GUIClasses.cpp 65 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CVideoHandler.h"
  20. #include "../CServerHandler.h"
  21. #include "../battle/BattleInterfaceClasses.h"
  22. #include "../battle/BattleInterface.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/CursorHandler.h"
  25. #include "../gui/TextAlignment.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/CGarrisonInt.h"
  30. #include "../widgets/MiscWidgets.h"
  31. #include "../widgets/CreatureCostBox.h"
  32. #include "../widgets/Buttons.h"
  33. #include "../widgets/Slider.h"
  34. #include "../widgets/TextControls.h"
  35. #include "../widgets/ObjectLists.h"
  36. #include "../lobby/CSavingScreen.h"
  37. #include "../render/Canvas.h"
  38. #include "../render/CAnimation.h"
  39. #include "../CMT.h"
  40. #include "../../CCallback.h"
  41. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  42. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  43. #include "../lib/mapObjectConstructors/CommonConstructors.h"
  44. #include "../lib/mapObjects/CGHeroInstance.h"
  45. #include "../lib/mapObjects/CGMarket.h"
  46. #include "../lib/ArtifactUtils.h"
  47. #include "../lib/mapObjects/CGTownInstance.h"
  48. #include "../lib/mapObjects/ObjectTemplate.h"
  49. #include "../lib/gameState/CGameState.h"
  50. #include "../lib/gameState/InfoAboutArmy.h"
  51. #include "../lib/gameState/SThievesGuildInfo.h"
  52. #include "../lib/CArtHandler.h"
  53. #include "../lib/CBuildingHandler.h"
  54. #include "../lib/CConfigHandler.h"
  55. #include "../lib/CCreatureHandler.h"
  56. #include "../lib/CGeneralTextHandler.h"
  57. #include "../lib/CHeroHandler.h"
  58. #include "../lib/GameSettings.h"
  59. #include "../lib/CondSh.h"
  60. #include "../lib/CSkillHandler.h"
  61. #include "../lib/spells/CSpellHandler.h"
  62. #include "../lib/filesystem/Filesystem.h"
  63. #include "../lib/CStopWatch.h"
  64. #include "../lib/CTownHandler.h"
  65. #include "../lib/GameConstants.h"
  66. #include "../lib/bonuses/Bonus.h"
  67. #include "../lib/NetPacksBase.h"
  68. #include "../lib/StartInfo.h"
  69. #include "../lib/TextOperations.h"
  70. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  71. : CIntObject(LCLICK | SHOW_POPUP),
  72. parent(window),
  73. selected(false),
  74. creature(crea),
  75. amount(totalAmount)
  76. {
  77. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  78. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  79. // 1 + 1 px for borders
  80. pos.w = animation->pos.w + 2;
  81. pos.h = animation->pos.h + 2;
  82. }
  83. void CRecruitmentWindow::CCreatureCard::select(bool on)
  84. {
  85. selected = on;
  86. redraw();
  87. }
  88. void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
  89. {
  90. parent->select(this->shared_from_this());
  91. }
  92. void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
  93. {
  94. GH.windows().createAndPushWindow<CStackWindow>(creature, true);
  95. }
  96. void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
  97. {
  98. CIntObject::showAll(to);
  99. if(selected)
  100. to.drawBorder(pos, Colors::RED);
  101. else
  102. to.drawBorder(pos, Colors::YELLOW);
  103. }
  104. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  105. {
  106. if(card == selected)
  107. return;
  108. if(selected)
  109. selected->select(false);
  110. selected = card;
  111. if(selected)
  112. selected->select(true);
  113. if(card)
  114. {
  115. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  116. vstd::amin(maxAmount, card->amount);
  117. slider->setAmount(maxAmount);
  118. if(slider->getValue() != maxAmount)
  119. slider->scrollTo(maxAmount);
  120. else // if slider already at 0 - emulate call to sliderMoved()
  121. sliderMoved(maxAmount);
  122. costPerTroopValue->createItems(card->creature->getFullRecruitCost());
  123. totalCostValue->createItems(card->creature->getFullRecruitCost());
  124. costPerTroopValue->set(card->creature->getFullRecruitCost());
  125. totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
  126. //Recruit %s
  127. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  128. maxButton->block(maxAmount == 0);
  129. slider->block(maxAmount == 0);
  130. }
  131. }
  132. void CRecruitmentWindow::buy()
  133. {
  134. CreatureID crid = selected->creature->getId();
  135. SlotID dstslot = dst->getSlotFor(crid);
  136. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  137. {
  138. std::pair<SlotID, SlotID> toMerge;
  139. bool allowMerge = CGI->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
  140. if (allowMerge && dst->mergableStacks(toMerge))
  141. {
  142. LOCPLINT->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
  143. }
  144. else
  145. {
  146. std::string txt;
  147. if(dst->ID == Obj::HERO)
  148. {
  149. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  150. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  151. }
  152. else
  153. {
  154. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  155. }
  156. LOCPLINT->showInfoDialog(txt);
  157. return;
  158. }
  159. }
  160. onRecruit(crid, slider->getValue());
  161. if(level >= 0)
  162. close();
  163. }
  164. void CRecruitmentWindow::showAll(Canvas & to)
  165. {
  166. CWindowObject::showAll(to);
  167. Rect(172, 222, 67, 42) + pos.topLeft();
  168. // recruit\total values
  169. to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  170. to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  171. //cost boxes
  172. to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  173. to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  174. //buttons borders
  175. to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  176. to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  177. to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  178. }
  179. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  180. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  181. onRecruit(Recruit),
  182. level(Level),
  183. dst(Dst),
  184. selected(nullptr),
  185. dwelling(Dwelling)
  186. {
  187. moveBy(Point(0, y_offset));
  188. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  189. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  190. slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
  191. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
  192. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
  193. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
  194. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  195. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  196. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  197. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  198. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  199. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  200. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  201. availableCreaturesChanged();
  202. }
  203. void CRecruitmentWindow::availableCreaturesChanged()
  204. {
  205. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  206. size_t selectedIndex = 0;
  207. if(!cards.empty() && selected) // find position of selected item
  208. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  209. select(nullptr);
  210. cards.clear();
  211. for(int i=0; i<dwelling->creatures.size(); i++)
  212. {
  213. //find appropriate level
  214. if(level >= 0 && i != level)
  215. continue;
  216. int amount = dwelling->creatures[i].first;
  217. //create new cards
  218. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  219. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  220. }
  221. const int creatureWidth = 102;
  222. //normal distance between cards - 18px
  223. int requiredSpace = 18;
  224. //maximum distance we can use without reaching window borders
  225. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  226. if (cards.size() > 1) // avoid division by zero
  227. availableSpace /= (int)cards.size() - 1;
  228. else
  229. availableSpace = 0;
  230. assert(availableSpace >= 0);
  231. const int spaceBetween = std::min(requiredSpace, availableSpace);
  232. const int totalCreatureWidth = spaceBetween + creatureWidth;
  233. //now we know total amount of cards and can move them to correct position
  234. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  235. for(auto & card : cards)
  236. {
  237. card->moveBy(Point(curx, 64));
  238. curx += totalCreatureWidth;
  239. }
  240. //restore selection
  241. select(cards[selectedIndex]);
  242. if(slider->getValue() == slider->getAmount())
  243. slider->scrollToMax();
  244. else // if slider already at 0 - emulate call to sliderMoved()
  245. sliderMoved(slider->getAmount());
  246. }
  247. void CRecruitmentWindow::sliderMoved(int to)
  248. {
  249. if(!selected)
  250. return;
  251. buyButton->block(!to);
  252. availableValue->setText(std::to_string(selected->amount - to));
  253. toRecruitValue->setText(std::to_string(to));
  254. totalCostValue->set(selected->creature->getFullRecruitCost() * to);
  255. }
  256. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  257. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  258. callback(callback_),
  259. leftAmount(leftAmount_),
  260. rightAmount(rightAmount_),
  261. leftMin(leftMin_),
  262. rightMin(rightMin_)
  263. {
  264. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  265. int total = leftAmount + rightAmount;
  266. int leftMax = total - rightMin;
  267. int rightMax = total - leftMin;
  268. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
  269. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
  270. int sliderPosition = total - leftMin - rightMin;
  271. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  272. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  273. //add filters to allow only number input
  274. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  275. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  276. leftInput->setText(std::to_string(leftAmount), false);
  277. rightInput->setText(std::to_string(rightAmount), false);
  278. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  279. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  280. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
  281. std::string titleStr = CGI->generaltexth->allTexts[256];
  282. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  283. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  284. }
  285. void CSplitWindow::setAmountText(std::string text, bool left)
  286. {
  287. int amount = 0;
  288. if(text.length())
  289. {
  290. try
  291. {
  292. amount = boost::lexical_cast<int>(text);
  293. }
  294. catch(boost::bad_lexical_cast &)
  295. {
  296. amount = left ? leftAmount : rightAmount;
  297. }
  298. int total = leftAmount + rightAmount;
  299. if(amount > total)
  300. amount = total;
  301. }
  302. setAmount(amount, left);
  303. slider->scrollTo(rightAmount - rightMin);
  304. }
  305. void CSplitWindow::setAmount(int value, bool left)
  306. {
  307. int total = leftAmount + rightAmount;
  308. leftAmount = left ? value : total - value;
  309. rightAmount = left ? total - value : value;
  310. leftInput->setText(std::to_string(leftAmount));
  311. rightInput->setText(std::to_string(rightAmount));
  312. }
  313. void CSplitWindow::apply()
  314. {
  315. callback(leftAmount, rightAmount);
  316. close();
  317. }
  318. void CSplitWindow::sliderMoved(int to)
  319. {
  320. setAmount(rightMin + to, false);
  321. }
  322. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  323. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  324. cb(callback)
  325. {
  326. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  327. LOCPLINT->showingDialog->setn(true);
  328. if(!skills.empty())
  329. {
  330. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  331. for(auto & skill : skills)
  332. {
  333. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  334. comps.push_back(comp);
  335. }
  336. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  337. }
  338. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  339. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  340. //%s has gained a level.
  341. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  342. //%s is now a level %d %s.
  343. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  344. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  345. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  346. boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
  347. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  348. skillIcon = std::make_shared<CAnimImage>("PSKIL42", static_cast<int>(pskill), 0, 174, 190);
  349. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
  350. }
  351. CLevelWindow::~CLevelWindow()
  352. {
  353. //FIXME: call callback if there was nothing to select?
  354. if (box && box->selectedIndex() != -1)
  355. cb(box->selectedIndex());
  356. LOCPLINT->showingDialog->setn(false);
  357. }
  358. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  359. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  360. tavernObj(TavernObj)
  361. {
  362. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  363. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  364. if(h.size() < 2)
  365. h.resize(2, nullptr);
  366. selected = 0;
  367. if(!h[0])
  368. selected = 1;
  369. if(!h[0] && !h[1])
  370. selected = -1;
  371. oldSelected = -1;
  372. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  373. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  374. title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  375. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
  376. heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  377. heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
  378. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  379. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  380. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  381. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
  382. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
  383. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
  384. if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  385. {
  386. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  387. recruit->block(true);
  388. }
  389. else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
  390. {
  391. //Cannot recruit. You already have %d Heroes.
  392. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  393. recruit->block(true);
  394. }
  395. else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  396. {
  397. //Cannot recruit. You already have %d Heroes.
  398. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  399. recruit->block(true);
  400. }
  401. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  402. {
  403. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  404. recruit->block(true);
  405. }
  406. else
  407. {
  408. if(selected == -1)
  409. recruit->block(true);
  410. }
  411. if(LOCPLINT->castleInt)
  412. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  413. else
  414. CCS->videoh->open("TAVERN.BIK");
  415. }
  416. void CTavernWindow::recruitb()
  417. {
  418. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  419. const CGObjectInstance *obj = tavernObj;
  420. close();
  421. LOCPLINT->cb->recruitHero(obj, toBuy);
  422. }
  423. void CTavernWindow::thievesguildb()
  424. {
  425. GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
  426. }
  427. CTavernWindow::~CTavernWindow()
  428. {
  429. CCS->videoh->close();
  430. }
  431. void CTavernWindow::show(Canvas & to)
  432. {
  433. CWindowObject::show(to);
  434. if(selected >= 0)
  435. {
  436. auto sel = selected ? h2 : h1;
  437. if(selected != oldSelected)
  438. {
  439. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  440. oldSelected = selected;
  441. heroDescription->setText(sel->description);
  442. //Recruit %s the %s
  443. if (!recruit->isBlocked())
  444. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
  445. }
  446. to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
  447. }
  448. CCS->videoh->update(pos.x+70, pos.y+56, to.getInternalSurface(), true, false);
  449. }
  450. void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
  451. {
  452. if(h)
  453. *_sel = _id;
  454. }
  455. void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
  456. {
  457. if(h)
  458. GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  459. }
  460. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  461. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  462. h(H), _sel(&sel), _id(id)
  463. {
  464. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  465. h = H;
  466. pos.x += x;
  467. pos.y += y;
  468. pos.w = 58;
  469. pos.h = 64;
  470. if(H)
  471. {
  472. hoverName = CGI->generaltexth->tavernInfo[4];
  473. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  474. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  475. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  476. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  477. artifs--;
  478. description = CGI->generaltexth->allTexts[215];
  479. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  480. boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
  481. boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
  482. boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
  483. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  484. }
  485. }
  486. void CTavernWindow::HeroPortrait::hover(bool on)
  487. {
  488. //Hoverable::hover(on);
  489. if(on)
  490. GH.statusbar()->write(hoverName);
  491. else
  492. GH.statusbar()->clear();
  493. }
  494. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  495. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  496. static bool isQuickExchangeLayoutAvailable()
  497. {
  498. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  499. }
  500. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  501. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  502. {
  503. }
  504. std::function<void()> CExchangeController::onMoveArmyToLeft()
  505. {
  506. return [&]() { moveArmy(false); };
  507. }
  508. std::function<void()> CExchangeController::onMoveArmyToRight()
  509. {
  510. return [&]() { moveArmy(true); };
  511. }
  512. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  513. {
  514. std::vector<CArtifactInstance *> result;
  515. for(auto slot : hero->artifactsInBackpack)
  516. {
  517. result.push_back(slot.artifact);
  518. }
  519. return result;
  520. }
  521. std::function<void()> CExchangeController::onSwapArtifacts()
  522. {
  523. return [&]()
  524. {
  525. cb->bulkMoveArtifacts(left->id, right->id, true);
  526. };
  527. }
  528. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  529. {
  530. return [&]() { moveArtifacts(false); };
  531. }
  532. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  533. {
  534. return [&]() { moveArtifacts(true); };
  535. }
  536. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  537. {
  538. auto slots = source->Slots();
  539. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  540. }
  541. std::function<void()> CExchangeController::onSwapArmy()
  542. {
  543. return [&]()
  544. {
  545. if(left->tempOwner != cb->getMyColor()
  546. || right->tempOwner != cb->getMyColor())
  547. {
  548. return;
  549. }
  550. auto leftSlots = getStacks(left);
  551. auto rightSlots = getStacks(right);
  552. auto i = leftSlots.begin(), j = rightSlots.begin();
  553. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  554. {
  555. cb->swapCreatures(left, right, i->first, j->first);
  556. }
  557. if(i != leftSlots.end())
  558. {
  559. auto freeSlots = right->getFreeSlots();
  560. auto slot = freeSlots.begin();
  561. for(; i != leftSlots.end() && slot != freeSlots.end(); i++, slot++)
  562. {
  563. cb->swapCreatures(left, right, i->first, *slot);
  564. }
  565. }
  566. else if(j != rightSlots.end())
  567. {
  568. auto freeSlots = left->getFreeSlots();
  569. auto slot = freeSlots.begin();
  570. for(; j != rightSlots.end() && slot != freeSlots.end(); j++, slot++)
  571. {
  572. cb->swapCreatures(left, right, *slot, j->first);
  573. }
  574. }
  575. };
  576. }
  577. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  578. {
  579. return [=]()
  580. {
  581. if(right->tempOwner != cb->getMyColor())
  582. {
  583. return;
  584. }
  585. moveStack(right, left, slotID);
  586. };
  587. }
  588. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  589. {
  590. return [=]()
  591. {
  592. if(left->tempOwner != cb->getMyColor())
  593. {
  594. return;
  595. }
  596. moveStack(left, right, slotID);
  597. };
  598. }
  599. void CExchangeController::moveStack(
  600. const CGHeroInstance * source,
  601. const CGHeroInstance * target,
  602. SlotID sourceSlot)
  603. {
  604. auto creature = source->getCreature(sourceSlot);
  605. SlotID targetSlot = target->getSlotFor(creature);
  606. if(targetSlot.validSlot())
  607. {
  608. if(source->stacksCount() == 1 && source->needsLastStack())
  609. {
  610. cb->splitStack(
  611. source,
  612. target,
  613. sourceSlot,
  614. targetSlot,
  615. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  616. }
  617. else
  618. {
  619. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  620. }
  621. }
  622. }
  623. void CExchangeController::moveArmy(bool leftToRight)
  624. {
  625. const CGHeroInstance * source = leftToRight ? left : right;
  626. const CGHeroInstance * target = leftToRight ? right : left;
  627. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  628. SlotID slot;
  629. if(source->tempOwner != cb->getMyColor())
  630. {
  631. return;
  632. }
  633. if(selection && selection->our() && selection->getObj() == source)
  634. {
  635. slot = selection->getSlot();
  636. }
  637. else
  638. {
  639. auto weakestSlot = vstd::minElementByFun(
  640. source->Slots(),
  641. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  642. {
  643. return s.second->getCreatureID().toCreature()->getAIValue();
  644. });
  645. slot = weakestSlot->first;
  646. }
  647. cb->bulkMoveArmy(source->id, target->id, slot);
  648. }
  649. void CExchangeController::moveArtifacts(bool leftToRight)
  650. {
  651. const CGHeroInstance * source = leftToRight ? left : right;
  652. const CGHeroInstance * target = leftToRight ? right : left;
  653. if(source->tempOwner != cb->getMyColor())
  654. {
  655. return;
  656. }
  657. cb->bulkMoveArtifacts(source->id, target->id, false);
  658. }
  659. void CExchangeController::moveArtifact(
  660. const CGHeroInstance * source,
  661. const CGHeroInstance * target,
  662. ArtifactPosition srcPosition)
  663. {
  664. auto srcLocation = ArtifactLocation(source, srcPosition);
  665. auto dstLocation = ArtifactLocation(target,
  666. ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
  667. cb->swapArtifacts(srcLocation, dstLocation);
  668. }
  669. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  670. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  671. controller(this, hero1, hero2),
  672. moveStackLeftButtons(),
  673. moveStackRightButtons()
  674. {
  675. const bool qeLayout = isQuickExchangeLayoutAvailable();
  676. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  677. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  678. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  679. auto genTitle = [](const CGHeroInstance * h)
  680. {
  681. boost::format fmt(CGI->generaltexth->allTexts[138]);
  682. fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
  683. return boost::str(fmt);
  684. };
  685. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  686. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  687. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  688. PSKIL32->preload();
  689. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  690. for(int g = 0; g < 4; ++g)
  691. {
  692. if (qeLayout)
  693. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  694. else
  695. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  696. }
  697. for(int leftRight : {0, 1})
  698. {
  699. const CGHeroInstance * hero = heroInst.at(leftRight);
  700. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  701. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  702. for(int m=0; m < hero->secSkills.size(); ++m)
  703. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  704. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  705. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  706. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  707. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  708. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  709. }
  710. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  711. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  712. artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
  713. artifs[0]->setHero(heroInst[0]);
  714. artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
  715. artifs[1]->setHero(heroInst[1]);
  716. addSet(artifs[0]);
  717. addSet(artifs[1]);
  718. for(int g=0; g<4; ++g)
  719. {
  720. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  721. if (qeLayout)
  722. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
  723. else
  724. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
  725. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  726. primSkillAreas[g]->type = g;
  727. primSkillAreas[g]->bonusValue = 0;
  728. primSkillAreas[g]->baseType = 0;
  729. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  730. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  731. }
  732. //heroes related thing
  733. for(int b=0; b < heroInst.size(); b++)
  734. {
  735. const CGHeroInstance * hero = heroInst.at(b);
  736. //secondary skill's clickable areas
  737. for(int g=0; g<hero->secSkills.size(); ++g)
  738. {
  739. int skill = hero->secSkills[g].first,
  740. level = hero->secSkills[g].second; // <1, 3>
  741. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  742. secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
  743. secSkillAreas[b][g]->baseType = 1;
  744. secSkillAreas[b][g]->type = skill;
  745. secSkillAreas[b][g]->bonusValue = level;
  746. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  747. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  748. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  749. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  750. }
  751. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  752. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  753. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  754. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  755. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  756. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  757. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  758. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  759. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  760. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
  761. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
  762. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
  763. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  764. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  765. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  766. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  767. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  768. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
  769. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
  770. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  771. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  772. }
  773. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  774. if(queryID.getNum() > 0)
  775. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  776. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  777. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  778. Rect barRect(5, 578, 725, 18);
  779. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  780. //garrison interface
  781. garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  782. auto splitButtonCallback = [&](){ garr->splitClick(); };
  783. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  784. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  785. if(qeLayout)
  786. {
  787. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  788. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  789. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  790. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  791. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  792. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  793. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  794. {
  795. moveStackLeftButtons.push_back(
  796. std::make_shared<CButton>(
  797. Point(484 + 35 * i, 154),
  798. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  799. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  800. controller.onMoveStackToLeft(SlotID(i))));
  801. moveStackRightButtons.push_back(
  802. std::make_shared<CButton>(
  803. Point(66 + 35 * i, 154),
  804. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  805. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  806. controller.onMoveStackToRight(SlotID(i))));
  807. }
  808. }
  809. updateWidgets();
  810. }
  811. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  812. {
  813. return garr->getSelection();
  814. }
  815. void CExchangeWindow::updateGarrisons()
  816. {
  817. garr->recreateSlots();
  818. updateWidgets();
  819. }
  820. void CExchangeWindow::questlog(int whichHero)
  821. {
  822. CCS->curh->dragAndDropCursor(nullptr);
  823. LOCPLINT->showQuestLog();
  824. }
  825. void CExchangeWindow::updateWidgets()
  826. {
  827. for(size_t leftRight : {0, 1})
  828. {
  829. const CGHeroInstance * hero = heroInst.at(leftRight);
  830. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  831. {
  832. auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
  833. primSkillValues[leftRight][m]->setText(std::to_string(value));
  834. }
  835. for(int m=0; m < hero->secSkills.size(); ++m)
  836. {
  837. int id = hero->secSkills[m].first;
  838. int level = hero->secSkills[m].second;
  839. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  840. }
  841. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  842. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  843. morale[leftRight]->set(hero);
  844. luck[leftRight]->set(hero);
  845. }
  846. }
  847. CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
  848. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  849. {
  850. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  851. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  852. auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
  853. auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
  854. assert(boatConstructor);
  855. if (boatConstructor)
  856. {
  857. std::string boatFilename = boatConstructor->getBoatAnimationName();
  858. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  859. bgShip = std::make_shared<CAnimImage>(boatFilename, 0, 7, 120, 96, 0);
  860. bgShip->center(waterCenter);
  861. }
  862. // Create resource icons and costs.
  863. std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
  864. std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
  865. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  866. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  867. goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
  868. woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
  869. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
  870. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  871. build->addCallback(onBuy);
  872. for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
  873. {
  874. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  875. {
  876. build->block(true);
  877. break;
  878. }
  879. }
  880. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  881. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  882. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  883. }
  884. void CTransformerWindow::CItem::move()
  885. {
  886. if(left)
  887. moveBy(Point(289, 0));
  888. else
  889. moveBy(Point(-289, 0));
  890. left = !left;
  891. }
  892. void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
  893. {
  894. move();
  895. parent->redraw();
  896. }
  897. void CTransformerWindow::CItem::update()
  898. {
  899. icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
  900. }
  901. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  902. : CIntObject(LCLICK),
  903. id(id_),
  904. size(size_),
  905. parent(parent_)
  906. {
  907. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  908. left = true;
  909. pos.w = 58;
  910. pos.h = 64;
  911. pos.x += 45 + (id%3)*83 + id/6*83;
  912. pos.y += 109 + (id/3)*98;
  913. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->getId() + 2);
  914. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
  915. }
  916. void CTransformerWindow::makeDeal()
  917. {
  918. for(auto & elem : items)
  919. {
  920. if(!elem->left)
  921. LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  922. }
  923. }
  924. void CTransformerWindow::addAll()
  925. {
  926. for(auto & elem : items)
  927. {
  928. if(elem->left)
  929. elem->move();
  930. }
  931. redraw();
  932. }
  933. void CTransformerWindow::updateGarrisons()
  934. {
  935. for(auto & item : items)
  936. item->update();
  937. }
  938. CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero)
  939. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  940. hero(_hero),
  941. market(_market)
  942. {
  943. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  944. if(hero)
  945. army = hero;
  946. else
  947. army = dynamic_cast<const CArmedInstance *>(market); //for town only
  948. if(army)
  949. {
  950. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  951. {
  952. if(army->getCreature(SlotID(i)))
  953. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  954. }
  955. }
  956. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
  957. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
  958. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
  959. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  960. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  961. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  962. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  963. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  964. }
  965. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  966. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  967. ID(_ID),
  968. parent(_parent)
  969. {
  970. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  971. pos.x += X;
  972. pos.y += Y;
  973. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  974. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  975. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  976. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  977. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  978. pos.h = icon->pos.h;
  979. pos.w = icon->pos.w;
  980. }
  981. void CUniversityWindow::CItem::clickPressed(const Point & cursorPosition)
  982. {
  983. if(state() == 2)
  984. GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
  985. }
  986. void CUniversityWindow::CItem::showPopupWindow(const Point & cursorPosition)
  987. {
  988. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  989. }
  990. void CUniversityWindow::CItem::hover(bool on)
  991. {
  992. if(on)
  993. GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  994. else
  995. GH.statusbar()->clear();
  996. }
  997. int CUniversityWindow::CItem::state()
  998. {
  999. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1000. return 1;
  1001. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  1002. return 0;
  1003. return 2;
  1004. }
  1005. void CUniversityWindow::CItem::showAll(Canvas & to)
  1006. {
  1007. //TODO: update when state actually changes
  1008. auto stateIndex = state();
  1009. topBar->setFrame(stateIndex);
  1010. bottomBar->setFrame(stateIndex);
  1011. CIntObject::showAll(to);
  1012. }
  1013. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1014. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1015. hero(_hero),
  1016. market(_market)
  1017. {
  1018. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1019. bars = std::make_shared<CAnimation>();
  1020. bars->setCustom("UNIVRED", 0, 0);
  1021. bars->setCustom("UNIVGOLD", 1, 0);
  1022. bars->setCustom("UNIVGREN", 2, 0);
  1023. bars->preload();
  1024. std::string titleStr = CGI->generaltexth->allTexts[602];
  1025. std::string speechStr = CGI->generaltexth->allTexts[603];
  1026. if(auto town = dynamic_cast<const CGTownInstance *>(_market))
  1027. {
  1028. auto faction = town->town->faction->getId();
  1029. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1030. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1031. }
  1032. else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
  1033. {
  1034. titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
  1035. titleStr = uni->title;
  1036. speechStr = uni->speech;
  1037. }
  1038. else
  1039. {
  1040. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1041. }
  1042. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1043. clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1044. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  1045. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1046. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1047. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1048. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1049. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1050. }
  1051. void CUniversityWindow::makeDeal(int skill)
  1052. {
  1053. LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1054. }
  1055. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1056. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1057. owner(owner_)
  1058. {
  1059. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1060. std::string text = CGI->generaltexth->allTexts[608];
  1061. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1062. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1063. boost::replace_first(text, "%d", "2000");
  1064. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1065. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1066. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1067. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1068. costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 210, 210);
  1069. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  1070. std::string hoverText = CGI->generaltexth->allTexts[609];
  1071. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1072. text = CGI->generaltexth->zelp[633].second;
  1073. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1074. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1075. boost::replace_first(text, "%d", "2000");
  1076. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
  1077. confirm->block(!available);
  1078. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  1079. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1080. }
  1081. void CUnivConfirmWindow::makeDeal(int skill)
  1082. {
  1083. owner->makeDeal(skill);
  1084. close();
  1085. }
  1086. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1087. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1088. {
  1089. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1090. garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
  1091. {
  1092. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1093. garr->addSplitBtn(split);
  1094. }
  1095. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1096. std::string titleText;
  1097. if(down->tempOwner == up->tempOwner)
  1098. {
  1099. titleText = CGI->generaltexth->allTexts[709];
  1100. }
  1101. else
  1102. {
  1103. //assume that this is joining monsters dialog
  1104. if(up->Slots().size() > 0)
  1105. {
  1106. titleText = CGI->generaltexth->allTexts[35];
  1107. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  1108. }
  1109. else
  1110. {
  1111. logGlobal->error("Invalid armed instance for garrison window.");
  1112. }
  1113. }
  1114. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  1115. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1116. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1117. }
  1118. void CGarrisonWindow::updateGarrisons()
  1119. {
  1120. garr->recreateSlots();
  1121. }
  1122. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1123. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1124. fort(object),
  1125. hero(visitor)
  1126. {
  1127. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1128. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  1129. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1130. for(int i=0; i < resCount; i++)
  1131. {
  1132. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1133. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1134. }
  1135. for(int i = 0; i < slotsCount; i++)
  1136. {
  1137. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
  1138. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1139. upgrade[i]->addImage(image);
  1140. for(int j : {0,1})
  1141. {
  1142. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1143. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1144. }
  1145. }
  1146. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
  1147. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1148. upgradeAll->addImage(image);
  1149. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  1150. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1151. garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
  1152. updateGarrisons();
  1153. }
  1154. void CHillFortWindow::updateGarrisons()
  1155. {
  1156. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1157. TResources totalSum; // totalSum[resource ID] = value
  1158. for(int i=0; i<slotsCount; i++)
  1159. {
  1160. std::fill(costs[i].begin(), costs[i].end(), 0);
  1161. int newState = getState(SlotID(i));
  1162. if(newState != -1)
  1163. {
  1164. UpgradeInfo info;
  1165. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1166. if(info.newID.size())//we have upgrades here - update costs
  1167. {
  1168. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1169. totalSum += costs[i];
  1170. }
  1171. }
  1172. currState[i] = newState;
  1173. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1174. upgrade[i]->block(currState[i] == -1);
  1175. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1176. }
  1177. //"Upgrade all" slot
  1178. int newState = 2;
  1179. {
  1180. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1181. bool allUpgraded = true;//All creatures are upgraded?
  1182. for(int i=0; i<slotsCount; i++)
  1183. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1184. if(allUpgraded)
  1185. newState = 1;
  1186. if(!totalSum.canBeAfforded(myRes))
  1187. newState = 0;
  1188. }
  1189. currState[slotsCount] = newState;
  1190. upgradeAll->setIndex(newState);
  1191. garr->recreateSlots();
  1192. for(int i = 0; i < slotsCount; i++)
  1193. {
  1194. //hide all first
  1195. for(int j : {0,1})
  1196. {
  1197. slotIcons[i][j]->visible = false;
  1198. slotLabels[i][j]->setText("");
  1199. }
  1200. //if can upgrade or can not afford, draw cost
  1201. if(currState[i] == 0 || currState[i] == 2)
  1202. {
  1203. if(costs[i].nonZero())
  1204. {
  1205. //reverse iterator is used to display gold as first element
  1206. int j = 0;
  1207. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1208. {
  1209. int val = costs[i][res];
  1210. if(!val)
  1211. continue;
  1212. slotIcons[i][j]->visible = true;
  1213. slotIcons[i][j]->setFrame(res);
  1214. slotLabels[i][j]->setText(std::to_string(val));
  1215. j++;
  1216. }
  1217. }
  1218. else//free upgrade - print gold image and "Free" text
  1219. {
  1220. slotIcons[i][0]->visible = true;
  1221. slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
  1222. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1223. }
  1224. }
  1225. }
  1226. for(int i = 0; i < resCount; i++)
  1227. {
  1228. if(totalSum[i] == 0)
  1229. {
  1230. totalIcons[i]->visible = false;
  1231. totalLabels[i]->setText("");
  1232. }
  1233. else
  1234. {
  1235. totalIcons[i]->visible = true;
  1236. totalLabels[i]->setText(std::to_string(totalSum[i]));
  1237. }
  1238. }
  1239. }
  1240. void CHillFortWindow::makeDeal(SlotID slot)
  1241. {
  1242. assert(slot.getNum()>=0);
  1243. int offset = (slot.getNum() == slotsCount)?2:0;
  1244. switch(currState[slot.getNum()])
  1245. {
  1246. case 0:
  1247. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1248. break;
  1249. case 1:
  1250. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1251. break;
  1252. case 2:
  1253. for(int i=0; i<slotsCount; i++)
  1254. {
  1255. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1256. {
  1257. UpgradeInfo info;
  1258. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1259. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1260. }
  1261. }
  1262. break;
  1263. }
  1264. }
  1265. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1266. {
  1267. if(!hero->getCreature(slot))//we don`t have creature here
  1268. return "";
  1269. std::string str = CGI->generaltexth->allTexts[318];
  1270. int amount = hero->getStackCount(slot);
  1271. if(amount == 1)
  1272. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1273. else
  1274. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1275. return str;
  1276. }
  1277. int CHillFortWindow::getState(SlotID slot)
  1278. {
  1279. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1280. if(hero->slotEmpty(slot))//no creature here
  1281. return -1;
  1282. UpgradeInfo info;
  1283. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1284. if(!info.newID.size())//already upgraded
  1285. return 1;
  1286. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1287. return 0;
  1288. return 2;//can upgrade
  1289. }
  1290. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1291. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1292. owner(_owner)
  1293. {
  1294. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1295. SThievesGuildInfo tgi; //info to be displayed
  1296. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1297. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
  1298. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1299. resdatabar = std::make_shared<CMinorResDataBar>();
  1300. resdatabar->moveBy(pos.topLeft(), true);
  1301. //data for information table:
  1302. // fields[row][column] = list of id's of players for this box
  1303. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1304. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1305. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1306. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1307. for(int g=0; g<12; ++g)
  1308. {
  1309. int posY[] = {400, 460, 510};
  1310. int y;
  1311. if(g < 9)
  1312. y = 52 + 32*g;
  1313. else
  1314. y = posY[g-9];
  1315. std::string text = CGI->generaltexth->jktexts[24+g];
  1316. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1317. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1318. }
  1319. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1320. PRSTRIPS->preload();
  1321. for(int g=1; g<tgi.playerColors.size(); ++g)
  1322. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1323. for(int g=0; g<tgi.playerColors.size(); ++g)
  1324. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1325. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1326. itgflags->preload();
  1327. //printing flags
  1328. for(int g = 0; g < std::size(fields); ++g) //by lines
  1329. {
  1330. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1331. {
  1332. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1333. //position of box
  1334. int xpos = 259 + 66 * b;
  1335. int ypos = 41 + 32 * g;
  1336. size_t rowLength[2]; //size of each row
  1337. rowLength[0] = std::min<size_t>(players.size(), 4);
  1338. rowLength[1] = players.size() - rowLength[0];
  1339. for(size_t j=0; j < 2; j++)
  1340. {
  1341. // origin of this row | offset for 2nd row| shift right for short rows
  1342. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1343. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1344. int rowStartY = ypos + (j ? 4 : 0);
  1345. for(size_t i=0; i < rowLength[j]; i++)
  1346. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1347. }
  1348. }
  1349. }
  1350. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1351. //printing best hero
  1352. int counter = 0;
  1353. for(auto & iter : tgi.colorToBestHero)
  1354. {
  1355. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1356. if(iter.second.portrait >= 0)
  1357. {
  1358. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1359. //TODO: r-click info:
  1360. // - r-click on hero
  1361. // - r-click on primary skill label
  1362. if(iter.second.details)
  1363. {
  1364. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1365. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1366. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1367. {
  1368. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1369. std::to_string(iter.second.details->primskills[i])));
  1370. }
  1371. }
  1372. }
  1373. counter++;
  1374. }
  1375. //printing best creature
  1376. counter = 0;
  1377. for(auto & it : tgi.bestCreature)
  1378. {
  1379. if(it.second >= 0)
  1380. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1381. counter++;
  1382. }
  1383. //printing personality
  1384. counter = 0;
  1385. for(auto & it : tgi.personality)
  1386. {
  1387. std::string text;
  1388. if(it.second == EAiTactic::NONE)
  1389. {
  1390. text = CGI->generaltexth->arraytxt[172];
  1391. }
  1392. else if(it.second != EAiTactic::RANDOM)
  1393. {
  1394. text = CGI->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
  1395. }
  1396. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1397. counter++;
  1398. }
  1399. }
  1400. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1401. : CIntObject(LCLICK | DOUBLECLICK),
  1402. parent(_parent),
  1403. index(_id)
  1404. {
  1405. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1406. border = std::make_shared<CPicture>("TPGATES");
  1407. pos = border->pos;
  1408. setRedrawParent(true);
  1409. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1410. select(index == parent->selected);
  1411. }
  1412. void CObjectListWindow::CItem::select(bool on)
  1413. {
  1414. ui8 mask = UPDATE | SHOWALL;
  1415. if(on)
  1416. border->recActions |= mask;
  1417. else
  1418. border->recActions &= ~mask;
  1419. redraw();//???
  1420. }
  1421. void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
  1422. {
  1423. parent->changeSelection(index);
  1424. }
  1425. void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
  1426. {
  1427. parent->elementSelected();
  1428. }
  1429. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1430. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1431. onSelect(Callback),
  1432. selected(initialSelection)
  1433. {
  1434. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1435. items.reserve(_items.size());
  1436. for(int id : _items)
  1437. {
  1438. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1439. }
  1440. init(titleWidget_, _title, _descr);
  1441. }
  1442. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1443. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1444. onSelect(Callback),
  1445. selected(initialSelection)
  1446. {
  1447. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1448. items.reserve(_items.size());
  1449. for(size_t i=0; i<_items.size(); i++)
  1450. items.push_back(std::make_pair(int(i), _items[i]));
  1451. init(titleWidget_, _title, _descr);
  1452. }
  1453. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1454. {
  1455. titleWidget = titleWidget_;
  1456. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1457. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1458. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
  1459. if(titleWidget)
  1460. {
  1461. addChild(titleWidget.get());
  1462. titleWidget->recActions = 255-DISPOSE;
  1463. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1464. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1465. }
  1466. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1467. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1468. list->setRedrawParent(true);
  1469. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
  1470. ok->block(!list->size());
  1471. }
  1472. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1473. {
  1474. if(index < items.size())
  1475. return std::make_shared<CItem>(this, index, items[index].second);
  1476. return std::shared_ptr<CIntObject>();
  1477. }
  1478. void CObjectListWindow::elementSelected()
  1479. {
  1480. std::function<void(int)> toCall = onSelect;//save
  1481. int where = items[selected].first; //required variables
  1482. close();//then destroy window
  1483. toCall(where);//and send selected object
  1484. }
  1485. void CObjectListWindow::exitPressed()
  1486. {
  1487. std::function<void()> toCall = onExit;//save
  1488. close();//then destroy window
  1489. if(toCall)
  1490. toCall();
  1491. }
  1492. void CObjectListWindow::changeSelection(size_t which)
  1493. {
  1494. ok->block(false);
  1495. if(selected == which)
  1496. return;
  1497. for(std::shared_ptr<CIntObject> element : list->getItems())
  1498. {
  1499. CItem * item = dynamic_cast<CItem*>(element.get());
  1500. if(item)
  1501. {
  1502. if(item->index == selected)
  1503. item->select(false);
  1504. if(item->index == which)
  1505. item->select(true);
  1506. }
  1507. }
  1508. selected = which;
  1509. }
  1510. void CObjectListWindow::keyPressed (EShortcut key)
  1511. {
  1512. int sel = static_cast<int>(selected);
  1513. switch(key)
  1514. {
  1515. break; case EShortcut::MOVE_UP:
  1516. sel -=1;
  1517. break; case EShortcut::MOVE_DOWN:
  1518. sel +=1;
  1519. break; case EShortcut::MOVE_PAGE_UP:
  1520. sel -=9;
  1521. break; case EShortcut::MOVE_PAGE_DOWN:
  1522. sel +=9;
  1523. break; case EShortcut::MOVE_FIRST:
  1524. sel = 0;
  1525. break; case EShortcut::MOVE_LAST:
  1526. sel = static_cast<int>(items.size());
  1527. break; default:
  1528. return;
  1529. }
  1530. vstd::abetween<int>(sel, 0, items.size()-1);
  1531. list->scrollTo(sel);
  1532. changeSelection(sel);
  1533. }