. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  226. * Improved json validation. Now it support most of features from latest json schema draft.
  227. * Icons use path to icon instead of image indexes.
  228. * It is possible to edit data of another mod or H3 data via mods.
  229. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  230. * Removed no longer needed field "projectile spins"
  231. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  232. BATTLES:
  233. * Fixed Death Stare of Commanders
  234. * Projectile blitting should be closer to original H3. But still not perfect.
  235. * Fixed missing Mirth effects
  236. * Stack affected by Berserk should not try to attack itself
  237. * Fixed several cases of incorrect positioning of creatures in battles
  238. * Fixed abilities of Efreet.
  239. * Fixed broken again palette in some battle backgrounds
  240. TOWN:
  241. * VCMI will not crash if building selection area is smaller than def
  242. * Detection of transparency on selection area is closer to H3
  243. * Improved handling buildings with mode "auto":
  244. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  245. - transitive dependencies are handled (A makes B build, and B makes C and D)
  246. SOUND:
  247. * Added missing WoG creature sounds (from Kuririn).
  248. * The Windows package comes with DLLs needed to play .ogg files
  249. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  250. * some missing sounds for battle effects
  251. ARTIFACTS:
  252. * Several fixes to combined artifacts added via mods.
  253. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  254. * Fixed incorrect components of Cornucopia.
  255. * Cheat code with grant all artifacts, including the ones added by mods
  256. 0.91 -> 0.92 (Mar 01 2013)
  257. GENERAL:
  258. * hero crossover between missions in campaigns
  259. * introduction before missions in campaigns
  260. MODS:
  261. * Added CREATURE_SPELL_POWER for commanders
  262. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  263. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  264. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  265. * Double growth creatures are configurable now
  266. * Drain Life now has % effect depending on bonus value
  267. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  268. * Moat damage configurable
  269. * More config options for spells:
  270. - mind immunity handled by config
  271. - direct damage immunity handled by config
  272. - immunity icon configurable
  273. - removed mind_spell flag
  274. * creature config use string ids now.
  275. * support for string subtype id in short bonus format
  276. * primary skill identifiers for bonuses
  277. 0.9 -> 0.91 (Feb 01 2013)
  278. GENERAL:
  279. * VCMI build on OS X is now supported
  280. * Completely removed autotools
  281. * Added RMG interace and ability to generate simplest working maps
  282. * Added loading screen
  283. MODS:
  284. - Simplified mod structure. Mods from 0.9 will not be compatible.
  285. * Mods can be turned on and off in config/modSettings.json file
  286. * Support for new factions, including:
  287. - New towns
  288. - New hero classes
  289. - New heroes
  290. - New town-related external dwellings
  291. * Support for new artifact, including combined, commander and stack artifacts
  292. * Extended configuration options
  293. - All game objects are referenced by string identifiers
  294. - Subtype resolution for bonuses
  295. BATTLES:
  296. * Support for "enchanted" WoG ability
  297. ADVENTURE AI:
  298. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  299. * Improved exploration algorithm
  300. * AI will prioritize dwellings and mines when there are no opponents visible
  301. 0.89 -> 0.9 (Oct 01 2012)
  302. GENERAL:
  303. * Provisional support creature-adding mods
  304. * New filesystem allowing easier resource adding/replacing
  305. * Reorganized package for better compatibility with HotA and not affecting the original game
  306. * Moved many hard-coded settings into text config files
  307. * Commander level-up dialog
  308. * New Quest Log window
  309. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  310. BATTLES
  311. * New graphics for Stack Queue
  312. * Death Stare works identically to H3
  313. * No explosion when catapult fails to damage the wall
  314. * Fixed crash when attacking stack dies before counterattack
  315. * Fixed crash when attacking stack dies in the Moat just before the attack
  316. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  317. * Fleeing hero won't lose artifacts.
  318. * Spellbook won't be captured.
  319. ADVENTURE AI
  320. * support for quests (Seer Huts, Quest Guardians, and so)
  321. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  322. * AI will now understand threat of Abandoned Mine.
  323. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  324. * Fixed strange case when AI found allied town extremely dangerous
  325. * Fixed crash when AI tried to "revisit" a Boat
  326. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  327. * Fixed a possible freeze when exchanging resources at marketplace
  328. BATTLE AI
  329. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  330. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  331. 0.88 -> 0.89 (Jun 01 2012)
  332. GENERAL
  333. * Mostly implemented Commanders feature (missing level-up dialog)
  334. * Support for stack artifacts
  335. * New creature window graphics contributed by fishkebab
  336. * Config file may have multiple upgrades for creatures
  337. * CTRL+T will open marketplace window
  338. * G will open thieves guild window if player owns at least one town with tavern
  339. * Implemented restart functionality. CTRL+R will trigger a quick restart
  340. * Save game screen and returning to main menu will work if game was started with --start option
  341. * Simple mechanism for detecting game desynchronization after init
  342. * 1280x800 resolution graphics, contributed by Topas
  343. ADVENTURE MAP
  344. * Fixed monsters regenerating casualties from battle at the start of new week.
  345. * T in adventure map will switch to next town
  346. BATTLES
  347. * It's possible to switch active creature during tacts phase by clicking on stack
  348. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  349. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  350. * Fixed crash when death stare or acid breath activated on stack that was just killed
  351. * First aid tent can heal only creatures that suffered damage
  352. * War machines can't be healed by tent
  353. * Creatures casting spells won't try to cast them during tactic phase
  354. * Console tooltips for first aid tent
  355. * Console tooltips for teleport spell
  356. * Cursor is reset to pointer when action is requested
  357. * Fixed a few other missing or wrong tooltips/cursors
  358. * Implemented opening creature window by l-clicking on stack
  359. * Fixed crash on attacking walls with Cyclop Kings
  360. * Fixed and simplified Teleport casting
  361. * Fixed Remove Obstacle spell
  362. * New spells supported:
  363. - Chain Lightning
  364. - Fire Wall
  365. - Force Field
  366. - Land Mine
  367. - Quicksands
  368. - Sacrifice
  369. TOWNS:
  370. * T in castle window will open a tavern window (if available)
  371. PREGAME
  372. * Pregame will use same resolution as main game
  373. * Support for scaling background image
  374. * Customization of graphics with config file.
  375. ADVENTURE AI
  376. * basic rule system for threat evaluation
  377. * new town development logic
  378. * AI can now use external dwellings
  379. * AI will weekly revisit dwellings & mills
  380. * AI will now always pick best stacks from towns
  381. * AI will recruit multiple heroes for exploration
  382. * AI won't try attacking its own heroes
  383. 0.87 -> 0.88 (Mar 01 2012)
  384. * added an initial version of new adventure AI: VCAI
  385. * system settings window allows to change default resolution
  386. * introduced unified JSON-based settings system
  387. * fixed all known localization issues
  388. * Creature Window can handle descriptions of spellcasting abilities
  389. * Support for the clone spell
  390. 0.86 -> 0.87 (Dec 01 2011)
  391. GENERAL:
  392. * Pathfinder can find way using ships and subterranean gates
  393. * Hero reminder & sleep button
  394. PREGAME:
  395. * Credits are implemented
  396. BATTLES
  397. * All attacked hexes will be highlighted
  398. * New combat abilities supported:
  399. - Spell Resistance aura
  400. - Random spellcaster (Genies)
  401. - Mana channeling
  402. - Daemon summoning
  403. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  404. - Fear
  405. - Fearless
  406. - No wall penalty
  407. - Enchanter
  408. - Bind
  409. - Dispell helpful spells
  410. 0.85 -> 0.86 (Sep 01 2011)
  411. GENERAL:
  412. * Reinstated music support
  413. * Bonus system optimizations (caching)
  414. * converted many config files to JSON
  415. * .tga file support
  416. * New artifacts supported
  417. - Admiral's Hat
  418. - Statue of Legion
  419. - Titan's Thunder
  420. BATTLES:
  421. * Correct handling of siege obstacles
  422. * Catapult animation
  423. * New combat abilities supported
  424. - Dragon Breath
  425. - Three-headed Attack
  426. - Attack all around
  427. - Death Cloud / Fireball area attack
  428. - Death Blow
  429. - Lightning Strike
  430. - Rebirth
  431. * New WoG abilities supported
  432. - Defense Bonus
  433. - Cast before attack
  434. - Immunity to direct damage spells
  435. * New spells supported
  436. - Magic Mirror
  437. - Titan's Lightning Bolt
  438. 0.84 -> 0.85 (Jun 01 2011)
  439. GENERAL:
  440. * Support for stack experience
  441. * Implemented original campaign selection screens
  442. * New artifacts supported:
  443. - Statesman's Medal
  444. - Diplomat's Ring
  445. - Ambassador's Sash
  446. TOWNS:
  447. * Implemented animation for new town buildings
  448. * It's possible to sell artifacts at Artifact Merchants
  449. BATTLES:
  450. * Neutral monsters will be split into multiple stacks
  451. * Hero can surrender battle to keep army
  452. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  453. * Partial support for Stone Gaze, Paralyze, Mana drain
  454. 0.83 -> 0.84 (Mar 01 2011)
  455. GENERAL:
  456. * Bonus system has been rewritten
  457. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  458. * New artifacts supported:
  459. - Angellic Alliance
  460. - Bird of Perception
  461. - Emblem of Cognizance
  462. - Spell Scroll
  463. - Stoic Watchman
  464. BATTLES:
  465. * Better animations handling
  466. * Defensive stance is supported
  467. HERO:
  468. * New secondary skills supported:
  469. - Artillery
  470. - Eagle Eye
  471. - Tactics
  472. AI PLAYER:
  473. * new AI leading neutral creatures in combat, slightly better then previous
  474. 0.82 -> 0.83 (Nov 01 2010)
  475. GENERAL:
  476. * Alliances support
  477. * Week of / Month of events
  478. * Mostly done pregame for MP games (temporarily only for local clients)
  479. * Support for 16bpp displays
  480. * Campaigns:
  481. - support for building bonus
  482. - moving to next map after victory
  483. * Town Portal supported
  484. * Vial of Dragon Blood and Statue of Legion supported
  485. HERO:
  486. * remaining specialities have been implemented
  487. TOWNS:
  488. * town events supported
  489. * Support for new town structures: Deiety of Fire and Escape Tunnel
  490. BATTLES:
  491. * blocked retreating from castle
  492. 0.81 -> 0.82 (Aug 01 2010)
  493. GENERAL:
  494. * Some of the starting bonuses in campaigns are supported
  495. * It's possible to select difficulty level of mission in campaign
  496. * new cheat codes:
  497. - vcmisilmaril - player wins
  498. - vcmimelkor - player loses
  499. ADVENTURE MAP:
  500. * Neutral armies growth implemented (10% weekly)
  501. * Power rating of neutral stacks
  502. * Favourable Winds reduce sailing cost
  503. HERO:
  504. * Learning secondary skill supported.
  505. * Most of hero specialities are supported, including:
  506. -Creature specialities (progressive, fixed, Sir Mullich)
  507. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  508. -Secondary skill bonuses
  509. -Creature Upgrades (Gelu)
  510. -Resorce generation
  511. -Starting Skill (Adrienne)
  512. TOWNS:
  513. * Support for new town structures:
  514. - Artifact Merchant
  515. - Aurora Borealis
  516. - Castle Gates
  517. - Magic University
  518. - Portal of Summoning
  519. - Skeleton transformer
  520. - Veil of Darkness
  521. OBJECTS:
  522. * Stables will now upgrade Cavaliers to Champions.
  523. New object supported:
  524. - Abandoned Mine
  525. - Altar of Sacrifice
  526. - Black Market
  527. - Cover of Darkness
  528. - Hill Fort
  529. - Refugee Camp
  530. - Sanctuary
  531. - Tavern
  532. - University
  533. - Whirlpool
  534. 0.8 -> 0.81 (Jun 01 2010)
  535. GENERAL:
  536. * It's possible to start campaign
  537. * Support for build grail victory condition
  538. * New artifacts supported:
  539. - Angel's Wings
  540. - Boots of levitation
  541. - Orb of Vulnerability
  542. - Ammo cart
  543. - Golden Bow
  544. - Hourglass of Evil Hour
  545. - Bow of Sharpshooter
  546. - Armor of the Damned
  547. ADVENTURE MAP:
  548. * Creatures now guard surrounding tiles
  549. * New adventura map spells supported:
  550. - Summon Boat
  551. - Scuttle Boat
  552. - Dimension Door
  553. - Fly
  554. - Water walk
  555. BATTLES:
  556. * A number of new creature abilities supported
  557. * First Aid Tent is functional
  558. * Support for distance/wall/melee penalties & no * penalty abilities
  559. * Reworked damage calculation to fit OH3 formula better
  560. * Luck support
  561. * Teleportation spell
  562. HERO:
  563. * First Aid secondary skill
  564. * Improved formula for necromancy to match better OH3
  565. TOWNS:
  566. * Sending resources to other players by marketplace
  567. * Support for new town structures:
  568. - Lighthouse
  569. - Colossus
  570. - Freelancer's Guild
  571. - Guardian Spirit
  572. - Necromancy Amplifier
  573. - Soul Prison
  574. OBJECTS:
  575. New object supported:
  576. - Freelancer's Guild
  577. - Trading Post
  578. - War Machine Factory
  579. 0.75 -> 0.8 (Mar 01 2010)
  580. GENERAL:
  581. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  582. * Implemented assembling and disassembling of combination artifacts.
  583. * Kingdom Overview screen is now available.
  584. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  585. * Replaced TTF fonts with original ones.
  586. ADVENTURE MAP:
  587. * Implemented rivers animations (thx to GrayFace).
  588. BATTLES:
  589. * Fire Shield spell (and creature ability) supported
  590. * affecting morale/luck and casting spell after attack creature abilities supported
  591. HERO:
  592. * Implementation of Scholar secondary skill
  593. TOWN:
  594. * New left-bottom info panel functionalities.
  595. TOWNS:
  596. * new town structures supported:
  597. - Ballista Yard
  598. - Blood Obelisk
  599. - Brimstone Clouds
  600. - Dwarven Treasury
  601. - Fountain of Fortune
  602. - Glyphs of Fear
  603. - Mystic Pond
  604. - Thieves Guild
  605. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  606. OBJECTS:
  607. New objects supported:
  608. - Border gate
  609. - Den of Thieves
  610. - Lighthouse
  611. - Obelisk
  612. - Quest Guard
  613. - Seer hut
  614. A lot of of various bugfixes and improvements:
  615. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  616. 0.74 -> 0.75 (Dec 01 2009)
  617. GENERAL:
  618. * Implemented "main menu" in-game option.
  619. * Hide the mouse cursor while displaying a popup window.
  620. * Better handling of huge and empty message boxes (still needs more changes)
  621. * Fixed several crashes when exiting.
  622. ADVENTURE INTERFACE:
  623. * Movement cursor shown for unguarded enemy towns.
  624. * Battle cursor shown for guarded enemy garrisons.
  625. * Clicking on the border no longer opens an empty info windows
  626. HERO WINDOW:
  627. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  628. TOWNS:
  629. * new special town structures supported:
  630. - Academy of Battle Scholars
  631. - Cage of Warlords
  632. - Mana Vortex
  633. - Stables
  634. - Skyship (revealing entire map only)
  635. OBJECTS:
  636. * External dwellings increase town growth
  637. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  638. * Scholar won't give unavaliable spells anymore.
  639. A lot of of various bugfixes and improvements:
  640. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  641. 0.73 -> 0.74 (Oct 01 2009)
  642. GENERAL:
  643. * Scenario Information window
  644. * Save Game window
  645. * VCMI window should start centered
  646. * support for Necromancy and Ballistics secondary skills
  647. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  648. * VCMI client has its own icon (thx for graphic to Dikamilo)
  649. * Ellipsis won't be split when breaking text on several lines
  650. * split button will be grayed out when no creature is selected
  651. * fixed issue when splitting stack to the hero with only one creatures
  652. * a few fixes for shipyard window
  653. ADVENTURE INTERFACE:
  654. * Cursor shows if tile is accesible and how many turns away
  655. * moving hero with arrow keys / numpad
  656. * fixed Next Hero button behaviour
  657. * fixed Surface/Underground switch button in higher resolutions
  658. BATTLES:
  659. * partial siege support
  660. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  661. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  662. * more creatures special abilities supported
  663. * battle settings will be stored
  664. * fixed crashes occurring on attacking two hex creatures from back
  665. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  666. * even large stack numbers will fit the boxes
  667. * when active stack is killed by spell, game behaves properly
  668. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  669. * ballista can shoot even if there's an enemy creature next to it
  670. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  671. * selecting attack directions works as in H3
  672. * estimating damage that will be dealt while choosing stack to be attacked
  673. * modified the positioning of battle effects, they should look about right now.
  674. * after selecting a spell during combat, l-click is locked for any action other than casting.
  675. * flying creatures will be blitted over all other creatures, obstacles and wall
  676. * obstacles and units should be printed in better order (not tested)
  677. * fixed armageddon animation
  678. * new spells supported:
  679. - Anti-Magic
  680. - Cure
  681. - Resurrection
  682. - Animate Dead
  683. - Counterstrike
  684. - Berserk
  685. - Hypnotize
  686. - Blind
  687. - Fire Elemental
  688. - Earth Elemental
  689. - Water Elemental
  690. - Air Elemental
  691. - Remove obstacle
  692. TOWNS:
  693. * enemy castle can be taken over
  694. * only one capitol per player allowed (additional ones will be lost)
  695. * garrisoned hero can buy a spellbook
  696. * heroes available in tavern should be always different
  697. * ship bought in town will be correctly placed
  698. * new special town structures supported:
  699. - Lookout Tower
  700. - Temple of Valhalla
  701. - Wall of Knowledge
  702. - Order of Fire
  703. HERO WINDOW:
  704. * war machines cannot be unequiped
  705. PREGAME:
  706. * sorting: a second click on the column header sorts in descending order.
  707. * advanced options tab: r-click popups for selected town, hero and bonus
  708. * starting scenario / game by double click
  709. * arrows in options tab are hidden when not available
  710. * subtitles for chosen hero/town/bonus in pregame
  711. OBJECTS:
  712. * fixed pairing Subterranean Gates
  713. New objects supported:
  714. - Borderguard & Keymaster Tent
  715. - Cartographer
  716. - Creature banks
  717. - Eye of the Magi & Hut of the Magi
  718. - Garrison
  719. - Stables
  720. - Pandora Box
  721. - Pyramid
  722. 0.72 -> 0.73 (Aug 01 2009)
  723. GENERAL:
  724. * infowindow popup will be completely on screen
  725. * fixed possible crash with in game console
  726. * fixed crash when gaining artifact after r-click on hero in tavern
  727. * Estates / hero bonuses won't give resources on first day.
  728. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  729. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  730. * 'T' hotkey opens marketplace window
  731. * giving starting spells for heroes
  732. * pressing enter or escape close spellbook
  733. * removed redundant quotation marks from skills description and artifact events texts
  734. * disabled autosaving on first turn
  735. * bonuses from bonus artifacts
  736. * increased char per line limit for subtitles under components
  737. * corrected some exp/level values
  738. * primary skills cannot be negative
  739. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  740. * fixed timed events reappearing
  741. * saving system options
  742. * saving hero direction
  743. * r-click popups on enemy heroes and towns
  744. * hero leveling formula matches the H3
  745. ADVENTURE INTERFACE:
  746. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  747. * The size of the frame around the map depends on the screen size.
  748. * spellbook shows adventure spells when opened on adventure map
  749. * erasing path after picking objects with last movement point
  750. BATTLES:
  751. * spell resistance supported (secondary skill, artifacts, creature skill)
  752. * corrected damage inflicted by spells and ballista
  753. * added some missing projectile infos
  754. * added native terrain bonuses in battles
  755. * number of units in stack in battle should better fit the box
  756. * non-living and undead creatures have now always 0 morale
  757. * displaying luck effect animation
  758. * support for battleground overlays:
  759. - cursed ground
  760. - magic plains
  761. - fiery fields
  762. - rock lands
  763. - magic clouds
  764. - lucid pools
  765. - holy ground
  766. - clover field
  767. - evil fog
  768. TOWNS:
  769. * fixes for horde buildings
  770. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  771. * capitol bar in town hall is grey (not red) if already one exists
  772. * fixed crash on entering hall when town was near map edge
  773. HERO WINDOW:
  774. * garrisoned heroes won't be shown on the list
  775. * artifacts will be present on morale/luck bonuses list
  776. PREGAME:
  777. * saves are sorted primary by map format, secondary by name
  778. * fixed displaying date of saved game (uses local time, removed square character)
  779. OBJECTS:
  780. * Fixed primary/secondary skill levels given by a scholar.
  781. * fixed problems with 3-tiles monoliths
  782. * fixed crash with flaggable building next to map edge
  783. * fixed some descriptions for events
  784. * New objects supported:
  785. - Buoy
  786. - Creature Generators
  787. - Flotsam
  788. - Mermaid
  789. - Ocean bottle
  790. - Sea Chest
  791. - Shipwreck Survivor
  792. - Shipyard
  793. - Sirens
  794. 0.71 -> 0.72 (Jun 1 2009)
  795. GENERAL:
  796. * many sound effects and music
  797. * autosave (to 5 subsequent files)
  798. * artifacts support (most of them)
  799. * added internal game console (activated on TAB)
  800. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  801. * improved randomization
  802. * fixed crash on closing application
  803. * VCMI won't always give all three stacks in the starting armies
  804. * fix for drawing starting army creatures count
  805. * Diplomacy secondary skill support
  806. * timed events won't cause resources amount to be negative
  807. * support for sorcery secondary skill
  808. * reduntant quotation marks from artifact descriptions are removed
  809. * no income at the first day
  810. ADVENTURE INTERFACE:
  811. * fixed crasbug occurring on revisiting objects (by pressing space)
  812. * always restoring default cursor when movng mouse out of the terrain
  813. * fixed map scrolling with ctrl+arrows when some windows are opened
  814. * clicking scrolling arrows in town/hero list won't open town/hero window
  815. * pathfinder will now look for a path going via printed positions of roads when it's possible
  816. * enter can be used to open window with selected hero/town
  817. BATTLES:
  818. * many creatures special skills implemented
  819. * battle will end when one side has only war machines
  820. * fixed some problems with handling obstacles info
  821. * fixed bug with defending / waiting while no stack is active
  822. * spellbook button is inactive when hero cannot cast any spell
  823. * obstacles will be placed more properly when resolution is different than 800x600
  824. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  825. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  826. * new spells:
  827. - frost ring
  828. - fireball
  829. - inferno
  830. - meteor shower
  831. - death ripple
  832. - destroy undead
  833. - dispel
  834. - armageddon
  835. - disrupting ray
  836. - protection from air
  837. - protection from fire
  838. - protection from water
  839. - protection from earth
  840. - precision
  841. - slayer
  842. TOWNS:
  843. * resting in town with mage guild will replenih all the mana points
  844. * fixed Blacksmith
  845. * the number of creatures at the beginning of game is their base growth
  846. * it's possible to enter Tavern via Brotherhood of Sword
  847. HERO WINDOW:
  848. * fixed mana limit info in the hero window
  849. * war machines can't be removed
  850. * fixed problems with removing artifacts when all visible slots in backpack are full
  851. PREGAME:
  852. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  853. * Fix position of maps names.
  854. * Made the slider cursor much more responsive. Speedup the map select screen.
  855. * Try to behave when no maps/saves are present.
  856. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  857. OBJECTS:
  858. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  859. * leaving guardians in flagged mines.
  860. * support for Scholar object
  861. * support for School of Magic
  862. * support for School of War
  863. * support for Pillar of Fire
  864. * support for Corpse
  865. * support for Lean To
  866. * support for Wagon
  867. * support for Warrior's Tomb
  868. * support for Event
  869. * Corpse (Skeleton) will be accessible from all directions
  870. 0.7 -> 0.71 (Apr 01 2009)
  871. GENERAL:
  872. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  873. * morale/luck system and corresponding sec. skills supported
  874. * fixed crash when hero get level and has less than two sec. skills to choose between
  875. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  876. * proper handling of custom portraits of heroes
  877. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  878. * fixed crash when there was no hero available to hire for some player
  879. * fixed problems with 1024x600 screen resolution
  880. * updating blockmap/visitmap of randomized objects
  881. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  882. * further fixes for leveling-up (stability and identical offered skills bug)
  883. * splitting window allows to rebalance two stack with the same creatures
  884. * support for numpad keyboard
  885. * support for timed events
  886. ADVENTURE INTERFACE:
  887. * added "Next hero" button functionality
  888. * added missing path arrows
  889. * corrected centering on hero's position
  890. * recalculating hero path after reselecting hero
  891. * further changes in pathfinder making it more like original one
  892. * orientation of hero can't be change if movement points are exhausted
  893. * campfire, borderguard, bordergate, questguard will be accessible from the top
  894. * new movement cost calculation algorithm
  895. * fixed sight radious calculation
  896. * it's possible to stop hero movement
  897. * faster minimap refreshing
  898. * provisional support for "Save" button in System Options Window
  899. * it's possible to revisit object under hero by pressing Space
  900. BATTLES:
  901. * partial support for battle obstacles
  902. * only one spell can be casted per turn
  903. * blocked opening sepllbook if hero doesn't have a one
  904. * spells not known by hero can't be casted
  905. * spell books won't be placed in War Machine slots after battle
  906. * attack is now possible when hex under cursor is not displayed
  907. * glowing effect of yellow border around creatures
  908. * blue glowing border around hovered creature
  909. * made animation on battlefield more smooth
  910. * standing stacks have more static animation
  911. * probably fixed problem with displaying corpses on battlefield
  912. * fixes for two-hex creatures actions
  913. * fixed hero casting spell animation
  914. * corrected stack death animation
  915. * battle settings will be remembered between battles
  916. * improved damage calculation formula
  917. * correct handling of flying creatures in battles
  918. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  919. * amounts of units taking actions / being an object of actions won't be shown until action ends
  920. * fixed positions of stack queue and battle result window when resolution is != 800x600
  921. * corrected duration of frenzy spell which was incorrect in certain cases
  922. * corrected hero spell casting animation
  923. * better support for battle backgrounds
  924. * blocked "save" command during battle
  925. * spellbook displays only spells known by Hero
  926. New spells supported:
  927. - Mirth
  928. - Sorrow
  929. - Fortune
  930. - Misfortune
  931. TOWN INTERFACE:
  932. * cannot build more than one capitol
  933. * cannot build shipyard if town is not near water
  934. * Rampart's Treasury requires Miner's Guild
  935. * minor improvements in Recruitment Window
  936. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  937. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  938. * fixed blinking resdatabar in town screen when buying (800x600)
  939. * fixed horde buildings displaying in town hall
  940. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  941. PREGAME:
  942. * added scrolling scenario list with mouse wheel
  943. * fixed mouse slow downs
  944. * cannot select heroes for computer player (pregame)
  945. * no crash if uses gives wrong resolution ID number
  946. * minor fixes
  947. OBJECTS:
  948. * windmill gives 500 gold only during first week ever (not every month)
  949. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  950. New objects supported:
  951. * Prison
  952. * Magic Well
  953. * Faerie Ring
  954. * Swan Pond
  955. * Idol of Fortune
  956. * Fountain of Fortune
  957. * Rally Flag
  958. * Oasis
  959. * Temple
  960. * Watering Hole
  961. * Fountain of Youth
  962. * support for Redwood Observatory
  963. * support for Shrine of Magic Incantation / Gesture / Thought
  964. * support for Sign / Ocean Bottle
  965. AI PLAYER:
  966. Minor improvements and fixes.
  967. 0.64 -> 0.7 (Feb 01 2009)
  968. GENERAL:
  969. * move some settings to the config/settings.txt file
  970. * partial support for new screen resolutions
  971. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  972. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  973. * fixed crashbug occurring when hero levelled above 15 level
  974. * support for non-standard screen resolutions
  975. * F4 toggles between full-screen and windowed mode
  976. * minor improvements in creature card window
  977. * splitting stacks with the shift+click
  978. * creature card window contains info about modified speed
  979. ADVENTURE INTERFACE:
  980. * added water animation
  981. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  982. * partial handling r-clicks on adventure map
  983. TOWN INTERFACE:
  984. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  985. * fixed cloning creatures bug in garrisons (and related issues)
  986. BATTLES
  987. * support for the Wait command
  988. * magic arrow *really* works
  989. * war machines support partially added
  990. * queue of stacks narrowed
  991. * spell effect animation displaying improvements
  992. * positive/negative spells cannot be cast on hostile/our stacks
  993. * showing spell effects affecting stack in creature info window
  994. * more appropriate coloring of stack amount box when stack is affected by a spell
  995. * battle console displays notifications about wait/defend commands
  996. * several reported bugs fixed
  997. * new spells supported:
  998. a) Haste
  999. b) lightning bolt
  1000. c) ice bolt
  1001. d) slow
  1002. e) implosion
  1003. f) forgetfulness
  1004. g) shield
  1005. h) air shield
  1006. i) bless
  1007. j) curse
  1008. k) bloodlust
  1009. l) weakness
  1010. m) stone skin
  1011. n) prayer
  1012. o) frenzy
  1013. AI PLAYER:
  1014. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1015. OBJECTS:
  1016. * Guardians property for resources is handled
  1017. * support for Witch Hut
  1018. * support for Arena
  1019. * support for Library of Enlightenment
  1020. And a lot of minor fixes
  1021. 0.63 -> 0.64 (Nov 01 2008)
  1022. GENERAL:
  1023. * sprites from /Sprites folder are handled correctly
  1024. * several fixes for pathfinder and path arrows
  1025. * better handling disposed/predefined heroes
  1026. * heroes regain 1 mana point each turn
  1027. * support for mistycisim and intelligence skills
  1028. * hero hiring possible
  1029. * added support for a number of hotkeys
  1030. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1031. * many minor improvements
  1032. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1033. a) woggaladriel -> vcmiainur
  1034. b) wogoliphaunt -> vcminoldor
  1035. c) wogshadowfax -> vcminahar
  1036. d) wogeyeofsauron -> vcmieagles
  1037. e) wogisengard -> vcmiformenos
  1038. f) wogsaruman -> vcmiistari
  1039. g) wogpathofthedead -> vcmiangband
  1040. h) woggandalfwhite -> vcmiglorfindel
  1041. ADVENTURE INTERFACE:
  1042. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1043. * slowed map scrolling
  1044. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1045. * blocked map scrolling when dialog window is opened
  1046. * scholar will be accessible from the top
  1047. TOWN INTERFACE:
  1048. * partially done tavern window (only hero hiring functionality)
  1049. BATTLES:
  1050. * water elemental will really be treated as 2 hex creature
  1051. * potential infinite loop in reverseCreature removed
  1052. * better handling of battle cursor
  1053. * fixed blocked shooter behavior
  1054. * it's possible in battles to check remeaining HP of neutral stacks
  1055. * partial support for Magic Arrow spell
  1056. * fixed bug with dying unit
  1057. * stack queue hotkey is now 'Q'
  1058. * added shots limit
  1059. 0.62 -> 0.63 (Oct 01 2008)
  1060. GENERAL:
  1061. * coloured console output, logging all info to txt files
  1062. * it's possible to use other port than 3030 by passing it as an additional argument
  1063. * removed some redundant warnings
  1064. * partially done spellbook
  1065. * Alt+F4 quits the game
  1066. * some crashbugs was fixed
  1067. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1068. * magical hero are given spellbook at the beginning
  1069. * added initial secondary skills for heroes
  1070. BATTLES:
  1071. * very significant optimization of battles
  1072. * battle summary window
  1073. * fixed crashbug occurring sometimes on exiting battle
  1074. * confirm window is shown before retreat
  1075. * graphic stack queue in battle (shows when 'c' key is pressed)
  1076. * it's possible to attack enemy hero
  1077. * neutral monster army disappears when defeated
  1078. * casualties among hero army and neutral creatures are saved
  1079. * better animation handling in battles
  1080. * directional attack in battles
  1081. * mostly done battle options (although they're not saved)
  1082. * added receiving exp (and leveling-up) after a won battle
  1083. * added support for archery, offence and armourer secondary abilities
  1084. * hero's primary skills accounted for damage dealt by creatures in battle
  1085. TOWNS:
  1086. * mostly done marketplace
  1087. * fixed crashbug with battles on swamps and rough terrain
  1088. * counterattacks
  1089. * heroes can learn new spells in towns
  1090. * working resource silo
  1091. * fixed bug with the mage guild when no spells available
  1092. * it's possible to build lighthouse
  1093. HERO WINDOW:
  1094. * setting army formation
  1095. * tooltips for artifacts in backpack
  1096. ADVENTURE INTERFACE:
  1097. * fixed bug with disappearing head of a hero in adventure map
  1098. * some objects are no longer accessible from the top
  1099. * no tooltips for objects under FoW
  1100. * events won't be shown
  1101. * working Subterranean Gates, Monoliths
  1102. * minimap shows all flaggable objects (towns, mines, etc.)
  1103. * artifacts we pick up go to the appropriate slot (if free)
  1104. 0.61 -> 0.62 (Sep 01 2008)
  1105. General:
  1106. * restructured to the server-client model
  1107. * support for heroes placed in towns
  1108. * upgrading creatures
  1109. * working gaining levels for heroes (including dialog with skill selection)
  1110. * added graphical cursor
  1111. * showing creature amount in the creature info window
  1112. * giving starting bonus
  1113. Castles:
  1114. * icon in infobox showing that there is hero in town garrison
  1115. * fort/citadel/castle screen
  1116. * taking last stack from the heroes army should be impossible (or at least harder)
  1117. * fixed reading forbidden structures
  1118. * randomizing spells in towns
  1119. * viewing hero window in the town screen
  1120. * possibility of moving hero into the garrison
  1121. * mage guild screen
  1122. * support for blacksmith
  1123. * if hero doesn't have a spell book, he can buy one in a mage guild
  1124. * it's possible to build glyph of fear in fortress
  1125. * creatures placeholders work properly
  1126. Adventure Interface:
  1127. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1128. Hero Window:
  1129. * bugfix: splitting stacks works in hero window
  1130. * removed bug causing significant increase of CPU consumption
  1131. Battles:
  1132. * shooting
  1133. * removed some displaying problems
  1134. * showing last group of frames in creature animation won't crash
  1135. * added start moving and end moving animations
  1136. * fixed moving two-hex creatures
  1137. * showing/hiding graphic cursor
  1138. * a part of using graphic cursor
  1139. * slightly optimized showing of battle interface
  1140. * animation of getting hit / death by shooting is displayed when it should be
  1141. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1142. * minor optimizations
  1143. PreGame:
  1144. * updates settings when selecting new map after changing sorting criteria
  1145. * if sorting not by name, name will be used as a secondary criteria
  1146. * when filter is applied a first available map is selected automatically
  1147. * slider position updated after sorting in pregame
  1148. Objects:
  1149. * support for the Tree of knowledge
  1150. * support for Campfires
  1151. * added event message when picking artifact
  1152. 0.6 -> 0.61 (Jun 15 2008)
  1153. Improvements:
  1154. * improved attacking in the battles
  1155. * it's possible to kill hostile stack
  1156. * animations won't go in the same phase
  1157. * Better pathfinder
  1158. * "%s" substitutions in Right-click information in town hall
  1159. * windmill won't give wood
  1160. * hover text for heroes
  1161. * support for ZSoft-style PCX files in /Data
  1162. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1163. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1164. * stack at the limit of unit's range can now be attacked
  1165. * range of unit is now properly displayed
  1166. * battle log is scrolled down when new event occurs
  1167. * console is closed when application exits
  1168. Bugfixes:
  1169. * stack at the limit of unit's range can now be attacked
  1170. * good background for the town hall screen in Stronghold
  1171. * fixed typo in hall.txt
  1172. * VCMI won't crash when r-click neutral stack during the battle
  1173. * water won't blink behind shipyard in the Castle
  1174. * fixed several memory leaks
  1175. * properly displaying two-hex creatures in recruit/split/info window
  1176. * corrupted map file won't cause crash on initializing main menu
  1177. 0.59 -> 0.6 (Jun 1 2008)
  1178. * partially done attacking in battles
  1179. * screen isn't now refreshed while blitting creature info window
  1180. * r-click creature info windows in battles
  1181. * no more division by 0 in slider
  1182. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1183. * fixed estate problems
  1184. * fixed blinking mana vortex
  1185. * grail increases creature growths
  1186. * new pathfinder
  1187. * several minor improvements
  1188. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1189. * fixed memory leak in battles
  1190. * blitting creature animations to rects in the recruitment window
  1191. * fixed wrong creatures def names
  1192. * better battle pathfinder and unit reversing
  1193. * improved slider ( #58 )
  1194. * fixed problems with horde buildings (won't block original dwellings)
  1195. * giving primary skill when hero get level (but there is still no dialog)
  1196. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1197. * creature levels not messed in Fortress
  1198. * war machines are added to the hero's inventory, not to the garrison
  1199. * support for H3-style PCX graphics in Data/
  1200. * VCMI won't crash when is unable to initialize audio system
  1201. * fixed displaying wrong town defs
  1202. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1203. * creature info window (only r-click)
  1204. * callback for buttons/lists based on boost::function
  1205. * a lot of minor improvements
  1206. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1207. Towns:
  1208. * recruiting creatures
  1209. * working creature growths (including castle and horde building influences)
  1210. * towns give income
  1211. * town hall screen
  1212. * building buildings (requirements and cost are handled)
  1213. * hints for structures
  1214. * updating town infobox
  1215. Garrisons:
  1216. * merging stacks
  1217. * splitting stacks
  1218. Battles:
  1219. * starting battles
  1220. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1221. * leaving battle by pressing flee button
  1222. * moving units in battles and displaying their ranges
  1223. * defend command for units
  1224. General:
  1225. * a number of minor fixes and improvements
  1226. 0.54 -> 0.55 (Feb 29 2008)
  1227. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1228. * randomization quantity of creatures on the map
  1229. * fix of Pandora's Box handling
  1230. * reading disposed/predefined heroes
  1231. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1232. * more detailed logs
  1233. * reported problems with hero flags resolved
  1234. * heroes cannot occupy the same tile
  1235. * hints for most of creature generators
  1236. * some minor stuff
  1237. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1238. * given hero is placed in the town entrance
  1239. * some objects such as river delta won't be blitted "on" hero
  1240. * tiles under FoW are inaccessible
  1241. * giving random hero on RoE maps
  1242. * improved protection against hero duplication
  1243. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1244. * right click popups with infoboxes for heroes/towns lists
  1245. * new interface coloring (many thanks to GrayFace ;])
  1246. * fixed bug in object flag's coloring
  1247. * added hints in town lists
  1248. * eliminated square from city hints
  1249. 0.53 - 0.53b (Feb 20 2008)
  1250. * added giving default buildings in towns
  1251. * town infobox won't crash on empty town
  1252. 0.52 - 0.53 (Feb 18 2008):
  1253. * hopefully the last bugfix of Pandora's Box
  1254. * fixed blockmaps of generated heroes
  1255. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1256. * fixed town randomization
  1257. * fixed hero randomization
  1258. * fixed displaying heroes in preGame
  1259. * fixed selecting/deselecting artifact slots in hero window
  1260. * much faster pathfinder
  1261. * memory usage and load time significantly decreased
  1262. * it's impossible to select empty artifact slot in hero window
  1263. * fixed problem with FoW displaying on minimap on L-sized maps
  1264. * fixed crashbug in hero list connected with heroes dismissing
  1265. * mostly done town infobox
  1266. * town daily income is properly calculated
  1267. 0.51 - 0.52 (Feb 7 2008):
  1268. * [feature] giving starting hero
  1269. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1270. * [feature] picked artifacts are added to hero's backpack
  1271. * [feature] possibility of choosing player to play
  1272. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1273. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1274. * [bugfix] improved randomization
  1275. * [bugfix] pathfinder can't be cheated (what caused errors)
  1276. 0.5 - 0.51 (Feb 3 2008):
  1277. * close button properly closes (same does 'q' key)
  1278. * two players can't have selected same hero
  1279. * double click on "Show Available Scenarios" won't reset options
  1280. * fixed possible crashbug in town/hero lists
  1281. * fixed crashbug in initializing game caused by wrong prisons handling
  1282. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1283. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1284. * fixed crashbug on reading blank Quest Guards
  1285. * better console messages
  1286. * map reading speed up (though it's still slow, especially on bigger maps)
  1287. to 0.5 (Feb 2 2008 - first closed release):
  1288. * Main menu and New game screens
  1289. * Scenario selection, part of advanced options support
  1290. * Partially done adventure map, town and hero interfaces
  1291. * Moving hero
  1292. * Interactions with several objects (mines, resources, mills, and others)