CQuery.cpp 9.5 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/BattleState.h"
  5. boost::mutex Queries::mx;
  6. template <typename Container>
  7. std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
  8. {
  9. std::string ret = opener;
  10. auto itr = boost::begin(c);
  11. if(itr != boost::end(c))
  12. {
  13. ret += boost::lexical_cast<std::string>(*itr);
  14. while(++itr != boost::end(c))
  15. {
  16. ret += delimeter;
  17. ret += boost::lexical_cast<std::string>(*itr);
  18. }
  19. }
  20. ret += closer;
  21. return ret;
  22. }
  23. std::ostream & operator<<(std::ostream &out, const CQuery &query)
  24. {
  25. return out << query.toString();
  26. }
  27. std::ostream & operator<<(std::ostream &out, QueryPtr query)
  28. {
  29. return out << "[" << query.get() << "] " << query->toString();
  30. }
  31. CQuery::CQuery(void)
  32. {
  33. boost::unique_lock<boost::mutex> l(Queries::mx);
  34. static QueryID QID = QueryID(0);
  35. queryID = ++QID;
  36. logGlobal->traceStream() << "Created a new query with id " << queryID;
  37. }
  38. CQuery::~CQuery(void)
  39. {
  40. logGlobal->traceStream() << "Destructed the query with id " << queryID;
  41. }
  42. void CQuery::addPlayer(PlayerColor color)
  43. {
  44. if(color.isValidPlayer())
  45. {
  46. players.push_back(color);
  47. }
  48. }
  49. std::string CQuery::toString() const
  50. {
  51. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  52. return ret;
  53. }
  54. bool CQuery::endsByPlayerAnswer() const
  55. {
  56. return false;
  57. }
  58. void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  59. {
  60. }
  61. bool CQuery::blocksPack(const CPack *pack) const
  62. {
  63. return false;
  64. }
  65. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  66. {
  67. }
  68. void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  69. {
  70. gh->queries.popQuery(*this);
  71. }
  72. CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
  73. : visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  74. {
  75. addPlayer(Hero->tempOwner);
  76. }
  77. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  78. {
  79. //During the visit itself ALL actions are blocked.
  80. //(However, the visit may trigger a query above that'll pass some.)
  81. return true;
  82. }
  83. void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  84. {
  85. gh->objectVisitEnded(*this);
  86. //TODO or should it be destructor?
  87. //Can object visit affect 2 players and what would be desired behavior?
  88. if(removeObjectAfterVisit)
  89. gh->removeObject(visitedObject);
  90. }
  91. void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  92. {
  93. //Object may have been removed and deleted.
  94. if(gh->isValidObject(visitedObject))
  95. topQuery->notifyObjectAboutRemoval(*this);
  96. gh->queries.popQuery(*this);
  97. }
  98. void Queries::popQuery(PlayerColor player, QueryPtr query)
  99. {
  100. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  101. if(topQuery(player) != query)
  102. {
  103. logGlobal->traceStream() << "Cannot remove, not a top!";
  104. return;
  105. }
  106. queries[player] -= query;
  107. auto nextQuery = topQuery(player);
  108. query->onRemoval(gh, player);
  109. //Exposure on query below happens only if removal didnt trigger any new query
  110. if(nextQuery && nextQuery == topQuery(player))
  111. {
  112. nextQuery->onExposure(gh, query);
  113. }
  114. }
  115. void Queries::popQuery(const CQuery &query)
  116. {
  117. LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  118. assert(query.players.size());
  119. BOOST_FOREACH(auto player, query.players)
  120. {
  121. auto top = topQuery(player);
  122. if(top.get() == &query)
  123. popQuery(top);
  124. else
  125. logGlobal->traceStream() << "Cannot remove query " << query;
  126. }
  127. }
  128. void Queries::popQuery(QueryPtr query)
  129. {
  130. BOOST_FOREACH(auto player, query->players)
  131. popQuery(player, query);
  132. }
  133. void Queries::addQuery(QueryPtr query)
  134. {
  135. BOOST_FOREACH(auto player, query->players)
  136. addQuery(player, query);
  137. }
  138. void Queries::addQuery(PlayerColor player, QueryPtr query)
  139. {
  140. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  141. queries[player].push_back(query);
  142. }
  143. QueryPtr Queries::topQuery(PlayerColor player)
  144. {
  145. return vstd::backOrNull(queries[player]);
  146. }
  147. void Queries::popIfTop(QueryPtr query)
  148. {
  149. popIfTop(*query);
  150. }
  151. void Queries::popIfTop(const CQuery &query)
  152. {
  153. BOOST_FOREACH(PlayerColor color, query.players)
  154. if(topQuery(color).get() == &query)
  155. popQuery(color, topQuery(color));
  156. }
  157. std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
  158. {
  159. std::vector<shared_ptr<const CQuery>> ret;
  160. BOOST_FOREACH(auto &playerQueries, queries)
  161. BOOST_FOREACH(auto &query, playerQueries.second)
  162. ret.push_back(query);
  163. return ret;
  164. }
  165. std::vector<shared_ptr<CQuery>> Queries::allQueries()
  166. {
  167. //TODO code duplication with const function :(
  168. std::vector<shared_ptr<CQuery>> ret;
  169. BOOST_FOREACH(auto &playerQueries, queries)
  170. BOOST_FOREACH(auto &query, playerQueries.second)
  171. ret.push_back(query);
  172. return ret;
  173. }
  174. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  175. {
  176. assert(result);
  177. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  178. }
  179. CBattleQuery::CBattleQuery(const BattleInfo *Bi)
  180. {
  181. belligerents[0] = Bi->belligerents[0];
  182. belligerents[1] = Bi->belligerents[1];
  183. bi = Bi;
  184. BOOST_FOREACH(PlayerColor side, bi->sides)
  185. addPlayer(side);
  186. }
  187. CBattleQuery::CBattleQuery()
  188. {
  189. }
  190. bool CBattleQuery::blocksPack(const CPack *pack) const
  191. {
  192. return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
  193. }
  194. void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  195. {
  196. gh->battleAfterLevelUp(*result);
  197. }
  198. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  199. {
  200. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  201. }
  202. CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
  203. {
  204. exchangingArmies[0] = up;
  205. exchangingArmies[1] = down;
  206. addPlayer(up->tempOwner);
  207. addPlayer(down->tempOwner);
  208. }
  209. bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
  210. {
  211. std::set<ObjectInstanceID> ourIds, idsAttempted;
  212. ourIds.insert(this->exchangingArmies[0]->id);
  213. ourIds.insert(this->exchangingArmies[1]->id);
  214. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  215. {
  216. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  217. }
  218. else if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  219. {
  220. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  221. if(!vstd::contains(ourIds, *id1))
  222. return true;
  223. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  224. if(!vstd::contains(ourIds, *id2))
  225. return true;
  226. return false;
  227. }
  228. return CDialogQuery::blocksPack(pack);
  229. }
  230. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  231. {
  232. assert(answer);
  233. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  234. }
  235. CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
  236. {
  237. this->bd = bd;
  238. addPlayer(bd.player);
  239. }
  240. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
  241. {
  242. hlu = Hlu;
  243. addPlayer(hlu.hero->tempOwner);
  244. }
  245. void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  246. {
  247. assert(answer);
  248. logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << answer;
  249. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  250. }
  251. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  252. {
  253. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  254. }
  255. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
  256. {
  257. clu = Clu;
  258. addPlayer(clu.hero->tempOwner);
  259. }
  260. void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  261. {
  262. assert(answer);
  263. logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << answer;
  264. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  265. }
  266. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  267. {
  268. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  269. }
  270. bool CDialogQuery::endsByPlayerAnswer() const
  271. {
  272. return true;
  273. }
  274. bool CDialogQuery::blocksPack(const CPack *pack) const
  275. {
  276. //We accept only query replies from correct player
  277. if(auto reply = dynamic_cast<const QueryReply *>(pack))
  278. {
  279. return !vstd::contains(players, reply->player);
  280. }
  281. return true;
  282. }
  283. CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
  284. : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  285. {
  286. players.push_back(hero->tempOwner);
  287. }
  288. void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  289. {
  290. assert(players.size() == 1);
  291. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  292. //TODO what if there were H4-like escape? we should also check pos
  293. {
  294. logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
  295. //finish movement
  296. visitDestAfterVictory = false;
  297. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  298. }
  299. gh->queries.popIfTop(*this);
  300. }