mapHandler.h 14 KB

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  1. /*
  2. * mapHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/int3.h"
  12. #include "../lib/spells/ViewSpellInt.h"
  13. #include "../lib/Rect.h"
  14. #ifdef IN
  15. #undef IN
  16. #endif
  17. #ifdef OUT
  18. #undef OUT
  19. #endif
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class CGObjectInstance;
  22. class CGHeroInstance;
  23. class CGBoat;
  24. class CMap;
  25. struct TerrainTile;
  26. class PlayerColor;
  27. VCMI_LIB_NAMESPACE_END
  28. struct SDL_Surface;
  29. class CAnimation;
  30. class IImage;
  31. class CFadeAnimation;
  32. enum class EWorldViewIcon
  33. {
  34. TOWN = 0,
  35. HERO,
  36. ARTIFACT,
  37. TELEPORT,
  38. GATE,
  39. MINE_WOOD,
  40. MINE_MERCURY,
  41. MINE_STONE,
  42. MINE_SULFUR,
  43. MINE_CRYSTAL,
  44. MINE_GEM,
  45. MINE_GOLD,
  46. RES_WOOD,
  47. RES_MERCURY,
  48. RES_STONE,
  49. RES_SULFUR,
  50. RES_CRYSTAL,
  51. RES_GEM,
  52. RES_GOLD,
  53. };
  54. enum class EMapObjectFadingType
  55. {
  56. NONE,
  57. IN,
  58. OUT
  59. };
  60. enum class EMapAnimRedrawStatus
  61. {
  62. OK,
  63. REDRAW_REQUESTED // map blitter requests quick redraw due to current animation
  64. };
  65. struct TerrainTileObject
  66. {
  67. const CGObjectInstance *obj;
  68. Rect rect;
  69. int fadeAnimKey;
  70. boost::optional<std::string> ambientSound;
  71. TerrainTileObject(const CGObjectInstance *obj_, Rect rect_, bool visitablePos = false);
  72. ~TerrainTileObject();
  73. };
  74. struct TerrainTile2
  75. {
  76. std::vector<TerrainTileObject> objects; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
  77. };
  78. struct MapDrawingInfo
  79. {
  80. bool scaled;
  81. int3 &topTile; // top-left tile in viewport [in tiles]
  82. std::shared_ptr<const boost::multi_array<ui8, 3>> visibilityMap;
  83. Rect drawBounds; // map rect drawing bounds on screen
  84. std::shared_ptr<CAnimation> icons; // holds overlay icons for world view mode
  85. float scale; // map scale for world view mode (only if scaled == true)
  86. bool otherheroAnim;
  87. ui8 anim;
  88. ui8 heroAnim;
  89. int3 movement; // used for smooth map movement
  90. bool puzzleMode;
  91. int3 grailPos; // location of grail for puzzle mode [in tiles]
  92. const std::vector<ObjectPosInfo> * additionalIcons;
  93. bool showAllTerrain; //for expert viewEarth
  94. MapDrawingInfo(int3 &topTile_, std::shared_ptr<const boost::multi_array<ui8, 3>> visibilityMap_, const Rect & drawBounds_, std::shared_ptr<CAnimation> icons_ = nullptr)
  95. : scaled(false),
  96. topTile(topTile_),
  97. visibilityMap(visibilityMap_),
  98. drawBounds(drawBounds_),
  99. icons(icons_),
  100. scale(1.0f),
  101. otherheroAnim(false),
  102. anim(0u),
  103. heroAnim(0u),
  104. movement(int3()),
  105. puzzleMode(false),
  106. grailPos(int3()),
  107. additionalIcons(nullptr),
  108. showAllTerrain(false)
  109. {}
  110. ui8 getHeroAnim() const { return otherheroAnim ? anim : heroAnim; }
  111. };
  112. template <typename T> class PseudoV
  113. {
  114. public:
  115. PseudoV() : offset(0) { }
  116. inline T & operator[](const int & n)
  117. {
  118. return inver[n+offset];
  119. }
  120. inline const T & operator[](const int & n) const
  121. {
  122. return inver[n+offset];
  123. }
  124. void resize(int rest, int before, int after)
  125. {
  126. inver.resize(before + rest + after);
  127. offset=before;
  128. }
  129. int size() const
  130. {
  131. return static_cast<int>(inver.size());
  132. }
  133. private:
  134. int offset;
  135. std::vector<T> inver;
  136. };
  137. class CMapHandler
  138. {
  139. enum class EMapCacheType : ui8
  140. {
  141. TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
  142. };
  143. /// temporarily caches rescaled frames for map world view redrawing
  144. class CMapCache
  145. {
  146. std::array< std::map<intptr_t, std::shared_ptr<IImage>>, (ui8)EMapCacheType::AFTER_LAST> data;
  147. float worldViewCachedScale;
  148. public:
  149. CMapCache();
  150. /// destroys all cached data (frees surfaces)
  151. void discardWorldViewCache();
  152. /// updates scale and determines if currently cached data is still valid
  153. void updateWorldViewScale(float scale);
  154. /// asks for cached data; @returns cached data if found, new scaled surface otherwise, may return nullptr in case of scaling error
  155. std::shared_ptr<IImage> requestWorldViewCacheOrCreate(EMapCacheType type, std::shared_ptr<IImage> fullSurface);
  156. };
  157. /// helper struct to pass around resolved bitmaps of an object; images can be nullptr if object doesn't have bitmap of that type
  158. struct AnimBitmapHolder
  159. {
  160. std::shared_ptr<IImage> objBitmap; // main object bitmap
  161. std::shared_ptr<IImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
  162. bool isMoving; // indicates if the object is moving (again, heroes/boats only)
  163. AnimBitmapHolder(std::shared_ptr<IImage> objBitmap_ = nullptr, std::shared_ptr<IImage> flagBitmap_ = nullptr, bool moving = false)
  164. : objBitmap(objBitmap_),
  165. flagBitmap(flagBitmap_),
  166. isMoving(moving)
  167. {}
  168. };
  169. class CMapBlitter
  170. {
  171. protected:
  172. const int FRAMES_PER_MOVE_ANIM_GROUP = 8;
  173. CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
  174. int tileSize; // size of a tile drawn on map [in pixels]
  175. int halfTileSizeCeil; // half of the tile size, rounded up
  176. int3 tileCount; // number of tiles in current viewport
  177. int3 topTile; // top-left tile of the viewport
  178. int3 initPos; // starting drawing position [in pixels]
  179. int3 pos; // current position [in tiles]
  180. int3 realPos; // current position [in pixels]
  181. Rect realTileRect; // default rect based on current pos: [realPos.x, realPos.y, tileSize, tileSize]
  182. Rect defaultTileRect; // default rect based on 0: [0, 0, tileSize, tileSize]
  183. const MapDrawingInfo * info; // data for drawing passed from outside
  184. /// general drawing method, called internally by more specialized ones
  185. virtual void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const = 0;
  186. // first drawing pass
  187. /// draws terrain bitmap (or custom bitmap if applicable) on current tile
  188. virtual void drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const;
  189. /// draws a river segment on current tile
  190. virtual void drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const;
  191. /// draws a road segment on current tile
  192. virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
  193. /// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
  194. virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
  195. virtual void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const;
  196. virtual void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const;
  197. // second drawing pass
  198. /// current tile: draws overlay over the map, used to draw world view icons
  199. virtual void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const = 0;
  200. /// draws fog of war on current tile
  201. virtual void drawFow(SDL_Surface * targetSurf) const;
  202. /// draws map border frame on current position
  203. virtual void drawFrame(SDL_Surface * targetSurf) const;
  204. /// draws additional icons (for VIEW_AIR, VIEW_EARTH spells atm)
  205. virtual void drawOverlayEx(SDL_Surface * targetSurf);
  206. // third drawing pass
  207. /// custom post-processing, if needed (used by puzzle view)
  208. virtual void postProcessing(SDL_Surface * targetSurf) const {}
  209. // misc methods
  210. /// initializes frame-drawing (called at the start of every redraw)
  211. virtual void init(const MapDrawingInfo * drawingInfo) = 0;
  212. /// calculates clip region for map viewport
  213. virtual Rect clip(SDL_Surface * targetSurf) const = 0;
  214. virtual ui8 getHeroFrameGroup(ui8 dir, bool isMoving) const;
  215. virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
  216. virtual bool canDrawObject(const CGObjectInstance * obj) const;
  217. virtual bool canDrawCurrentTile() const;
  218. // internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
  219. AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
  220. AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
  221. std::shared_ptr<IImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
  222. std::shared_ptr<IImage> findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
  223. std::shared_ptr<IImage> findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
  224. std::shared_ptr<IImage> findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
  225. public:
  226. CMapBlitter(CMapHandler * p);
  227. virtual ~CMapBlitter();
  228. void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
  229. /// helper method that chooses correct bitmap(s) for given object
  230. AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
  231. };
  232. class CMapNormalBlitter : public CMapBlitter
  233. {
  234. protected:
  235. void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const override;
  236. void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
  237. void init(const MapDrawingInfo * info) override;
  238. Rect clip(SDL_Surface * targetSurf) const override;
  239. public:
  240. CMapNormalBlitter(CMapHandler * parent);
  241. virtual ~CMapNormalBlitter(){}
  242. };
  243. class CMapWorldViewBlitter : public CMapBlitter
  244. {
  245. private:
  246. std::shared_ptr<IImage> objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
  247. protected:
  248. void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const override;
  249. void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
  250. void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const override;
  251. void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const override;
  252. void drawFrame(SDL_Surface * targetSurf) const override {}
  253. void drawOverlayEx(SDL_Surface * targetSurf) override;
  254. void init(const MapDrawingInfo * info) override;
  255. Rect clip(SDL_Surface * targetSurf) const override;
  256. ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
  257. void calculateWorldViewCameraPos();
  258. public:
  259. CMapWorldViewBlitter(CMapHandler * parent);
  260. virtual ~CMapWorldViewBlitter(){}
  261. };
  262. class CMapPuzzleViewBlitter : public CMapNormalBlitter
  263. {
  264. std::vector<int> unblittableObjects;
  265. void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
  266. void drawFow(SDL_Surface * targetSurf) const override {} // skipping FoW in puzzle view
  267. void postProcessing(SDL_Surface * targetSurf) const override;
  268. bool canDrawObject(const CGObjectInstance * obj) const override;
  269. bool canDrawCurrentTile() const override { return true; }
  270. public:
  271. CMapPuzzleViewBlitter(CMapHandler * parent);
  272. };
  273. CMapCache cache;
  274. CMapBlitter * normalBlitter;
  275. CMapBlitter * worldViewBlitter;
  276. CMapBlitter * puzzleViewBlitter;
  277. std::map<int, std::pair<int3, CFadeAnimation*>> fadeAnims;
  278. int fadeAnimCounter;
  279. CMapBlitter * resolveBlitter(const MapDrawingInfo * info) const;
  280. bool updateObjectsFade();
  281. bool startObjectFade(TerrainTileObject & obj, bool in, int3 pos);
  282. void initObjectRects();
  283. void initBorderGraphics();
  284. void initTerrainGraphics();
  285. void prepareFOWDefs();
  286. public:
  287. boost::multi_array<TerrainTile2, 3> ttiles; //informations about map tiles [z][x][y]
  288. int3 sizes; //map size (x = width, y = height, z = number of levels)
  289. const CMap * map;
  290. // Max number of tiles that will fit in the map screen. Tiles
  291. // can be partial on each edges.
  292. int tilesW;
  293. int tilesH;
  294. // size of each side of the frame around the whole map, in tiles
  295. int frameH;
  296. int frameW;
  297. // Coord in pixels of the top left corner of the top left tile to
  298. // draw. Values range is [-31..0]. A negative value
  299. // implies that part of the tile won't be displayed.
  300. int offsetX;
  301. int offsetY;
  302. //terrain graphics
  303. //FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
  304. typedef std::map<std::string, std::array<std::shared_ptr<CAnimation>, 4>> TFlippedAnimations; //[type, rotation]
  305. typedef std::map<std::string, std::vector<std::array<std::shared_ptr<IImage>, 4>>> TFlippedCache;//[type, view type, rotation]
  306. TFlippedAnimations terrainAnimations;//[terrain type, rotation]
  307. TFlippedCache terrainImages;//[terrain type, view type, rotation]
  308. TFlippedAnimations roadAnimations;//[road type, rotation]
  309. TFlippedCache roadImages;//[road type, view type, rotation]
  310. TFlippedAnimations riverAnimations;//[river type, rotation]
  311. TFlippedCache riverImages;//[river type, view type, rotation]
  312. //Fog of War cache (not owned)
  313. std::vector<std::shared_ptr<IImage>> FoWfullHide;
  314. boost::multi_array<ui8, 3> hideBitmap; //frame indexes (in FoWfullHide) of graphic that should be used to fully hide a tile
  315. std::vector<std::shared_ptr<IImage>> FoWpartialHide;
  316. //edge graphics
  317. std::unique_ptr<CAnimation> egdeAnimation;
  318. std::vector<std::shared_ptr<IImage>> egdeImages;//cache of links to egdeAnimation (for faster access)
  319. PseudoV< PseudoV< PseudoV <ui8> > > edgeFrames; //frame indexes (in egdeImages) of tile outside of map
  320. mutable std::map<const CGObjectInstance*, ui8> animationPhase;
  321. CMapHandler();
  322. ~CMapHandler();
  323. void getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const; // isRMB = whether Right Mouse Button is clicked
  324. bool printObject(const CGObjectInstance * obj, bool fadein = false); //puts appropriate things to tiles, so obj will be visible on map
  325. bool hideObject(const CGObjectInstance * obj, bool fadeout = false); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
  326. bool hasObjectHole(const int3 & pos) const; // Checks if TerrainTile2 tile has a pit remained after digging.
  327. void init();
  328. EMapAnimRedrawStatus drawTerrainRectNew(SDL_Surface * targetSurface, const MapDrawingInfo * info, bool redrawOnlyAnim = false);
  329. void updateWater();
  330. /// determines if the map is ready to handle new hero movement (not available during fading animations)
  331. bool canStartHeroMovement();
  332. void discardWorldViewCache();
  333. static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
  334. };