| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437 | 
							- #include "stdafx.h"
 
- #include "CCastleInterface.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CLodHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CAdvmapInterface.h"
 
- #include "hch/CTownHandler.h"
 
- #include "AdventureMapButton.h"
 
- #include <sstream>
 
- CBuildingRect::CBuildingRect(Structure *Str)
 
- :str(Str)
 
- {	
 
- 	def = CGI->spriteh->giveDef(Str->defName);
 
- 	pos.x = str->pos.x;
 
- 	pos.y = str->pos.y;
 
- 	pos.w = def->ourImages[0].bitmap->w;
 
- 	pos.h = def->ourImages[0].bitmap->h;
 
- 	if(Str->ID<0  || (Str->ID>=27 && Str->ID<=29))
 
- 	{
 
- 		area = border = NULL;
 
- 		return;
 
- 	}
 
- 	if (border = CGI->bitmaph->loadBitmap(str->borderName))
 
- 		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
 
- 	else
 
- 		std::cout << "Warning: no border for "<<Str->ID<<std::endl;
 
- 	if (area = CGI->bitmaph->loadBitmap(str->areaName))
 
- 		;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255));
 
- 	else
 
- 		std::cout << "Warning: no area for "<<Str->ID<<std::endl;
 
- }
 
- CBuildingRect::~CBuildingRect()
 
- {
 
- 	delete def;
 
- 	if(border)
 
- 		SDL_FreeSurface(border);
 
- 	if(area)
 
- 		SDL_FreeSurface(area);
 
- }
 
- void CBuildingRect::activate()
 
- {
 
- 	Hoverable::activate();
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- }
 
- void CBuildingRect::deactivate()
 
- {
 
- 	Hoverable::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- }
 
- bool CBuildingRect::operator<(const CBuildingRect & p2) const
 
- {
 
- 	if(str->pos.z != p2.str->pos.z)
 
- 		return (str->pos.z) < (p2.str->pos.z);
 
- 	else
 
- 		return (str->ID) < (p2.str->ID);
 
- }
 
- void CBuildingRect::hover(bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		MotionInterested::activate();
 
- 	}
 
- 	else 
 
- 	{
 
- 		MotionInterested::deactivate();
 
- 		if(LOCPLINT->castleInt->hBuild == this)
 
- 		{
 
- 			LOCPLINT->castleInt->hBuild = NULL;
 
- 			LOCPLINT->statusbar->clear();
 
- 		}
 
- 	}
 
- }
 
- void CBuildingRect::clickLeft (tribool down)
 
- {
 
- 	//todo - handle
 
- }
 
- void CBuildingRect::clickRight (tribool down)
 
- {
 
- 	//todo - handle
 
- }
 
- void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(area)
 
- 	{
 
- 		if(CSDL_Ext::SDL_GetPixel(area,sEvent.x-pos.x,sEvent.y-pos.y) == 0) //najechany piksel jest poza polem
 
- 		{
 
- 			if(LOCPLINT->castleInt->hBuild == this)
 
- 			{
 
- 				LOCPLINT->castleInt->hBuild = NULL;
 
- 				LOCPLINT->statusbar->clear();
 
- 			}
 
- 		}
 
- 		else //w polu
 
- 		{
 
- 			if(LOCPLINT->castleInt->hBuild) //jakis budynek jest zaznaczony
 
- 			{
 
- 				if((*LOCPLINT->castleInt->hBuild)<(*this)) //ustawiamy sie, jesli jestesmy na wierzchu
 
- 				{
 
- 					LOCPLINT->castleInt->hBuild = this;
 
- 					LOCPLINT->statusbar->print(str->name);
 
- 				}
 
- 			}
 
- 			else //nie ma budynku, wiec damy nasz
 
- 			{
 
- 				LOCPLINT->castleInt->hBuild = this;
 
- 				LOCPLINT->statusbar->print(str->name);
 
- 			}
 
- 		}
 
- 	}
 
- 	//if(border)
 
- 	//	blitAt(border,pos.x,pos.y);
 
- }
 
- std::string getBgName(int type) //TODO - co z tym zrobiæ?
 
- {
 
- 	switch (type)
 
- 	{
 
- 	case 0:
 
- 		return "TBCSBACK.bmp";
 
- 	case 1:
 
- 		return "TBRMBACK.bmp";
 
- 	case 2:
 
- 		return "TBTWBACK.bmp";
 
- 	case 3:
 
- 		return "TBINBACK.bmp";
 
- 	case 4:
 
- 		return "TBNCBACK.bmp";
 
- 	case 5:
 
- 		return "TBDNBACK.bmp";
 
- 	case 6:
 
- 		return "TBSTBACK.bmp";
 
- 	case 7:
 
- 		return "TBFRBACK.bmp";
 
- 	case 8:
 
- 		return "TBELBACK.bmp";
 
- 	default:
 
- 		throw new std::exception("std::string getBgName(int type): invalid type");
 
- 	}
 
- }
 
- class SORTHELP
 
- {
 
- public:
 
- 	bool operator ()
 
- 		(const CBuildingRect *a ,
 
- 		 const CBuildingRect *b)
 
- 	{
 
- 		return (*a)<(*b);
 
- 	}
 
- } srthlp ;
 
- CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
 
- {	
 
- 	townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp");
 
- 	cityBg = CGI->bitmaph->loadBitmap(getBgName(Town->subID));
 
- 	hall = CGI->spriteh->giveDef("ITMTL.DEF");
 
- 	fort = CGI->spriteh->giveDef("ITMCL.DEF");
 
- 	flag =  CGI->spriteh->giveDef("CREST58.DEF");
 
- 	townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526);
 
- 	exit = new AdventureMapButton<CCastleInterface>
 
- 		(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false);
 
- 	split = new AdventureMapButton<CCastleInterface>
 
- 		(CGI->townh->tcommands[3],"",&CCastleInterface::splitF,744,382,"TSBTNS.DEF",this,false,NULL,false);
 
- 	statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
 
- 	townlist->owner = this;
 
- 	townlist->fun = &CCastleInterface::townChange;
 
- 	townlist->genList();
 
- 	townlist->selected = getIndexOf(townlist->items,Town);
 
- 	if((townlist->selected+1) > townlist->SIZE)
 
- 		townlist->from = townlist->selected -  townlist->SIZE + 1;
 
- 	hBuild = NULL;
 
- 	count=0;
 
- 	town = Town;
 
- 	CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
 
- 	exit->bitmapOffset = 4;
 
- 	std::set< std::pair<int,int> > s; //group - id
 
- 	//buildings
 
- 	for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
 
- 	{
 
- 		if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
 
- 		{
 
- 			if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
 
- 			{
 
- 				Structure * st = CGI->townh->structures[town->subID][*i];
 
- 				if(st->group<0) //no group - just add it
 
- 				{
 
- 					buildings.push_back(new CBuildingRect(st));
 
- 				}
 
- 				else
 
- 				{
 
- 					std::set< std::pair<int,int> >::iterator obecny=s.end();
 
- 					for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
 
- 					{
 
- 						if(seti->first == st->group)
 
- 						{
 
- 							obecny = seti; 
 
- 							break;
 
- 						}
 
- 					}
 
- 					if(obecny != s.end())
 
- 					{
 
- 						if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
 
- 						{
 
- 							for(int itpb = 0; itpb<buildings.size(); itpb++)
 
- 							{
 
- 								if(buildings[itpb]->str->ID == obecny->second)
 
- 								{
 
- 									delete buildings[itpb];
 
- 									buildings.erase(buildings.begin() + itpb);
 
- 									obecny->second = st->ID;
 
- 									buildings.push_back(new CBuildingRect(st));
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						buildings.push_back(new CBuildingRect(st));
 
- 						s.insert(std::pair<int,int>(st->group,st->ID));
 
- 					}
 
- 				}
 
- 			}
 
- 			else continue;
 
- 		}
 
- 		else
 
- 			break;
 
- 	}
 
- 	//garrison
 
- 	std::sort(buildings.begin(),buildings.end(),srthlp);
 
- 	garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero);
 
- 	if(Activate)
 
- 	{
 
- 		LOCPLINT->objsToBlit.push_back(this);
 
- 		activate();
 
- 		showAll();
 
- 	}
 
- 	//blit buildings on bg
 
- 	//for(int i=0;i<buildings.size();i++)
 
- 	//{
 
- 	//	blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg);
 
- 	//}
 
- }
 
- CCastleInterface::~CCastleInterface()
 
- {
 
- 	SDL_FreeSurface(townInt);
 
- 	SDL_FreeSurface(cityBg);
 
- 	delete exit;
 
- 	delete split;
 
- 	delete hall;
 
- 	delete fort;
 
- 	delete flag;
 
- 	delete garr;
 
- 	delete townlist;
 
- 	delete statusbar;
 
- 	for(int i=0;i<buildings.size();i++)
 
- 	{
 
- 		delete buildings[i];
 
- 	}
 
- }
 
- void CCastleInterface::close()
 
- {
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	deactivate();
 
- 	LOCPLINT->castleInt = NULL;
 
- 	LOCPLINT->adventureInt->activate();
 
- 	delete this;
 
- }
 
- void CCastleInterface::splitF()
 
- {
 
- }
 
- void CCastleInterface::showAll(SDL_Surface * to)
 
- {	
 
- 	if (!to)
 
- 		to=ekran;
 
- 	statusbar->show();
 
- 	blitAt(cityBg,0,0,to);
 
- 	blitAt(townInt,0,374,to);
 
- 	LOCPLINT->adventureInt->resdatabar.draw();
 
- 	townlist->draw();
 
- 	garr->show();
 
- 	int pom;
 
- 	//draw fort icon
 
- 	if(town->builtBuildings.find(9)!=town->builtBuildings.end())
 
- 		pom = 2;
 
- 	else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
 
- 		pom = 1;
 
- 	else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
 
- 		pom = 0;
 
- 	else pom = 3;
 
- 	blitAt(fort->ourImages[pom].bitmap,122,413,to);
 
- 	//draw ((village/town/city) hall)/capitol icon
 
- 	if(town->builtBuildings.find(13)!=town->builtBuildings.end())
 
- 		pom = 3;
 
- 	else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
 
- 		pom = 2;
 
- 	else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
 
- 		pom = 1;
 
- 	else pom = 0;
 
- 	blitAt(hall->ourImages[pom].bitmap,80,413,to);
 
- 	//draw creatures icons and their growths
 
- 	for(int i=0;i<CREATURES_PER_TOWN;i++)
 
- 	{
 
- 		int cid = -1;
 
- 		if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
 
- 		{
 
- 			cid = (14*town->subID)+(i*2);
 
- 			if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
 
- 			{
 
- 				cid++;
 
- 			}
 
- 		}
 
- 		if (cid>=0)
 
- 		{
 
- 			int pomx, pomy;
 
- 			pomx = 22 + (55*((i>3)?(i-4):i));
 
- 			pomy = (i>3)?(507):(459);
 
- 			blitAt(CGI->creh->smallImgs[cid],pomx,pomy,to);
 
- 			std::ostringstream oss;
 
- 			oss << '+' << (CGI->creh->creatures[cid].growth + town->creatureIncome[i]);
 
- 			CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
 
- 		}
 
- 	}
 
- 	//print name and income
 
- 	CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to);
 
- 	char temp[10];
 
- 	itoa(town->dailyIncome(),temp,10);
 
- 	CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to);
 
- 	//blit town icon
 
- 	pom = town->subID*2;
 
- 	if (!town->hasFort())
 
- 		pom += F_NUMBER*2;
 
- 	if(town->builded >= MAX_BUILDING_PER_TURN)
 
- 		pom++;
 
- 	blitAt(LOCPLINT->bigTownPic->ourImages[pom].bitmap,15,387,to);
 
- 	//flag
 
- 	if(town->getOwner()<PLAYER_LIMIT)
 
- 		blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
 
- 	//print garrison
 
- 	//for(
 
- 	//	std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
 
- 	//	i!=town->garrison.slots.end();
 
- 	//	i++
 
- 	//		)
 
- 	//{
 
- 	//	blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to);
 
- 	//	itoa(i->second.second,temp,10);
 
- 	//	CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to);
 
- 	//}
 
- 	show();
 
- }
 
- void CCastleInterface::townChange()
 
- {
 
- 	const CGTownInstance * nt = townlist->items[townlist->selected];
 
- 	deactivate();
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	delete this;
 
- 	LOCPLINT->castleInt = new CCastleInterface(nt,true);
 
- }
 
- void CCastleInterface::show(SDL_Surface * to)
 
- {
 
- 	if (!to)
 
- 		to=ekran;
 
- 	count++;
 
- 	if(count==4)
 
- 	{
 
- 		count=0;
 
- 		animval++;
 
- 	}
 
- 	blitAt(cityBg,0,0,to);
 
- 	//blit buildings
 
- 	for(int i=0;i<buildings.size();i++)
 
- 	{
 
- 		if((animval)%(buildings[i]->def->ourImages.size()))
 
- 		{
 
- 			blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 			blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 		}
 
- 		else 
 
- 			blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 		//if(buildings[i]->hovered && buildings[i]->border)
 
- 		//	blitAt(buildings[i]->border,buildings[i]->pos.x,buildings[i]->pos.y);
 
- 		if(hBuild==buildings[i] && hBuild->border)
 
- 			blitAt(hBuild->border,hBuild->pos,to);
 
- 	}
 
- 	//for(int i=0;i<buildings.size();i++)
 
- 	//{
 
- 	//	if((animval)%(buildings[i]->def->ourImages.size())==0)
 
- 	//		blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
 
- 	//	else continue;
 
- 	//}
 
- 	
 
- }
 
- void CCastleInterface::activate()
 
- {
 
- 	townlist->activate();
 
- 	garr->activate();
 
- 	LOCPLINT->curint = this;
 
- 	LOCPLINT->statusbar = statusbar;
 
- 	exit->activate();
 
- 	split->activate();
 
- 	for(int i=0;i<buildings.size();i++)
 
- 		buildings[i]->activate();
 
- }
 
- void CCastleInterface::deactivate()
 
- {
 
- 	townlist->deactivate();
 
- 	garr->deactivate();
 
- 	exit->deactivate();
 
- 	split->deactivate();
 
- 	for(int i=0;i<buildings.size();i++)
 
- 		buildings[i]->deactivate();
 
- }
 
 
  |