| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345 | 
							- #pragma once
 
- #include "SDL_Extensions.h"
 
- #include "hch\CDefHandler.h"
 
- #include "CGameInfo.h"
 
- #include "hch\CLodHandler.h"
 
- #include "hch\CPreGameTextHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "CLua.h"
 
- template <typename T>
 
- AdventureMapButton<T>::AdventureMapButton ()
 
- {
 
- 	type=2;
 
- 	abs=true;
 
- 	active=false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- }
 
- template <typename T>
 
- AdventureMapButton<T>::AdventureMapButton
 
- ( std::string Name, std::string HelpBox, void(T::*Function)(), int x, int y, std::string defName, T* Owner, bool activ, std::vector<std::string> * add, bool playerColoredButton )
 
- {
 
- 	owner = Owner;
 
- 	type=2;
 
- 	abs=true;
 
- 	active=false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- 	name=Name;
 
- 	helpBox=HelpBox;
 
- 	colorChange = playerColoredButton;
 
- 	int est = LOCPLINT->playerID;
 
- 	CDefHandler * temp = CGI->spriteh->giveDef(defName); 
 
- 	temp->notFreeImgs = true;
 
- 	for (int i=0;i<temp->ourImages.size();i++)
 
- 	{
 
- 		imgs.resize(1);
 
- 		imgs[0].push_back(temp->ourImages[i].bitmap);
 
- 		if(playerColoredButton)
 
- 			CSDL_Ext::blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
 
- 	}
 
- 	delete temp;
 
- 	if (add)
 
- 	{
 
- 		imgs.resize(imgs.size()+add->size());
 
- 		for (int i=0; i<add->size();i++)
 
- 		{
 
- 			temp = CGI->spriteh->giveDef((*add)[i]);
 
- 			temp->notFreeImgs = true;
 
- 			for (int j=0;j<temp->ourImages.size();j++)
 
- 			{
 
- 				imgs[i+1].push_back(temp->ourImages[j].bitmap);
 
- 				if(playerColoredButton)
 
- 					CSDL_Ext::blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
 
- 			}
 
- 			delete temp;
 
- 		}
 
- 		delete add;
 
- 	}
 
- 	function = Function;
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	pos.w = imgs[curimg][0]->w;
 
- 	pos.h = imgs[curimg][0]->h  -1;
 
- 	if (activ)
 
- 		activate();
 
- }
 
- template <typename T>
 
- void AdventureMapButton<T>::clickLeft (tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		state=1;
 
- 	}
 
- 	else 
 
- 	{
 
- 		state=0;
 
- 	}
 
- 	show();
 
- 	if (pressedL && (down==false))
 
- 	{
 
- 		pressedL=state;
 
- 		(owner->*function)();
 
- 	}
 
- 	else
 
- 	{
 
- 		pressedL=state;
 
- 	}
 
- }
 
- template <typename T>
 
- void AdventureMapButton<T>::clickRight (tribool down)
 
- {
 
- 	if(helpBox.size()) //there is no point to show window with nothing inside...
 
- 		LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
 
- }
 
- template <typename T>
 
- void AdventureMapButton<T>::hover (bool on)
 
- {
 
- 	if(name.size()) //if there is no name, there is nohing to display also
 
- 	{
 
- 		Hoverable::hover(on);
 
- 		if (on)
 
- 			LOCPLINT->statusbar->print(name);
 
- 		else if (LOCPLINT->statusbar->getCurrent()==name)
 
- 			LOCPLINT->statusbar->clear();
 
- 	}
 
- }
 
- template <typename T>
 
- void AdventureMapButton<T>::activate()
 
- {
 
- 	if (active) return;
 
- 	active=true;
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- }
 
- template <typename T>
 
- void AdventureMapButton<T>::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- 	//TODO: check if it's shortcut
 
- }
 
- template <typename T>
 
- void AdventureMapButton<T>::deactivate()
 
- {
 
- 	if (!active) return;
 
- 	active=false;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- }
 
- template <typename T>
 
- CTownList<T>::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- template <typename T>
 
- CTownList<T>::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
 
- :CList(Size)
 
- {
 
- 	pos = *Pos;
 
- 	arrup = CGI->spriteh->giveDef("IAM014.DEF");
 
- 	arrdo = CGI->spriteh->giveDef("IAM015.DEF");
 
- 	arrupp.x=arupx;
 
- 	arrupp.y=arupy;
 
- 	arrupp.w=arrup->ourImages[0].bitmap->w;
 
- 	arrupp.h=arrup->ourImages[0].bitmap->h;
 
- 	arrdop.x=ardox;
 
- 	arrdop.y=ardoy;
 
- 	arrdop.w=arrdo->ourImages[0].bitmap->w;
 
- 	arrdop.h=arrdo->ourImages[0].bitmap->h;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	
 
- }
 
- template<typename T>
 
- void CTownList<T>::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyTowns();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- 	}
 
- }
 
- template<typename T>
 
- void CTownList<T>::select(int which)
 
- {
 
- 	if (which>=items.size()) 
 
- 		return;
 
- 	selected = which;
 
- 	if(owner)
 
- 		(owner->*fun)();
 
- }
 
- template<typename T>
 
- void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	float ny = (float)hy/(float)32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	};
 
- 	LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
 
- }
 
- template<typename T>
 
- void CTownList<T>::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
 
- 		{
 
- 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		float ny = (float)hy/(float)32;
 
- 		if (ny>SIZE || ny<0)
 
- 			return;
 
- 		if (SIZE==5 && ((int)(ny+from))==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
 
- 			LOCPLINT->openTownWindow(items[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- template<typename T>
 
- void CTownList<T>::clickRight(tribool down)
 
- {	
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		float ny = (float)hy/(float)32;
 
- 		if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(LOCPLINT->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-LOCPLINT->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-LOCPLINT->townWins[items[from+ny]->identifier]->h,false);
 
- 		ip->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
 
- 	}
 
- }
 
- template<typename T>
 
- void CTownList<T>::hover (bool on)
 
- {
 
- }
 
- template<typename T>
 
- void CTownList<T>::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- }
 
- template<typename T>
 
- void CTownList<T>::draw()
 
- {	
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		blitAt(CGI->townh->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
 
  |