GameConstants.h 22 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.93";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. }
  43. class CArtifact;
  44. class CArtifactInstance;
  45. class CGDefInfo;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  81. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  86. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  87. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  90. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  91. #define OP_DECL_INT(CLASS_NAME, OP) \
  92. bool operator OP (const CLASS_NAME & b) const \
  93. { \
  94. return num OP b.num; \
  95. }
  96. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  97. public: \
  98. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  99. CLASS_NAME(const CLASS_NAME & other): \
  100. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  101. { \
  102. } \
  103. CLASS_NAME & operator=(const CLASS_NAME & other) \
  104. { \
  105. num = other.num; \
  106. return *this; \
  107. } \
  108. explicit CLASS_NAME(si32 id) \
  109. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  110. {}
  111. template < typename Derived, typename NumericType>
  112. class BaseForID
  113. {
  114. protected:
  115. NumericType num;
  116. public:
  117. NumericType getNum() const
  118. {
  119. return num;
  120. }
  121. template <typename Handler> void serialize(Handler &h, const int version)
  122. {
  123. h & num;
  124. }
  125. explicit BaseForID(NumericType _num = -1)
  126. {
  127. num = _num;
  128. }
  129. void advance(int change)
  130. {
  131. num += change;
  132. }
  133. typedef BaseForID<Derived, NumericType> __SelfType;
  134. OP_DECL_INT(__SelfType, ==)
  135. OP_DECL_INT(__SelfType, !=)
  136. OP_DECL_INT(__SelfType, <)
  137. OP_DECL_INT(__SelfType, >)
  138. OP_DECL_INT(__SelfType, <=)
  139. OP_DECL_INT(__SelfType, >=)
  140. };
  141. template<typename Der, typename Num>
  142. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  143. template<typename Der, typename Num>
  144. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  145. {
  146. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  147. typedef typename std::common_type<short, Num>::type Number;
  148. return os << static_cast<Number>(id.getNum());
  149. }
  150. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  151. {
  152. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  153. friend class CGameInfoCallback;
  154. friend class CNonConstInfoCallback;
  155. };
  156. class QueryID : public BaseForID<QueryID, si32>
  157. {
  158. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  159. QueryID & operator++()
  160. {
  161. ++num;
  162. return *this;
  163. }
  164. };
  165. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  166. {
  167. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  168. friend class CGameInfoCallback;
  169. friend class CNonConstInfoCallback;
  170. };
  171. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  172. {
  173. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  174. };
  175. class SlotID : public BaseForID<SlotID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  178. friend class CGameInfoCallback;
  179. friend class CNonConstInfoCallback;
  180. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  181. bool validSlot() const
  182. {
  183. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  184. }
  185. };
  186. class PlayerColor : public BaseForID<PlayerColor, ui8>
  187. {
  188. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  189. enum EPlayerColor
  190. {
  191. PLAYER_LIMIT_I = 8
  192. };
  193. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  194. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  195. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  196. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  197. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. };
  201. class TeamID : public BaseForID<TeamID, ui8>
  202. {
  203. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  204. DLL_LINKAGE static const TeamID NO_TEAM;
  205. friend class CGameInfoCallback;
  206. friend class CNonConstInfoCallback;
  207. };
  208. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  209. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  210. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  211. // #endif
  212. // Enum declarations
  213. namespace PrimarySkill
  214. {
  215. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  216. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  217. }
  218. class SecondarySkill
  219. {
  220. public:
  221. enum ESecondarySkill
  222. {
  223. WRONG = -2,
  224. DEFAULT = -1,
  225. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  226. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  227. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  228. FIRST_AID, SKILL_SIZE
  229. };
  230. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  231. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  232. {}
  233. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  234. ESecondarySkill num;
  235. };
  236. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  237. namespace EVictoryConditionType
  238. {
  239. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  240. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  241. }
  242. namespace ELossConditionType
  243. {
  244. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  245. }
  246. namespace EAlignment
  247. {
  248. enum EAlignment { GOOD, EVIL, NEUTRAL };
  249. }
  250. namespace ETownType
  251. {
  252. enum ETownType
  253. {
  254. ANY = -1,
  255. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  256. };
  257. }
  258. class BuildingID
  259. {
  260. public:
  261. //Quite useful as long as most of building mechanics hardcoded
  262. // NOTE: all building with completely configurable mechanics will be removed from list
  263. enum EBuildingID
  264. {
  265. DEFAULT = -50,
  266. NONE = -1,
  267. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  268. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  269. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  270. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  271. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  272. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  273. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  274. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  275. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  276. DWELL_LVL_1 = DWELL_FIRST,
  277. DWELL_LVL_7 = DWELL_LAST,
  278. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  279. DWELL_LVL_7_UP = DWELL_UP_LAST,
  280. //Special buildings for towns.
  281. LIGHTHOUSE = SPECIAL_1,
  282. STABLES = SPECIAL_2, //Castle
  283. BROTHERHOOD = SPECIAL_3,
  284. MYSTIC_POND = SPECIAL_1,
  285. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  286. TREASURY = SPECIAL_4,
  287. ARTIFACT_MERCHANT = SPECIAL_1,
  288. LOOKOUT_TOWER = SPECIAL_2, //Tower
  289. LIBRARY = SPECIAL_3,
  290. WALL_OF_KNOWLEDGE = SPECIAL_4,
  291. STORMCLOUDS = SPECIAL_2,
  292. CASTLE_GATE = SPECIAL_3, //Inferno
  293. ORDER_OF_FIRE = SPECIAL_4,
  294. COVER_OF_DARKNESS = SPECIAL_1,
  295. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  296. SKELETON_TRANSFORMER = SPECIAL_3,
  297. //ARTIFACT_MERCHANT - same ID as in tower
  298. MANA_VORTEX = SPECIAL_2,
  299. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  300. BATTLE_ACADEMY = SPECIAL_4,
  301. ESCAPE_TUNNEL = SPECIAL_1,
  302. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  303. BALLISTA_YARD = SPECIAL_3,
  304. HALL_OF_VALHALLA = SPECIAL_4,
  305. CAGE_OF_WARLORDS = SPECIAL_1,
  306. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  307. BLOOD_OBELISK = SPECIAL_3,
  308. //ARTIFACT_MERCHANT - same ID as in tower
  309. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  310. };
  311. BuildingID(EBuildingID _num = NONE) : num(_num)
  312. {}
  313. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  314. EBuildingID num;
  315. };
  316. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  317. namespace EBuildingState
  318. {
  319. enum EBuildingState
  320. {
  321. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  322. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
  323. };
  324. }
  325. namespace ESpellCastProblem
  326. {
  327. enum ESpellCastProblem
  328. {
  329. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  330. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  331. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  332. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  333. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  334. INVALID
  335. };
  336. }
  337. namespace ECastingMode
  338. {
  339. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  340. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  341. }
  342. namespace EMarketMode
  343. {
  344. enum EMarketMode
  345. {
  346. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  347. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  348. MARTKET_AFTER_LAST_PLACEHOLDER
  349. };
  350. }
  351. namespace EBattleStackState
  352. {
  353. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  354. DRAINED_MANA /*remember to drain mana only once per turn*/};
  355. }
  356. namespace ECommander
  357. {
  358. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  359. const int MAX_SKILL_LEVEL = 5;
  360. }
  361. namespace EWallParts
  362. {
  363. enum EWallParts
  364. {
  365. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  366. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  367. PARTS_COUNT
  368. };
  369. }
  370. namespace EWallState
  371. {
  372. enum EWallState
  373. {
  374. NONE, //no wall
  375. INTACT,
  376. DAMAGED,
  377. DESTROYED
  378. };
  379. }
  380. class Obj
  381. {
  382. public:
  383. enum EObj
  384. {
  385. NO_OBJ = -1,
  386. ALTAR_OF_SACRIFICE = 2,
  387. ANCHOR_POINT = 3,
  388. ARENA = 4,
  389. ARTIFACT = 5,
  390. PANDORAS_BOX = 6,
  391. BLACK_MARKET = 7,
  392. BOAT = 8,
  393. BORDERGUARD = 9,
  394. KEYMASTER = 10,
  395. BUOY = 11,
  396. CAMPFIRE = 12,
  397. CARTOGRAPHER = 13,
  398. SWAN_POND = 14,
  399. COVER_OF_DARKNESS = 15,
  400. CREATURE_BANK = 16,
  401. CREATURE_GENERATOR1 = 17,
  402. CREATURE_GENERATOR2 = 18,
  403. CREATURE_GENERATOR3 = 19,
  404. CREATURE_GENERATOR4 = 20,
  405. CURSED_GROUND1 = 21,
  406. CORPSE = 22,
  407. MARLETTO_TOWER = 23,
  408. DERELICT_SHIP = 24,
  409. DRAGON_UTOPIA = 25,
  410. EVENT = 26,
  411. EYE_OF_MAGI = 27,
  412. FAERIE_RING = 28,
  413. FLOTSAM = 29,
  414. FOUNTAIN_OF_FORTUNE = 30,
  415. FOUNTAIN_OF_YOUTH = 31,
  416. GARDEN_OF_REVELATION = 32,
  417. GARRISON = 33,
  418. HERO = 34,
  419. HILL_FORT = 35,
  420. GRAIL = 36,
  421. HUT_OF_MAGI = 37,
  422. IDOL_OF_FORTUNE = 38,
  423. LEAN_TO = 39,
  424. LIBRARY_OF_ENLIGHTENMENT = 41,
  425. LIGHTHOUSE = 42,
  426. MONOLITH1 = 43,
  427. MONOLITH2 = 44,
  428. MONOLITH3 = 45,
  429. MAGIC_PLAINS1 = 46,
  430. SCHOOL_OF_MAGIC = 47,
  431. MAGIC_SPRING = 48,
  432. MAGIC_WELL = 49,
  433. MERCENARY_CAMP = 51,
  434. MERMAID = 52,
  435. MINE = 53,
  436. MONSTER = 54,
  437. MYSTICAL_GARDEN = 55,
  438. OASIS = 56,
  439. OBELISK = 57,
  440. REDWOOD_OBSERVATORY = 58,
  441. OCEAN_BOTTLE = 59,
  442. PILLAR_OF_FIRE = 60,
  443. STAR_AXIS = 61,
  444. PRISON = 62,
  445. PYRAMID = 63,//subtype 0
  446. WOG_OBJECT = 63,//subtype > 0
  447. RALLY_FLAG = 64,
  448. RANDOM_ART = 65,
  449. RANDOM_TREASURE_ART = 66,
  450. RANDOM_MINOR_ART = 67,
  451. RANDOM_MAJOR_ART = 68,
  452. RANDOM_RELIC_ART = 69,
  453. RANDOM_HERO = 70,
  454. RANDOM_MONSTER = 71,
  455. RANDOM_MONSTER_L1 = 72,
  456. RANDOM_MONSTER_L2 = 73,
  457. RANDOM_MONSTER_L3 = 74,
  458. RANDOM_MONSTER_L4 = 75,
  459. RANDOM_RESOURCE = 76,
  460. RANDOM_TOWN = 77,
  461. REFUGEE_CAMP = 78,
  462. RESOURCE = 79,
  463. SANCTUARY = 80,
  464. SCHOLAR = 81,
  465. SEA_CHEST = 82,
  466. SEER_HUT = 83,
  467. CRYPT = 84,
  468. SHIPWRECK = 85,
  469. SHIPWRECK_SURVIVOR = 86,
  470. SHIPYARD = 87,
  471. SHRINE_OF_MAGIC_INCANTATION = 88,
  472. SHRINE_OF_MAGIC_GESTURE = 89,
  473. SHRINE_OF_MAGIC_THOUGHT = 90,
  474. SIGN = 91,
  475. SIRENS = 92,
  476. SPELL_SCROLL = 93,
  477. STABLES = 94,
  478. TAVERN = 95,
  479. TEMPLE = 96,
  480. DEN_OF_THIEVES = 97,
  481. TOWN = 98,
  482. TRADING_POST = 99,
  483. LEARNING_STONE = 100,
  484. TREASURE_CHEST = 101,
  485. TREE_OF_KNOWLEDGE = 102,
  486. SUBTERRANEAN_GATE = 103,
  487. UNIVERSITY = 104,
  488. WAGON = 105,
  489. WAR_MACHINE_FACTORY = 106,
  490. SCHOOL_OF_WAR = 107,
  491. WARRIORS_TOMB = 108,
  492. WATER_WHEEL = 109,
  493. WATERING_HOLE = 110,
  494. WHIRLPOOL = 111,
  495. WINDMILL = 112,
  496. WITCH_HUT = 113,
  497. HOLE = 124,
  498. RANDOM_MONSTER_L5 = 162,
  499. RANDOM_MONSTER_L6 = 163,
  500. RANDOM_MONSTER_L7 = 164,
  501. BORDER_GATE = 212,
  502. FREELANCERS_GUILD = 213,
  503. HERO_PLACEHOLDER = 214,
  504. QUEST_GUARD = 215,
  505. RANDOM_DWELLING = 216,
  506. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  507. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  508. GARRISON2 = 219,
  509. ABANDONED_MINE = 220,
  510. TRADING_POST_SNOW = 221,
  511. CLOVER_FIELD = 222,
  512. CURSED_GROUND2 = 223,
  513. EVIL_FOG = 224,
  514. FAVORABLE_WINDS = 225,
  515. FIERY_FIELDS = 226,
  516. HOLY_GROUNDS = 227,
  517. LUCID_POOLS = 228,
  518. MAGIC_CLOUDS = 229,
  519. MAGIC_PLAINS2 = 230,
  520. ROCKLANDS = 231,
  521. };
  522. Obj(EObj _num = NO_OBJ) : num(_num)
  523. {}
  524. ID_LIKE_CLASS_COMMON(Obj, EObj)
  525. bmap<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
  526. EObj num;
  527. };
  528. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  529. namespace SecSkillLevel
  530. {
  531. enum SecSkillLevel
  532. {
  533. NONE,
  534. BASIC,
  535. ADVANCED,
  536. EXPERT,
  537. LEVELS_SIZE
  538. };
  539. }
  540. //follows ERM BI (battle image) format
  541. namespace BattlefieldBI
  542. {
  543. enum BattlefieldBI
  544. {
  545. NONE = -1,
  546. COASTAL,
  547. CURSED_GROUND,
  548. MAGIC_PLAINS,
  549. HOLY_GROUND,
  550. EVIL_FOG,
  551. CLOVER_FIELD,
  552. LUCID_POOLS,
  553. FIERY_FIELDS,
  554. ROCKLANDS,
  555. MAGIC_CLOUDS,
  556. };
  557. }
  558. namespace Date
  559. {
  560. enum EDateType
  561. {
  562. DAY = 0,
  563. DAY_OF_WEEK = 1,
  564. WEEK = 2,
  565. MONTH = 3,
  566. DAY_OF_MONTH
  567. };
  568. }
  569. namespace Battle
  570. {
  571. enum ActionType
  572. {
  573. END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
  574. STACK_HEAL, DAEMON_SUMMONING
  575. };
  576. }
  577. class ETerrainType
  578. {
  579. public:
  580. enum EETerrainType
  581. {
  582. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  583. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  584. };
  585. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  586. {}
  587. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  588. EETerrainType num;
  589. };
  590. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  591. class BFieldType
  592. {
  593. public:
  594. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  595. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  596. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  597. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  598. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  599. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  600. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  601. ROUGH, SHIP_TO_SHIP, SHIP
  602. };
  603. BFieldType(EBFieldType _num = NONE) : num(_num)
  604. {}
  605. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  606. EBFieldType num;
  607. };
  608. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  609. namespace EPlayerStatus
  610. {
  611. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  612. }
  613. namespace PlayerRelations
  614. {
  615. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  616. }
  617. class ArtifactPosition
  618. {
  619. public:
  620. enum EArtifactPosition
  621. {
  622. FIRST_AVAILABLE = -2,
  623. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  624. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  625. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  626. AFTER_LAST,
  627. //cres
  628. CREATURE_SLOT = 0,
  629. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  630. };
  631. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  632. {}
  633. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  634. EArtifactPosition num;
  635. };
  636. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  637. class ArtifactID
  638. {
  639. public:
  640. enum EArtifactID
  641. {
  642. NONE = -1,
  643. SPELLBOOK = 0,
  644. SPELL_SCROLL = 1,
  645. GRAIL = 2,
  646. CATAPULT = 3,
  647. BALLISTA = 4,
  648. AMMO_CART = 5,
  649. FIRST_AID_TENT = 6,
  650. //CENTAUR_AXE = 7,
  651. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  652. //CORNUCOPIA = 140,
  653. ART_SELECTION = 144,
  654. ART_LOCK = 145,
  655. AXE_OF_SMASHING = 146,
  656. MITHRIL_MAIL = 147,
  657. SWORD_OF_SHARPNESS = 148,
  658. HELM_OF_IMMORTALITY = 149,
  659. PENDANT_OF_SORCERY = 150,
  660. BOOTS_OF_HASTE = 151,
  661. BOW_OF_SEEKING = 152,
  662. DRAGON_EYE_RING = 153
  663. //HARDENED_SHIELD = 154,
  664. //SLAVAS_RING_OF_POWER = 155
  665. };
  666. ArtifactID(EArtifactID _num = NONE) : num(_num)
  667. {}
  668. DLL_LINKAGE CArtifact * toArtifact() const;
  669. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  670. EArtifactID num;
  671. };
  672. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  673. class CreatureID
  674. {
  675. public:
  676. enum ECreatureID
  677. {
  678. NONE = -1,
  679. CAVALIER = 10,
  680. CHAMPION = 11,
  681. STONE_GOLEM = 32,
  682. IRON_GOLEM = 33,
  683. IMP = 42,
  684. SKELETON = 56,
  685. WALKING_DEAD = 58,
  686. WIGHTS = 60,
  687. LICHES = 64,
  688. TROGLODYTES = 70,
  689. AIR_ELEMENTAL = 112,
  690. EARTH_ELEMENTAL = 113,
  691. FIRE_ELEMENTAL = 114,
  692. WATER_ELEMENTAL = 115,
  693. GOLD_GOLEM = 116,
  694. DIAMOND_GOLEM = 117,
  695. CATAPULT = 145,
  696. BALLISTA = 146,
  697. FIRST_AID_TENT = 147,
  698. AMMO_CART = 148,
  699. ARROW_TOWERS = 149
  700. };
  701. CreatureID(ECreatureID _num = NONE) : num(_num)
  702. {}
  703. DLL_LINKAGE CCreature * toCreature() const;
  704. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  705. ECreatureID num;
  706. };
  707. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  708. class SpellID
  709. {
  710. public:
  711. enum ESpellID
  712. {
  713. PRESET = -2,
  714. NONE = -1,
  715. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  716. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  717. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  718. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  719. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  720. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  721. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  722. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  723. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  724. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  725. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  726. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  727. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  728. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  729. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  730. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  731. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  732. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  733. };
  734. SpellID(ESpellID _num = NONE) : num(_num)
  735. {}
  736. //TODO: should this be const?
  737. DLL_LINKAGE CSpell * toSpell() const;
  738. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  739. ESpellID num;
  740. };
  741. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  742. // Typedef declarations
  743. typedef ui8 TFaction;
  744. typedef si64 TExpType;
  745. typedef std::pair<ui32, ui32> TDmgRange;
  746. typedef si32 TBonusSubtype;
  747. typedef si32 TQuantity;
  748. #undef ID_LIKE_CLASS_COMMON
  749. #undef ID_LIKE_OPERATORS_DECLS
  750. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  751. #undef INSTID_LIKE_CLASS_COMMON
  752. #undef OP_DECL_INT