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- #include "StdInc.h"
- #include "CQuery.h"
- #include "CGameHandler.h"
- #include "../lib/BattleState.h"
- boost::mutex Queries::mx;
- template <typename Container>
- std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
- {
- std::string ret = opener;
- auto itr = boost::begin(c);
- if(itr != boost::end(c))
- {
- ret += boost::lexical_cast<std::string>(*itr);
- while(++itr != boost::end(c))
- {
- ret += delimeter;
- ret += boost::lexical_cast<std::string>(*itr);
- }
- }
- ret += closer;
- return ret;
- }
- std::ostream & operator<<(std::ostream &out, const CQuery &query)
- {
- return out << query.toString();
- }
- std::ostream & operator<<(std::ostream &out, QueryPtr query)
- {
- return out << "[" << query.get() << "] " << query->toString();
- }
- CQuery::CQuery(void)
- {
- boost::unique_lock<boost::mutex> l(Queries::mx);
- static QueryID QID = QueryID(0);
- queryID = ++QID;
- logGlobal->traceStream() << "Created a new query with id " << queryID;
- }
- CQuery::~CQuery(void)
- {
- logGlobal->traceStream() << "Destructed the query with id " << queryID;
- }
- void CQuery::addPlayer(PlayerColor color)
- {
- if(color.isValidPlayer())
- {
- players.push_back(color);
- }
- }
- std::string CQuery::toString() const
- {
- std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
- return ret;
- }
- bool CQuery::endsByPlayerAnswer() const
- {
- return false;
- }
- void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
- {
- }
- bool CQuery::blocksPack(const CPack *pack) const
- {
- return false;
- }
- void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- }
- void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
- {
- gh->queries.popQuery(*this);
- }
- CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
- : visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
- {
- addPlayer(Hero->tempOwner);
- }
- bool CObjectVisitQuery::blocksPack(const CPack *pack) const
- {
- //During the visit itself ALL actions are blocked.
- //(However, the visit may trigger a query above that'll pass some.)
- return true;
- }
- void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
- {
- gh->objectVisitEnded(*this);
- //TODO or should it be destructor?
- //Can object visit affect 2 players and what would be desired behavior?
- if(removeObjectAfterVisit)
- gh->removeObject(visitedObject);
- }
- void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
- {
- //Object may have been removed and deleted.
- if(gh->isValidObject(visitedObject))
- topQuery->notifyObjectAboutRemoval(*this);
- gh->queries.popQuery(*this);
- }
- void Queries::popQuery(PlayerColor player, QueryPtr query)
- {
- LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
- if(topQuery(player) != query)
- {
- logGlobal->traceStream() << "Cannot remove, not a top!";
- return;
- }
- queries[player] -= query;
- auto nextQuery = topQuery(player);
- query->onRemoval(gh, player);
- //Exposure on query below happens only if removal didnt trigger any new query
- if(nextQuery && nextQuery == topQuery(player))
- {
- nextQuery->onExposure(gh, query);
- }
- }
- void Queries::popQuery(const CQuery &query)
- {
- LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
- assert(query.players.size());
- BOOST_FOREACH(auto player, query.players)
- {
- auto top = topQuery(player);
- if(top.get() == &query)
- popQuery(top);
- else
- logGlobal->traceStream() << "Cannot remove query " << query;
- }
- }
- void Queries::popQuery(QueryPtr query)
- {
- BOOST_FOREACH(auto player, query->players)
- popQuery(player, query);
- }
- void Queries::addQuery(QueryPtr query)
- {
- BOOST_FOREACH(auto player, query->players)
- addQuery(player, query);
- }
- void Queries::addQuery(PlayerColor player, QueryPtr query)
- {
- LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
- queries[player].push_back(query);
- }
- QueryPtr Queries::topQuery(PlayerColor player)
- {
- return vstd::backOrNull(queries[player]);
- }
- void Queries::popIfTop(QueryPtr query)
- {
- popIfTop(*query);
- }
- void Queries::popIfTop(const CQuery &query)
- {
- BOOST_FOREACH(PlayerColor color, query.players)
- if(topQuery(color).get() == &query)
- popQuery(color, topQuery(color));
- }
- std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
- {
- std::vector<shared_ptr<const CQuery>> ret;
- BOOST_FOREACH(auto &playerQueries, queries)
- BOOST_FOREACH(auto &query, playerQueries.second)
- ret.push_back(query);
- return ret;
- }
- std::vector<shared_ptr<CQuery>> Queries::allQueries()
- {
- //TODO code duplication with const function :(
- std::vector<shared_ptr<CQuery>> ret;
- BOOST_FOREACH(auto &playerQueries, queries)
- BOOST_FOREACH(auto &query, playerQueries.second)
- ret.push_back(query);
- return ret;
- }
- void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- assert(result);
- objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
- }
- CBattleQuery::CBattleQuery(const BattleInfo *Bi)
- {
- belligerents[0] = Bi->belligerents[0];
- belligerents[1] = Bi->belligerents[1];
- bi = Bi;
- BOOST_FOREACH(PlayerColor side, bi->sides)
- addPlayer(side);
- }
- CBattleQuery::CBattleQuery()
- {
- }
- bool CBattleQuery::blocksPack(const CPack *pack) const
- {
- return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
- }
- void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
- {
- gh->battleAfterLevelUp(*result);
- }
- void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
- }
- CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
- {
- exchangingArmies[0] = up;
- exchangingArmies[1] = down;
- addPlayer(up->tempOwner);
- addPlayer(down->tempOwner);
- }
- bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
- {
- std::set<ObjectInstanceID> ourIds, idsAttempted;
- ourIds.insert(this->exchangingArmies[0]->id);
- ourIds.insert(this->exchangingArmies[1]->id);
- if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
- {
- return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
- }
- else if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
- {
- if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
- if(!vstd::contains(ourIds, *id1))
- return true;
- if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
- if(!vstd::contains(ourIds, *id2))
- return true;
- return false;
- }
- return CDialogQuery::blocksPack(pack);
- }
- void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- assert(answer);
- objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
- }
- CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
- {
- this->bd = bd;
- addPlayer(bd.player);
- }
- CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
- {
- hlu = Hlu;
- addPlayer(hlu.hero->tempOwner);
- }
- void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
- {
- assert(answer);
- logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << answer;
- gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
- }
- void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
- }
- CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
- {
- clu = Clu;
- addPlayer(clu.hero->tempOwner);
- }
- void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
- {
- assert(answer);
- logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << answer;
- gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
- }
- void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
- {
- objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
- }
- bool CDialogQuery::endsByPlayerAnswer() const
- {
- return true;
- }
- bool CDialogQuery::blocksPack(const CPack *pack) const
- {
- //We accept only query replies from correct player
- if(auto reply = dynamic_cast<const QueryReply *>(pack))
- {
- return !vstd::contains(players, reply->player);
- }
- return true;
- }
- CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
- : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
- {
- players.push_back(hero->tempOwner);
- }
- void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
- {
- assert(players.size() == 1);
- if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
- //TODO what if there were H4-like escape? we should also check pos
- {
- logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
- //finish movement
- visitDestAfterVictory = false;
- gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
- }
- gh->queries.popIfTop(*this);
- }
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