CRewardableObject.cpp 31 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if(dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for(auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if(minLevel > hero->level)
  42. return false;
  43. for(size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for(auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for(auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for(size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  67. && visit.limiter.heroAllowed(hero))
  68. {
  69. logGlobal->trace("Reward %d is allowed", i);
  70. ret.push_back(i);
  71. }
  72. }
  73. return ret;
  74. }
  75. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  76. {
  77. return info[index];
  78. }
  79. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  80. {
  81. auto grantRewardWithMessage = [&](int index) -> void
  82. {
  83. auto vi = getVisitInfo(index, h);
  84. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  85. // show message only if it is not empty
  86. if (!vi.message.toString().empty())
  87. {
  88. InfoWindow iw;
  89. iw.player = h->tempOwner;
  90. iw.soundID = soundID;
  91. iw.text = vi.message;
  92. vi.reward.loadComponents(iw.components, h);
  93. cb->showInfoDialog(&iw);
  94. }
  95. // grant reward afterwards. Note that it may remove object
  96. grantReward(index, h);
  97. };
  98. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  99. {
  100. BlockingDialog sd(canRefuse, rewards.size() > 1);
  101. sd.player = h->tempOwner;
  102. sd.soundID = soundID;
  103. sd.text = onSelect;
  104. for (auto index : rewards)
  105. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  106. cb->showBlockingDialog(&sd);
  107. };
  108. if(!wasVisited(h))
  109. {
  110. auto rewards = getAvailableRewards(h);
  111. bool objectRemovalPossible = false;
  112. for(auto index : rewards)
  113. {
  114. if(getVisitInfo(index, h).reward.removeObject)
  115. objectRemovalPossible = true;
  116. }
  117. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  118. switch (rewards.size())
  119. {
  120. case 0: // no available rewards, e.g. empty flotsam
  121. {
  122. InfoWindow iw;
  123. iw.player = h->tempOwner;
  124. iw.soundID = soundID;
  125. if (!onEmpty.toString().empty())
  126. iw.text = onEmpty;
  127. else
  128. iw.text = onVisited;
  129. cb->showInfoDialog(&iw);
  130. break;
  131. }
  132. case 1: // one reward. Just give it with message
  133. {
  134. if (canRefuse)
  135. selectRewardsMessage(rewards);
  136. else
  137. grantRewardWithMessage(rewards[0]);
  138. break;
  139. }
  140. default: // multiple rewards. Act according to select mode
  141. {
  142. switch (selectMode) {
  143. case SELECT_PLAYER: // player must select
  144. selectRewardsMessage(rewards);
  145. break;
  146. case SELECT_FIRST: // give first available
  147. grantRewardWithMessage(rewards[0]);
  148. break;
  149. case SELECT_RANDOM: // select one randomly //TODO: use weights
  150. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt(rewards.size()-1)]);
  151. break;
  152. }
  153. break;
  154. }
  155. }
  156. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  157. {
  158. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  159. cb->sendAndApply(&cov);
  160. }
  161. }
  162. else
  163. {
  164. logGlobal->debug("Revisiting already visited object");
  165. InfoWindow iw;
  166. iw.player = h->tempOwner;
  167. iw.soundID = soundID;
  168. if (!onVisited.toString().empty())
  169. iw.text = onVisited;
  170. else
  171. iw.text = onEmpty;
  172. cb->showInfoDialog(&iw);
  173. }
  174. }
  175. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  176. {
  177. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  178. }
  179. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  180. {
  181. if(answer == 0)
  182. return; // player refused
  183. if(answer > 0 && answer-1 < info.size())
  184. {
  185. auto list = getAvailableRewards(hero);
  186. grantReward(list[answer - 1], hero);
  187. }
  188. else
  189. {
  190. throw std::runtime_error("Unhandled choice");
  191. }
  192. }
  193. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  194. {
  195. // no implementation, virtual function for overrides
  196. }
  197. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  198. {
  199. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  200. cb->sendAndApply(&cov);
  201. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  202. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  203. }
  204. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  205. {
  206. assert(hero);
  207. assert(hero->tempOwner.isValidPlayer());
  208. assert(stacks.empty());
  209. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  210. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  211. cb->giveResources(hero->tempOwner, info.reward.resources);
  212. for(auto & entry : info.reward.secondary)
  213. {
  214. int current = hero->getSecSkillLevel(entry.first);
  215. if( (current != 0 && current < entry.second) ||
  216. (hero->canLearnSkill() ))
  217. {
  218. cb->changeSecSkill(hero, entry.first, entry.second);
  219. }
  220. }
  221. for(int i=0; i< info.reward.primary.size(); i++)
  222. if(info.reward.primary[i] > 0)
  223. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  224. si64 expToGive = 0;
  225. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  226. expToGive += hero->calculateXp(info.reward.gainedExp);
  227. if(expToGive)
  228. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  229. // hero is not blocked by levelup dialog - grant remainer immediately
  230. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  231. {
  232. grantRewardAfterLevelup(info, hero);
  233. }
  234. }
  235. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  236. {
  237. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  238. {
  239. si32 mana = hero->mana;
  240. if (info.reward.manaPercentage >= 0)
  241. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  242. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  243. }
  244. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  245. {
  246. SetMovePoints smp;
  247. smp.hid = hero->id;
  248. smp.val = hero->movement;
  249. if (info.reward.movePercentage >= 0) // percent from max
  250. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  251. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  252. cb->setMovePoints(&smp);
  253. }
  254. for(const Bonus & bonus : info.reward.bonuses)
  255. {
  256. assert(bonus.source == Bonus::OBJECT);
  257. assert(bonus.sid == ID);
  258. GiveBonus gb;
  259. gb.who = GiveBonus::HERO;
  260. gb.bonus = bonus;
  261. gb.id = hero->id.getNum();
  262. cb->giveHeroBonus(&gb);
  263. }
  264. for(ArtifactID art : info.reward.artifacts)
  265. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  266. if(!info.reward.spells.empty())
  267. {
  268. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  269. cb->changeSpells(hero, true, spellsToGive);
  270. }
  271. if(!info.reward.creatures.empty())
  272. {
  273. CCreatureSet creatures;
  274. for (auto & crea : info.reward.creatures)
  275. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  276. cb->giveCreatures(this, hero, creatures, false);
  277. }
  278. onRewardGiven(hero);
  279. if(info.reward.removeObject)
  280. cb->removeObject(this);
  281. }
  282. bool CRewardableObject::wasVisited(PlayerColor player) const
  283. {
  284. switch (visitMode)
  285. {
  286. case VISIT_UNLIMITED:
  287. case VISIT_BONUS:
  288. return false;
  289. case VISIT_ONCE:
  290. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  291. case VISIT_HERO:
  292. return false;
  293. case VISIT_PLAYER:
  294. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  295. default:
  296. return false;
  297. }
  298. }
  299. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  300. {
  301. switch (visitMode)
  302. {
  303. case VISIT_UNLIMITED:
  304. return false;
  305. case VISIT_BONUS:
  306. return h->hasBonusFrom(Bonus::OBJECT, ID);
  307. case VISIT_HERO:
  308. return h->visitedObjects.count(ObjectInstanceID(id));
  309. default:
  310. return wasVisited(h->tempOwner);
  311. }
  312. }
  313. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  314. const CGHeroInstance * h) const
  315. {
  316. for (auto comp : extraComponents)
  317. comps.push_back(comp);
  318. if (gainedExp)
  319. {
  320. comps.push_back(Component(
  321. Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0));
  322. }
  323. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  324. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  325. for (size_t i=0; i<primary.size(); i++)
  326. {
  327. if (primary[i] != 0)
  328. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  329. }
  330. for (auto & entry : secondary)
  331. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  332. for (auto & entry : artifacts)
  333. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  334. for (auto & entry : spells)
  335. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  336. for (auto & entry : creatures)
  337. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  338. for (size_t i=0; i<resources.size(); i++)
  339. {
  340. if (resources[i] !=0)
  341. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  342. }
  343. }
  344. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  345. {
  346. std::vector<Component> comps;
  347. loadComponents(comps, h);
  348. assert(!comps.empty());
  349. return comps.front();
  350. }
  351. // FIXME: copy-pasted from CObjectHandler
  352. static std::string & visitedTxt(const bool visited)
  353. {
  354. int id = visited ? 352 : 353;
  355. return VLC->generaltexth->allTexts[id];
  356. }
  357. std::string CRewardableObject::getHoverText(PlayerColor player) const
  358. {
  359. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  360. return getObjectName() + " " + visitedTxt(wasVisited(player));
  361. return getObjectName();
  362. }
  363. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  364. {
  365. if(visitMode != VISIT_UNLIMITED)
  366. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  367. return getObjectName();
  368. }
  369. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  370. {
  371. switch (what)
  372. {
  373. case ObjProperty::REWARD_RESET:
  374. for (auto & visit : info)
  375. visit.numOfGrants = 0;
  376. break;
  377. case ObjProperty::REWARD_SELECT:
  378. selectedReward = val;
  379. info[val].numOfGrants++;
  380. break;
  381. }
  382. }
  383. void CRewardableObject::triggerRewardReset() const
  384. {
  385. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  386. }
  387. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  388. {
  389. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  390. triggerRewardReset();
  391. }
  392. CRewardableObject::CRewardableObject():
  393. soundID(soundBase::invalid),
  394. selectMode(0),
  395. visitMode(0),
  396. selectedReward(0),
  397. resetDuration(0),
  398. canRefuse(false)
  399. {}
  400. ///////////////////////////////////////////////////////////////////////////////////////////////////
  401. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  402. ///////////////////////////////////////////////////////////////////////////////////////////////////
  403. /// Helper, selects random art class based on weights
  404. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  405. {
  406. int total = treasure + minor + major + relic;
  407. assert(total != 0);
  408. int hlp = rand.nextInt(total - 1);
  409. if(hlp < treasure)
  410. return CArtifact::ART_TREASURE;
  411. if(hlp < treasure + minor)
  412. return CArtifact::ART_MINOR;
  413. if(hlp < treasure + minor + major)
  414. return CArtifact::ART_MAJOR;
  415. return CArtifact::ART_RELIC;
  416. }
  417. /// Helper, adds random artifact to reward selecting class based on weights
  418. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  419. {
  420. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  421. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  422. info.reward.artifacts.push_back(artID);
  423. }
  424. CGPickable::CGPickable()
  425. {
  426. visitMode = VISIT_UNLIMITED;
  427. selectMode = SELECT_PLAYER;
  428. }
  429. void CGPickable::initObj(CRandomGenerator & rand)
  430. {
  431. blockVisit = true;
  432. switch(ID)
  433. {
  434. case Obj::CAMPFIRE:
  435. {
  436. int givenRes = rand.nextInt(5);
  437. int givenAmm = rand.nextInt(4, 6);
  438. info.resize(1);
  439. info[0].reward.resources[givenRes] = givenAmm;
  440. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  441. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  442. info[0].reward.removeObject = true;
  443. break;
  444. }
  445. case Obj::FLOTSAM:
  446. {
  447. int type = rand.nextInt(3);
  448. switch(type)
  449. {
  450. case 0:
  451. info.resize(1);
  452. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  453. info[0].reward.removeObject = true;
  454. break;
  455. case 1:
  456. {
  457. info.resize(1);
  458. info[0].reward.resources[Res::WOOD] = 5;
  459. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  460. info[0].reward.removeObject = true;
  461. break;
  462. }
  463. case 2:
  464. {
  465. info.resize(1);
  466. info[0].reward.resources[Res::WOOD] = 5;
  467. info[0].reward.resources[Res::GOLD] = 200;
  468. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  469. info[0].reward.removeObject = true;
  470. break;
  471. }
  472. case 3:
  473. {
  474. info.resize(1);
  475. info[0].reward.resources[Res::WOOD] = 10;
  476. info[0].reward.resources[Res::GOLD] = 500;
  477. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  478. info[0].reward.removeObject = true;
  479. break;
  480. }
  481. }
  482. break;
  483. }
  484. case Obj::SEA_CHEST:
  485. {
  486. int hlp = rand.nextInt(99);
  487. if(hlp < 20)
  488. {
  489. info.resize(1);
  490. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  491. info[0].reward.removeObject = true;
  492. }
  493. else if(hlp < 90)
  494. {
  495. info.resize(1);
  496. info[0].reward.resources[Res::GOLD] = 1500;
  497. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  498. info[0].reward.removeObject = true;
  499. }
  500. else
  501. {
  502. info.resize(1);
  503. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  504. info[0].reward.resources[Res::GOLD] = 1000;
  505. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  506. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  507. info[0].reward.removeObject = true;
  508. }
  509. }
  510. break;
  511. case Obj::SHIPWRECK_SURVIVOR:
  512. {
  513. info.resize(1);
  514. loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
  515. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  516. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  517. info[0].reward.removeObject = true;
  518. }
  519. break;
  520. case Obj::TREASURE_CHEST:
  521. {
  522. int hlp = rand.nextInt(99);
  523. if(hlp >= 95)
  524. {
  525. info.resize(1);
  526. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  527. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  528. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  529. info[0].reward.removeObject = true;
  530. return;
  531. }
  532. else if (hlp >= 65)
  533. {
  534. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  535. info.resize(2);
  536. info[0].reward.resources[Res::GOLD] = 2000;
  537. info[1].reward.gainedExp = 1500;
  538. info[0].reward.removeObject = true;
  539. info[1].reward.removeObject = true;
  540. }
  541. else if(hlp >= 33)
  542. {
  543. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  544. info.resize(2);
  545. info[0].reward.resources[Res::GOLD] = 1500;
  546. info[1].reward.gainedExp = 1000;
  547. info[0].reward.removeObject = true;
  548. info[1].reward.removeObject = true;
  549. }
  550. else
  551. {
  552. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  553. info.resize(2);
  554. info[0].reward.resources[Res::GOLD] = 1000;
  555. info[1].reward.gainedExp = 500;
  556. info[0].reward.removeObject = true;
  557. info[1].reward.removeObject = true;
  558. }
  559. }
  560. break;
  561. }
  562. }
  563. ///////////////////////////////////////////////////////////////////////////////////////////////////
  564. CGBonusingObject::CGBonusingObject()
  565. {
  566. visitMode = VISIT_BONUS;
  567. selectMode = SELECT_FIRST;
  568. }
  569. void CGBonusingObject::initObj(CRandomGenerator & rand)
  570. {
  571. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  572. {
  573. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  574. visit.reward.bonuses.push_back(b);
  575. if (type == Bonus::MORALE)
  576. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  577. if (type == Bonus::LUCK)
  578. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  579. };
  580. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  581. {
  582. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  583. };
  584. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
  585. {
  586. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  587. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  588. };
  589. info.resize(1);
  590. switch(ID)
  591. {
  592. case Obj::BUOY:
  593. blockVisit = true;
  594. configureMessage(info[0], 21, 22);
  595. configureBonus(info[0], Bonus::MORALE, +1, 94);
  596. break;
  597. case Obj::SWAN_POND:
  598. configureMessage(info[0], 29, 30);
  599. configureBonus(info[0], Bonus::LUCK, 2, 67);
  600. info[0].reward.movePercentage = 0;
  601. break;
  602. case Obj::FAERIE_RING:
  603. configureMessage(info[0], 49, 50);
  604. configureBonus(info[0], Bonus::LUCK, 1, 71);
  605. break;
  606. case Obj::FOUNTAIN_OF_FORTUNE:
  607. selectMode = SELECT_RANDOM;
  608. info.resize(5);
  609. for (int i=0; i<5; i++)
  610. {
  611. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  612. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  613. }
  614. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  615. break;
  616. case Obj::IDOL_OF_FORTUNE:
  617. info.resize(7);
  618. for (int i=0; i<6; i++)
  619. {
  620. info[i].limiter.dayOfWeek = i+1;
  621. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  622. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  623. }
  624. info.back().limiter.dayOfWeek = 7;
  625. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  626. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  627. configureMessage(info.back(), 62, 63);
  628. break;
  629. case Obj::MERMAID:
  630. blockVisit = true;
  631. configureMessage(info[0], 83, 82);
  632. configureBonus(info[0], Bonus::LUCK, 1, 72);
  633. break;
  634. case Obj::RALLY_FLAG:
  635. configureMessage(info[0], 111, 110);
  636. configureBonus(info[0], Bonus::MORALE, 1, 102);
  637. configureBonus(info[0], Bonus::LUCK, 1, 102);
  638. info[0].reward.movePoints = 400;
  639. break;
  640. case Obj::OASIS:
  641. configureMessage(info[0], 95, 94);
  642. configureBonus(info[0], Bonus::MORALE, 1, 95);
  643. info[0].reward.movePoints = 800;
  644. break;
  645. case Obj::TEMPLE:
  646. info[0].limiter.dayOfWeek = 7;
  647. info.resize(2);
  648. configureBonus(info[0], Bonus::MORALE, 2, 96);
  649. configureBonus(info[1], Bonus::MORALE, 1, 97);
  650. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  651. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  652. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  653. break;
  654. case Obj::WATERING_HOLE:
  655. configureMessage(info[0], 166, 167);
  656. configureBonus(info[0], Bonus::MORALE, 1, 100);
  657. info[0].reward.movePoints = 400;
  658. break;
  659. case Obj::FOUNTAIN_OF_YOUTH:
  660. configureMessage(info[0], 57, 58);
  661. configureBonus(info[0], Bonus::MORALE, 1, 103);
  662. info[0].reward.movePoints = 400;
  663. break;
  664. case Obj::STABLES:
  665. configureMessage(info[0], 137, 136);
  666. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  667. info[0].reward.movePoints = 400;
  668. break;
  669. }
  670. }
  671. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  672. {
  673. if(ID == Obj::STABLES)
  674. {
  675. assert(index == 0);
  676. for(auto& slot : h->Slots())
  677. {
  678. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  679. {
  680. CVisitInfo vi(info[0]);
  681. vi.message.clear();
  682. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  683. vi.reward.extraComponents.push_back(Component(
  684. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  685. return std::move(vi);
  686. }
  687. }
  688. }
  689. return info[index];
  690. }
  691. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  692. {
  693. CRewardableObject::onHeroVisit(h);
  694. if(ID == Obj::STABLES)
  695. {
  696. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  697. for(auto& slot : h->Slots())
  698. {
  699. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  700. {
  701. cb->changeStackType(StackLocation(h, slot.first),
  702. VLC->creh->creatures[CreatureID::CHAMPION]);
  703. }
  704. }
  705. }
  706. }
  707. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  708. {
  709. if(ID == Obj::STABLES)
  710. {
  711. for(auto& slot : h->Slots())
  712. {
  713. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  714. {
  715. // always display the reward message if the hero got cavaliers
  716. return false;
  717. }
  718. }
  719. }
  720. return CRewardableObject::wasVisited(h);
  721. }
  722. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  723. {
  724. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  725. {
  726. // reward message has been displayed - do not give the actual bonus
  727. return;
  728. }
  729. CRewardableObject::grantReward(rewardID, hero);
  730. }
  731. ///////////////////////////////////////////////////////////////////////////////////////////////////
  732. CGOnceVisitable::CGOnceVisitable()
  733. {
  734. visitMode = VISIT_ONCE;
  735. selectMode = SELECT_FIRST;
  736. }
  737. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  738. {
  739. switch(ID)
  740. {
  741. case Obj::CORPSE:
  742. {
  743. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  744. blockVisit = true;
  745. if(rand.nextInt(99) < 20)
  746. {
  747. info.resize(1);
  748. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  749. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  750. info[0].limiter.numOfGrants = 1;
  751. }
  752. }
  753. break;
  754. case Obj::LEAN_TO:
  755. {
  756. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  757. info.resize(1);
  758. int type = rand.nextInt(5); //any basic resource without gold
  759. int value = rand.nextInt(1, 4);
  760. info[0].reward.resources[type] = value;
  761. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  762. info[0].limiter.numOfGrants = 1;
  763. }
  764. break;
  765. case Obj::WARRIORS_TOMB:
  766. {
  767. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  768. info.resize(2);
  769. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  770. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  771. info[0].reward.bonuses.push_back(bonus);
  772. info[1].reward.bonuses.push_back(bonus);
  773. info[0].limiter.numOfGrants = 1;
  774. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  775. info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
  776. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  777. }
  778. break;
  779. case Obj::WAGON:
  780. {
  781. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  782. int hlp = rand.nextInt(99);
  783. if(hlp < 40) //minor or treasure art
  784. {
  785. info.resize(1);
  786. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  787. info[0].limiter.numOfGrants = 1;
  788. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  789. info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
  790. }
  791. else if(hlp < 90) //2 - 5 of non-gold resource
  792. {
  793. info.resize(1);
  794. int type = rand.nextInt(5);
  795. int value = rand.nextInt(2, 5);
  796. info[0].reward.resources[type] = value;
  797. info[0].limiter.numOfGrants = 1;
  798. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  799. }
  800. // or nothing
  801. }
  802. break;
  803. }
  804. }
  805. ///////////////////////////////////////////////////////////////////////////////////////////////////
  806. CGVisitableOPH::CGVisitableOPH()
  807. {
  808. visitMode = VISIT_HERO;
  809. selectMode = SELECT_PLAYER;
  810. }
  811. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  812. {
  813. switch(ID)
  814. {
  815. case Obj::ARENA:
  816. info.resize(2);
  817. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  818. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  819. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  820. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  821. canRefuse = true;
  822. break;
  823. case Obj::MERCENARY_CAMP:
  824. info.resize(1);
  825. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  826. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  827. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  828. break;
  829. case Obj::MARLETTO_TOWER:
  830. info.resize(1);
  831. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  832. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  833. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  834. break;
  835. case Obj::STAR_AXIS:
  836. info.resize(1);
  837. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  838. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  839. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  840. break;
  841. case Obj::GARDEN_OF_REVELATION:
  842. info.resize(1);
  843. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  844. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  845. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  846. break;
  847. case Obj::LEARNING_STONE:
  848. info.resize(1);
  849. info[0].reward.gainedExp = 1000;
  850. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  851. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  852. break;
  853. case Obj::TREE_OF_KNOWLEDGE:
  854. info.resize(1);
  855. canRefuse = true;
  856. info[0].reward.gainedLevels = 1;
  857. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  858. info.resize(1);
  859. switch (rand.nextInt(2))
  860. {
  861. case 0: // free
  862. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  863. break;
  864. case 1:
  865. info[0].limiter.resources[Res::GOLD] = 2000;
  866. info[0].reward.resources[Res::GOLD] = -2000;
  867. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  868. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  869. break;
  870. case 2:
  871. info[0].limiter.resources[Res::GEMS] = 10;
  872. info[0].reward.resources[Res::GEMS] = -10;
  873. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  874. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  875. break;
  876. }
  877. break;
  878. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  879. {
  880. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  881. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  882. // Don't like this one but don't see any easier approach
  883. CVisitInfo visit;
  884. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  885. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  886. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  887. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  888. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  889. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  890. {
  891. visit.limiter.minLevel = 10 - i * 2;
  892. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  893. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  894. info.push_back(visit);
  895. }
  896. break;
  897. }
  898. case Obj::SCHOOL_OF_MAGIC:
  899. info.resize(2);
  900. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  901. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  902. info[0].reward.resources[Res::GOLD] = -1000;
  903. info[1].reward.resources[Res::GOLD] = -1000;
  904. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  905. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  906. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  907. canRefuse = true;
  908. break;
  909. case Obj::SCHOOL_OF_WAR:
  910. info.resize(2);
  911. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  912. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  913. info[0].reward.resources[Res::GOLD] = -1000;
  914. info[1].reward.resources[Res::GOLD] = -1000;
  915. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  916. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  917. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  918. canRefuse = true;
  919. break;
  920. }
  921. }
  922. ///////////////////////////////////////////////////////////////////////////////////////////////////
  923. CGVisitableOPW::CGVisitableOPW()
  924. {
  925. visitMode = VISIT_ONCE;
  926. resetDuration = 7;
  927. }
  928. void CGVisitableOPW::triggerRewardReset() const
  929. {
  930. CRewardableObject::triggerRewardReset();
  931. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  932. cb->sendAndApply(&cov);
  933. }
  934. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  935. {
  936. setRandomReward(rand);
  937. switch (ID)
  938. {
  939. case Obj::MYSTICAL_GARDEN:
  940. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  941. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  942. break;
  943. case Obj::WINDMILL:
  944. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  945. info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
  946. break;
  947. case Obj::WATER_WHEEL:
  948. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  949. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  950. break;
  951. }
  952. }
  953. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  954. {
  955. if(what == ObjProperty::REWARD_RESET)
  956. {
  957. setRandomReward(cb->gameState()->getRandomGenerator());
  958. if (ID == Obj::WATER_WHEEL)
  959. {
  960. auto& reward = info[0].reward.resources[Res::GOLD];
  961. if(cb->getDate() > 7)
  962. {
  963. reward = 1000;
  964. }
  965. else
  966. {
  967. reward = 500;
  968. }
  969. }
  970. }
  971. CRewardableObject::setPropertyDer(what, val);
  972. }
  973. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  974. {
  975. switch (ID)
  976. {
  977. case Obj::MYSTICAL_GARDEN:
  978. info.resize(1);
  979. info[0].limiter.numOfGrants = 1;
  980. info[0].reward.resources.amin(0);
  981. if (rand.nextInt(1) == 0)
  982. {
  983. info[0].reward.resources[Res::GEMS] = 5;
  984. }
  985. else
  986. {
  987. info[0].reward.resources[Res::GOLD] = 500;
  988. }
  989. break;
  990. case Obj::WINDMILL:
  991. info.resize(1);
  992. info[0].reward.resources.amin(0);
  993. // 3-6 of any resource but wood and gold
  994. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  995. info[0].limiter.numOfGrants = 1;
  996. break;
  997. case Obj::WATER_WHEEL:
  998. info.resize(1);
  999. info[0].reward.resources.amin(0);
  1000. info[0].reward.resources[Res::GOLD] = 500;
  1001. info[0].limiter.numOfGrants = 1;
  1002. break;
  1003. }
  1004. }
  1005. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1006. void CGMagicSpring::initObj(CRandomGenerator & rand)
  1007. {
  1008. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  1009. visit.reward.manaPercentage = 200;
  1010. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  1011. info.push_back(visit); // two rewards, one for each entrance
  1012. info.push_back(visit);
  1013. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  1014. }
  1015. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  1016. {
  1017. std::vector <int3> visitableTiles;
  1018. for(int y = 0; y < 6; y++)
  1019. for (int x = 0; x < 8; x++) //starting from left
  1020. if (appearance.isVisitableAt(x, y))
  1021. visitableTiles.push_back (int3(x, y , 0));
  1022. return visitableTiles;
  1023. }
  1024. int3 CGMagicSpring::getVisitableOffset() const
  1025. {
  1026. auto visitableTiles = getVisitableOffsets();
  1027. if (visitableTiles.size() != info.size())
  1028. {
  1029. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  1030. return int3(-1,-1,-1);
  1031. }
  1032. for (size_t i=0; i<visitableTiles.size(); i++)
  1033. {
  1034. if (info[i].numOfGrants == 0)
  1035. return visitableTiles[i];
  1036. }
  1037. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1038. }
  1039. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1040. {
  1041. auto tiles = getVisitableOffsets();
  1042. for (size_t i=0; i<tiles.size(); i++)
  1043. {
  1044. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1045. {
  1046. return std::vector<ui32>(1, i);
  1047. }
  1048. }
  1049. // hero is either not on visitable tile (should not happen) or tile is already used
  1050. return std::vector<ui32>();
  1051. }